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Made in us
Longtime Dakkanaut






So I have been contemplating this for quite some time now. I feel the Necrons have a lot of potential to be an Ad-mech army with the right amount of conversion. This list is a basic fluff list and by all means is not a tourney list. I pretty much want to do the converting more then the actually playing of the army. Of course if I do feel like playing it I still wouldn't mind it possibly winning a game or three. Well here is the list please tell me if you think it fits the Ad-Mech theme or not.

HQ
Overlord (Arch-Magos) (Warlord)
-Warscythe, sempiternal weave, Command Barge-Gauss Cannon
Illuminor Szeras (Magos)
Royal Court
-Harbinger of the Storm (Electro-Priest)
-Lightning Field
-Harbinger of the Storm (Electro-Priest)
-Ether Crystal

Triarch Stalker (some walking vehicle)
-Heat Ray

Warriors x10 (Hypaspist)
Warriors x10 (Hypaspist)
Immortals x10 (Herakli)
-Tesla Carbine

Canoptek Scarabs x10 (Servo Skulls)
Destroyers x5 (Praetorians)
-1x Heavy Gauss Cannon

Doomsday Ark (Some Hovering vehicle)

So tell me what you think? Good idea, Bad idea?

This message was edited 1 time. Last update was at 2014/03/11 17:33:07


 
   
Made in gb
Regular Dakkanaut





i love the idea and would love to see what the models look like. as for the actual army composition i have no idea never played necrons but you have a good amount of troops so i would say it should be okay.

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in us
Longtime Dakkanaut






Thanks for looking.

I am no where near ready to start modeling the army. I am just trying to get my army list built right now.
   
Made in us
Dakka Veteran




Well I don't know what the conversions will look like so from hat perspective it may be viable. However as a standard list it lacks synergy and a definite point value. If you give me some point values to work with I'll be happy to take a closer look, as a long time necron player I'd be glad pass on some hard earned list making knowledge.
   
Made in us
Longtime Dakkanaut






Epartalis wrote:
Well I don't know what the conversions will look like so from hat perspective it may be viable. However as a standard list it lacks synergy and a definite point value. If you give me some point values to work with I'll be happy to take a closer look, as a long time necron player I'd be glad pass on some hard earned list making knowledge.


I am not looking to be super competitive with the list. I am just trying to make a good looking army. What are the biggest problems with the list, army wise? I still want it to fit the theme of course.

Think your typical Ad-mech army, that is what its going to look like. At least in my head.
   
Made in gb
Discriminating Deathmark Assassin






Your troops are vulnerable and not mobile. You need to get them transports or at least put them with veilteks or something if you want to contest objectives or even survive the game.

The good news is that your army is at a very low points cost, so to get to a level that you can play a normal game of 40k, you will have the points to buy up that stuff. Two annihilation barges are only five points more than a doomsday arc, and at least twice as survive able (despite having less hull points they are the same AV and can move and shoot, giving them a jink save). They actually put out a more reliable amount of damage against most opponents. And give you ant air.
   
Made in us
Longtime Dakkanaut






Thanks for the comments.

I can't really get transports as they don't really fit the Ad-Mech theme that I can figure out. Its 30 models I am sure they will survive long enough to do what I need them to. But as I have said competitiveness is really the least of my worries.

1500 points is probably all I am going to build for this. Of course that could change, but that is the idea ATM. I do like the Idea of the 2 annihilation barges instead of the Arc. I do think that will help some and help the survive.

Anything else?


Automatically Appended Next Post:
So I changed it up a bit. I really wanted both of the Electro-Priest to be the same. So with 2 Overlords I can take Two of the Same Cyrptek's

So this is what I did.

Overlord (Arch-Magos) (Warlord)
-Warscythe, sempiternal weave, Command Barge-Gauss Cannon
Overlord (Magos)
-Res Orb
Royal Court A
-Harbinger of the Storm (Electro-Priest)
-Lightning Field
Royal Court B
-Harbinger of the Storm (Electro-Priest)
-Lightning Field

Triarch Stalker (some walking vehicle)
-Heat Ray

Warriors x10 (Hypaspist)
Warriors x10 (Hypaspist)
Immortals x10 (Herakli)
-Tesla Carbine

Canoptek Scarabs x9 (Servo Skulls)
Destroyers x5 (Praetorians)
-1x Heavy Gauss Cannon

Annihilation Barge (Some kind of floaty thing)
-Gauss Cannon
Annihilation Barge (Some kind of floaty thing)
-Gauss Cannon

Better, Worse? You tell me. I personally like it and think it goes pretty well with my theme. Sure it might not be a great list, but looking for fluffiness more then competitiveness.

