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![[Post New]](/s/i/i.gif) 2014/03/04 01:25:00
Subject: The undefeated, tournament winning, 1250 point Ork list
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Squishy Squig
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HQ
85 Big Mek w/ Kustom Force Field
85 Big Mek w/ Kustom Force Field
Troops
180 30x Shoota Boys
180 30x Shoota Boys
180 30x Shoota Boys
180 30x Shoota Boys
180 30x Shoota Boys
180 30x Shoota Boys
Tactica
Deploy your boys as quickly as possible. Enjoy watching your opponent's face turn pale as the fear of a slow painful loss drains all of his face blood. Place objectives in as tight of a pile as possible. You want to be able to focus the attention of the horde to a single location. Try to get the table half that has the most things to hide behind - you don't want your opponent to hide and delay victory any amount. Act like you want first turn - but don't take it. Don't even think about seizing. You want to be able to do a last-turn dive to secure all possible points. When your opponent makes the decision to start first, do not hesitate to begin deploying as he puts models down. This is an important power play that let's the opposition know that their tactics do not matter in this losing game of theirs. Make sure each Mek can cover at least 3 squads, will not be picked off until at least 25 boys have died, and can not be flanked by drop-units, and has BLoS to any units with precision shots. If your opponent brought many ordinance blasts, maybe spread da boys out.
If you have completed all of the above, congratulations, you may now turn off your brain, and begin moving forward with 182 bases, and rolling an amount of dice that will likely leave your arms thoroughly swole by the end of the day.
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![[Post New]](/s/i/i.gif) 2014/03/04 01:41:25
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Long-Range Ultramarine Land Speeder Pilot
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You've literally got no way to deal with armor, and won't tau just ignore cover your units to death?
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![[Post New]](/s/i/i.gif) 2014/03/04 01:49:29
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Squishy Squig
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I must point out that armor has no way to deal with this list. Flyers? Ignore em. Death rays cannot deal enough hurt, not even 4 of them. Walkers and monstrous creatures will get so depressed trying to shoot the mob to death that they will eventually lock themselves into close combat. Tau shooting? Not worried. They ignore my 5+ save? I'm not too butthurt. They will eventually fall to ork shooting.
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![[Post New]](/s/i/i.gif) 2014/03/04 01:59:29
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Furious Fire Dragon
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I'm sorry but an Eldar war walker spam will just kill this list. Your shootas only have an 18" range. I'm going to sit 36 inches away from you and kill a full unit each turn with my d6+1 S7 from 4 wave serpents re-rolling to hit. I don't think you've been to many highly competitive tournaments, no offence.
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![[Post New]](/s/i/i.gif) 2014/03/04 02:21:01
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Squishy Squig
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With that elder list, it sounds like you have very little left over for troops. Even if you do kill a unit a turn, won't I have 3 or 4 units in shooting range on turn 3? They each have 60 shots. What if I reserve everything and then just run to the majority of objectives? If I have 3 orks left in a unit, would you try and shoot them down for first blood and lose out on firepower? Do you get line breaker? How do you stand on objectives?
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![[Post New]](/s/i/i.gif) 2014/03/04 02:27:39
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Furious Fire Dragon
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And can't hurt a wave serpent. There S4 vs FA 12. And those four wave serpents, each of them have a unit of 5 troops in them. You literally can only deal with Armour 10, and when you do get to somewhere you can assault me. Okay, I'll jump over you give up a turn of shooting and go to the other side of the board.
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![[Post New]](/s/i/i.gif) 2014/03/04 03:00:42
Subject: The undefeated, tournament winning, 1250 point Ork list
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Speed Drybrushing
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Honestly I would just outshoot you with my Guard swarm army, fielding Creed with Al'raheim leading his own platoon.
CCS - Vox
MoO
Creed
Platoon 1
Al'raheim vox
Infantry squad 1
Infantry squad 2
Conscripts 50
Platoon 2
Platoon Commander vox, melta bomb
Infantry squad 1
Infantry squad 2
Conscripts 50
Platoon 3
Platoon Commander vox, melta bomb
Infantry squad 1
Infantry squad 2
Conscripts 50
231 Models, I could field more if I wanted really. If I drop all of the extra orders cheese I have can squeeze in another 30 models and 5 meltaguns inside the blobs. Then I can give 150 models TL shots, and the remaining models receive double or even triple tap!
