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![[Post New]](/s/i/i.gif) 2014/03/12 17:20:39
Subject: Should crisis suits be...
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Shas'la with Pulse Carbine
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So I've run my suits a number of ways and I can't find the best solution for a number of reasons.
Should suits be run with two weapons or twin-linked ones?
I feel they both have their merits and drawbacks.
Twin-linked
Pros
Cheaper
More accurate
More dedicated role (possibly)
Cons
Less shots
Wasted special rules (multi-tracker)
Dual
Pros
More firepower (shots)
More versatility (load out)
Better use of the models rules.
Cons
More expensive
Less accurate
Less independent (requiring markers, buffers etc)
So which way do you guys run yours and why?
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![[Post New]](/s/i/i.gif) 2014/03/12 17:25:00
Subject: Should crisis suits be...
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Shas'la with Pulse Carbine
San Diego, CA
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two weapons. Who cares if you need markerlights, you only need two to either ignore cover or get bs 5. More shots = more chance to win.
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![[Post New]](/s/i/i.gif) 2014/03/12 18:45:52
Subject: Should crisis suits be...
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Infiltrating Broodlord
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Run a Farseer on a bike to follow them around and twin-link 2 squads per turn.
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![[Post New]](/s/i/i.gif) 2014/03/12 18:48:34
Subject: Should crisis suits be...
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Water-Caste Negotiator
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Two is usually better
I mean if you deep strike some suits with Fusion Blasters would it not be better to have two melta shots at a vehicle or one?
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![[Post New]](/s/i/i.gif) 2014/03/12 18:51:49
Subject: Should crisis suits be...
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Fireknife Shas'el
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It used to be the smart thing to go with twin-linked vice two weapons, because we didn't have permission to run two and because markerlights were harder to fit into lists.
It used to be reliability over potential. Now that we have plenty of effective ways to increase reliability thrown in as well, it's better to go for potential then increase reliability in game.
My vote is for dual weapons.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2014/03/13 02:04:58
Subject: Should crisis suits be...
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Human Auxiliary to the Empire
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Two guns will give you the same amount of potential shots, but has the possibility of getting more. Take a missile pod for example, it has 2 shots, and twin-linked, it can reroll the ones that miss, with a maximum of 2 rerolled shots for 4 dice rolled, but a maximum of 2 hits. Taking 2 missile pods gives you a maximum of 4 hits instead, for the same number of dice rolled.
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![[Post New]](/s/i/i.gif) 2014/03/13 02:50:31
Subject: Re:Should crisis suits be...
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Two non-linked weapons is worth the extra points.
Accuracy is actually the same. 1 twin-linked shot has the same probability of causing one hit as 2 single shots at the same BS. Except the 2 single shots have the chance to cause more damage. The maximum possible damage output is higher.
You're paying a little extra for double the possible damage output with no loss in average number of hits.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/03/13 03:15:33
Subject: Re:Should crisis suits be...
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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I'm starting to feel like I'm really weird for running suits the way I do.  Typically, I will run one twin-linked weapon and one non-twin-linked weapon - I feel that the support systems just aren't generally all that useful. The cheaper ones (advanced targeting system, counterfire, EWO, positional relay, target lock, vectored thrusters, and drone controller) tend to be situationally useful while the more expensive ones (stim injector, shield generator) I feel are too pricey to be throwing on Crisis models.
I mean, maybe I'm just not using the suits right, but the only times I really use systems are when I'm running a commander with a bunch of marker drones (in which case the unit has two missiles and a target lock) or when I'm using a unit that wants to have BS3 or 5 Gun Drones. Generally speaking, I'd prefer to run my units with an extra shot that's twin-linked than with a system that might not ever be useful.
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![[Post New]](/s/i/i.gif) 2014/03/13 03:45:55
Subject: Re:Should crisis suits be...