This message was edited 1 time. Last update was at 2014/03/12 05:05:44


 
   
Made in us
Wicked Canoptek Wraith





It's hard to tell what list changes would violate your fluff requirements, but I'll try to give advice with fluff in mind.

As the previous poster said, your main problem is your troops are going to be kind of slow and vulnerable, so you need to try to compensate. I can see a few options.

1. Combine the two warrior squads into 1 massive blob, with rp, they will be a lot more resilient as they march up the board. You may want to consider trading in the stalker for more troops. That's a tough call because stackers are really good with immortals, but large amounts of warriors are good too.

2. As mentioned, get some ghost ark equivalents. You mentioned they dont really go with your theme, but for necrons ghost asks are another version of the doomsday ark, so whatever you use for one you can use for the other.

3. Change those destroyers into wraiths. That way they can run up the board and draw fire away from your troops, they'll also give your opponent an additional assault threat to shoot at, in addition to the scarabs and command barge. Both destroyers and wraiths are jump infantry, so I'm hoping whatever model you were going to proxy as destroyers would also works as wraiths, or you could use skiitari, since they're supposed to be choppy.

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Longtime Dakkanaut






 NinjaStars wrote:

1. Combine the two warrior squads into 1 massive blob, with rp, they will be a lot more resilient as they march up the board. You may want to consider trading in the stalker for more troops. That's a tough call because stackers are really good with immortals, but large amounts of warriors are good too.
I am used to playing Orks. Losing models is not that big of a deal. They will be coming back too due to RP. I have been out of touch I guess with 40k lately as I mostly see infantry on foot. What/When has this changed?
2. As mentioned, get some ghost ark equivalents. You mentioned they dont really go with your theme, but for necrons ghost asks are another version of the doomsday ark, so whatever you use for one you can use for the other.
Is transports really needed that much? Besides I dropped the Doomsday Arc for two Barges. Again I am used to foot slogging my Troops, so its really not a big deal.
3. Change those destroyers into wraiths. That way they can run up the board and draw fire away from your troops, they'll also give your opponent an additional assault threat to shoot at, in addition to the scarabs and command barge. Both destroyers and wraiths are jump infantry, so I'm hoping whatever model you were going to proxy as destroyers would also works as wraiths, or you could use skiitari, since they're supposed to be choppy.
Ok you lost me with the Last sentence. Skitarii is the common term for there infantry. Hypaspist, Herakli, Praetorians are all subsets of the Skitarii. I prefer shooting in this army. I have thought about adding wraiths but I just can't get them in here because of points and theme ATM. Not to mention CC really isn't the greatest thing to try to get into in 6th Ed.


I thank you for your help and suggestions. The problem is some of those ideas really don't help my theme. But keep the ideas coming.
   
Made in us
Wicked Canoptek Wraith





 balsak_da_mighty wrote:
 NinjaStars wrote:

1. Combine the two warrior squads into 1 massive blob, with rp, they will be a lot more resilient as they march up the board. You may want to consider trading in the stalker for more troops. That's a tough call because stackers are really good with immortals, but large amounts of warriors are good too.
I am used to playing Orks. Losing models is not that big of a deal. They will be coming back too due to RP. I have been out of touch I guess with 40k lately as I mostly see infantry on foot. What/When has this changed?
2. As mentioned, get some ghost ark equivalents. You mentioned they dont really go with your theme, but for necrons ghost asks are another version of the doomsday ark, so whatever you use for one you can use for the other.
Is transports really needed that much? Besides I dropped the Doomsday Arc for two Barges. Again I am used to foot slogging my Troops, so its really not a big deal.
3. Change those destroyers into wraiths. That way they can run up the board and draw fire away from your troops, they'll also give your opponent an additional assault threat to shoot at, in addition to the scarabs and command barge. Both destroyers and wraiths are jump infantry, so I'm hoping whatever model you were going to proxy as destroyers would also works as wraiths, or you could use skiitari, since they're supposed to be choppy.
Ok you lost me with the Last sentence. Skitarii is the common term for there infantry. Hypaspist, Herakli, Praetorians are all subsets of the Skitarii. I prefer shooting in this army. I have thought about adding wraiths but I just can't get them in here because of points and theme ATM. Not to mention CC really isn't the greatest thing to try to get into in 6th Ed.


