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![[Post New]](/s/i/i.gif) 2014/02/26 04:01:26
Subject: Knight's running distance?
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Repentia Mistress
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I don't know much about the superheavies, so I figured I would ask. The knight is listed as having a 12" moving range... so what is it's range if I decide to run it instead of shoot?
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![[Post New]](/s/i/i.gif) 2014/02/26 04:22:38
Subject: Knight's running distance?
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Speedy Swiftclaw Biker
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d6
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![[Post New]](/s/i/i.gif) 2014/02/26 10:54:33
Subject: Knight's running distance?
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Repentia Mistress
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A std. walker can move 6 and run D6 - up to effectively 100% of their base movement distance. Vehicles can also move std. 6" and get 6" w/o penalty.
A Knights std. walking range being 12, why would it be limited to running a maximum of 50%, when everyone else can do up to 100%? If it's a D6 roll, it should be 2D6 to represent the same % of possible movement.
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![[Post New]](/s/i/i.gif) 2014/02/26 11:06:17
Subject: Knight's running distance?
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Blood-Drenched Death Company Marine
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Yeah, Super Heavy Walkers have a movement of 12" and a Run distance of D6", just like Jump Infantry, Beasts, etc.
Just wait till you hit a patch of terrain, as that'll reduce your movement to 3D6" pick the highest.
Non-Walker Non-Fast Vehicles can move 12" and then move 6" flat out actually, so that point is moot.
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![[Post New]](/s/i/i.gif) 2014/02/26 11:07:06
Subject: Knight's running distance?
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Decrepit Dakkanaut
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ncshooter426 wrote:
A std. walker can move 6 and run D6 - up to effectively 100% of their base movement distance. Vehicles can also move std. 6" and get 6" w/o penalty.
A Knights std. walking range being 12, why would it be limited to running a maximum of 50%, when everyone else can do up to 100%? If it's a D6 roll, it should be 2D6 to represent the same % of possible movement.
Beasts can move 12" but only run D6, so why are you saying SH Walkers should be different?
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![[Post New]](/s/i/i.gif) 2014/02/26 11:07:43
Subject: Knight's running distance?
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Stalwart Veteran Guard Sergeant
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ncshooter426 wrote:
A std. walker can move 6 and run D6 - up to effectively 100% of their base movement distance. Vehicles can also move std. 6" and get 6" w/o penalty.
A Knights std. walking range being 12, why would it be limited to running a maximum of 50%, when everyone else can do up to 100%? If it's a D6 roll, it should be 2D6 to represent the same % of possible movement.
Standard vehicles can move 12" and the a further 6 via the flat out rule. So that too is only 50%
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![[Post New]](/s/i/i.gif) 2014/02/26 13:57:03
Subject: Knight's running distance?
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Repentia Mistress
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nosferatu1001 wrote:ncshooter426 wrote:
A std. walker can move 6 and run D6 - up to effectively 100% of their base movement distance. Vehicles can also move std. 6" and get 6" w/o penalty.
A Knights std. walking range being 12, why would it be limited to running a maximum of 50%, when everyone else can do up to 100%? If it's a D6 roll, it should be 2D6 to represent the same % of possible movement.
Beasts can move 12" but only run D6, so why are you saying SH Walkers should be different?
Beasts don't have an 80' stride Automatically Appended Next Post: ItsPug wrote:
Standard vehicles can move 12" and the a further 6 via the flat out rule. So that too is only 50%
A standard vehicle may move 12" *by accepting a penalty to do so*. They are overdriving their engines ,whatever, in order to increase speed at the cost of accuracy. And they get 6" on top of that if they forfeit their shooting phase all together.
The IK has 12" stride as their standard movement, no option to "overdrive" like the vehicle. They also lack the 6" optional push vs. having to roll on it.
The thing is ~40' tall with a large gait, as illustrated by it's standard moving distance of 12". However, it's being gimped by the lack of vehicle-style behavior of the press, and the same D6 roll forced upon infantry. Doesn't really make much sense to me.
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This message was edited 1 time. Last update was at 2014/02/26 14:02:42
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![[Post New]](/s/i/i.gif) 2014/02/26 14:11:59
Subject: Re:Knight's running distance?
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Trigger-Happy Baal Predator Pilot
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You realize that you are talking about making sense in a Science Fiction setting. The Warp makes no sense but it is ok in the 'game'. Eldar make no sense but they are ok in the game. Orks make no sense but they are kinda ok in the game, I mean they fight non stop and their currency are teeth?!? Mat Ward makes no sense but he wrote many of the books we use for the game that are not ok for some people.
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Now, we like big books. (And we cannot lie. You other readers can’t deny, a book flops open with an itty-bitty font, and a map that’s in your face, you get—sorry! Sorry!) |
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![[Post New]](/s/i/i.gif) 2014/02/26 14:36:51
Subject: Knight's running distance?
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Fixture of Dakka
Vanished Completely
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Lot of things don't make sense, that is why it is am abstract system, and rule interaction with the third dimension breaks common sense the most if you ask me.... One of my personal favorites that does not involve rule bending is a WraithKnight, think that is the big one, standing in area terrain made of rocks that come up to a standard infantry-man's knees. In such a situation the Wraith-Knight will gain the same Cover Save as that infantry, even though the rocks barely cover it's toes, because the rules for this situation are clearly not designed to take the height of the models into account. Therefore we just accept that something else might be in play, such as a Electronic Interference making targeting locks more difficult, and move on using the Rules we have been provided. In your situation, think of it this way: Maybe the Knight doesn't move with the same 'care and caution' as the standard infantry unit, being that it is a massive lord-of-war level machine of death, so that 12 inches is already pushing the maximum speed it's engine can produce. In such a situation turning the engine up to 11 might not be granting the unit all that much more acceleration then it has during it's 'normal' operations. It would then make perfect sense that it doesn't double or triple the amount of distance it can cross, but only gets a very small bonus which a D6 represents. Of course, when it comes to passing through terrain and decides it doesn't want to crush a flower underfoot....
