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![[Post New]](/s/i/i.gif) 2014/03/01 13:09:50
Subject: Tyranid Vanguard - Rising Leviathan II
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Infiltrating Broodlord
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PrinceRaven wrote:Xyptc wrote:Why the Codex itself is so bland and so lacking in new material (other than Shadowbrink) when they can produce this sort of quality is beyond me...
"Let's sell them a $60 rush-job then make them buy all the good stuff that should have been in there for $54."
Yup, true, and it is really irritating.
But if you're Eldar, allying yourself with Dark Eldar for The Baron, you still need to shell out for the second Codex.
Ian Sturrock wrote:Anyone done the maths yet on the Tervs that re-roll 1s to spawn? Do we have a revised average number of gants per battle? I am assuming that the chance to get doubles is unaffected (you will reroll double 1s, but might sometimes reroll a 1 and end up with a duplicate of another number you already rolled), but I've not actually done the maths for this part either...
Maths is here and looks correct. Average number spawned is close to identical, but it reduces the variation; you will probably get fewer spawns that are higher in number .
[quote author="@nameless" source="/post/777736/thread" timestamp="1393636561"][quote source="/post/777712/thread" timestamp="1393633661" author="@zookie"]Incubator Node
1 Tervigon
3 Termagant broods
Special rule: Tervigons must reroll 1’s when spawning
I wanted to see what this does to the number. My first thought is that you are going to be spawning more on the first turn, but you'll get an increased likelihood of failing to spawn again. After running the numbers...
[img src="http://i54.photobucket.com/albums/g84/Matt_Clark_1981/Tervigon_dataslate_1_zpsa2278437.png"]
One thing you can see here is that the number of 1 brood spawned went up by 6%, so that confirmed one of my theories.
[img src="http://i54.photobucket.com/albums/g84/Matt_Clark_1981/Tervigon_dataslate_2_zpsb4ab3905.png"]
Comparing this to the last one, we see a strange dip at around 19 gants. This is because 18 being the maximum amount that can be spawned in one turn happens more often since you're re-roll 1s.
Finally:
[img src="http://i54.photobucket.com/albums/g84/Matt_Clark_1981/Tervigon_dataslate_3_zps7915f66a.png"]
As expected. You will spawn very slightly less broods and gants.
There is one benefit this brings. It will lower the number very small gant squads. That right there may make the change worth it. You're still going to have to take some more troops (2 warrior broods maybe).
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This message was edited 1 time. Last update was at 2014/03/01 13:14:45
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![[Post New]](/s/i/i.gif) 2014/03/01 13:16:50
Subject: Tyranid Vanguard - Rising Leviathan II
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Devious Space Marine dedicated to Tzeentch
Australia
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Ian Sturrock wrote:Anyone done the maths yet on the Tervs that re-roll 1s to spawn? Do we have a revised average number of gants per battle? I am assuming that the chance to get doubles is unaffected (you will reroll double 1s, but might sometimes reroll a 1 and end up with a duplicate of another number you already rolled), but I've not actually done the maths for this part either...
A standard tervigon will spawn 10.5 gants per cycle on average, with a 44% chance of running out each turn.
An incubator node tervigon will spawn 11.8 gants per cycle on average, with a 50% chance of running out each turn.
Personally, I don't think of 'gants per battle because she's usually dead before too long.
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This message was edited 1 time. Last update was at 2014/03/02 04:01:07
2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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![[Post New]](/s/i/i.gif) 2014/03/01 13:22:14
Subject: Tyranid Vanguard - Rising Leviathan II
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Longtime Dakkanaut
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tetrisphreak wrote:Lechine - I have the same setup as you (2 crones, 1 harpy). I'm buying another harpy kit today, lol.
Yea...I'm beyond sick of painting those kits.
