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Made in gb
Devastating Dark Reaper




Worcester

I made a previous post of my eldar army at 600 points. Using advice I have made this list and was wondering how this looks compared.

-Farseer (runes of witnessing)
115

- 10 dire Avengers
130

- 15 guardians (scatter laser platform)
155

- 5 Rangers
60

- Fire prism (holo fields)
140

600 point total

"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in us
Agile Revenant Titan






Austin, Texas.

well 600 points is a bit odd.
I would drop dire avengers for another gaudain squad.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Executing Exarch





The Twilight Zone

Lots of boots, and a tool for every job you should need at the points level.

I suggest dropping the extra guardians, or getting 5 more and a second special weapon. Even on a smaller board, you will likely only shoot the catapults 1-2 times, tops. Avengers make a decent bodyguard for the farseer on the move, but guardians are your cover campers.

You could drop the rangers for the extra guardians and the gun.

Runes of witnessing are good, but not required. Drop for extra stuff if needed. Ghostwalk matrix and/or spirit stones are decent choices for the prism.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in gb
Devastating Dark Reaper




Worcester

I think dire avengers are better than a second squad of guardians as it offers more diversity for different situations.


Automatically Appended Next Post:
To drop the rangers for guardians I think is a waste. It means if the squad ends up in combat then I have nothing else to hold objectives. Rangers add a harassment side and for 60 points it is a great objective camper. So the rangers hold an objective, prism targets high armoured targets or large blast a hoard unit, guardians and fire avengers advance to the centre and hold off with the supporting fire of the rangers and support of the Farseer.

This message was edited 2 times. Last update was at 2014/02/24 22:45:27


"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."

7500 Eldar
2000 Grey Knights  
   
Made in gb
Furious Fire Dragon




Peterborough, England.

Your a bit weak to any sort of flier, I'd probably look at that.

   
Made in us
Agile Revenant Titan






Austin, Texas.

At 600 points there shoudnt be many fleirs

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

Winged Hive Tyrants, Winged Deamon Princes, Flying Greater Deamons, Hell Drakes, Night Scythes, (The Occasional Doom Scythe), Vendetta/Valkerie. I enter the UK Schools League each year, which is a 600 point tourney and I've seen all of the above in the last 2 years.

   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I was also in the school league and i found that the people who used fliers lost most of their matches. I for one played a very mean 600pt list which simply consisted of 2 5 man Dire Avenger Squads in Holo Serpents lead by a Naked Avatar and it totally dominated. People who brought fliers simply didn't have enough of the board and it was really easy to advance into the enemies deployment zone or have the Avatar locked in combat to make his expensive flier useless. This is my experience i found when i played against a Nightscythe player, a Heldrake player and the Volume of shots from the Wave Serpents put down the flyrant in short order.

As for the OP's list i would recommend dropping an Avenger to upgrade to the Exarch as that +1 Leadership is quite important when this unit holds the majority of your shooting potential. I would also recommend dropping runes of witnessing for a singing spear and dropping a guardian or two to make way for a Warlock. The farseer is there essentially to get garenteed prescience and guide while the extra roll is just candy. The Warlock on the other hand is assured to at least have conceal, which means those guardians will at least have a 5+ cover (you pass the psy test 3/4 i think) or better in any cover, vastly improving there survivability to standard boltgun fire.

Alex

 
   
Made in us
Longtime Dakkanaut




United States of America

How did you kill nightscythes with the avatar in CC? And how did you shoot them down without being super lucky? If I saw a bunch of storm ravens in 600pts unless I have hunters no dedicated way to kill them.

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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

That's the point, I didn't have to kill the fliers. They simply didn't do enough damage to the wave serpents I would usually have the Avatar locked in combat by the time they came on. Also for the record serpents are more then qualified to bring down a flier or two with 4 twin linked strength 6 shots and usually 4/5 twin linked strength 7 shots. In 600pts spending any large amount of points on a unit that might not come in until turn four is a bad investment.

 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

Considering the fact I've taken my Necron list this year, and last year, having won every game last year, and currently every game this year, They're actually nuts, If I wanted fire power over the flier I'd just take another barge, cheaper and more shots. However it's the fact last turn I can disembark and throw my warriors onto your objectives, that's the thing you won't like. In addition to this, the fact I can field 500 extra points, included a D-lord star is also incredibly threatening and if you think you can just "walk through it" then I'm sorry but your sadly mistaken. In addition to this with the update of the new Nids you'll find the Flyrants are significantly more killy than before and cost less, so if your saying they can't dish out damage, then apologies again but you are also wrong in this instance. And in the case of Helldrakes, Hell drakes are great, If I was playing Chaos I'd definitely take one. However, Chaos Marines suck, which is why they lost.

