Hello everyone, while debating building a Howling Griffons Mech army a buddy of mind hearing about my idea turned my attention toward the Grey Knights Inquisitorial Henchmen list that has become very popular nowadays. After reading through it, and feeling my creative juices flowing I have decided to give these guys a shot at potentially doing an army of them instead of the Howling Griffons Space Marines for a number of reasons. Pirmarily, the fact I could use my Elysian
IG as the Henchmen to save money and be able to toss in some creative looking models/conversions to fit the style of a Mechanized Light Infantry army. Fluffwise as, according to the Imperial Guard EVERY army must have some armor I figured a Airborne/Air Assault Primary army would have some light mechanized vehicles to help their forces (much like the US Airborne Divisions today). This is my first attempt at this list so any thoughts, comments and posts are more then welcome. Thanks for reading guys!
HQ:
-Commander Aleron (Inquisitor Coteaz)
-Seargent Major Folgrim (*Ordo Mallus Inquisitor*)
*w/ Incinerator, Chainsword, x3 Servo Skulls
-Command Sentinel (*Tau Commander*)
*w/ x2 Missile Pods, Talisman of Arthas Moloch, Counterfire Defense System
ELITES:
-Stalker War Walker (*Riptide*)
*w/ Ion Accelerator, Smart Missile System, Earth Caste Pilot Array, Skyfire and Interceptor
TROOPS:
-x5 Guardsmen
*w/ x4 Bolters, x1 Melta Gun
-Razorback
*w/ Assault Cannon, Psybolt Ammunition
-x5 Guardsmen
*w/ x5 Bolters, x1 Melta Gun
-Razorback
*w/ Assault Cannon, Psybolt Ammunition
-x6 Guardsmen
*w/ x5 Bolters, x1 Melta Gun
-Razorback
*w/ Assault Cannon, Psybolt Ammunition
-x6 Guardsmen
*w/ x5 Bolters, x1 Melta Gun
-Razorback
*w/ Assault Cannon, Psybolt Ammunition
-x6 Guardsmen
*w/ x5 Bolters, x1 Melta Gun
-Razorback
*w/ Assault Cannon, Psybolt Ammunition
-x6 Guardsmen
*w/ x5 Bolters, x1 Melta Gun
-Razorback
*w/ Assault Cannon, Psybolt Ammunition
-x3 Striker Assault Mechs (*Crisis Suits*)
*w/ x2 Missile Pods Each, x3 Counterfire Defense Systems
-x3 Striker Assault Mechs (*Crisis Suits*)
*w/ x2 Missile Pods Each, x3 Counterfire Defense Systems
HEAVY SUPPORT:
-x3 Heavy Sentinels (*Broadsides*)
*w/ x3 Heavy Rail Rifle, Skyfire
(or)
-x3 Heavy Sentinels (*Broadsides*)
*w/ High Yield MIssile Pod, Counterfire Defense System
FORTIFICATIONS:
-Aegis Defence Line
TOTAL ARMY: 1997 POINTS
Tactics:
The idea of this army is to have as many S7 shots on the table as possible, and with this list (if I take the High Yield Missile Broadsides) I will have over 71 S7 shots a turn! With the Aegis Defense Line it will give my vehicles and suits a cover save while they pour fire down upon my opponent. Against more assault oriented armies I will have a lot of Overwatch on 5's (especially if the new rumors of 7th say that if you overwatch you cant shoot the next turn, definitely will like the better
BS to hit!) to try and delay assaults. Sergeant Major Folgrim (Ordo Mallus Inquisitor) is there primarily for the servo skulls to stop people from deepstriking near me and messing me up while Coteaz will cast shrouding bubble along with my Tau Commanders deny the witch bubble. Let me know what you guys think!