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This message was edited 1 time. Last update was at 2014/03/04 03:08:14
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![[Post New]](/s/i/i.gif) 2014/03/04 03:12:51
Subject: The undefeated, tournament winning, 1250 point Ork list
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Longtime Dakkanaut
United States of America
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You would be better off with biker nobz.
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![[Post New]](/s/i/i.gif) 2014/03/04 03:47:20
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Furious Fire Dragon
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I will admit it is an army that requires some skill to play against. You need to focus all of your fire into one unit each turn, which takes planning and tactics.
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![[Post New]](/s/i/i.gif) 2014/03/04 04:15:54
Subject: The undefeated, tournament winning, 1250 point Ork list
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Annoyed Blood Angel Devastator
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My 2x Fragioso with Heavy Flamers and 2x Baal Preds with Flamestorms and Heavy Flamer sponsons would send this list with its tail between its legs. Its gimmicky at best.
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"For eleven hundred years, I have fought and I have seen the darkness in our galaxy. I have seen the vileness of the alien and the heresy of the mutant. I have witnessed the sin of possession. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not and be proud, for we are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death." |
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![[Post New]](/s/i/i.gif) 2014/03/04 04:27:55
Subject: The undefeated, tournament winning, 1250 point Ork list
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Blood Angel Neophyte Undergoing Surgeries
Australia
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all someone needs to do is bring 3 dreadnoughts, and bam, half your army tied up in assault indefinitely.. dropping some boys to include PK nobs would help this
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This message was edited 2 times. Last update was at 2014/03/04 04:29:28
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![[Post New]](/s/i/i.gif) 2014/03/04 04:49:17
Subject: The undefeated, tournament winning, 1250 point Ork list
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Mekboy on Kustom Deth Kopta
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I like it, nice and simple and I bet it would win a lot of games.
for the nay sayers, are the lists you claim will beat it tailored made against orks or would you actually bring those lists to a 1250 tourny?
most tournys would be focused more on anti tau, eldar, and armor and no one really plays hordes so you can catch people unprepared for them.
oh and a question for the OP, for timed events do you ever even get to turn 5?
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This message was edited 1 time. Last update was at 2014/03/04 04:50:54
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![[Post New]](/s/i/i.gif) 2014/03/04 05:09:33
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Squishy Squig
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SirLynch - I like you.
With a 2 hour time limit (which is crazy long for 1250) I have always made at least turn 5. You get quick with moving boys, opponents are usually cool with grouping runs with movement phase moves. Just have to hustle lol.
Honestly though, most people surrender before 5. Automatically Appended Next Post: Vendablefall wrote:all someone needs to do is bring 3 dreadnoughts, and bam, half your army tied up in assault indefinitely.. dropping some boys to include PK nobs would help this
That's the beauty, no klaws are necassary. I actually played 3 chaos dreads no problem. A group of boys is only what, 80 more points than a dread? It's whatever. The lock doesn't do much. The dread chews like, 4 boys a turn, tops, and they can't be shot at. Except on the last turn, the boys have an option to "Our weapons are Useless!" Their way out of the engagement to dive an objective.
They may die, but boys die every day.
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This message was edited 1 time. Last update was at 2014/03/04 05:15:12
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![[Post New]](/s/i/i.gif) 2014/03/04 13:46:33
Subject: The undefeated, tournament winning, 1250 point Ork list
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Raging Ravener
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Tyranids would eat that list alive. This is hardly an Ork tailored list for Tyranids at 1250: FHT w/TL Dev FHT w/TL Dev Venomthrope x2 Venomthrope x2 Zoanthrope x2 Devil Gaunts x10 Devil Gaunts x10 Devil Gaunts x10 Biovores x3 Biovores x3 Edit: Actually, that list would really only have trouble with extreamly mech heavy Eldar or IG. Take out a Biovore Brood and some Gaunts and bring in a TL-HVC Harpy and bam. Bombing runs on Orks and S9 blast for vehicles.
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This message was edited 1 time. Last update was at 2014/03/04 13:50:28
Lots and lots and lots. |
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![[Post New]](/s/i/i.gif) 2014/03/04 13:46:49
Subject: The undefeated, tournament winning, 1250 point Ork list
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Regular Dakkanaut
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Let me start by asking. Are Ork units still fearless when they've got more that 10 models in them?
If so then read on.
