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Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Sorry, I posted long after reading the thread! I think I actually opened the box, went and had dinner, and then came back and replied. DX

Sieg Zeon!

Selling TGG2! 
   
Made in gb
Hellacious Havoc




The way I see it their problem is in cost/benefit.
You could either decrease cost, or increase benefit for the same cost.
So, in order to fix these guys you could:

a) Decrease cost to about the same as a Chosen (18pts/model) and keep everything else the same. You could probably remove Marks and make them Daemons of X for added fluffiness. These are what most people have been saying here on this thread and are pretty straightforward.

b) Make them worth the amount they cost (26pts/model). Now, this could be a better subject for discussion because the possibilities are endless. Personally, I'd like to see them as monsters in CC and getting to CC. No ranged options whatsoever. Expensive, really expensive, perhaps even more than they are now. Suggested profile:

140pts gets you:

Unit Type: Beasts (yes, beasts)
Unit Comp: 4 Possessed + 1 Possessed Champion
Possessed Statline: WS3 BS3 S5 T4 W1 I5 A2 LD8 SV3+/5++
Possessed Champion Statline: WS3 BS3 S5 T4 W1 I5 A2 LD8 SV3+/5++
Wargear: Power Armour, CCW
Special Rules: Daemon, Fearless, Vessels of Chaos (different table, see below). Howling Warcry (Assault Grenades), Champions of Chaos (every model).
MUST be upgraded to a Daemon of Khorne @2pts/model (cheapest option due to being meh), Slaanesh @3pts/model, Nurgle @4pts/model or Tzeentch @4pts/model.

Options:

Daemonic Flight: Become Jump Beasts @ 50pts (unit
Warprift Entry: Deep Strike @ 60pts
Warp Veil: Infiltrate @ 60pts
Can ride in a Rhino if none of the options above are purchased.
Add up to 15 Possessed @ 28pts/each.
The entire unit may buy a gift of mutation (effect applies to all models, reroll Dark Apotheosis or Spawnhood): @ 10pts/model.

Vessels of Chaos Table:
D3 Result
1 +2A
2 Attacks are AP3.
3 Every model can make a Smash attack like a MC. (halve the attacks, double the strength, normal AP-)

I might have lost myself and gone berserk with lore friendliness here, not entirely sure if I fixed them or made them overpowered or even completely useless. But I'd love to play them like this.





This message was edited 3 times. Last update was at 2014/03/10 10:29:37


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Scrap the whole unit and bring back 3.5 possessed, could be expensive as hell but you would actually see them on the tabletop
   
Made in za
Fixture of Dakka




Temple Prime

Not costing a Unicorn's soul for merely good close quarters combat ability that dies just as easily as any other marine to massed fire with no assault grenades in an army where assault vehicles are at a premium is a start for one.

Also the boons table could stand to give less mediocre results. If I can't rely on them to do something consistently, they should at least be results worth not knowing their speciality every turn.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Hellacious Havoc





Everywhere at once..

Honestly just give them an extra wound and allow them to be "daemons of" rather then giving them marks.

I am changed . . . an outcast now.  
   
Made in ru
!!Goffik Rocker!!






So, have you guyz tried any of theese?
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Making them daemons of instead of marks sounds like it could be very interesting...
   
Made in nz
Disguised Speculo





I was going to, but then Crimson Slaughter came out so I tried a Possessed Deathstar.

It failed utterly and died to a unit of boyz costing like 20% of its points.

Goddamnit
   
Made in us
Hellacious Havoc





Everywhere at once..

 Dakkamite wrote:
I was going to, but then Crimson Slaughter came out so I tried a Possessed Deathstar.

It failed utterly and died to a unit of boyz costing like 20% of its points.

Goddamnit


lol isn't that the truth

I am changed . . . an outcast now.  
   
Made in au
Liche Priest Hierophant







I've been working on my own CSM fix, and as of late I've been working on possessed.

This is my take, V2. Maybe be a bit under priced tbh, but I'm unsure.

Possessed........95pts
Spoiler:

Possessed (Infantry)
WS 4
BS 4
S 5
T4
W 1
I 4
A 2
Ld 9
Sv 3+

Possessed Champion (Infantry, Character)
WS 4
BS 4
S 5
T4
W 1
I 4
A 2
Ld 9
Sv 3+

Unit Composition: 4 Possessed, 1 Possessed Champion

Wargear: Power Armour, Close Combat Weapon

Special Rules: Champion of Chaos (Champion only), Daemon, Fearless, Vessels of Chaos, Rending, Swift

Options:
-May add up to 15 Possessed...19 pts/model
-The Possessed Champion may take up to two Gifts of Mutation...10 pts each
-The unit may take one of the following Marks of Chaos:
--Mark of Khorne...2 pts/model
--Mark of Tzeentch...4 pts/model
--Mark of Nurgle...3 pts/model
--Mark of Slaanesh... 2 pts/model
-One model may purchase one of the following Chaos Icons:
--Icon of Wrath...15 pts
--Icon of Flame...5 pts
--Icon of Despair...5 pts
--Icon of Excess...35 pts
--Icon of Vengeance...5 pts
-The unit may take the Veterans of the Long War special rule...2 pts/model
-Every model in the unit may purchase the following mutations:
--Additional Limb...2 pts/model
--Fiendish Strength...3 pts/model
--Venomous...3 pts/model
--Ichor...4 pts/model
--Warpflame...3 pts/mode
-The entire unit may become beasts...4 pts/model
-The unit may take a Chaos Rhino as a Dedicated Transport


