Switch Theme:

Which army to play for Psychic/Shooting?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Slashing Veteran Sword Bretheren






So I have two armies right now that I am enjoying playing with and am finishing up painting and I was beginning to think of a third army. Right now, both my armies are melee heavy and neither involve any psykers. Well, I have run a weirdboy with my Orks once, but it was a proxy. But even if I were to run a weirdboy, the Ork psyker is nowhere near the power of other psykers in the game.

So I was thinking that for my third army I would get something that played a little different, more shooting oriented, and something with a lot of psykers, and a lot of psychic abilities. This has led me to two choices. Either Tzeentch Daemons or Eldar. I thought maybe about going CSM with chaos sorcerers, but I dont think that's enough.

With the daemons pink horrors, they are all psychic and they all shoot, and then you get the heralds for all their psychic powers, and a lord of change for more psychic stuff. Seems like a pretty fun army.
Then you have Eldar, who can stick Warlocks in almost every unit, and the HQ can be a psyker as well. And their shooting is some of the best in the game

So my question is, which army do you think is more fun to play as a psyker-heavy, shooting build? Eldar, Daemons, or something else? And with your answer, providing a sample build would be helpful as well.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Eldar Warlocks can now only join Guardian-based squads, not Wraith or Aspects any more.
But, the Spiritseer can, as a normal IC. It's pretty much a unit buffer, with no upgrade choices.
There's the Farseer, which is more of a combat-psyker, and gets weapon and transport options.

Warlocks are taken as the Seer Council, and split off a model at a time to their assigned unit.

Then there's the Eldar supplement, if you want more Spiritseers.

Look at 'nids for psychic attacks

This message was edited 1 time. Last update was at 2014/02/28 11:51:37


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Hallowed Canoness





Between

Warlock-heavy Eldar could be pretty fun, based around Guardian Storm and Jetbike squads and led by Farseers.

Personally, although it's got its weaknesses, I'm quite fond of my Thousand Sons chaos marine army. I generally run Ahriman, backed up by two or three units of Thousand Sons, with Obliterators (modelled as Sorcerers) for my anti-armour weapons. My second HQ slot is usually a Warpsmith with the Scrolls of Magnus, making him (well, her) a psyker as well. Not optimised, because I don't run much in the way of vehicles for her to repair, but nice as a combat character.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Annoyed Blood Angel Devastator





Well as you being an Ork player you may enjoy Daemons quite a bit (if you enjoy the randomness.. except this randomness can actually benefit you quite a bit at times). They're still pretty damn good in Melee and overall require alot more thought to play than Eldar in my opinion. Plus you'll be alot less of a neckbeard.

This message was edited 1 time. Last update was at 2014/02/28 12:51:15


"For eleven hundred years, I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien and the heresy of the mutant. I have witnessed the sin of possession. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not and be proud, for we are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death."  
   
Made in us
Slashing Veteran Sword Bretheren






All very good ideas, thanks for your responses.

In regards to the Eldar I could have a bunch of Guardian squads with a warlock attached to each (in wave serpents), a farseer in a jetbike squad and then either a fire prism, or some war walkers, or the flyer. Does that sound like a good build?
Also, I am not a fan of the jetbike models that much, so I would probably use the Dark Eldar jetbikes and do some kitbashing.

Daemons seem really fun also, and I could probably make this army for a lot less $ than Eldar. and painting the pink horrors would go much quicker. I do also love the Daemon Prince model. The Daemon Prince model, and some of the warlock models are probably some of my favorite in the GW range.
The build with daemons would be something like, two squads of 15 horrors, a Lord of Change with some rewards, a couple heralds of tzeentch and a daemon prince and some screamers.

I didn't list Chaos Space Marines, but that was my secret third choice. Ahriman and the thousand sons have some cool features going on. And If I did go this route I could ally them with my Orks, which makes them a more functional choice. So I could add this small psychic list to the orks for minimal $$ and still get to play them with a solid Ork foundation.