If not then read on, and please disregard where I assumed the Ork units are fearless
Here's pretty much my standard 1250 Eldar list. Now I know it isn't the strongest list out there. However it has in no way been tailored to beat this list and there isn't a doubt in my mind I would give you a run for the money every time.
1x Farseer- Jetbike, S.spear
3x Windrider Jetbikes- 1x S.cannon
3x Windrider Jetbikes- 1x S.cannon
7x Dire Avengers / Wave Serpent- Scatter Lasers, S.cannon, H.fields
6x Dire Avengers / Wave Serpent- Scatter Lasers, S.cannon, H.fields
5x Rangers
8x Warp Spiders
3x War Walkers- 6x Scatter Lasers
1x Fire Prism
The problem I think you'll run into, and you may have not yet, is I really only need to kill 23 boys from a unit a turn (with my list this should be fairly easy) to force a leadership check. Remember fearless units can't go to ground so all you're going to be getting is a 5+ cover unless you're behind a ruin. If they break, then they can only rally on a double one being below 25%, and will most likely run off the board. Also when placing objectives at a tourney most of the time they are pre-set, so you can't really bunch them together. However if we're given the option to place the objectives, then as you bunch the obj. you've got close together I'm spreading mine out to 6 inches from opposing corners. So I don't have to deploy my rangers but I know they'll be grabbing at least one obj. by game end.
Anyway not saying I'd win for sure, but I'm pretty confident I could completely wipeout 3-4 units by game end and break the rest, and broken units aren't scoring.
All this being said I'm glad you've got a list that works for you and as long as you are having fun, it doesn't matter what anyone else thinks. Have a blessed day.
Also fearless units can't use the "Our Weapons are Useless" rule, so your boys are stuck until they below 10 models when fighting a dreadnought.
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![[Post New]](/s/i/i.gif) 2014/03/04 13:58:18
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Shas'ui with Bonding Knife
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that ork army will eat serpant spam, 182 wounds is too many to deal with, and in combat you are only armour 10 at the rear. there is just too many orks for you to evade combat forever.
having said that raider crusader spam nerfs it.
drop 1 squad and take a nob with PK in every remaining unit.
then you can deal with armour
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All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2014/03/04 14:11:12
Subject: The undefeated, tournament winning, 1250 point Ork list
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Guard Heavy Weapon Crewman
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I'm pretty convinced that this is a troll post. Any type of walker would stop this list in its tracks.
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"In battle, you're either killing or dying. So don't stop not dying!"
"The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance come to naught in the face of honest human intolerance backed by a sufficient number of guns" |
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![[Post New]](/s/i/i.gif) 2014/03/04 14:13:00
Subject: The undefeated, tournament winning, 1250 point Ork list
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Nasty Nob
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At least slip a nob with pole in the groups without the mek.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/03/04 14:33:14
Subject: The undefeated, tournament winning, 1250 point Ork list
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Sinewy Scourge
Murfreesboro, TN
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I can't see this list winning any serious event, but I can see it stopping some lists that might have otherwise had a chance to win the event.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2014/03/04 15:26:54
Subject: The undefeated, tournament winning, 1250 point Ork list
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Longtime Dakkanaut
Minneapolis, MN
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Enjoy watching your opponent's face turn pale as the fear of a slow painful loss drains all of his face blood.
OP reminds me of those people who bring triple Riptides to low point tournaments and then act all smug as they steamroll everyone. I have no doubts that spamming 182 boyz can win tournaments, but it's an obnoxious and would not make you any friends.
That said...
I'm usually running bikers and dreadnoughts in my list, so my approach would be to use the bikers to multi-assault two blobs of boyz, then assault with the walkers. The bikers will die, but the walker will then tarpit up two blobs of boyz for the rest of the game ( IIRC, they're fearless if they're in a big blob, and so cannot elect to use "our weapons are useless"?). The two walkers and the bike squad (combat squad'd) run about 500 pts of my 1250 list, so I have more than half my army to deal with the other two squad and the big meks. Which, admittedly, would still be difficult - in a TAC tournament list, I would be running a couple tactical squads, more bikes, and anti-tank stuff, which isn't the most efficient at chewing through so many bodies. It's a scoring game, so all I really have to do is hold 1 more objective than you do at the end of the game (even if you have 100+ models on the board yet).