Warpflame
A model with this mutation may make an attack with the following profile:
Rng: 18" Str 4 AP - Type Assault 1, Soul Blaze, Ignores Cover


Vessels of Chaos
Before deployment, roll once on the Mutations Chaos Boon Table for each unit with this rule in your army. Every model in that unit gains the result.
Additionally, at the beginning of every Game Turn, roll on the following table:

D6 | Result
1-2| Master of the Hunt: +1 WS, Night Vision
3-4| Arcane Protection: 3+ Invulnerable Save
5-6| Vorpal Claws: AP3, Shred

They keep this result until the beginning of the next Game Turn.

Swift
Models with this special rule have Fleet, Move Through Cover and do not suffer the penalty to initiative when charging through cover.



For the 4 unexplained mutations (they are explained in the thread),

--Additional Limb = +1 A
--Fiendish Strength = +1 S
--Venomous = Poisoned
--Ichor = Ichor Blood

also note that the boon table roll is different as I've changed the boon table, mine looks like this:

Chaos Boons:

Powers
A model may not benefit from the same power twice. If they roll a power they already have, you may re-roll the result. Otherwise, you gain no added effect.
Spoiler:

2. Spawnhood
This Champion has been given to many rewards for his body to handle, being transformed into a nightmarish creature instead!
The model must take a toughness test. If he fails he suffers a single wound with no saves allowed. If the model would be removed as a causality as a result, instead replace it with a Chaps Spawn. If the Chaos Spawn can not be placed for any reason, then the model is removed as a casualty.
The model only counts as killed if this Chaos Spawn is removed as a casualty. The model is now a separate, unengaged, non-scoring unit that retains none of the model's special rules or wargear, excepting it Mark of Chaos and any previous Powers or Mutations it had. If the model was your Warlord, this Chaos Spawn remains your Warlord but loses his Warlord Trait.

3. Witch-eater
Warp-spawned powers and their practitioners have no dominion over this champion.
When the model or his unit pass a Deny the Witch roll, the enemy Psyker immediately takes a S6 AP2 hit.

4. Icy Aura
The champion's body exudes a deathly chill.
All enemy models in base contact with the model suffer -1 Initiative. Additionally, all enemy models in base contact at the end of Initiative Step 1 take a Str 3, AP6 hit.

5. Blade of Chaos
The champion's favoured weapon is infused with the raw power of the Warp.
Choose one of the model's weapons - it now has the Fleshbane special rule.

6. Temporal Distortion
Time is altered around the champion.
The model has the Fleet special rule

7. Cosmic Fate
The champion has a touch of destiny upon him.
The model may re-roll failed armour saves

8. Lifetaker
The champion's aura ages his foes.
The model's Melee attacks have the Instant Death special rule.

9. Shield of Force
The Dark gods protect their champion.
The model gain the Shrouded special rule.

10. Fragment of Immortality
The champion cheats Death.
The model has Eternal Warrior.

11. Infinite Power
This champion deserves more for his acts than his fellows...
Roll another D3+1 times on this table, re-rolling Spawnhood and Dark Apotheosis results.

12. Dark Apotheosis
This champion has been granted the highest reward, Daemonhood!
the model is transformed into a Daemon Prince. He keeps all his wargear and special rules except any Marks of Chaos he may have had. If he had a Mark of Chaos, he is now a Daemon of the same god. Additionally, if he was your Warlord, this Daemon Prince now is, retaining his Warlord Trait.


Mutations
A model may benefit from the same Mutation more than once. Whenever a model rolls the same mutation more than twice, however, he also suffers Spawnhood in addition to the mutation.
Spoiler:

2. Minor Mutation
This champion has been gifted with a trivial mutation, an second spleen, an extra toe or similar.
No Effect

3. Additional Limb
The champion grows an additional limb!
The model gains +1 Attack

4. Fiendish Strength
Power flows through the champion.
The model gains +1 Strength

5. Arcane Occulum
A blood-shot eye pushes through his flesh.
The model gains +1 Ballistic Skill

6. Ichor
Whatever runs through the champion's veins, it most certainly isn't blood...
The model has the Ichor Blood Chaos Reward. If they already have Ichor Blood, then it's Strength is improved by 1, to a maximum of 6

7. Venomous
The champion's very touch is toxic.
The model Melee attacks have the Poisoned special rule. If the model already has the Poisoned special rule, then it is improved by 1.

8. Leathery Hide
The champion's skin is harder to penetrate.
The model gains +1 Toughness.

9. Flesharmour
The champion's flesh bonds with his armour.
The model's armour save is improved by 1

10. Bloated
The champion's flesh bulges out in clammy rolls.
The model is returned to full wounds. If he already has full wounds, he now has +1 Wound.

11. Warp-spawned Heart
The champion grows a withered heart in his chest...
The model gains the It Will Not Die! special rule.

12. Multiple Mutations!
This champion deserves more for his acts than his fellows...
Roll another D3+1 times on this table. If you roll Multiple Mutations again, the model suffers Spawnhood. However, they still gain the effects of any other Mutation results.



M.K

This message was edited 2 times. Last update was at 2014/04/02 04:48:42


 
   
 
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