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Made in gb
Waaagh! Warbiker





UK

Necron over lord rides in 1 ghost ark, 1 cryptek rides in 1 ghost ark. 1 cryptek rides in 1 ghost ark.

So which list should i use?

2k necrons:

Necron Overlord 165
Res Orb
Phase Shifter

Cryptek 25

Cryptek 25

Troops

Necron Warriors 117
Ghost Ark 115

Necron Warriors 117
Ghost Ark 115

Necron Warriors 117
Ghost Ark 115

Elites

Triarch Stalker 150

Triarch Stalker 150

10 Deathmarks 190

Fast

5 Necron Destoyers 200

3 Canoptek Wraiths 135
3Whip Coils

Heavy support

Annihilation Barge 90

Annihilation Barge 90

Annihilation Barge 90

total 2006

OR

necron overlord 205
warsythe
res orb
sempiternal weave
mss
phase shifter

lord 80
resorb
weave

cryptek 25

despair tek 60

Elites

Triarch stalker 150

10 deathmarks 190

Troops

9 warriors 117
ghost ark 115

9 warriors 117
ghost ark 115

9 warriors 117
ghost ark 115

fast attack

5 destroyers 200

5 destroyers 200

heavy support

annihilation barge 80

annihilation barge 80

1966

So anyone know how i can improve this list? Or which ones the better list?Do Not Suggest Fliers

This message was edited 1 time. Last update was at 2014/03/17 10:32:59


Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in gb
Wicked Canoptek Wraith






Not sure how effective deathmarks are without a scythe or a despair tek... Do you defo need them in the list?

you could instead take six wraiths and be left with 49 points i think it is? Which could be used to upgrade those cryteks and even give your overlord MSS this sorts out a lot stronger cc


Planet 40k
 
   
Made in gb
Discriminating Deathmark Assassin






What are the crypteks for?
   
Made in us
Fixture of Dakka



Chicago, Illinois

Why are you taking a 3 man Wraith Squad ? Please give Crypteks Voltaic Staff.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Waaagh! Warbiker





UK

Carl4t7 wrote:Not sure how effective deathmarks are without a scythe or a despair tek... Do you defo need them in the list?

you could instead take six wraiths and be left with 49 points i think it is? Which could be used to upgrade those cryteks and even give your overlord MSS this sorts out a lot stronger cc



I have added a 2nd list, iam not sure if i should have taken 3 or any wraiths, so 2nd list is a lil dif.

Kholzerino wrote:What are the crypteks for?


crypteks are there for some anti MEQ.

Hollismason wrote:Why are you taking a 3 man Wraith Squad ? Please give Crypteks Voltaic Staff.

the 3 man wraith squad has always felt a lil out of place...

I have added a 2nd list with some of the points you 3 have made..

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in ca
Focused Fire Warrior





Canada

I like list #2 better,
but I would break up the deathmarks into 2 squads of 5,
that way you get to mark 2 seperate units with their hunters rule..

Necrons
Tau  
   
Made in au
Road-Raging Blood Angel Biker







Definitely make space for a 6 man wraith squad with some whips. Absolutely eats MCs. You want a dead riptide, this is the solution.

my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in gb
Wicked Canoptek Wraith






wow you really like those destroyers . 2 lots of 5.
nice and shooty but very vulnerable for the points cost.

id agree with the guy above and get those wraiths in there. they can soak up a load of wounds between them and dish out a lot of pain.

the single crytek i dont see the need for. he may as well be a storm tek at the very least. or a lancetek

I also agree with spiltting the detahmarks into 2 squads for the double marking

another point id make is you have a nice amount of ghost arks so having an orb lord isnt needed in my opinion.

all in all list 2 is better

Planet 40k
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

The 2nd list is a lot better but let's make it faster!!

There's really no need for the 2nd Lord, I mean he has a ressurection orb, and your troops are embarked on Ghost Arcs.


So...

Drop both the Ressurection orbs

Get rid of the second Necron Lord ( why is he there what purpose does he serve?)

The army is almost super fast and almost there.

Can you take a command barge?

