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Made in gb
Stealthy Grot Snipa





Hey guys,

Ive got an evening down my FLGS tonight and it'll be my 3rd game since starting. My previous 2 games I lost (in good spirit), so I'd like a little heads up in how I should tactically place my forces to give myself a good chance of possibly, just maybe, slightly winning?

Im running:
2000 pts
Battlewagon - with Big mek (KFF), 19 boys with Nob and PK.
Battlewagon - 20 boys with Nob and PK.
trukk - 12 boys, Nob PK
trukk - 12 boys Nob PK
trukk - 3 Meganobs (shoota-scorchas)
Warboss on bike - 4 Nobs on bikes, 2big choppas, 1PK, painboy
8 lootas
7 lootas
aegis defense line
11 grots with runt herd.


How should I place these?
So in terms of actual units down, ive got 5 vehicles, 2 loota squads, grots and aegis defense line. my current plan is:
Place the battlewagons next to each other, trukk on each side, then a trukk on one side and warbikes with boss on the other. all of these on the line of my deployment zone.
Where do I put my lootas and aegis defense line? off to one side? so as to ensure that I have LOS past my vehicles? and should I put my loota squads on the opposite flanks to each other? that way any deepstrikers must choose which ones to move towards and therefore waste a couple turns.

What do I do about terrain?
I assume I want to try and keep the central midfield clear of large ruins etc? as I will want to run my vehicles straight ahead as fast as possible?

Also, what are my target priorities?
12 trukk boys should aim for poor CC infantry units? so guardsmen, tau firewarriors etc?
20 boys in wagons can aim for slightly tougher units to swamp with attacks?
3 meganobs - aim for a squishy unit? infantry again? (this is more a distraction unit)
lootas - light vehicles and transports
quad gun- deepstrikers and light vehicles
Nob bikers - aim for anything they can chew?

ive tried googling this stuff, but I cant find any general advice, hoping to not scupper my chances of a win before the first turn!
Solar

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Ork Boy Hangin' off a Trukk





Fort Collins, CO

I run speed freaks as well and all I can say is "git krumpin fast!". I don't run lootas (I know thats not the popular opinion) so I can add an extra trukk or two fill with slugga boyz and a nob with a pk. If you have the models I'd say go all out melee with trukks, wagons and bikers. Your opponent won't be able to handle the amount of bodies in his face by turn two. The game will totally turn into a melee fest.

As far as set up goes I just set up like a racing starting line (unless you use the kff, then protect those wagons!) and turbo boost 18" to 24" on turn one. Youre going to give up first blood but who cares, you're orks and its all about the fight and not the victory points.

I put rams on all my trukks and use deff rollas for my wagons so I don't generally worry about terrain, I just drive over it with the reroll so I don't wreck. But if giving up up an inch or two off your turbo boost keeps you in 5+ cover then take it, our trukks need all the help they can get.

Just remember, we're ork players. Winning is fun and all but the reason we generally play Mean Green is because they cause complete havok on the table. Good luck and enjoy the body count!

I feel the need, the need for speed. 
   
Made in us
Dakka Veteran





Speed Freak lists are all I've ever played since an army list was released in the old Armageddon source book a long time ago. Hopefully, I can help, even though tactics for Orks are a lot different today then they were in that edition of the rules (units are different too. I miss my skarboyz- heh)

Your list- If your going Battlewagons, I'd consider adding more cheap chaff to simply block los to your battlewagons. Trakks, and buggies are dirt cheap, and they can block los really well. I'd consider adding some in your future. A lot of people say buggies and traks suck, and I agree most ork vehicles do suck. Its about spamming tons of stuff with orcs, so you bring stuff to block los so your heavy hitters (the wagons) can get in and deliver their payload intact. Keep everything as cheap as possible, drop all those gubbins off your vehicles to save points. More is better!

You need deff koptas period. #1 underratted ork unit. The main role of a deffkopta is simply to dual charge a target, so the kopta takes the overwatch, dies and your REAL unit charges in, intact, and start hitting stuff intact. Yeah, give them tl rokkits to hunt vehicles. Their real role is to get the lads in and hitting stuff intact.

I would drop the aegis defense line and the grots. I ONLY use this if I decide to run a load of big gunz. You want your army moveing not static. Don't worry about your lootas too much. Two units of eight is fine. Find spots with good los, in cover, and park them. As soon as your opponent sees how much firepower then have, theyre dead anyway. Its ok. Just figure thats less stuff blasting your vehicles. Orky logik dude.