   
Made in gb
Mighty Vampire Count






UK

 Arbiter wrote:
How did you kill nightscythes with the avatar in CC? And how did you shoot them down without being super lucky? If I saw a bunch of storm ravens in 600pts unless I have hunters no dedicated way to kill them.


He had Cheese Serpents - they are good against anything................

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, as said, this pt level is a bit strange

Nevertheless, I'd take a Jetseer and two DA units mounted in Serpents, and then start from there to finalize the army.

This message was edited 1 time. Last update was at 2014/03/01 18:12:04


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




United States of America

@Mordan,

Don't be stupid, all he has that can glance the night scythes are the serpent's shield at S7 which is not TL because the SL cannot hurt the night scythe so therefore it cannot shoot it, making the "cheese serpent" ineffective AA verses necrons (unless the necron player was giving him rear armour the whole time).

11k+
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3k 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

They're front armour 11, they don't have the shields.

   
Made in us
Angered Reaver Arena Champion




Connah's Quay, North Wales

 Arbiter wrote:
@Mordan,

Don't be stupid, all he has that can glance the night scythes are the serpent's shield at S7 which is not TL because the SL cannot hurt the night scythe so therefore it cannot shoot it, making the "cheese serpent" ineffective AA verses necrons (unless the necron player was giving him rear armour the whole tpime).


What are you on about? The scatter laser has 4 twin linked shots so statistically that is one hit, which twin links the shield. The shield is strength 7 and you are armour 11, I don't understand your confusion.

 
   
Made in gb
Mighty Vampire Count






UK

 Arbiter wrote:
@Mordan,

Don't be stupid, all he has that can glance the night scythes are the serpent's shield at S7 which is not TL because the SL cannot hurt the night scythe so therefore it cannot shoot it, making the "cheese serpent" ineffective AA verses necrons (unless the necron player was giving him rear armour the whole time).


Ah but i am not being stupid - you seem to have misread the rules - the Night Sycthe has AV 11 all round - period - read the rules properely before you make ill informed comments and insults.

The Cheese Serpent is excatly as I stated - horribily effective,

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




United States of America

@morden,

You are correct my apologies its the barges that are AV13, but still with 2 serpents that pretty lucky (again i'm sorry about insulting your intelligence there is no excuse).

11k+
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7k
3k 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

I still think looking into something to deal with that sort of thing might be wise, however I do agree, although low in numbers, the army does seem very effective.

   
Made in us
Screaming Shining Spear





 Arbiter wrote:
@morden,

You are correct my apologies its the barges that are AV13, but still with 2 serpents that pretty lucky (again i'm sorry about insulting your intelligence there is no excuse).


Wave Serpents actually provide some quality AA. If you give them the underslung cannon, they put out 7 twinlinked S6 shots and 4/5 twinlinked S7 Shots. Should average 3-4 S6/7 hits from each serpent.

4000 points: Craftworld Mymeara 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 extremefreak17 wrote:
 Arbiter wrote:
@morden,

You are correct my apologies its the barges that are AV13, but still with 2 serpents that pretty lucky (again i'm sorry about insulting your intelligence there is no excuse).


Wave Serpents actually provide some quality AA. If you give them the underslung cannon, they put out 7 twinlinked S6 shots and 4/5 twinlinked S7 Shots. Should average 3-4 S6/7 hits from each serpent.

Another reason my serpents ALWAYS have shuiken cannons.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut




United States of America

I never take cannons on my serpents for the main fact i'm not lucky when comes to rolling tons of "6s" so I wouldn't know how much more then help.

@ninjafiredragon,

Can you run the mathhammer for a serpent with SL/SC/shield shooting at a storm raven (including the chances of jinking) would be thankful.

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Made in us
Agile Revenant Titan






Austin, Texas.

 Arbiter wrote:

@ninjafiredragon,

Can you run the mathhammer for a serpent with SL/SC/shield shooting at a storm raven (including the chances of jinking) would be thankful.


Ya one sec

Actually the sight I run it on isnt loading right now (which is weird) but from memory it was about 1.3 or so per serpent.

This message was edited 1 time. Last update was at 2014/03/03 01:47:36


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut




United States of America

So it would take on average 4 serpents to down a storm raven per turn (including jinks). I was thinking of running 2 ravens 1 talon, whirlwind + 2T/1Hq in 800pts hmm.

11k+
4k
7k
3k 
   
Made in us
Agile Revenant Titan






Austin, Texas.

That included jink.
Easy kill troop then. Put em in ravens, fine, and ill go flatout with serpents for 3+ cover behind your ravens, so youll have to hover (and get shot) or not shoot me either. And then if we both go for last turn unload, i have 3 troops while you have 2. Id be fine facing that.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut




United States of America

It would be interesting TBH the ravens on the turn they come in can put out a lot of shooting (mostly at S8) should be enough to down at least one serpent (depending on rolling).

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