I thank you for your help and suggestions. The problem is some of those ideas really don't help my theme. But keep the ideas coming.


I'm going to try this again because I feel like I wasn't clear the first time. First, things have changed. The new tau and eldar codexes can put out a tremendous amounts of anti infantry firepower. Tau can drop 2 or 3 st 8 ap 2 blasts a turn, 30-60 st 5 ap 5 shots, and broadsides can put out about 20 autocannon shots a turn. a full squad of eldar guardians eldar get 20ish st 5 rending shots a turn. so yeah, infantry squads are in more danger these days. that being said, necrons are very resilient because of rp. but if the whole squad gets wiped by 20 autocannon shots and 50 pulse rifles, there's no rp for you. By having larger squads of 20, its harder to wipe the whole squad, and the entire squad benefits from the necron lord's resurrection orb. Ghost arks are another option, they help a lot because they have av 13, which is something a lot of armies, including tau and eldar, have a hard time dealing with, but if they don't work with your theme, they are not stricly necessary. so in conclusion, squads of 10 walking is a bad idea, either a squad of 20 walking OR squads of 10 in ghost arks will work better for you.

As for wraiths, in general you are right, assault is not as good in 6th. However, Wraiths, especially with a destroyer lord, are some of the best assault units in the game, if not the best, so they may be worth it. I'm not saying you need wraiths, but if you have your overlord in a command barge it may make sense to have a squad of wraiths too, so that you have more than 1 assault threat. If your command barge is your only assault threat than its really going to be focused on by your opponent. I'm sorry if the skiitari comment was confusing, I'm not as familiar with the fluff as I should be. My understanding of the fluff is that some of the skiitari are armed with powerfull cc weapons called arco-flagellants, though I don't know what their specific name is. Whatever they are called, you could proxy your wraiths as that type of skiitari and stay in theme.




Automatically Appended Next Post:
So as an example, here's the lists I was talking about. The version with some assault would be something like this:

Necron Overlord: sempiternal weave; resurrection orb.
• 2 Crypteks: 2× Harbinger of the Storm.
• 1 Necron Lord: sempiternal weave; mindshackle scarabs.
Necron Overlord: warscythe; sempiternal weave.
• 2 Crypteks: 2× Harbinger of the Storm.
• Catacomb Command Barge

Triarch Stalker

17 Necron Warriors
17 Necron Warriors

6 Canoptek Wraiths: 2× whip coils.

Annihilation Barge
Annihilation Barge

1,497 points

The roal court lord would go with the second warrior squad so they both have a res orb.

The pure shooty version (which I think I like better) would look like this:

Necron Overlord: sempiternal weave; resurrection orb.
• 2 Crypteks: 2× Harbinger of the Storm.
Necron Overlord: ; sempiternal weave; resurrection orb.
• 2 Crypteks: 2× Harbinger of the Storm.

Triarch Stalker

18 Necron Warriors
18 Necron Warriors

5 Necron Destroyers
3 Necron Destroyers

Annihilation Barge
Annihilation Barge

This message was edited 1 time. Last update was at 2014/03/13 03:05:34


The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in us
Longtime Dakkanaut






Hey, thanks for the info.

I admit I have been out of the loop a bit. The local store where I am at has about 4-5 players. No elder at this time to worry about. There is Tau that I might have to worry about. We have never played with over powered lists. We are more Fluff players with a thirst to win if you will.

I didn't really think or really plan on assaulting with the command barge. I in fact didn't really even think to use it that way to be honest. I just liked the idea of the Arch Magos riding in some kind of floating thing with a gun.

I do like the second list better then the first. It is more to my liking and play style I think. My question is where are the other 2 Crypteks going to go? From my understanding you can only attach one member of the royal court to each squad. Am I wrong with this assumption? Are Immortals just not goo enough? Or is it that they can't get into big enough squads, or a bit of both?

