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Made in tw
Fresh-Faced New User




Hello all,

I have just picked up 40k with a friend of mine. He bought the DV set and wants to play the Angels. I have painted some daemons just for fun and thought an evil shooty army would be fun, so I opted to buy the Crimson guys from him. But how do I make a working army with it? I don't really plan on doing tournaments (living in China has it's drawbacks), but I don't want to be crippled as well.
I have a few Daemon princes (love to paint those), so I can use them as HQ. What other units do you recommend I buy? I'm looking from 1000 points and building to and from that. Because I have no idea what upgrades, weapons and combo's go well together. My preference goes out to the standard CSM's, cults and the other "man-sized" figures (I think it will look great when I put a small army of huge monsters and a large army of small guys to display at home when not playing). I've read MSU's of Noise/Plague Marines work quite well, or units of standard marines, but they have trouble to get to the enemy right?

Thank you very much for your feedback and sorry for the rather stubborn me who does not like rhino's and robots,

Dadoweth

P.S. if you model the marines, do you have to model them with the corresponding weapons and you cannot play them with others if you choose to list them that way?

This message was edited 1 time. Last update was at 2014/03/09 09:53:01


 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Yep, so Noise Marines with Blastmasters are pretty good choices. Plague marines are good but they're slow so they need Rhinos but you don't want rhinos which is fine. Cultists are great to fill out any troops choices you have extra. In Fast attack, all your choices are good. Heldrakes roast everything alive, nurgle spawn are fast and never die and nurgle bikers with a nurgle biker lord with Black Mace are tough as nails, very very fast and hit like a truck in melee (and can take melta guns for cracking open a transport). In heavy support, everyone usually passes on the Predator and Land Raider because of cost so Havocs for cheap reliable firepower and obliterators for tough, potentially game changing firepower for a slightly higher cost. Most people take Mark of Nurgle on them as well to make sure they survive to do some serious damage. The best way to run Forgefiends is with the three plasma cannons which is an awesome gambling unit. They usually either earn back their points twice over, or die to their own weapons on the first turn. In elites... well... 3 terminators with combi meltas deep strike and destroy a vehicle and earn back their points and then continue to be a nuisance for the rest of the game. The rest of the choices are pretty useless although properly equipped (read: shooty) Chosen can do pretty well at close ranges. They usually need a rhino to get there though. These are the competitive choices but this game is really not competitive and you should take whatever you like painting and feel like fielding.

As far as lists go, Flying Circus is quite popular (as you like Daemon Princes so much) this involves taking a Chaos Daemons list with two Greater Daemon HQs and 3 heavy support Daemon Princes with an Allied detachment of Chaos Space Marines with a Daemon Prince HQ, some cultist troops and sometimes a Heldrake.
Nurgle lists are doing very well too. Typhus with Plague Zombies, BMace Nurgle Lord on Bike with Nurgle Bikers or spawn, nurgle oblits, Plague Marines with Plasma or melta guns in rhinos, nurgle daemon princes with Biomancy and wings to smash things and Heldrakes to do Heldrake things. Whatever you feel like that's nurgly really.
A Slaanesh list could work with Noise marines holding back objectives with Blastmasters and more marines in rhinos with Doom Sirens, the Burning Brand on your Slaanesh Lord and Icon of Excess in the unit for FNP riding out in a rhino to push around their troops. Also a Daemon Prince with the lash thingy. Needs more firepower though so you gotta bring some big guns somewhere.
Infiltrate lists with Huron and some other stuff are starting to get popular because every one wants to make assault work (unless like me, you've accepted that shooting is what needs to be focused on and Assault is just an eventuality that needs to be prepared for).

You can mix and match whatever you want. Just thought I'd throw out some suggestions. Good luck with CSM and happy gaming!

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in tw
Fresh-Faced New User




Thank Bocatt for the detailed reply.

