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Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

So I know excitement is building for wave 4, even though the imperial aces and big ships haven't yet arrived, but what would you like to see in an eventual wave five?

Standard release seems to be 2 rebel 2 imperial

So I'm thinking I'd like to see

Rebel- Lady Luck landos ship (big)
Rebel- ????????

Imperial- virago prince xizors ship (big)
Imperial- tie predator


Also I know a third faction has been talked about before, but it could be cool to see some uglies make an appearance

Also as capital ships have started appearing I'd say some form of star destroyer is probably likely at some points

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I can't see them releasing the Virago unless they include Outrider as well. Adding a Shadows of the Empire tie-in would make so many fans happy. Of all the EU stuff, SotE is probably the closest to being "canon".

Reality is a nice place to visit, but I'd hate to live there.

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Made in us
Longtime Dakkanaut




Maryland

If they wanted to to something really different for the Empire, they could give them Howlrunners as an option.



Spoiler:

This message was edited 3 times. Last update was at 2014/02/23 14:19:12


   
Made in gb
Fixture of Dakka





Southampton

Not sure they'll ever do Star Destroyers. If they did them to scale it would be too big (and cost about £200 per model). If they reduced the size, it would look rubbish.

   
Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

Well they reduced the sizes for the other capitals, also there are smaller imperial capital ships

   
Made in gb
Fixture of Dakka





Southampton

Think I need a visual aid here...


   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

They could always bodge something up, like make a Victory Class Star Destroyer (or a whole new class) that is the size of a Corvette.

I always thought the giant Venator Class pocketmodel from Wizkids would make a cool stand-in (the smaller one is about 4 inches long):



Plus they are dirt cheap, going for about 15 dollar online. There is also a Banking Clan Frigate.



I would estimate them as about as long as a Corvette model is going to be.

This message was edited 4 times. Last update was at 2014/02/23 17:49:52




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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SDF-1

For a few extra bucks you can buy a plastic venator at the model shop.
   
Made in gb
Water-Caste Negotiator





I always have a soft spot for the TIE Hunter.

Less chance of getting in than a coralskipper, but I can dream.

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Made in gb
Steadfast Grey Hunter




North east England

Dash renders ship can't remember name
   
Made in gb
Twisted Trueborn with Blaster






What about the 4 new fighters? FFG showed previews of the E-Wing, Z-95, Tie Defender and Tie Phantom. Are these not wave 5? or are they part of wave 4?

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Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

They are wave 4.

The imperial aces and capital ships aren't a wave, or wave 3.5 not too sure

   
Made in us
Dakka Veteran





Wittman79 wrote:
Dash renders ship can't remember name

The Outrider!!! I've ranted about wanting this ship for a while in other threads. Oh and its Dash Rendar, Rendar with an 'a'...Yeah I played that game too much, I'm proud of it.

The lengths FF is willing to go to to keep the game appropriately(ish) scaled is impressive but precludes the Idea of Star Destroyers or Mon Calamari warships. IF they REALLY wanted to do it they could have, or in all actuality still could, But that would require a ruleset where a normal size ship represents a squadron of like two or more ships, the current large ships are re-produced at the normal size to be closer in scale, and the star destroyers are produced at the size they are releasing the Tantive IV and GR-75 at. And honestly I would happily buy the expansion material (ship squadron cards, base tiles, rule book) to play that game.

This message was edited 1 time. Last update was at 2014/03/05 11:22:23


 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Couldn't they just make a 3' section of a star destroyer to sit along one of the table edges? have it with defense laser batteries or some such and the rebels mission be to take out objectives that are placed on its edge to "cripple" the destroyer so that a high priority person escapes. Just an idea. Maybe have an escape pod that also must be escorted off the board and launches from the destroyer. The destroyer and other ships cannot shoot the pod because Lord Vader wants them alive.

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Made in gb
Twisting Tzeentch Horror



Bridgwater, somerset

Or it scans as having no life forms aboard so isn't destroyed

   
Made in us
Screaming Shining Spear





Central Pennsylvania

I don't think that the SotE are the 'most canon' EU stuff out there, if anything I'd imagine those that started the EU with deep information like the Zahn Trilogy would be better options.