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This message was edited 2 times. Last update was at 2014/03/04 15:28:07
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![[Post New]](/s/i/i.gif) 2014/03/04 17:23:10
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Longtime Dakkanaut
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I like your list and think its dead hard, I think many of the panzee players are too used to their wave serpents gutting out small squads of elite troops to realize how much fire has to be poured into that many boyz to kill it, especially when the wave serpents lose half their shooting every other turn due to the serpent shield rules.
I would play a very very similar but different list:
HQ
Big Mek with KFF
Weirdboy  warphead
Elites
NONE
Troops
30 grots, 3 Runtherders
30 grots, 3 Runtherders
29 Shoota Boyz, & Nob with Big Choppa
29 Shoota Boyz, & Nob with Big Choppa
29 Shoota Boyz, & Nob with Big Choppa
29 Shoota Boyz, & Nob with Big Choppa
Fast Attack
None
Heavy
3 x Big gunz, kannonz, 2 grot krew each [separate into 3 units or not, whatevers]
This list has a a Weirdboy
Onwards- 191 models
Cost - 1250 points
KFF mek goes in a boyz blob which will be flanked by two other boys blobs. Fourth boys blob has weirdboy and full grot mob infront of it to screen it, other grot mob goes wherever, don't care.
Kannons aim down best fire alley and shoot at anything that is in it. Maybe it hits a vehicle and opens it up, honestly doesn't really matter, they are more there to make a loud noise and look threatening so your boys will get ignored a little bit. each boyz mob has a nob with a big choppa, so they can threaten light/medium armor if they have to.
Weirdboy is there for general whateverness, he could do some shooty, might count as having a power weapon in CC, gives you chances at extra WAAAGHs, may let you teleport a mob of 30 boyz somewhere, may give the mob +1 attack when charging, blows his own head up in a bright ball of green Ork Power. Who knows? But it will be great because hey its orks.
THE BEST THING about your list is your thinking of the objectives, instead of just simply thinking of killing. I also like your commentary about acting like you want the first turn, but then not taking it nor seizing. Very Mork like.
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This message was edited 2 times. Last update was at 2014/03/04 17:34:22
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![[Post New]](/s/i/i.gif) 2014/03/04 17:34:21
Subject: The undefeated, tournament winning, 1250 point Ork list
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Brainy Zoanthrope
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Kwosge wrote:Tyranids would eat that list alive.
This is hardly an Ork tailored list for Tyranids at 1250:
FHT w/ TL Dev
FHT w/ TL Dev
Venomthrope x2
Venomthrope x2
Zoanthrope x2
Devil Gaunts x10
Devil Gaunts x10
Devil Gaunts x10
Biovores x3
Biovores x3
Edit: Actually, that list would really only have trouble with extreamly mech heavy Eldar or IG. Take out a Biovore Brood and some Gaunts and bring in a TL- HVC Harpy and bam. Bombing runs on Orks and S9 blast for vehicles.
What you want is a Miasma Cannon somewhere and a harpy with a STC > HVC in a list like this.
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![[Post New]](/s/i/i.gif) 2014/03/04 20:07:00
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Unrelenting Rubric Terminator of Tzeentch
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blaktoof wrote:I like your list and think its dead hard, I think many of the panzee players are too used to their wave serpents gutting out small squads of elite troops to realize how much fire has to be poured into that many boyz to kill it, especially when the wave serpents lose half their shooting every other turn due to the serpent shield rules.
Wat? The Wave Serpents can shoot their shields off every turn and most certainly will against a list that can touch their armor. 3 Wave Serpents is easily attainable and probably quite common in 1250. 1 Serpent puts out an average of 4 S6 AP5 and 4-5 S7 AP- ignores cover every turn and It's all twin linked. So basically 3 Serpents neuter a squad of boys a turn. By turn 3 (the earliest you'll be reaching him) there are enough dead boys that he's got room to jump over you with his fast skimmers.
That's not even counting the squads of warp spiders/war walkers/guardians you're likely to see. I thnink it's been a while since you played Eldar.
Just about every nid's list ever has 2 Flyrants that put out 12 TL S6 shots as well, what do you do about them? Not to mention Carnifexes who don't care about your boys, Hive Crones, and bodies to match.
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2014/03/04 20:19:54
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Longtime Dakkanaut
Minneapolis, MN
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astro_nomicon wrote:Wat? The Wave Serpents can shoot their shields off every turn and most certainly will against a list that can touch their armor. 3 Wave Serpents is easily attainable and probably quite common in 1250. 1 Serpent puts out an average of 4 S6 AP5 and 4-5 S7 AP- ignores cover every turn and It's all twin linked. So basically 3 Serpents neuter a squad of boys a turn. By turn 3 (the earliest you'll be reaching him) there are enough dead boys that he's got room to jump over you with his fast skimmers.
