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![[Post New]](/s/i/i.gif) 2014/03/03 12:30:04
Subject: Reviewing the Chaos Demons Codex, Part Two in a series! [Link]
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Boom! Leman Russ Commander
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Hi there guys,
This is part two of my review of the Chaos Demons Codex. Today I'm having a look at Rewards, Psychic Powers and Warlord traits, I hope you look forward to this segment.
For more information on the warp storm table, have a look at: Armywide Special Rules and the Warpstorm Table.
To have a look at my previous review of the space marine codex, follow this link, then click on any image for that section of the Space Marine Codex.
Enjoy!
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![[Post New]](/s/i/i.gif) 2014/03/03 12:32:14
Subject: Reviewing the Chaos Demons Codex, Part Two in a series! [Link]
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Morphing Obliterator
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could you copy the article here, I can't access your blog at work!
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2014/03/03 18:21:03
Subject: Reviewing the Chaos Demons Codex, Part Two in a series! [Link]
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Fresh-Faced New User
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Just a head ups - you failed to mention that as a USR, daemons of Slaanesh get rending. That also makes the rending rule on the witstealer redundant and useless. Rending is what makes Daemonettes and Seekers such a pain in melee. You're also being unnecessary harsh on Daemon Princes. They almost always take up the heavy support slots in competitive daemon armies, and they make weapons like the balesword ridiculously strong. Just give them 3 MLs and have them all roll in biomancy, and if they get Iron Arm - let the good times roll!
You seem to favor Khorne which is kind of amusing considering he is having the toughest time this edition. He isn't tough like Nurgle, Tricky/Shooty like Tzeentch, or fast and cheap like Slaanesh. His best options are the Khorne Dogs, whereas blood letters and juggers are too flimsy, and slow.
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This message was edited 1 time. Last update was at 2014/03/03 18:27:50
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![[Post New]](/s/i/i.gif) 2014/03/04 02:10:35
Subject: Reviewing the Chaos Demons Codex, Part Two in a series! [Link]
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Boom! Leman Russ Commander
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totallynotalphalegion wrote:Just a head ups - you failed to mention that as a USR, daemons of Slaanesh get rending. That also makes the rending rule on the witstealer redundant and useless. Rending is what makes Daemonettes and Seekers such a pain in melee. You're also being unnecessary harsh on Daemon Princes. They almost always take up the heavy support slots in competitive daemon armies, and they make weapons like the balesword ridiculously strong. Just give them 3 MLs and have them all roll in biomancy, and if they get Iron Arm - let the good times roll! You seem to favor Khorne which is kind of amusing considering he is having the toughest time this edition. He isn't tough like Nurgle, Tricky/Shooty like Tzeentch, or fast and cheap like Slaanesh. His best options are the Khorne Dogs, whereas blood letters and juggers are too flimsy, and slow. So what I'm hearing is the only army you've ever heard of is a flying circus. Great, you know one of the potentially limitless builds for this ridiculously unilateral codex. I don't think I touched on slaanesh in this article. I did fail to mention it in my first article. Also, where am I being harsh on daemon princes? I've only got one mention of the word Daemon prince in both articles, and that's just to say that I'll be reviewing them in the next article - is it maybe that I haven't spoken enough about them to meet your expectations, rather than that I am actually being harsh? Finally, Khorne has Khorne dogs, practically a mainstay in many competitive armies. While Bloodletters, bloodcrushers, Bloodthirsters* are all comparatively weak choices, flesh hounds of khorne are fantastic - cheap, tough and fast. They don't hit the hardest but they still hurt the right targets. (*Bloodthirsters are actually an excellent unit; they're just brought down by the fact that lords of change exist, which are basically the same thing against most targets in terms of output, or are actually a whole lot better.) I also did point out that I play a khorne army, so my views will be more developed in relation to khorne - I know comparatively little about tzeentch and slaanesh, with a good deal of interest in nurgle. I did make this clear when I started writing these articles, I apologise if it's coming through in a way that upsets you. Automatically Appended Next Post: Hi Rohan, I'm afraid I can't help you on that front. I know it's frustrating that blogger is in use, but I don't like the article editing software that dakka employs and for that reason I'd rather not reproduce my articles here. I do apologise for the inconvenience.
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This message was edited 2 times. Last update was at 2014/03/04 02:11:56
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![[Post New]](/s/i/i.gif) 2014/03/04 02:40:13
Subject: Reviewing the Chaos Demons Codex, Part Two in a series! [Link]
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Fresh-Faced New User
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Offend me? I'm just offering feedback. No need to get defensive haha.
At what point did I say that the flying circus is the only army? I said it was a strong choice. I personally run a seeker heavy army. I commented on the rending rule in regards to the first article. I should of been more specific. Rending in addition to their speed is what makes Slaanesh daemon so good this edition.
As for the harshness on the DPs, that is my fault. I read a few different daemon reviews today and actually mixed yours up with another one. My mistake. Point still stands that they make the balesword extremely deadly, and using iron arm with the slaanesh whip makes them some of the best anti air in the game. Heldrakes are still rear armor 10, and it is easy to position our lovely princes.
I acknowledged Khorne dogs are great. They are excellent units. Probably tied for best, or maybe slightly ahead of Seekers when paired with the named dog, or a herald. Bloodthirster is bloody expensive though. I think you might get more for your points with a LoC or KoS. I'm not sure about the GUO. I'm not a fan of the model to be honest.
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![[Post New]](/s/i/i.gif) 2014/03/04 06:43:25
Subject: Reviewing the Chaos Demons Codex, Part Two in a series! [Link]
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Boom! Leman Russ Commander
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totallynotalphalegion wrote:Offend me? I'm just offering feedback. No need to get defensive haha.
Always better to assume the worst than to take your liberties. If I haven't offended someone, cool, but that doesn't mean it's not worth covering your bases. Congratulations on not being like the rest of the internet in this regard!
At what point did I say that the flying circus is the only army? I said it was a strong choice. I personally run a seeker heavy army. I commented on the rending rule in regards to the first article. I should of been more specific. Rending in addition to their speed is what makes Slaanesh daemon so good this edition.
"almost always take up the heavy support slots in competitive daemon armies" reads like "daemon armies always take them" when in actual fact, you kinda have to devote yourself to Flying Circus if you want one or two DP to be effective, given their pricing.
As for the harshness on the DPs, that is my fault. I read a few different daemon reviews today and actually mixed yours up with another one. My mistake. Point still stands that they make the balesword extremely deadly, and using iron arm with the slaanesh whip makes them some of the best anti air in the game. Heldrakes are still rear armor 10, and it is easy to position our lovely princes.
Cool. I hadn't considered the balesword in the hands of a DP with biomancy, that's a really good point - it also voids my position that the balesword isn't useful because it isn't easy to get into assault with it. Completely agree with the slaanesh whip point - 7 S9AP- rending attacks could wreck any flyer.
I acknowledged Khorne dogs are great. They are excellent units. Probably tied for best, or maybe slightly ahead of Seekers when paired with the named dog, or a herald. Bloodthirster is bloody expensive though. I think you might get more for your points with a LoC or KoS. I'm not sure about the GUO. I'm not a fan of the model to be honest.
Dogs are streets ahead of seekers in terms of damage output and survivability. Seekers are in a whole other league in terms of final damage (though the lines converge around 4+'s, and it's nominal against 6+ saves and against invulns.) Completely agree on the Greater daemons. Without giving away the next part of this series too much, you've pretty much nailed my opinion. Also, both the GUO and BT have feth ugly models, save to forgeworld BT.
comments in bold.
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