So for second list

Necron Overlord w/ Command Barge
MSS , WS, Phase Shifter

Destroyer Lord w/ MSS

You now have a perfect Monster Hunter, Rip Tide hunter, whatever.

This guy get's 3 Sweep Attacks at ST7 and AP1. He also is a Chariot and charges in for D6 Attacks at a - AP , 6. He then makes the MC or whatever possibly hit themselves. Then he gets his attacks with a ST7 AP1 weapon. That's a beast.

If you have a command barge.

Royal Court!!

Crpytek 25 points Voltaic Staff, these are insane for the point cost plus you can put them in your warrior squads for brutal Machine Killing fiends. Optionally give then lighting shield.


Stuff that slows your army down.

Triarch Stalker, this is slow. Everything else is fast. Why take it?

So Second list

Necron Overlord w/ Command Barge
MSS, WS, PS

Destroyer Lord w/ MSS


Royal Court
2 Harbinger w/ Voltaic Staff ( Depending on Points but they're great in Warrior Squads Assault 4 Haywire!?)
1 Harbinger w/ Veil of Darkness


Troops
Same

Elites
10 Death Marks ( The Harbinger w/ Veil of Darkness goes w/ these guys. They don't lose their ability to deepstrike. Abysmal Strike)

No Triach Walker : (

Fast Attack
5 Cryptek Wraiths
(Destroyer Lord Goes w/ these guys)

Destroyers ( Instead of 5 guys with really nothing why are they even here, why not just take 3 w/ Gauss Heavy Gauss Cannons?)

Heavy Support
Annihilatin Barge
Annihilation Barge

I think the points come out less actually.




Everything in this list moves minimum 12 inches, or can deep strike around the board w/ veil of darkness.

This message was edited 2 times. Last update was at 2014/03/17 14:02:39


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Waaagh! Warbiker





UK

Hollismason wrote:
The 2nd list is a lot better but let's make it faster!!

There's really no need for the 2nd Lord, I mean he has a ressurection orb, and your troops are embarked on Ghost Arcs.


So...

Drop both the Ressurection orbs

Get rid of the second Necron Lord ( why is he there what purpose does he serve?)

The army is almost super fast and almost there.

Can you take a command barge?

So for second list

Necron Overlord w/ Command Barge
MSS , WS, Phase Shifter

Destroyer Lord w/ MSS

You now have a perfect Monster Hunter, Rip Tide hunter, whatever.

This guy get's 3 Sweep Attacks at ST7 and AP1. He also is a Chariot and charges in for D6 Attacks at a - AP , 6. He then makes the MC or whatever possibly hit themselves. Then he gets his attacks with a ST7 AP1 weapon. That's a beast.

If you have a command barge.

Royal Court!!

Crpytek 25 points Voltaic Staff, these are insane for the point cost plus you can put them in your warrior squads for brutal Machine Killing fiends. Optionally give then lighting shield.


Stuff that slows your army down.

Triarch Stalker, this is slow. Everything else is fast. Why take it?

So Second list

Necron Overlord w/ Command Barge
MSS, WS, PS

Destroyer Lord w/ MSS


Royal Court
2 Harbinger w/ Voltaic Staff ( Depending on Points but they're great in Warrior Squads Assault 4 Haywire!?)
1 Harbinger w/ Veil of Darkness


Troops
Same

Elites
10 Death Marks ( The Harbinger w/ Veil of Darkness goes w/ these guys. They don't lose their ability to deepstrike. Abysmal Strike)

No Triach Walker : (

Fast Attack
5 Cryptek Wraiths
(Destroyer Lord Goes w/ these guys)

Destroyers ( Instead of 5 guys with really nothing why are they even here, why not just take 3 w/ Gauss Heavy Gauss Cannons?)

Heavy Support
Annihilatin Barge
Annihilation Barge

I think the points come out less actually.