So at 1850 you can have a fun list of:
CC Flyrant with Electroshock/reaper/ HC
Deathleaper
Outflanking Warrior Brood of 4 w/rending claws and 1 LW/ BS
10 Termagants
2 Mawlocs
Biovore Brood of 2
Flyrant w/ HVC, LW/ BS and toxin
11 Gargoyle Brood x3
Harpy
Harpy
Crone
Seems pretty invasive and fun, and you can D/S your gargoyles in with Deathleaper if you want.
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This message was edited 1 time. Last update was at 2014/03/01 13:29:12
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![[Post New]](/s/i/i.gif) 2014/03/01 13:35:46
Subject: Tyranid Vanguard - Rising Leviathan II
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Tea-Kettle of Blood
Adelaide, South Australia
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What possible reason do you for taking a Heavy Venom Cannon instead of Brainleech Devourers on a winged Hive Tyrant?
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/01 13:37:33
Subject: Tyranid Vanguard - Rising Leviathan II
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Huge Hierodule
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PrinceRaven wrote:What possible reason do you for taking a Heavy Venom Cannon instead of Brainleech Devourers on a winged Hive Tyrant?
Instant death broadsides and crisis suits, dissuades av12 wave serpents from discharging their serpent shields to name 2.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/01 13:50:04
Subject: Tyranid Vanguard - Rising Leviathan II
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Elite Tyranid Warrior
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I'm at work and don't have my book to hand, is it possible to fit the Skyblight swarm alongside 3 Crones and 2 Flyrants while still occupying all of the necessary Troop slots within a 2000 point constraint?
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This message was edited 1 time. Last update was at 2014/03/01 13:51:05
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![[Post New]](/s/i/i.gif) 2014/03/01 13:53:50
Subject: Tyranid Vanguard - Rising Leviathan II
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Longtime Dakkanaut
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PrinceRaven wrote:What possible reason do you for taking a Heavy Venom Cannon instead of Brainleech Devourers on a winged Hive Tyrant?
Headhunting and not rushing an expensive critical unit in first thing to get grounded and killed.
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![[Post New]](/s/i/i.gif) 2014/03/01 13:55:59
Subject: Tyranid Vanguard - Rising Leviathan II
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Pyromaniac Hellhound Pilot
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Enceladus wrote:I'm at work and don't have my book to hand, is it possible to fit the Skyblight swarm alongside 3 Crones and 2 Flyrants while still occupying all of the necessary Troop slots within a 2000 point constraint?
Yup. The best you can get is something like 3 Flyrants, 2 Harpies, 4 Hive Crones, 60 Gargoyles and 20 Termagants. I think this setup is exactly 2000 points.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2014/03/01 13:58:04
Subject: Tyranid Vanguard - Rising Leviathan II
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Elite Tyranid Warrior
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AtoMaki wrote:Enceladus wrote:I'm at work and don't have my book to hand, is it possible to fit the Skyblight swarm alongside 3 Crones and 2 Flyrants while still occupying all of the necessary Troop slots within a 2000 point constraint?
Yup. The best you can get is something like 3 Flyrants, 2 Harpies, 4 Hive Crones, 60 Gargoyles and 20 Termagants. I think this setup is exactly 2000 points.
Oh wow. I see many scared people who forgot to bring Skyfire in my future... lol.
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![[Post New]](/s/i/i.gif) 2014/03/01 14:29:53
Subject: Tyranid Vanguard - Rising Leviathan II
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Infiltrating Broodlord
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Enceladus wrote:I'm at work and don't have my book to hand, is it possible to fit the Skyblight swarm alongside 3 Crones and 2 Flyrants while still occupying all of the necessary Troop slots within a 2000 point constraint?
You might have to run Skyblight alongside 2 FLyrants and 1 Crone, not 3, giving 7 FMC.
From memory, minimum size is 230 flyrant, 435 IIRC for three flyers, 270 for three squads of 15 gargs, making 935.
Two Crones and Two flyrants makes 310 plus 460, total 770.
