Hey guys thanks for the info! sadly i didnt get time to read the replies before I had already set off for my
FLGS. However! tis a mute point! cos my boys did some serious krumpin'!
I got a game (1650 pts) against some
SM (deathwing i think? atleast he had some deathwing termies doing some deathwingy stuff). For the list I basically dropped the defense line, dropped the grots, a unit of lootas and one trukk of boys. I then added a few points back here and there to make it up. In general I think the majority of my win came from the mission setup and the fact that he didn't particularly play very well (as far as i could tell). We got emporer's will on vanguard strike with orkies first turn. A setup which I think really helped my boys. I positioned my wagons and bikes as far up the long edge as I could in the diagonal deployment zone, so I was very centred for moving out. He for some reason then placed his scouts in the building closest to my full list, along with a
SM squad. he had a landraider, a lascannon rhino (forget the name), an aegis and a couple squads with a leader dude in a building opposite.
Basically, I rushed the meganobs wagon towards the scouts along with my biker nob squad, this gave me a flank and protected me from his other units. my wagons rolled straight up the middle right (there was a generator terrain bang centre of the map, while I boosted the trukk of 12 boys straight at his tanks.
He shot the 12 boys in the trukk to smitherrines and got first blood (but hey knew that was coming). the
KFF then saved my wagons from a couple pens (good old
kff rolling).
My turn two is where it got really fun, someone suggested I tank shock the building he was in. I did so. rolled a 6 on the deffrolla and managed to get about 3-4 pens and a couple glances. surfice to say, his marines inside took some heavy casulties, funnily enough i rolled a couple of the drop d3
AV values and rolled a 3. the building was then sat at
AV 6 by the end, I then proceded to slugga the crap out of it reducing it to
AV 0 (at this point only his leader was left inside alive, he fell, he fell hard from the third floor

) I then tank shocked his landie with my other wagon and the raider was no more!.
Sadly in his turn two both my wagons popped pretty hard (damn
kff), and i took some heavy casulties. But by this point I had already killed enough of his forces for it to not matter.
oh yeh lootas. Did me nothing, but an awesome distraction. nightfighting made them hit bugger all. and turn 1 he brought in some deathwing termies right behind them. Thw lootas were sat on my objective, he shot em up and they ran off the table

but his termies were then so far over the board that they were in effect neutralised.
all in all, i rolled well when i needed it, he didn't so much. But I had soooo much fun tank shocking buildings. I also had a commentator for most of the game, who was roll playing my orks as I went, which was rather hilarious
loving the speed krumpin'! I forsee more bikes more wagons and more dakkadakka in future. I was running
CC orks (as when I modelled them that was da thing), but they were overkill. I rolled through anything in
CC and shoota boys would have been more effective overall