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Human Auxiliary to the Empire
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Locclo wrote:I'm starting to feel like I'm really weird for running suits the way I do.  Typically, I will run one twin-linked weapon and one non-twin-linked weapon - I feel that the support systems just aren't generally all that useful. The cheaper ones (advanced targeting system, counterfire, EWO, positional relay, target lock, vectored thrusters, and drone controller) tend to be situationally useful while the more expensive ones (stim injector, shield generator) I feel are too pricey to be throwing on Crisis models.
I mean, maybe I'm just not using the suits right, but the only times I really use systems are when I'm running a commander with a bunch of marker drones (in which case the unit has two missiles and a target lock) or when I'm using a unit that wants to have BS3 or 5 Gun Drones. Generally speaking, I'd prefer to run my units with an extra shot that's twin-linked than with a system that might not ever be useful.
Really, the only reason I don't run my suits that way is because I'm too lazy and don't want to separate my dice into twin-linked and non-twin-linked.
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![[Post New]](/s/i/i.gif) 2014/03/13 06:04:12
Subject: Re:Should crisis suits be...
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Sneaky Striking Scorpion
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It really depends on what you want the suits to do and where they plan to play on the table. Most of my suits get dual weapons 1 squad MP, 1 squad FB. BUT, I run a 3rd squad that has TL PR and a flamer. this keeps them accurate, and cheaper. this unit almost always deepstrikes or pushes deep into enemy deployment to cause trouble. Because they operate away from the main force its hard to give them markerlight support, hence the route of TL the main gun. The flamers help put wounds on scoring infantry and overwatch, the plasma helps with light armor and tougher units.
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![[Post New]](/s/i/i.gif) 2014/03/13 09:10:09
Subject: Re:Should crisis suits be...
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Powerful Phoenix Lord
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Grey Templar wrote:Two non-linked weapons is worth the extra points.
Accuracy is actually the same. 1 twin-linked shot has the same probability of causing one hit as 2 single shots at the same BS. Except the 2 single shots have the chance to cause more damage. The maximum possible damage output is higher.
You're paying a little extra for double the possible damage output with no loss in average number of hits.
Accuracy is actually better with 2 weapons, vice 1 TL weapon. For example, at BS 3, 2 shots will average 1 hit, 1 TL shot will average .75 hits.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/03/13 09:21:41
Subject: Re:Should crisis suits be...
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Foxy Wildborne
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Locclo wrote:I'm starting to feel like I'm really weird for running suits the way I do.  Typically, I will run one twin-linked weapon and one non-twin-linked weapon - I feel that the support systems just aren't generally all that useful.
I recently faced a Tau army that had the Precision Shots system on every suit. It was brutal. Sure, it might be wasted vs. Tyranids and such, but for the points it costs, the ability to assign massive amounts of hits to sergeants and heavy weapon guys is amazing vs. most armies.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/03/13 10:17:43
Subject: Should crisis suits be...
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Regular Dakkanaut
West Browmich/Walsall West Midlands
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In short it depends upon what works for you...
personally i run a Twin linked PR and a single MP.
It helps when markerlights are required elsewhere, but when supported by them makes an excellent 'squad remover'
They tend to kill their points cost and more besides. Mine also seem to survive a lot, well when people are trying to kill riptides...
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A humble member of the Warlords Of Walsall.
Warmahordes:
Cryx- epic filth
Khador: HERE'S BUTCHER!!!
GW: IG: ABG, Dark Eldar , Tau Black Templars.
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![[Post New]](/s/i/i.gif) 2014/03/13 18:08:01
Subject: Should crisis suits be...
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Shas'ui with Bonding Knife
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I prefer a mix:
- I double up when using fusion blasters and plasma riifles.
- For missile pods I double up if I have the points, but sometimes I just twin-link them since they have 2 shots base and usually hunt transports (3 suits with 2 missile pods each is often overkill for tearing open transports).
Take a look at the rest of your army and make the decision based on the type of weapons you need greater volume of shots for.
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