And within those books we have great ships like the Preybird-class Starfighters. Tons of freighter options like the Wild Karrde, Lady Luck, 'Green Palace' GX1 Short Hauler, and Dawn Beat(YZ-series) that would be a departure from the 'lets make another YT-series'.

The X-wing series, being built around starfighter combat as well, brings in plenty of applicable ships as well...some used in video games prior as well. Ships like the Lancer-class Frigate, Deathseeds(would love to see these), and a plethora of other starfighters and frieghters (Pulsar Skate!?).

Farseer Faenyin
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Big Fat Gospel of Menoth





The other side of the internet

They could do acclimator class. It's significantly smaller than a star destroyer. Or they could make a BFG-esque game so that everyone could have their capital ship goodness.

(╯°□°)╯︵ ┻━┻

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Made in us
Combat Jumping Tiger Soldier






Great Falls, MT

 Farseer Faenyin wrote:
I don't think that the SotE are the 'most canon' EU stuff out there, if anything I'd imagine those that started the EU with deep information like the Zahn Trilogy would be better options.

And within those books we have great ships like the Preybird-class Starfighters. Tons of freighter options like the Wild Karrde, Lady Luck, 'Green Palace' GX1 Short Hauler, and Dawn Beat(YZ-series) that would be a departure from the 'lets make another YT-series'.

The X-wing series, being built around starfighter combat as well, brings in plenty of applicable ships as well...some used in video games prior as well. Ships like the Lancer-class Frigate, Deathseeds(would love to see these), and a plethora of other starfighters and frieghters (Pulsar Skate!?).


I would love to see the Deathseed if not that and other Uglies then the Imperials get the Chiss Nssis-class Clawcraft and the Rebels get their K-Wing fighter.

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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I want nothing more than a squadrons worth of K-Wings... it'll be an expensive squadron for sure, since they would likely be large-based ships ala Slave 1/Millenium Falcon/Lambda Shuttle

I also really would like to see ARC-170s (it would be cool to get some dual faction ships in there, since they were used by both the Rebels and the Imperials during the early stages of the GCW).

Other than that, I dunno, I don't really want to see star destroyers/mon cal cruisers, etc. Hell, I dont even really want the Tantive or the Rebel Transport, the fact that they are a different scale irks me greatly, I'd rather not exacerbate that further with even larger ships that are in yet another different scale from the fighters/sub-capitals they have already introduced. IMO, they should simply create a different game using similar mechanics if they want to do the whole capital ship thing.

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Made in us
Screaming Shining Spear





Central Pennsylvania

I would love for them to scale up to a 'second game system' that incorporates the capital warships. It would be very interesting to be able to build an Imperial 'Battle Squadron' with the associated ISD and support ships.

This is where my true love would be.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

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[MOD]
Solahma






RVA

I am still so happy about Z-95s and E-Wings, I don't even know what I'd want in a next wave.

   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

Tartan class patrol cruiser(never gonna happen but still) and the rest of the TIEs(predator and that world devestator Droid version(or are they the same?)etc)

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[MOD]
Solahma






RVA

TIE/Ds are not the same as Predators. I really doubt we will see Predators as they are Legacy-era and X-Wing has been GCW to New Republic so far.

   
Made in ca
Regular Dakkanaut



Canada

I'll probably get crucified for this because they're so old compared to x-wings, etc. timeline wise, but the SWTOR ships would be a pleasing addition to me.

This message was edited 1 time. Last update was at 2014/03/12 15:28:36


 
   
Made in us
Dakka Veteran





Ebon Hawk! Heck yeah!

I kinda want the Naboo Starfighters, Jedi Starfighter, Clone Ships and the Droid Starfighter line up all from Ep 1-3 too. Heresy? Maybe, maybe. But awesome. And a good dozen plus ships to keep the game alive!

