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Made in gb
Steadfast Grey Hunter




North east England

Ok so used this at recent tournament
Not great results though this may be player error rather than poor list so tell me what you think

List:
Backstabber
Dark curse
Winged gundark
Turr (interceptor)
Gamma squadron bomber with 2 x assault missles
100 points on the spot
What you think ?
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

No pilot upgrades? No modifications? At the end of the day, you have only TIEs. They need a bit of umph, or bigger numbers. You can run a small TIE list with awesome upgrades, but 5 ships with no real upgrades, and you'll run into trouble. At least from what I've seen.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in ca
Nurgle Predator Driver with an Infestation




Brantford, Ontario

maybe just run plain jane ties and upgrade turr too soontir/ take PtL/VI friend played a similar list with a scimitar with soontir and 2 black sqaudrons

Iron Warriors  
   
Made in us
Fresh-Faced New User





Five ship imperial list are going to be hard to play competitively because of firepower out put. You can not put the same survivable firepower as rebels. Tie fighters need Howlrunner to put out the dice needed also the tie bomber is not going to help you without building a list around them. I don't know what models you have so I stuck to what you had in your list other than a tie advance.
"Howlrunner" — TIE Fighter

Academy Pilot — TIE Fighter

Academy Pilot — TIE Fighter

Turr Phennir — TIE Interceptor

Darth Vader — TIE Advanced, Engine Upgrade

This list is about maneuverability. You run Vader and Turr together on one side while the tie fighters run in a group. You are going to try to bait your opponent to one side or the other or best scenario split his force. With Vader and Turr try to stay out of firing arcs as much as possible even if you don't get to shoot you want your opponent chasing them around till tie fighters can come in to support them.
   
Made in gb
Steadfast Grey Hunter




North east England

I was using back stabber as a lone flanker to make most of his ability with good success but every opponent took out the bomber first and left the rest until bomber was gone
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

That's how I would deal with the list too(or any list) take out the big gun then mop up the basic tie fighters. It worked for me twice this weekend taking out the bomber and then taking out characters. I think just like in WWII you need multiple bombers to be effective. Your opponent might concentrate on one, but the second will get shots off and have the tie bubble wrap for a while.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Douglas Bader






Wittman79 wrote:
I was using back stabber as a lone flanker to make most of his ability with good success but every opponent took out the bomber first and left the rest until bomber was gone


That's because the bomber is the obvious big threat. You've got 10 points of missiles on it, and those are your clear biggest guns. And the bomber is also an easy target to take out, with only 2 agility, no evade action, and no defensive focus (since you're using your actions for target locks to launch missiles). Very often you're going to have 5 points wasted simply because the bomber dies before it can fire its second missile. Meanwhile the rest of your list doesn't have any clear purpose: you've got numbers, but not enough for a real swarm, and you've got some elite pilots, but not properly upgraded to do their job as elite pilots. So you're in the awkward middle ground where you don't have the raw HP to survive but you also don't have the skills to make up for low HP. End result: you lose ships too quickly, and soon you're left with a couple academy pilots facing something much nastier.

There are three basic directions you can go with your list:

1) Bomber spam. Bombers work best when there are several of them to provide a legitimate alpha strike and avoid offering an easy target. Take the special character bomber that gives a re-roll, and 2-3 bombers (+1 other ship if you take two) with cluster missiles (remember that the re-roll works on both missile attacks) and seismic charges. Hopefully you do some nice damage in the first pass, then you drop your bombs as you pass each other and add some extra damage. Your end-game is treating the bombers as academy pilots (the 6 HP balances out the loss of defense dice) and finishing off whatever survives the missiles.

2) Swarm. 7x academy pilots + Howlrunner. Massive amounts of HP, enough red dice to eventually wear down a target, and Howlrunner giving everyone in the swarm a mini target lock. This is a top-tier tournament list and doesn't really have any major weaknesses. The main difficulty with it is maneuvering well without hurting yourself with collisions.

3) Elite TIEs. Take three of the following (usually with stealth devices): Soontir Fel with push the limit, Turr Phennir with PTL, Vader with engine upgrade and appropriate skill (and maybe even a missile), Rhymer with PTL and advanced torps (5 hits at range 2 hurts), any of the new ships in the Imperial Aces expansion once it comes out. Alternatively, take 4x sabre squadron (soon to be royal guard) interceptors with PTL for better numbers at the cost of all the elite skills. The idea with this list is that you have ridiculous maneuverability to dodge firing arcs entirely, and tons of green dice + defensive abilities to keep you alive against the few ships that can shoot back. It's a very skill-demanding list that can be brutally unforgiving if you screw up, since you don't have the HP or numbers to survive if you get a ship into a vulnerable position. And of course turret ships will make you cry. On the other hand, when you fly this list well you can finish a match without ever taking a single hit.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
 
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