You will need two troops for the main FOC, electrogrub Tervigon plus 30 termagants would be 325. SO you'd be around 30 points over for Two Crones and two flyrants in the main force. Of course you could elect to run warriors etc as troops.
We regularly play 1500, which would leave only 195 for troops if we run 3 flyrants, 2 harpies, 1 crone plus minimum garg sizes. Warriors or warriors plus termagants might be the best solution.
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![[Post New]](/s/i/i.gif) 2014/03/01 15:38:45
Subject: Tyranid Vanguard - Rising Leviathan II
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Elite Tyranid Warrior
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Having spent the afternoon thinking about it, Skyblight is too good not to take. Those scoring, respawning Gargoyles along with out-of-FoC Flyrant are just what the doctor ordered.
Oh, wait... I don't own any flyers. This is gonna hurt my wallet.
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![[Post New]](/s/i/i.gif) 2014/03/01 15:47:00
Subject: Re:Tyranid Vanguard - Rising Leviathan II
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Fresh-Faced New User
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I think the most fun list for me will be:
Sky Blight Swarm
Endless Swarm
Trygon Prime(s)
Points left over to taste.
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![[Post New]](/s/i/i.gif) 2014/03/01 15:53:25
Subject: Tyranid Vanguard - Rising Leviathan II
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Infiltrating Broodlord
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SBG wrote:I am buying this dataslate, no questions asked. The only problem will be convincing my wife that another $1000 in models is a good idea.
Any ideas? Lol...
Well let us see...are you particularly...religeous? Do you have trouble defining the lines between reality and fantasy? If so, the ever popular "diety/the emperor wanted me to do this!" excuse may work wonders. If not, the ever present, "Honey, I need an advance on my allowance." option is there. Realistically, I recommend you just take the easy road. Space out the purchases so it is all not at once. I give myself $20 every check to do with as I wish, and you rapidly learn just easy this hobby is to work with.
Xyptc wrote: xttz wrote: Abandon wrote:Wow at this rate the next slate will be giving us 'Assault Tunnels'. 
With the current theme of vanguard (Invasion) and then swarm (Predation), I'm expecting the final dataslate to be based on the Consumption phase of invasion.
Yep folks! That means formations based around Haruspex, Pyrovores and Rippers! Yay!
Broods of 5 Pyrovores emerging from tunnels in the middle of the enemy army ala Trygon Tunnels unleashing large numbers of S5/AP4 template doom could actually be pretty cool...
Don't get my hope up. I like Pyrovores, and that would just make them too good to pass up.
Also...you forgot Hive Guard being in there. A dataslate devoted to the time in the invasion where most opposition is gone and the rapid devouring of the planet's biomass has begin, coupled with the massive digestion pools, spore chimneys, and valuable capillary towers that transfer all the goodness to the fleet overhead, and you forget the Hive Guard that protect it all? Unbelievable.
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This message was edited 1 time. Last update was at 2014/03/01 19:34:03
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
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![[Post New]](/s/i/i.gif) 2014/03/01 16:14:20
Subject: Tyranid Vanguard - Rising Leviathan II
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Slippery Scout Biker
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Given how out of left field and surprising nids have been... Seemingly defying a lot of rumours I wouldn't be surprised to see some mid specific fortifications similar to the ones in altar of war missions for the 3rd data slate.
OT I really like the skyblight as I think it will work well with my snake army of mawlocs, trygons and ravenors.
Now got to go back to look at my list to see what fits. I have some time to list build as I currently own one crone and no harpies... Plenty of gargs and enough flyrants!
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This message was edited 1 time. Last update was at 2014/03/01 16:18:39
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![[Post New]](/s/i/i.gif) 2014/03/01 17:44:35
Subject: Tyranid Vanguard - Rising Leviathan II
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Tough Tyrant Guard
UK
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So how about something like the following for an Endless Swarm list?