This message was edited 1 time. Last update was at 2014/03/12 18:44:26


 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Honestly, I hope wave 5 brings another faction: scum and villainy, maybe? Throw smugglers and bounty hunters in that class, let Han and Boba Fett be playable as they currently are AND in the new class. Add IG-88, Bossk, Rendar, a Hutt ship, etc. the only complaint I have with X-Wing is that there are only two forces. Attack Wing has 6 already (I believe) with more on the way. A third faction would be good, a fourth would be awesome (Yuuzhan Vong starships? There is actually enough source material to make it work).

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
[MOD]
Solahma






RVA

How about Galen Marek's Rogue Shadow:
Spoiler:

   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I would flip my gak if they put in K-wings.

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Made in us
Douglas Bader






The biggest question with a hypothetical wave 5 is what design space is left to explore? Making a bunch of random obscure EU ships just for the sake of having more ships is bad for the game if those new ships don't have a clear role to fill. So far FFG has been pretty good about this, but the design space for the game isn't infinite. For example, what is some random smuggler's freighter going to offer that the YT-1300 and Firespray don't? What is a TIE droid gong to offer that an academy pilot doesn't do? IMO the ships that could actually be added without running into this problem:

K-wing and missile boat: dedicated high-end missile/torpedo ships (the TIE bomber takes the cheap bare-minimum missile/torp carrier role), preferably with some kind of improvement in the point cost per shot of secondary weapons.
Assault gunboat: Imperial "generalist" fighter like the X-wing and B-wing.
Second rebel large ship of some kind? Maybe the K-wing, since it seems to be larger than a typical fighter?


Automatically Appended Next Post:
 timetowaste85 wrote:
Attack Wing has 6 already (I believe) with more on the way. A third faction would be good, a fourth would be awesome (Yuuzhan Vong starships? There is actually enough source material to make it work).


Strongly disagree with this. One of the reasons why X-Wing is such a good game is that it has two factions with their own clear identities. Adding more factions just for the sake of having more factions, especially when they're drawn from awful EU sources, would probably blur those lines and make the game a lot less interesting. I'd much rather see FFG focus on making its two core factions as good as they can be.

This message was edited 1 time. Last update was at 2014/03/13 03:03:30


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Dakka Veteran





I have to agree that X-wing's design horizon is far smaller than I would have initially expected it to be, so is Attack Wing's(and possibly far more so) but for different reasons. This being the first game to introduce me to Fantasy Flight's design ability I'm impressed as all heck at the quality of game/product design they put out. Took a look at their Netrunner CCG and that only reinforced my high opinion of the company. So I have faith that with consumer backing the game could survive a long time with FFG piloting it. Though trying to think of new interesting and interactive abilities to use for named pilots or base ship stat differences is not entirely easy for this game in part due to how tightly it's already balanced. Not impossible of course but not simple either.

Yes, there is the question of 'what role does this ship fill?', and almost all the major roles have been filled. But that is to my mind an almost irrelevant, players will buy new ships if only because of how they look or to just have the newest thing. Let there be multiple ships filling the same role! Give them different style abilities, make one tough, and another shooty, done! Artificial infinite design space! If you want to distinguish between them assign them different 'Eras' of play. Say that B-wings cant be taken starting late Galactic Civil War and through early New Republic and be done with it.

As for new Factions I agree that they could use one or two more, under the right design spec. A 'Scum and Villainy'? Not impossible but probably not the right fit. An 'Old Republic' and 'Sith' faction? Now that you might pull off, just because your really starting the 'Era' breakdown I mentioned above with out throwing a bunch of spanners into the already well built machine. It would be more like an add-on then expansion to the current game. Would it be bad for the game, hell no. Would it do a lot for it, nah, just make it pretty and that's plenty fine.

Lastly I strongly disagree with the Empire getting a generalist (aka Superiority Role) starfighter like an X-wing. Especially since they already have one in the form of the TIE Advanced, similar price and options, +1 agility/-1 firepower. Or a heavy fighter like the B-wing. They never had anything really similar to that at all canonically but the Lambda comes closest to fulfilling the same role in game. This was a result in how their strategic philosophies differed and what resources they could acquire. Major props to the Star Wars universe for not mirroring the military's!

   
 
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