As for Nids, Yes they have some psychic abilities, but I am not interested in playing another horde-type melee army. I realize you can do a nidzilla list, but you still have to have at least a few troop choices. I'm really looking for a more ranged army, and if that ranged army has some psychic stuff to it, then that's all the better.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
Hallowed Canoness





Between

Nid army built around spinegaunts and termagants could be pretty nasty on the shooty front.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Slashing Veteran Sword Bretheren






Hmmmm, would that be like running a bunch of shoota boys with stronger guns?

Because I like some of the bigger Nid models, like the Hive Tyrant and the Mowloc, but the troop choices with nids would involve up to 30 of those little buggers per squad. I don't know, maybe it just comes down to over all aesthetic preference. I'm not feeling Tyranids.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
Hallowed Canoness





Between

Nid shooting tends to be high-volume, low-power for the small ones, and higher-power, still high-volume for the bigger ones. That said, I mostly know from playing against 'nids, so you'd need to talk to someone who actually uses the army to make a proper decision



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Icculus wrote:
All very good ideas, thanks for your responses.

In regards to the Eldar I could have a bunch of Guardian squads with a warlock attached to each (in wave serpents), a farseer in a jetbike squad and then either a fire prism, or some war walkers, or the flyer. Does that sound like a good build?
Also, I am not a fan of the jetbike models that much, so I would probably use the Dark Eldar jetbikes and do some kitbashing.

Daemons seem really fun also, and I could probably make this army for a lot less $ than Eldar. and painting the pink horrors would go much quicker. I do also love the Daemon Prince model. The Daemon Prince model, and some of the warlock models are probably some of my favorite in the GW range.
The build with daemons would be something like, two squads of 15 horrors, a Lord of Change with some rewards, a couple heralds of tzeentch and a daemon prince and some screamers.


Don't forget that Tzeentch Daemons also gives you Flamers in the Elites slot for added template fun, as well as Screamers who can do a slashing attack when they turbo-boost. (so it's kinda like shooting)
Flamers are honestly severely under-rated... Run them alongside your LoC as a supporting unit to clear out hordes or basic units, while your LoC goes and smacks stuff in combat/casts a bunch of Divination blessings, etc...

The Burny Chariot is useless in 40k, but you can use the kit + some regular Flamers to convert up a unit of Changebringers, (Flamers riding Discs), and count them as Plaguedrones, which in turn can take a shooting attack as an upgrade.
Plus you get a Tzherald per box, along with some Blue Horrors for making into tokens and various other bitz... With a little work you can even convert that Exalted Flamer into a Tzeentchian themed Spawn and count them as a Beast of Nurgle.

 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Icculus wrote:
So I have two armies right now that I am enjoying playing with and am finishing up painting and I was beginning to think of a third army. Right now, both my armies are melee heavy and neither involve any psykers. Well, I have run a weirdboy with my Orks once, but it was a proxy. But even if I were to run a weirdboy, the Ork psyker is nowhere near the power of other psykers in the game.

So I was thinking that for my third army I would get something that played a little different, more shooting oriented, and something with a lot of psykers, and a lot of psychic abilities. This has led me to two choices. Either Tzeentch Daemons or Eldar. I thought maybe about going CSM with chaos sorcerers, but I dont think that's enough.

With the daemons pink horrors, they are all psychic and they all shoot, and then you get the heralds for all their psychic powers, and a lord of change for more psychic stuff. Seems like a pretty fun army.
Then you have Eldar, who can stick Warlocks in almost every unit, and the HQ can be a psyker as well. And their shooting is some of the best in the game

So my question is, which army do you think is more fun to play as a psyker-heavy, shooting build? Eldar, Daemons, or something else? And with your answer, providing a sample build would be helpful as well.


I...kinda like Eldar, and they look cool, ...and you can build an army several ways...?

The will of the hive is always the same: HUNGER 
   
Made in us
Jovial Plaguebearer of Nurgle






Grey knights maybe? Lots of strength 8 shooting and force weapons. I just started myn and the low model count is a great option to horde armys. Just another option on the table, the others listed may fit in better for what you want.
   
 
Forum Index » 40K General Discussion
Go to: