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Made in it
Annoyed Blood Angel Devastator




in short: 20 point for a 12" S5 large pizza seems to me very unlikely to be something you could willingly use
however, main use i have for Drop Pod in my list is to bring 2 Dreadnaught in front of enemy lines, and attract fire to cover other sensible unit like Mephiston, assault squad on razorback, predator baal, etc

so i'm arguing if deathwind missile launcher could be a way to make drop pod more prioritary target, something enemy can't ignore and distract the enemy enough, or just bring some mayhem and hopefully kill some tropps if he ignores them...

--
Each Uisge
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Made in us
Auspicious Daemonic Herald





the 12" range and inability to fire it on the turn the DP arrives really keeps it from being a useful upgrade
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 CrownAxe wrote:
the 12" range and inability to fire it on the turn the DP arrives really keeps it from being a useful upgrade


If they were free upgrades, I’d still probably not take them. 12” range on an immobile platform is a major strike against them. Add to that the fact that you can’t fire them when you land, so anything that doesn’t want to be shot has a turn to walk away. Or just blow you up.

When they work, they have the potential to be good. But I don’t think those situations are going to come up often enough to justify their deployment, much less the points.

   
Made in us
Foolproof Falcon Pilot





not unless taking the deathstorm drop pod. 20 points is too much for a unit that is firing blasts at close range to your own troops. The deathstorm, however, is hilarious as it just creates a zone of 'that unit is dead, and that one, and that one' for 75 points.

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~14k
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Made in us
Huge Hierodule





Louisiana

 zephoid wrote:
not unless taking the deathstorm drop pod. 20 points is too much for a unit that is firing blasts at close range to your own troops. The deathstorm, however, is hilarious as it just creates a zone of 'that unit is dead, and that one, and that one' for 75 points.


does the Deathstorm Pod have a special rule that lets it fire the turn it arrives from reserve? If i remember right, it has a rule that twin-links all the deathwind launchers when it comes in, but if it can't fire them due to moving cruising speed that seems like a really terrible oversight....

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Foolproof Falcon Pilot





It has a rule where, when it drops, it fires D3 shots at every unit within 12". Even friendlies, which means you can do hilarious things like stand the 1 remaining guy in a squad next to an enemy squad and have it shoot that guy and hope for scatter . D3 large blasts firing BS2 creates a lot of chaos, especially when ADL and 5-7 units are effected. Vehicles just add to the chaos.

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~10k
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Made in us
Executing Exarch





The Twilight Zone

Honestly I am more afraid of a stormbolter drop pod than a deathwind. The stormbolter has longer range and shoots the turn it arrives.

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Made in us
Ragin' Ork Dreadnought




Plus, the Stormbolter has one big advantage: Anti-flier. I've gotten maybe a dozen grounding tests just with Drop Pod Storm Bolters that wouldn't otherwise be doing anything.
   
Made in us
Lurking Gaunt



New York

Question: What's the specific language that says the Deathwind cannot shoot the turn it arrives. I thought all vehicles had Relentless and therefore the Deathwind would be able to shoot.

I'd also like to know about this Deathstorm multiple blasts thing. Where is that in the rules?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

notbriang wrote:
Question: What's the specific language that says the Deathwind cannot shoot the turn it arrives. I thought all vehicles had Relentless and therefore the Deathwind would be able to shoot.

I'd also like to know about this Deathstorm multiple blasts thing. Where is that in the rules?


Pages 71 tells you what you can fire when moving at different speeds. You are cruising speed on arrival, so snap fires

Page 13 of the rulebook tells you what you can fire when snapshotting. Blasts and the like are forbidden.

I can see your argument about relentless, but I think the movement speed restrictions on fire override that. And I’ve never met anyone who played otherwise.

The Deathstorm is a separate FW unit, basically a drop pod full of guns, but no passengers. Not to be confused with the weapon upgrade in the plain drop pod found in the codex. I don’t know which book it’s from, but presumably all the rules for it are there.

   
Made in us
Lurking Gaunt



New York

Ok. With you on that, so, what dictates how far a Drop Pod moved on entry?

Disregard - found answer in Deep Strike rules. Thank you!

This message was edited 1 time. Last update was at 2014/03/11 20:16:48


 
   
Made in ax
Perfect Shot Dark Angels Predator Pilot





 Nevelon wrote:
 CrownAxe wrote:
the 12" range and inability to fire it on the turn the DP arrives really keeps it from being a useful upgrade


If they were free upgrades, I’d still probably not take them. 12” range on an immobile platform is a major strike against them. Add to that the fact that you can’t fire them when you land, so anything that doesn’t want to be shot has a turn to walk away. Or just blow you up.