Everything in this list moves minimum 12 inches, or can deep strike around the board w/ veil of darkness.


well on the 2nd list..I play against alot, alot of marine lists,(one a deepstriking salamanders list with 10 combi melta sternguard) and the others a imperial fists gun line, I also play regularly against an imperial guard list. So far, 5 wraiths have only once seen combat so I have lost faith in them, sadly.Triach stalkers there purly to make things TL against a target. I do agree i think my over lords not needed, and the resorb on the lord might be a waste. Iam not a fan of the command barge, its nice and i can see its useses but it become a big target for alot of my fiends that and the deathmarks are what i tend to loose first. the crypteks are regular for the staff of light. Erm hope that helps?

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 thetallestgiraffe wrote:
Definitely make space for a 6 man wraith squad with some whips. Absolutely eats MCs. You want a dead riptide, this is the solution.


Math, please.

6 wraiths = 24 attacks = 16 hits = 2 rends, 6 wounds. That's 1 failed Invuln/FNP, and potentially 1 failed Armour/FNP. How does this make dead Riptides?

 
   
Made in us
Fixture of Dakka



Chicago, Illinois

 jackblg wrote:
Hollismason wrote:
The 2nd list is a lot better but let's make it faster!!

There's really no need for the 2nd Lord, I mean he has a ressurection orb, and your troops are embarked on Ghost Arcs.


So...

Drop both the Ressurection orbs

Get rid of the second Necron Lord ( why is he there what purpose does he serve?)

The army is almost super fast and almost there.

Can you take a command barge?

So for second list

Necron Overlord w/ Command Barge
MSS , WS, Phase Shifter

Destroyer Lord w/ MSS

You now have a perfect Monster Hunter, Rip Tide hunter, whatever.

This guy get's 3 Sweep Attacks at ST7 and AP1. He also is a Chariot and charges in for D6 Attacks at a - AP , 6. He then makes the MC or whatever possibly hit themselves. Then he gets his attacks with a ST7 AP1 weapon. That's a beast.

If you have a command barge.

Royal Court!!

Crpytek 25 points Voltaic Staff, these are insane for the point cost plus you can put them in your warrior squads for brutal Machine Killing fiends. Optionally give then lighting shield.


Stuff that slows your army down.

Triarch Stalker, this is slow. Everything else is fast. Why take it?

So Second list

Necron Overlord w/ Command Barge
MSS, WS, PS

Destroyer Lord w/ MSS


Royal Court
2 Harbinger w/ Voltaic Staff ( Depending on Points but they're great in Warrior Squads Assault 4 Haywire!?)
1 Harbinger w/ Veil of Darkness


Troops
Same

Elites
10 Death Marks ( The Harbinger w/ Veil of Darkness goes w/ these guys. They don't lose their ability to deepstrike. Abysmal Strike)

No Triach Walker : (

Fast Attack
5 Cryptek Wraiths
(Destroyer Lord Goes w/ these guys)

Destroyers ( Instead of 5 guys with really nothing why are they even here, why not just take 3 w/ Gauss Heavy Gauss Cannons?)

Heavy Support
Annihilatin Barge
Annihilation Barge

I think the points come out less actually.




Everything in this list moves minimum 12 inches, or can deep strike around the board w/ veil of darkness.


well on the 2nd list..I play against alot, alot of marine lists,(one a deepstriking salamanders list with 10 combi melta sternguard) and the others a imperial fists gun line, I also play regularly against an imperial guard list. So far, 5 wraiths have only once seen combat so I have lost faith in them, sadly.Triach stalkers there purly to make things TL against a target. I do agree i think my over lords not needed, and the resorb on the lord might be a waste. Iam not a fan of the command barge, its nice and i can see its useses but it become a big target for alot of my fiends that and the deathmarks are what i tend to loose first. the crypteks are regular for the staff of light. Erm hope that helps?


I don't think you'll need the Triarch Stalker at all, Twin Linked is great but for 150 points you can get some serious utility out of a Destroyer Lord.