I will then opt for an army with a Chaos lord (Slaanesh) and maybe a Prince as HQ's. For troops Noise Marines and Cultists. The terminators look cool as elites and for fast the raptors/warp talons look cool. Lastly the heavy support will be Havocs. Then it really looks like a lot of marines are doing stuff and being badass against aliens, tanks, monsters and robots! Shoot the crap out of people while being on foot. Will this work you think?

And a question about Rhino's, if you put a unit in them, is the idea that they stay in there and shoot stuff? Or will it unload the unit somewhere and itself act as a wall (some tactic I read about)?

And for my Daemons I was opting for a cheesy Fateweaver + Be'lakor flying circus because I need to learn how to play and this way at least my army can do something and the mistakes are solely mine.

This message was edited 1 time. Last update was at 2014/03/09 15:32:10


 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Dadoweth wrote:
Thank Bocatt for the detailed reply.

I will then opt for an army with a Chaos lord (Slaanesh) and maybe a Prince as HQ's. For troops Noise Marines and Cultists. The terminators look cool as elites and for fast the raptors/warp talons look cool. Lastly the heavy support will be Havocs. Then it really looks like a lot of marines are doing stuff and being badass against aliens, tanks, monsters and robots! Shoot the crap out of people while being on foot. Will this work you think?

And a question about Rhino's, if you put a unit in them, is the idea that they stay in there and shoot stuff? Or will it unload the unit somewhere and itself act as a wall (some tactic I read about)?

And for my Daemons I was opting for a cheesy Fateweaver + Be'lakor flying circus because I need to learn how to play and this way at least my army can do something and the mistakes are solely mine.


Remember not to mark your cultists (waste of points) as much as you want them to be aspiring pleasure seekers and remember you can still paint them however you want so any colors of the rainbow, or all of them if you're a diehard Slaanesh/Tzeentch fan

Noise marines are good. Icon of Excess makes them plenty tougher for very little investment and sonic blasters/blastmasters up their firepower exponentially.

The good thing about running a Prince in a CSM list (especially one with Daemon Allies) is it gets your feet wet with the mechanics of FMCs and how they work and how well they do in regards to combat.

Termicide units are good elites at only 112 pts. I wouldn't bother marking these either.

Raptors and Warp Talons are very very situational. I would proxy both with some regular chaos space marines and see what you think before you buy a box and build them as either. The thing is, Raptors want to fly around and shoot but they're too expensive in a big unit (especially marked) and their guns are very short ranged. And Warp Talons want to get into CC as soon as possible because they have no shooting whatsoever. Both lead you to think that deep striking small squads is the answer but in practice, it never actually works correctly for either unit.

Havocs are a good choice. 4 autocannons is cheap and you can never go wrong. You might want to take a few bullet catchers in each squad though. Lessens the effect on your firepower of unsaved wounds.

The beauty of rhinos and most all transports is versatility. Especially the rhino because of how cheap it is. For 35 pts, you have essentially 3 more, high toughness wounds on your Marines, giving them a 12" move with a guaranteed 6" run, a 5 point piece of wargear that allows you to completely ignore difficult terrain 5/6 times, allowing the special weapons to get within 12" of the enemy to do some damage without putting them in harm's way, they can't be assaulted inside the transport, they can gain a 4+ cover save in the open by sacrificing their shooting and it has no effect on the following turn (unlike gtg), they can use the tactic you mentioned to disembark, fire, then flat out the rhino in front to use as a mobile wall and LoS blocker and lastly, and this is especially true of chaos rhinos and Razorbacks in the right situations, you can build an effective fire support platform tailored to the tactical and strategic needs of the unit it's carrying for a minimal cost. Almost like a poor man's gunship. The only problem about rhinos (and transports in general this edition) is how god awfully easy it is to destroy them. Like I said, all you have to do is cause three wounds and all those benefits and any points you spent on them, go away. That's why it's best to keep rhinos cheap and why Wave Serpents are expensive and rightfully so.

