CorpseCommander wrote:
Why are you using the Burst cannon? spend the points and take advantage of the bad
BS skill of the Riptide and cast guide on it with the farseer, you now have a 2/3 chance to direct hit a S8 template. 3 ammo types vs 2, much better for only 5p. I would put a Fusion gun on your riptide, you could use some melta in your army for anti
av 14.
Point per point a riptide is better than wraithknight, if you have another riptide i would use it and swap force orgs' so tau is the main army.
I have only changed to the HBC for this tournament in anticipation of more flyers which will be used to counter some of the Forgeworld stuff - (this might proof to be completely wrong and I will miss the Ion big time). And I must admit that I kind of like the results I have been getting. With 8/12 S6 shots instead of 3 x S7 specifically against flyers I have seen better returns. I agree that the Ion is very versatile but I'm looking to fill a specific role of
AA in this tournament - heck the Ion single handily won my some games on turn one in tournaments last year but times are changing........
On the matter of
SMS vs Fusion, I will stick with cover ignoring no need for
LoS shots for now, because I'm taking the Wraithknight as my anti AV14.
I also feel that the WK is more versatile as he is a good shooter and
CC. I can play him aggresive to punish static elements or hold him back as counter assault if it gets to it.
Also I prefer to keep Eldar as primary to take advantage of the super usefull serpents and incredible speed of the bikes at a bargain price - this is needed in low point games such as this 1500pts tourney.
I agree on the Shuriken Cannon for Holofields change and made the change for my practice game vs.
Gunline IG with Marine allies.
My opponent had lots of heavy weapons teams, 2 x Vendettas with melta gun vets, Void shield generators with 3 shields, Tigurius with scouts and devastators.
Mission: Kill ponts
Deployment: Hammer and Anvil
I had first turn but he siezed, however due to night fighting did very little damage. My first turn I fire the WK and one broadside unit to destroy the shields and then killed two heavy weapon teams and a couple of Infantry models, netting me first blood. His turn 2 both Vendettas show up from reserve but due to a nice big
LoS blockking piece of terrian in the middle of the board thay are able to hide from the Riptide and one Broadside unit. The remaing broadside unit intercepts but only cause one hull point as he makes two jinx saves. The vendettas kill the unit broadsides in return. The rest of his army cause a couple of wounds to the Riptide and WK. My turn 2 I kill a chimera and some infantry models. I moved the riptide to take bead on one vendetta but again only cause one hull point as i failed my Nova charge and prescience from farseer. Turn 3 one vendetta goes into reserve as it is shaken and the other drops its metla vets next to a serpent and takes aim at the remaining broadsides. Shooting sees the serpent killed and the braodsides. My turn 3 I shoot the Vendetta down with the Riptide as he fails to save any of the glancing or penetrating hits while both Nova and prescience goes off for me. The WK assaults the melta vets and wipes them out.
Now this is where it finally comes together for me - on his turn 4. The Vendetta comes in from reserve and this time the Riptide is in position. The intercepting shots from HBC (Nova'd and Prescienced) drops the vendetta and the melta vets inside all gets killed in the explosion leaving my opponent with a command squad, one heavy weapon team, some infantry, Tigurius and scouts left. He does kill both the WK and Riptide in turn 4 but its not enough to catch me on kill points. Turn 5 is very uneventful as I only boost my bikes which have been hiding all game to get linebreaker and the game ends.
Score 9 - 6 for Eldau
I did not mention it before but on turn two all three void shields came back on line and on turn 3 two. Which stopped me from doing more damage to his gunline with all the
SMS and serpent shooting. Also of note I did not make a single holofield/jinx save on my serpents the whole game and had only the one left with one Hull point in the end.
I will update my list in the first post with suggestions and as I played it in this game.
Please C&C.
Cheers