I will mess around with your template and see what I come up with. Thanks again.
   
Made in us
Wicked Canoptek Wraith





I was confused why you had the barge in there if you didn't like assault. The command barge is a chariot, so its purpose is to drive up to the enemy, run them over, then turn around and charge them.

You are only allowed to put one cryptek in a unit, from each court. so by taking 2 courts, one cryptek from court a and one cryptek from court b goes in each unit.

Glad you like the core army idea.I hope you make a great fun army out of it!

The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.

War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti 
   
Made in jp
Proud Triarch Praetorian





If you're already running double Overlords, double Courts, both with double Storm-teks, you'd be a fool not to include a couple of Veil-teks.
(keep all your Crypteks together in Royal Courts unit (so it should be 2x Storm-teks + 1x Veil-tek each). Start them on the table. Turn one, Veil them behind your opponent's best two vehicles. Pop, pop. Suddenly you have first blood and two less threats to worry about. Yeah, you may lose one or both of your Kamikaze can-opener squad, but for only 110 points each, it's very much worth it considering what they can do, with your opponent powerless to do anything about it (Interceptor doesn't work, as they would not be coming on from reserves). If they survive until your next turn, you can either continue hopping around popping his vehicles, or have them teleport away somewhere safe until turn 5, then Veil onto an objective your opponent's trying to claim, thus contesting it, potentially turning the tide of the game at the last second).

Bonus: for extra salt in his wounds, give one or both of your Veil-teks the Nightmare Shroud. For only 10 points, you can force a unit to take a Ld test. If they fail, they run... if you do this on turn one, when they're still in their deployment zone, potentially close to a table edge, well...
(note: you can do this to a separate unit than the ones the Storm-teks shot at. The Nightmare Shroud is not a shooting weapon, thus allowing you to use it on any unit within range and line of sight... so for 120, these units could potentially remove two enemy units on turn one).

This message was edited 1 time. Last update was at 2014/03/13 06:59:30


 
   
Made in us
Longtime Dakkanaut






Those are great Ideas Skoffs, but honestly it doesn't fit the theme. I don't see AD-Mechs having teleporters to be jumping around like that.

@Ninja: Ok, it didn't read like that to me.
   
Made in us
Longtime Dakkanaut






So I have changed the list a bit.

Overlord (Arch-Magos) (Warlord)
-Command Barge-Gauss Cannon
Overlord (Magos)
-Res Orb
Royal Court A
-Harbinger of the Storm (Electro-Priest)
-Lightning Field
Royal Court B
-Harbinger of the Storm (Electro-Priest)
-Lightning Field

Triarch Stalker (some walking vehicle)
-Heat Ray

Warriors x15 (Hypaspist)
Warriors x15 (Hypaspist)
Immortals x10 (Herakli)

Canoptek Scarab x3
Destroyers x5 (Praetorians)

Annihilation Barge (Some kind of floaty thing)
-Gauss Cannon
Annihilation Barge (Some kind of floaty thing)
-Gauss Cannon


1495

I lost some stuff on the Lords, but they really are not meant to get into combat. I added some infantry to help out. What do you think of the additions?
   
Made in jp
Proud Triarch Praetorian





So you've got an Overlord with a ResOrb (and only a ResOrb?), and another one in a Command barge (only this guy appears to be completely naked).
...
If this is as it appears it is, this makes little to no sense.

Also, 3 Scarabs are just free kill points for your opponent.

 
   
Made in us
Longtime Dakkanaut






Ok, I get the free Kill point. But why does the Lords need anything. They are going to be shooting at range and not get into CC. Yes The one is on the barge. That's just more firepower and protection. At least in my thinking.

I am a minimalist when it comes to wargear. Especially if it doesn't help me do what I want him to do.

So if I dropped the Scarabs, what would you add?
   
Made in jp
Proud Triarch Praetorian





"Shooting range"?
Their shooting range is 12". That's assault range. If you honestly think someone is going to get that close and NOT charge a big juicy blob that can be easily wiped out by overrunning it in combat, well...
Regardless, some protection for your Overlords would be a start (Sempiternal Weave for the Orb carrier, Phase Shifter for the Warlord).
But speaking of OverlordS, why exactly do you have two again?
I don't see anything that this list is doing that a regular Lord carrying an Orb wouldn't be able to accomplish in O.Lord #2's place (... unless it's just another "doing it to be fluffy" thing, in which case, keep on doing whatever you're doing)

 
   
Made in us
Longtime Dakkanaut






Yeah, I am making this list more so to fill Fluff then be super competitive.