"How should I place these?" - The battlewagons should be positioned to get where they have to go. If you eventually get more buggies use buggies and trakks to block los. NOT TRUKKS. Trukks have orks, who die easy when their trukk blows up. Running a speed freak list, your short on footpower to begin with. Take care of your trukks.

I use Trukks to grab objectives. Thats it. If I absolutely find that I have to assault with a trukk full of boyz, I use two trukks, AND a deff kopta. Trukker boyz camp objectives. ALSO, Its fun to annoy your opponent by giving them a big shoota. Make a big deal about the big shoota firing each round too, cause if your opponent takes the bait and goes after a trukk instead of your battlewagons thats good. Jump the boyz in the trukk and move away. Mork or is it Gork? Iz cunnin' too!

I spread my trukks out. Im usually faster so I spread out hoping my opponent matches my placements. Then use speed to make some of my opponent's army have no target and be forced to move during their turn.

Stay in your battlewagons and shoot and shoot and shoot and run over stuff till it gets blown up. Then you get into CC. I remember the old choppa rule which made orks nasty in CC. Now, its generally something I try and avoid unless I can totally swarm something. Burna boyz in a battlewagon are awesome. You dont need to roll to hit (template) and you can use the meks from the unit to fix the battlewagon! Add burna boyz to your list.

Id say right now our best assault unit is nob bikers. So if you wanna do that, your gonna need more of them. Meganobz are up there too, but their problem is getting where they need to be in those crappy ork vehicles. I've had them get stranded too many times and stay out of the fight too long. Thats why I prefer the biker nobz.

To give you an example, my speed freek list I run = 7 trukks, 15 bikers, 2 deff koptas, 6 buggies/trakks, then I throw in lootas, big gunz, dakkajets, what ever I feel like adding for fun. The core is what I listed. Yeah, no battlewagons. Thats how I roll.

gl!




 
   
Made in gb
Stealthy Grot Snipa





Hey guys thanks for the info! sadly i didnt get time to read the replies before I had already set off for my FLGS. However! tis a mute point! cos my boys did some serious krumpin'!

I got a game (1650 pts) against some SM (deathwing i think? atleast he had some deathwing termies doing some deathwingy stuff). For the list I basically dropped the defense line, dropped the grots, a unit of lootas and one trukk of boys. I then added a few points back here and there to make it up. In general I think the majority of my win came from the mission setup and the fact that he didn't particularly play very well (as far as i could tell). We got emporer's will on vanguard strike with orkies first turn. A setup which I think really helped my boys. I positioned my wagons and bikes as far up the long edge as I could in the diagonal deployment zone, so I was very centred for moving out. He for some reason then placed his scouts in the building closest to my full list, along with a SM squad. he had a landraider, a lascannon rhino (forget the name), an aegis and a couple squads with a leader dude in a building opposite.

Basically, I rushed the meganobs wagon towards the scouts along with my biker nob squad, this gave me a flank and protected me from his other units. my wagons rolled straight up the middle right (there was a generator terrain bang centre of the map, while I boosted the trukk of 12 boys straight at his tanks.

He shot the 12 boys in the trukk to smitherrines and got first blood (but hey knew that was coming). the KFF then saved my wagons from a couple pens (good old kff rolling).

My turn two is where it got really fun, someone suggested I tank shock the building he was in. I did so. rolled a 6 on the deffrolla and managed to get about 3-4 pens and a couple glances. surfice to say, his marines inside took some heavy casulties, funnily enough i rolled a couple of the drop d3 AV values and rolled a 3. the building was then sat at AV 6 by the end, I then proceded to slugga the crap out of it reducing it to AV 0 (at this point only his leader was left inside alive, he fell, he fell hard from the third floor ) I then tank shocked his landie with my other wagon and the raider was no more!.

Sadly in his turn two both my wagons popped pretty hard (damn kff), and i took some heavy casulties. But by this point I had already killed enough of his forces for it to not matter.

oh yeh lootas. Did me nothing, but an awesome distraction. nightfighting made them hit bugger all. and turn 1 he brought in some deathwing termies right behind them. Thw lootas were sat on my objective, he shot em up and they ran off the table but his termies were then so far over the board that they were in effect neutralised.

all in all, i rolled well when i needed it, he didn't so much. But I had soooo much fun tank shocking buildings. I also had a commentator for most of the game, who was roll playing my orks as I went, which was rather hilarious
loving the speed krumpin'! I forsee more bikes more wagons and more dakkadakka in future. I was running CC orks (as when I modelled them that was da thing), but they were overkill. I rolled through anything in CC and shoota boys would have been more effective overall

This message was edited 1 time. Last update was at 2014/03/14 08:15:36


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in gb
Waaagh! Warbiker





Chelmsford

Sounds like a good battle Solar

   
Made in nz
Disguised Speculo





Yeah, despite all the people who say otherwise, I've found wagons pop and they pop hard every time some anti-tank looks their way.