- Winged Tyrant, 2x Brainleech Devourers
230
- Winged Tyrant, 2x Brainleech Devourers
230
- 3 Tyranid Warriors, Barbed Strangler
100
- 3 Tyranid Warriors, Barbed Strangler
100
- Hive Crone
155
- Trygon Prime, Toxin Sacks
240
- Trygon Prime, Toxin Sacks
240
Endless Swarm Formation
- 3 Tyranid Warriors, Barbed Strangler
100
- 15 Hormagaunts, Toxin Sacks
120
- 15 Hormagaunts, Toxin Sacks
120
- 15 Hormagaunts, Toxin Sacks
120
- 20 Termagants, 10 Devourers
120
- 20 Termagants, 10 Devourers
120
The total is 1995, and the goal is to deep strike your Trygon Primes and make use of their Tunnels to place your respawns right back in the thick of it. Small broods of Strangler-Warriors camp the home objectives.
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![[Post New]](/s/i/i.gif) 2014/03/01 17:48:46
Subject: Tyranid Vanguard - Rising Leviathan II
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Huge Hierodule
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Endless swarm is 3 each terms and horms - the preview had a typo that's been corrected in the final ebook.
That said, I recommend adrenal glands on hormagaunt broods instead of toxin sacs, because I like being able to damage vehicles like rhinos and wave serpents with them. If a wraith knight is causing you trouble I recommend using the points you saved by swapping down to adrenals to buy a reaper of obliterax for one of your trygon primes.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/01 17:57:51
Subject: Tyranid Vanguard - Rising Leviathan II
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Tough Tyrant Guard
UK
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tetrisphreak wrote:Endless swarm is 3 each terms and horms - the preview had a typo that's been corrected in the final ebook.
That said, I recommend adrenal glands on hormagaunt broods instead of toxin sacs, because I like being able to damage vehicles like rhinos and wave serpents with them. If a wraith knight is causing you trouble I recommend using the points you saved by swapping down to adrenals to buy a reaper of obliterax for one of your trygon primes.
I've got the eBook version open now, definitely says 2 Termagant broods.
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![[Post New]](/s/i/i.gif) 2014/03/01 18:03:19
Subject: Tyranid Vanguard - Rising Leviathan II
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Fresh-Faced New User
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I just bought it in the USA and mine says 3 of each plus warriors.
I never downloaded the preview.
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![[Post New]](/s/i/i.gif) 2014/03/01 18:04:10
Subject: Re:Tyranid Vanguard - Rising Leviathan II
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Huge Hierodule
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Really?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/01 18:37:56
Subject: Tyranid Vanguard - Rising Leviathan II
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Tough Tyrant Guard
UK
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Mine came from here: http://www.blacklibrary.com/games-workshop-digital-editions/Dataslate-Tyranid-Invasion.html
Incidentally, it still says pre-order but is actually available for download.
Definitely says 2 Termagant broods.
I sense errata in our near future!
Three broods wouldn't be a problem though. If anything, I think it's better. The broods only recycle on a 4+, and that's another chance with another brood...
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This message was edited 1 time. Last update was at 2014/03/01 18:40:45
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![[Post New]](/s/i/i.gif) 2014/03/01 19:32:53
Subject: Tyranid Vanguard - Rising Leviathan II
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[ARTICLE MOD]
Huge Hierodule
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SBG wrote:I am buying this dataslate, no questions asked. The only problem will be convincing my wife that another $1000 in models is a good idea.
Any ideas? Lol...
Just forgot to mention it to her? Spend an offsetting $1,000 on a nice ring?
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![[Post New]](/s/i/i.gif) 2014/03/01 21:30:25
Subject: Re:Tyranid Vanguard - Rising Leviathan II
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Longtime Dakkanaut
Cheyenne WY
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One thought I've had is with the Endless Swarm you have an incentive to put biomods on the gaunts. Because they pop back "as was" the cost is easier to justify. I am thinking that Hormagaunts with Toxin sacks just might make a come back...