So if I dropped the scarabs I could get sempiternal weave on both Lords. That leaves me with 20 points.

Any suggestions?
   
Made in jp
Proud Triarch Praetorian





If one of them is going to be in a C.Barge, he's already going to have a 2+ save, so if you can find a way to free up a small bit more (maybe drop a single Warrior from the squad without a ResOrb?), you can give him a Phase Shifter instead (infinitely more valuable, as everyone's going to be shooting at him. One of the reasons people don't take Command Barges is because they're fire magnets, after all).

... and just because something is a tactically sound choice doesn't always make it uber competitive. It just makes it common sense.

This message was edited 1 time. Last update was at 2014/03/16 23:09:54


 
   
Made in us
Longtime Dakkanaut






I get that, but I am also trying to make it as plausible as an Ad-mech army as I can. So something just don't work, at lest in my mind.

So new list.

Overlord (Arch-Magos) (Warlord)
-Command Barge-Gauss Cannon, Phase Shifter
Overlord (Magos)
-Res Orb
Royal Court A
-Harbinger of the Storm (Electro-Priest)
-Lightning Field
Royal Court B
-Harbinger of the Storm (Electro-Priest)
-Lightning Field

Triarch Stalker (some walking vehicle)
-Heat Ray

Warriors x15 (Hypaspist) Electro-Priest
Warriors x15 (Hypaspist) Electro Priest
Immortals x10 (Herakli) Magos

Destroyers x5 (Praetorians)

Annihilation Barge (Some kind of floaty thing)
-Gauss Cannon
Annihilation Barge (Some kind of floaty thing)
-Gauss Cannon
   
Made in jp
Proud Triarch Praetorian





You still need to give the foot slogging O.Lord a Sempiternal Weave (he's going to be tanking shots up the front of the squad, Look Out Sir'ing anything AP2/1)... though, I still don't see the point of even including him.
At the bare minimum, if you're going to keep him there, move some Warriors from the other squad into his, so the ResOrb will be more beneficial.

Were I to try to make a list similar, while still trying to keep to this theme of yours, yet trying to make maximum use out of what I've got,
+ HQ +
* Necron Overlord (Staff of Light, Phase Shifter)
* Catacomb Command Barge (Gauss Cannon)

* Royal Court
* Harbinger of Destruction (Gaze of Flame) [A]

* Necron Overlord (Staff of Light, Ressurection Orb, Sempiternal Weave) [B]

* Royal Court
* Harbinger of Destruction (Gaze of Flame) [C]

* Harbinger of the Storm (Lightning Field) [D]


+ Elites +
* Triarch Stalker (Heat Ray)


+ Troops +
* 8x Necron Immortals (Tesla Carbines) [A]

* 8x Necron Immortals (Tesla Carbines) [C]

* 17x Necron Warriors [B,D]


+ Fast Attack +
* 5x Destroyers


+ Heavy Support +
* Annihilation Barge (Tesla Cannon)
* Annihilation Barge (Tesla Cannon)


Total = 1498


I don't know if you want to hear any 'Cron playing advice, but as your list was above, it would struggle in even the friendliest of games. Simply put, what it's lacking is synergy.
This would be a big problem for you, because the Necron codex was meant to be played synergistically. If you don't use your units to compliment each other, they're going to fold immediately.

Take your Stalker, for example.
Despite its amazing force muiltiplying abilities, there really wasn't much in your army that would benefit from it being there.
Tesla Immortals with Gaze of Flame Destruct-teks attached make for great objective holders. Even better, they both greatly benefit from having the Stalker mark targets for them.

Your Warrior blob is still extremely vulnerable, though, as the main thing that deters people from charging them normally is the fear of Warscythes and Mindshackle Scarabs. They've got the Lightning Field, so that's some slight help, but honestly, not much.
I won't start about the Command Barge again.

Essentially, this way, your troops might stand a bit more of a chance of being more than simply cannon fodder.

This message was edited 1 time. Last update was at 2014/03/17 02:54:37


 
   
 
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