I mathed it out a bit, each Wave Serpent (with scatter laser, shuriken cannon, serpent shield) will kill ~7 boyz per turn. They're only 120 points with this loadout, so it's not unreasonable to have 3 in a list, for at total of ~21 boyz per turn shot to gak (105 models killed over the course of 5 turns). And that's less than a third of a 1250 point eldar army.
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This message was edited 1 time. Last update was at 2014/03/04 20:22:33
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![[Post New]](/s/i/i.gif) 2014/03/04 21:07:38
Subject: Re:The undefeated, tournament winning, 1250 point Ork list
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Furious Fire Dragon
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And don't forget about fire prisms. Large blast (fired first so there's enough models around) S5 AP3 will kill a bunch. Probably hit. 5-6 wound 4 and 4 dead (on average). Big mek, small blast s7 AP2. Or s9 AP1 lance, Idk toughness on a big mek so Idk if that will be instant death or not.
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![[Post New]](/s/i/i.gif) 2014/03/04 21:09:08
Subject: The undefeated, tournament winning, 1250 point Ork list
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Unrelenting Rubric Terminator of Tzeentch
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Exactly: Throw in some guided war walkers (24 S6 shots a turn) and boyz are falling by the dozens. Good luck ever getting to their lines while you're pulling all your casualties from the front.
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"Backfield? I have no backfield." |
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![[Post New]](/s/i/i.gif) 2014/03/04 21:59:49
Subject: The undefeated, tournament winning, 1250 point Ork list
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Regular Dakkanaut
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Kind of my point with the above posted list. Guided War Walkers will kill an average 14 Orks a turn with a 5+ cover. (This is just average rolling) Previously math hammered out by DanielBeaver each Wave Serpent will kill 7 Orks. So between just the War Walkers and the two Wave Serpents my list will kill an average of 28 Orks a turn. Throw in the Fire Prism, the Warp Spiders and that averages out to an additional 12 Orks(5 from the FP and 7 from the WS). For a grand total of 40 Orks a turn. Using average dice on both sides you've lost half your army by mid-game and have been tabled by the bottom of turn five, with 18 unsaved wounds of overkill. Not to mention as I stated earlier 7 models is less than 25% so if you fail a moral check you'll probably keep running.
I like hoard lists, always have, but the OP's list is by no means an unbeatable tournament list. I can see where, to an inexperienced player, the sight of all those boys could be daunting. However to anyone who has played against dug in IG this list is easy to overcome without tailoring a list just to kill it.
To the OP:
I hope your dice continue to show you favor and your "Unbeaten" record keeps going. Cause it's always fun to watch Orks win.
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This message was edited 2 times. Last update was at 2014/03/04 22:02:31
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![[Post New]](/s/i/i.gif) 2014/03/05 01:47:18
Subject: The undefeated, tournament winning, 1250 point Ork list
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Mindless Spore Mine
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Hey hey.to the OP: keep on keeping on man, a buddy of man posted a similar 2000 pt version, and the wise counsel of this site has him second guessing. I'm hoping to get a game in with him soon to test it out.
I can't fault the maths of the post above, but I did you factor in losses from the Eldar? I mean the orks are not going to sit idle for 5 turns...
At some point a largish number of boys will be in range, firng many innacurate shots, and you will lose a few models.
To say otherwise would beggar belief.
- motherbrain
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![[Post New]](/s/i/i.gif) 2014/03/05 05:47:43
Subject: The undefeated, tournament winning, 1250 point Ork list
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Furious Fire Dragon
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The point for the Wave Serpent Spam I run (because I have no infantry deployed on the table) I can't actually take any losses until he gets into combat, because S4 is not enough to hurt my armour.
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![[Post New]](/s/i/i.gif) 2014/03/05 07:06:59
Subject: The undefeated, tournament winning, 1250 point Ork list
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Homicidal Veteran Blood Angel Assault Marine
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It looks like a fun army at least. Against many codices that amount of boys is simply too mcuh to handle.
But still, I can't understand how is that "undefeated" in a world of Taudar where they can shoot your ass out from the back and when you actually get there, they'll just run away.
That and the fact that basically any army focusing on vehicles will laugh you off the table.
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4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
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