When they work, they have the potential to be good. But I don’t think those situations are going to come up often enough to justify their deployment, much less the points.


Thats why you saturate the area they are forced to move towards with additional pods.

If the enemy is blowing up your pods they arent shootiing at your more expensive units.

And if they ignore the pods, the next turn they are going to regret it.

A Dark Angel fell on a watcher in the Dark Shroud silently chanted Vengance on the Fallen Angels to never be Unforgiven 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Bishop F Gantry wrote:

Thats why you saturate the area they are forced to move towards with additional pods.

If the enemy is blowing up your pods they arent shootiing at your more expensive units.

And if they ignore the pods, the next turn they are going to regret it.


If you are buying pods planning to drop them empty to boost your first turn count, I could see the point. I’m not a fan of that tactic. I’d rather take the points invested in weapon upgrades and field another squad.

If you are fielding a pod heavy list to get saturation, you also run into friendly fire issues.

   
Made in it
Annoyed Blood Angel Devastator




sorry i didn't remember you can't shoot with deathwind the turn pod arrives

however, i think you can still shoot with storm bolter at full BS 'cause pod are relentless (like all vehicles)... right?

--
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Made in us
Never Forget Isstvan!






Deathwind pod works cause it has special rules. other pods no.


If however you were taking a devestator squad, in a drop pod army you could take the missle launcher in the empty dedicated pod and drop it early in opponents backfield to distract them and hopefully take out a weak scoring unit.

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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

each-uisge wrote:
sorry i didn't remember you can't shoot with deathwind the turn pod arrives

however, i think you can still shoot with storm bolter at full BS 'cause pod are relentless (like all vehicles)... right?


While it is relentless, it is also explicitly forced to snap shot when moving at cruising speed.

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

each-uisge wrote:
in short: 20 point for a 12" S5 large pizza seems to me very unlikely to be something you could willingly use
however, main use i have for Drop Pod in my list is to bring 2 Dreadnaught in front of enemy lines, and attract fire to cover other sensible unit like Mephiston, assault squad on razorback, predator baal, etc

so i'm arguing if deathwind missile launcher could be a way to make drop pod more prioritary target, something enemy can't ignore and distract the enemy enough, or just bring some mayhem and hopefully kill some tropps if he ignores them...


My IG buddy always (well, almost always) fields blob squads.

The Deathwind launcher puts a bit of fear in him. so he throws heavy weapons at my drop pods with DW launchers near his blob squads until they die.

Which is fine by me!

This message was edited 1 time. Last update was at 2014/03/12 14:42:55


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Made in us
Land Raider Pilot on Cruise Control





Maryland

They bad IMO, however I'd only take them if I had leftover points and a wanted to make a zone of annoyance around the pod.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in ax
Perfect Shot Dark Angels Predator Pilot





 Nevelon wrote:
Bishop F Gantry wrote:

Thats why you saturate the area they are forced to move towards with additional pods.

If the enemy is blowing up your pods they arent shootiing at your more expensive units.

And if they ignore the pods, the next turn they are going to regret it.


If you are buying pods planning to drop them empty to boost your first turn count, I could see the point. I’m not a fan of that tactic. I’d rather take the points invested in weapon upgrades and field another squad.

If you are fielding a pod heavy list to get saturation, you also run into friendly fire issues.


Well of course there are pros and cons for an additional pod as it is for another squad

There is only so many units the enemy could hide next to one of your pods, and if your a bit lucky and the pod blows up

A Dark Angel fell on a watcher in the Dark Shroud silently chanted Vengance on the Fallen Angels to never be Unforgiven 
   
Made in ch
Annoyed Blood Angel Devastator




ok
the fact is, we are playing a campaign. And i lost several territories (fighting eldar, tau and tyranid with my BA... x_x )
so i will get a 100-200 bonus point

i normally play a razorback full list with 3+ pod (fragioso and assault marine inside) and a friend of mine adviced me to use deathwind against tau or ig to bring fear to them and redirect some of the fire away from razorback/mephiston/troops
however, i'm not very confident about their use...

--
Each Uisge
3000 (approx)

some of my work here: https://imgur.com/user/MaleficoKelpie/posts

WH40k - Blood Angels https://imgur.com/a/p5F7u and Imperial Knight https://imgur.com/a/STDmxPF
Necromunda https://imgur.com/a/AQ3xX
Kings of War https://imgur.com/a/x56ods7 
   
 
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