You seem to have the gist of it so I'll stop yammering on now

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Painlord Titan Princeps of Slaanesh





Lord, MoS, bbos or lightning claw on a stead of slaanesh
Belakor

2x3termi, 3 combimeltas (consider hf)

4x5noisemarines, bm
20 cultist
(Maybe a line of 10 noisemarines all with sb)

5 spawns to accompany lord on stead
2x5 raptors, 2 meltaguns or 2x3 bikers with 2 meltaguns

Or 1 squad of max bikers, MoS, IoE, 2 meltaguns to accompany lord on stead.

2x7 havocs, 4ac
2 Oblitz, MoN
   
Made in tw
Fresh-Faced New User




Thanks Filch and Bocatt,

Your replies make it way easier to get an idea what CSM is about and how I build a list.

I just saw that there is a new attack force about to be released for CSM. It even has a Rhino in it, which apparently is necessary for everything
What kind of army can you make with these models:

1 x Chaos Space Marines Rhino
1 x Chaos Space Marines Terminator Lord
5 x Chaos Space Marines Raptors
1 x Chaos Space Marines Maulerfiend (btw, can't I make this into a Forgefiend?)
5 x Chaos Space Marines Terminators
10 x Chaos Space Marines

1 x Chaos Space Marines "normal" Lord
6 x Chosen (from DV and these I can use as aspiring champions right?)
10 x Cultists with Ranged weapons
10 x Cultists with Melee weapons
1 x Helbrute

It almost looks like a list, but how do I make them competitive(ish)? Because then I have the friggin Rhino! You can make the normal marines models into noise marines right?

And is the idea of a Rhino that you drive to where you want your units and then unload them, or let them shoot from the vehicle? I have to brush up on the rules, which I will do in the mean time.

Thanks again!

This message was edited 1 time. Last update was at 2014/03/10 11:20:14


 
   
Made in us
Painlord Titan Princeps of Slaanesh





My tips for csm rhino. Never glue top hatch, side doors, front area shut cuz you can turn it into a razorback, predator n vindi. To make ghetto csm predator, put black foam inside, hang 2 havocs with lascnnons or hb on the outside door hatches. Put a havoc with an ac or 2 lc toting havocs on top hatch. Now you have a chaosy predator. To make a razor back, put corresponding havoc with gun on top hatch with the razorback bit. To make a chaos vindi, put a makeshift siege shield on front n a greenstuff a nurgle cannon to the front complete with tentacles sprouting from it. Or have a hole in the front so an oblit with a very large plsma cannon poping out of hole.

Do not buy that battle force! Raptors are not great. 1 rhino is no good. Buy 3 preds that can be pin on turrets n side sponsons. If you need more then buy vindi n pin the ss n bc. The noise marines sb can be made with the gargoyle faces that go on the smoke stack onto the front of a bolter. The doom siren are the dirge casters from csm rhino. U can even put that dirge caster on a hb muzzle n call it a bm. Just paint noisemarines black n magenta.
   
Made in us
Huge Hierodule





land of 10k taxes

Dadoweth wrote:
Thanks Filch and Bocatt,

Your replies make it way easier to get an idea what CSM is about and how I build a list.

I just saw that there is a new attack force about to be released for CSM. It even has a Rhino in it, which apparently is necessary for everything
What kind of army can you make with these models:

1 x Chaos Space Marines Rhino
1 x Chaos Space Marines Terminator Lord
5 x Chaos Space Marines Raptors
1 x Chaos Space Marines Maulerfiend (btw, can't I make this into a Forgefiend?) yes you can, just magnetize it. But MF is better
5 x Chaos Space Marines Terminators
10 x Chaos Space Marines

1 x Chaos Space Marines "normal" Lord
6 x Chosen (from DV and these I can use as aspiring champions right?)
10 x Cultists with Ranged weapons
10 x Cultists with Melee weapons
1 x HelbruteMake this another greater daemon/prince with some kit bashing

It almost looks like a list, but how do I make them competitive(ish)? Because then I have the friggin Rhino! You can make the normal marines models into noise marines right?

And is the idea of a Rhino that you drive to where you want your units and then unload them, or let them shoot from the vehicle? I have to brush up on the rules, which I will do in the mean time.

Thanks again!

was censored by the ministry of truth 
   
 
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