Personally, if playing IGOUGO terrain setup, I'd recommend blocking as much LoS across the board as possible, including through the centre of the board. With rams and deffrollas you can pretty much go full throttle through anything, and if you can deny even 25% of his units just one turn of shooting at the start, your chances of winning go way up!

If not running rams already, I'd put them on everything unless you already have rollers on the battlewagons. Best 5 points you'll ever spend.

This message was edited 1 time. Last update was at 2014/03/26 20:23:59


 
   
Made in gb
Stealthy Grot Snipa





 Dakkamite wrote:
Yeah, despite all the people who say otherwise, I've found wagons pop and they pop hard every time some anti-tank looks their way.

Personally, if playing IGOUGO terrain setup, I'd recommend blocking as much LoS across the board as possible, including through the centre of the board. With rams and deffrollas you can pretty much go full throttle through anything, and if you can deny even 25% of his units just one turn of shooting at the start, your chances of winning go way up!

If not running rams already, I'd put them on everything unless you already have rollers on the battlewagons. Best 5 points you'll ever spend.


Yeh I did plop down a nice piece bang in the centre, tbh I lucked out on the KFF and saved a couple pens turn 1, which really went a long way in saving my bacon. I do understand what you mean about them popping hard. Turn three he popped both my BW's (turn 2 i managed to KFF the pens and only took a glance - lucky or what!) First one popped and it being open topped, exploded killed a fair few boys, the second popped same thing happened, only that because it qwas also so close to the other BW that my first BW unit also took some more casualties, I think I lost 8 boys from the first wagon (I still had fearless just) and 4-6 on the second. Hurt afair bit, but by this point id killed most of his scoring units entirely, so only needed to chow down on his landraider and lascannon vindi.

Tbh I loved the rollas and rams, il remember to put down plenty of LOS blocking scenery as I can hopefully il have a game next week thursday.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I always run 3 BW. I give them Rolla, Red Paint & 1-4 Big shootas depending on points (Mine are magnetized so are interchangable I am converting my trukks to also be interchangable as well.) My Wagons always have at least 1 squad of 20 boyz and normally either burnas or Tank Bustas. I use a Big Mek with KFF but I will usually put him in a trukk behind the wagons to give an extra layer between me and the opposing forces. I put my trukks behind my Wagons blocking los. If I face a drop pod list or something that threatens my vehicles I will leave the boys out side and bubble wrap everything. This same set up has work well for me pretty well for the last 10-12 years.

P.S. I love running at least one squad of MANz they are a good tip to the spear. I always count on them being wiped out by the end of the game but they wreak a lot of things on the way down. I'm eaven happy to field them as Elites to preform this role.
   
Made in gb
Stealthy Grot Snipa





 Sinji wrote:
I always run 3 BW. I give them Rolla, Red Paint & 1-4 Big shootas depending on points (Mine are magnetized so are interchangable I am converting my trukks to also be interchangable as well.) My Wagons always have at least 1 squad of 20 boyz and normally either burnas or Tank Bustas. I use a Big Mek with KFF but I will usually put him in a trukk behind the wagons to give an extra layer between me and the opposing forces. I put my trukks behind my Wagons blocking los. If I face a drop pod list or something that threatens my vehicles I will leave the boys out side and bubble wrap everything. This same set up has work well for me pretty well for the last 10-12 years.

P.S. I love running at least one squad of MANz they are a good tip to the spear. I always count on them being wiped out by the end of the game but they wreak a lot of things on the way down. I'm eaven happy to field them as Elites to preform this role.


Can you give a few more details about what you do with drop lists? When you say you wrap them, do you mean vehicles in the middle with boys on the outside? or like a wall of vehicles around your boys? I currently havent ran into a drop pod list, but im sure I will and last time I had a guy DSing dreadnoughts in I was a little confused as to what I should rush.


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Vehicles in the middle and boyz around the outside. You will want at least 2 squads of 20 shoota boyz for this. If your playing a mission that has only a 12" deployment zone it can be tricky but doable. The idea is to either assault with what is out side the vehicles in the next turn or load them all back in and rush full speed ahead into your opponents deployment zone. Against Drop Pod lists it will be carnage and even keeping a little bit of stuff in reserve can also be handy.

Your other option is to stand there and try to take it. You will lose some transports and pleanty of boyz. What ever lives gets into combat next turn. If your opponent knows how to build a good drop pod list they will have a lot of melta and flamers to punch through what needs to die asap.
   
 
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