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/03/01 21:50:47
Subject: Re:Tyranid Vanguard - Rising Leviathan II
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Infiltrating Broodlord
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pinecone77 wrote:One thought I've had is with the Endless Swarm you have an incentive to put biomods on the gaunts. Because they pop back "as was" the cost is easier to justify. I am thinking that Hormagaunts with Toxin sacks just might make a come back...
Yup, thinking that with Gargoyles, too. Upgrade them, and use the upgraded versions more aggressively, while the vanilla ones camp on objectives.
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![[Post New]](/s/i/i.gif) 2014/03/01 23:24:44
Subject: Tyranid Vanguard - Rising Leviathan II
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Rampaging Carnifex
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Ifurita wrote:SBG wrote:I am buying this dataslate, no questions asked. The only problem will be convincing my wife that another $1000 in models is a good idea.
Any ideas? Lol...
Just forgot to mention it to her? Spend an offsetting $1,000 on a nice ring?
I think we have a winner! Good idea. The shiny things are very distracting.
So far it looks like I'll need another few boxes of hormagaunts, gargoyles, and at least 4 crone kits. I'm going to have to scavenge up some tyrant wings, though - can't justify 2 more flyrant kits when I have 4 pewter walkrants.
I'm even more excited for the dataslates than I was for the codex, and that's pretty excited! Endless Swarm is back!
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![[Post New]](/s/i/i.gif) 2014/03/01 23:46:25
Subject: Tyranid Vanguard - Rising Leviathan II
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Huge Hierodule
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eBay should have some plastic tyrant wings for sale that you could magnetize.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/01 23:51:07
Subject: Tyranid Vanguard - Rising Leviathan II
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Longtime Dakkanaut
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I used the new formation today to great effect, although it was Purge the Alien so objectives didnt really come in to play for the Gargoyles.
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![[Post New]](/s/i/i.gif) 2014/03/02 00:00:21
Subject: Tyranid Vanguard - Rising Leviathan II
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Dakka Veteran
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See, instead of fancy upgraded 'gants and 'gaunts, I figure that raw numbers could be the way to go.
3 units of 10 Hormagaunts, 2 units of Termagants, and a baseline unit of Warriors is 320, 360 if you need the third Termagant as some lists say.
Two of those would be 640/720
FOUR of those would be 1280/1440.
120 respawning Hormagaunts and 80 respawning Termagants, backed by 12 Warriors, still leaves points for other stuff. And, you know 24 scoring units on top of your FOC.
Bwa-haha.
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![[Post New]](/s/i/i.gif) 2014/03/02 00:01:11
Subject: Tyranid Vanguard - Rising Leviathan II
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Huge Hierodule
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Where did it help most? Extra flyers outside of FOC?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/02 00:20:50
Subject: Tyranid Vanguard - Rising Leviathan II
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Slippery Scout Biker
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SBG wrote:I am buying this dataslate, no questions asked. The only problem will be convincing my wife that another $1000 in models is a good idea.
Any ideas? Lol...
I find it's much easier to seek forgiveness than it is to beg for permission!
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![[Post New]](/s/i/i.gif) 2014/03/02 03:19:34
Subject: Re:Tyranid Vanguard - Rising Leviathan II
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Regular Dakkanaut
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I ran the numbers but the post didn't seem to be pasted properly.
I wanted to see what this does to the number. My first thought is that you are going to be spawning more on the first turn, but you'll get an increased likelihood of failing to spawn again. After running the numbers...
One thing you can see here is that the number of 1 brood spawned went up by 6%, so that confirmed one of my theories.
Comparing this to the last one, we see a strange dip at around 19 gants. This is because 18 being the maximum amount that can be spawned in one turn happens more often since you're re-roll 1s.
Finally:
As expected. You will spawn very slightly less broods and gants.
There is one benefit this brings. It will lower the number very small gant squads. That right there may make the change worth it. You're still going to have to take some more troops (2 warrior broods maybe).
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