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This message was edited 1 time. Last update was at 2014/02/26 14:38:43
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/02/26 16:09:45
Subject: Knight's running distance?
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Wise Ethereal with Bodyguard
Catskills in NYS
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JinxDragon wrote:Lot of things don't make sense, that is why it is am abstract system, and rule interaction with the third dimension breaks common sense the most if you ask me....
One of my personal favorites that does not involve rule bending is a WraithKnight, think that is the big one, standing in area terrain made of rocks that come up to a standard infantry-man's knees. In such a situation the Wraith-Knight will gain the same Cover Save as that infantry, even though the rocks barely cover it's toes, because the rules for this situation are clearly not designed to take the height of the models into account. Therefore we just accept that something else might be in play, such as a Electronic Interference making targeting locks more difficult, and move on using the Rules we have been provided.
In your situation, think of it this way:
Maybe the Knight doesn't move with the same 'care and caution' as the standard infantry unit, being that it is a massive lord-of-war level machine of death, so that 12 inches is already pushing the maximum speed it's engine can produce. In such a situation turning the engine up to 11 might not be granting the unit all that much more acceleration then it has during it's 'normal' operations. It would then make perfect sense that it doesn't double or triple the amount of distance it can cross, but only gets a very small bonus which a D6 represents.
Of course, when it comes to passing through terrain and decides it doesn't want to crush a flower underfoot....
How about the Knoght being able to stomp a wraithknight to death when it's shorter then it.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/02/26 16:10:57
Subject: Knight's running distance?
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Trigger-Happy Baal Predator Pilot
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Co'tor Shas wrote:JinxDragon wrote:Lot of things don't make sense, that is why it is am abstract system, and rule interaction with the third dimension breaks common sense the most if you ask me....
One of my personal favorites that does not involve rule bending is a WraithKnight, think that is the big one, standing in area terrain made of rocks that come up to a standard infantry-man's knees. In such a situation the Wraith-Knight will gain the same Cover Save as that infantry, even though the rocks barely cover it's toes, because the rules for this situation are clearly not designed to take the height of the models into account. Therefore we just accept that something else might be in play, such as a Electronic Interference making targeting locks more difficult, and move on using the Rules we have been provided.
In your situation, think of it this way:
Maybe the Knight doesn't move with the same 'care and caution' as the standard infantry unit, being that it is a massive lord-of-war level machine of death, so that 12 inches is already pushing the maximum speed it's engine can produce. In such a situation turning the engine up to 11 might not be granting the unit all that much more acceleration then it has during it's 'normal' operations. It would then make perfect sense that it doesn't double or triple the amount of distance it can cross, but only gets a very small bonus which a D6 represents.
Of course, when it comes to passing through terrain and decides it doesn't want to crush a flower underfoot....
How about the Knoght being able to stomp a wraithknight to death when it's shorter then it.
Eldar Knights are weak knee'd ... everybody knows that
Everytime that I have fought some guy that was bigger then me I would drop and right cross his knee .... you can't stand, you can't fight. That was usually the end of the encounter as well.
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This message was edited 1 time. Last update was at 2014/02/26 16:12:48
Now, we like big books. (And we cannot lie. You other readers can’t deny, a book flops open with an itty-bitty font, and a map that’s in your face, you get—sorry! Sorry!) |
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![[Post New]](/s/i/i.gif) 2014/02/26 16:25:07
Subject: Knight's running distance?
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Fixture of Dakka
Vanished Completely
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Co'tor Shas,
Didn't even think of that one, thanks for the laugh.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/02/26 16:26:14
Subject: Knight's running distance?
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Wise Ethereal with Bodyguard
Catskills in NYS
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It's what I'm here for  .
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/02/26 18:01:51
Subject: Knight's running distance?
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Longtime Dakkanaut
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considering the stomp is str6 ap 4 I think it would have a hard time stomping a wraithknight to death, or a wraithlord for that matter.
Wraithlord and wraithknights should swap their names out the more I look at their names together.
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![[Post New]](/s/i/i.gif) 2014/02/26 18:50:27
Subject: Knight's running distance?
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The Hive Mind
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blaktoof wrote:considering the stomp is str6 ap 4 I think it would have a hard time stomping a wraithknight to death, or a wraithlord for that matter.
And if you roll a 6 for the Stomp result the Wraithknight simply disappears. Nothing to do with S vs T.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/27 13:00:33
Subject: Re:Knight's running distance?
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Repentia Mistress
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OIIIIIIO wrote:You realize that you are talking about making sense in a Science Fiction setting. The Warp makes no sense but it is ok in the 'game'. Eldar make no sense but they are ok in the game. Orks make no sense but they are kinda ok in the game, I mean they fight non stop and their currency are teeth?!? Mat Ward makes no sense but he wrote many of the books we use for the game that are not ok for some people.
I know, can't ever really make sense of stompy robot physics either
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