A Lord on a Barge will crush Marines, with a Phylactery he can get back up with D3 wounds so you can put wounds on him instead of the barge suffering a penetration. If he is lucky w/ movement (he can move 30 dang inches a turn!!) while making sweep attacks that hit on a 4+, can select if hit with a six which model and have AP1. He moves 30 inches a turn and delivers a ST7 AP1 hit to Rear Armour on Vehicles w/ Armourbane. If he shoots and charges the same unit it gets D6 Hammer more hits plus he has 3 Attacks Plus the Mind shackle scarabs, it's a straight up monster hunter and special character hunter. You can instant death some marines w/ this ability.

If you are constantly facing Deep Striking Armies, I'd suggest the following combo to annoy the crap out of them.

Orikan the Divider - First turn of the game all units that move count as moving through difficult terrain

C'Tan - Writhing World Scape - All enemy units treat difficult terrain as Dangerous.

Plus a C'Tan is a really nasty Monstrous Creature.

That way first turn everyone who pods in and disembarks has to take a dangerous terrain check, since they treat all Difficult Terrain as Dangerous, World Shaper states that if moving through Dangerous Terrain you fail your roll on a 1 or 2. It may not kill alot but it's annoying as hell.

(Apparently this may not work as osmeone pmed me saying so)





This message was edited 1 time. Last update was at 2014/03/17 15:34:58


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Road-Raging Blood Angel Biker







 Scipio Africanus wrote:
 thetallestgiraffe wrote:
Definitely make space for a 6 man wraith squad with some whips. Absolutely eats MCs. You want a dead riptide, this is the solution.


Math, please.

6 wraiths = 24 attacks = 16 hits = 2 rends, 6 wounds. That's 1 failed Invuln/FNP, and potentially 1 failed Armour/FNP. How does this make dead Riptides?


Well, for starters you've got him tied up in a combat which he can never win, even if some kroot get involved. I never said this was a one turn thing at all, but if it's not quick enough for you then give them a destroyer lord.

What you've got then is on of the best CC units in the game. A jump unit that never takes terrain tests with a 3++, rending and is 5 pts cheaper than a termie? yes please.

And I know it's a bit of a dick thing to bring up, but please don't say math. It's maths. It's a pet hate along with saying aluminium as aloo-min-um

my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in gb
Waaagh! Warbiker





UK

Really strange thing.. Iv kind of made up my list.. yeah It has no wraiths but I proxyed some and there good but, I dont think there my kind of unit to be honest.

So heres the list Iv made using the models I have (apart from Imotekh) And I know oh why the heavy destoyers, well yeah there expensive but its a guy with a jump pack and basicly a lascannon, its also more ranged fire power if i get stuck on say long table edges..


HQ

necron overlord 165 (or imotekh 225)
mss
warsycthe
sempiternal weave
phase shifter

cryptek 25

cryptek 25

despairtek 30

Elites

Triarch stalker 150

10 deathmarks 190

Troops

9 warrios 117
ghost ark 115

9 warriors 117
ghost ark 115

9 warriors 117
ghost ark 115

fast

5 destoyers 200

3 heavy destoyers 180

heavy

anihilation barge 90

anihilation barge 90

anihilation barge 90

1930

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in au
Road-Raging Blood Angel Biker







 jackblg wrote:
Really strange thing.. Iv kind of made up my list.. yeah It has no wraiths but I proxyed some and there good but, I dont think there my kind of unit to be honest.

So heres the list Iv made using the models I have (apart from Imotekh) And I know oh why the heavy destoyers, well yeah there expensive but its a guy with a jump pack and basicly a lascannon, its also more ranged fire power if i get stuck on say long table edges..


HQ

necron overlord 165 (or imotekh 225)
mss
warsycthe
sempiternal weave
phase shifter

cryptek 25

cryptek 25

despairtek 30

Elites

Triarch stalker 150

10 deathmarks 190

Troops

9 warrios 117
ghost ark 115

9 warriors 117
ghost ark 115

9 warriors 117
ghost ark 115

fast

5 destoyers 200

3 heavy destoyers 180

heavy

anihilation barge 90

anihilation barge 90

anihilation barge 90

1930


Yeah, look, that list is pretty solid on the ground, It's just that I find wraiths are great for necrons, as often in a game you'll find a CC unit that can't be avoided, and just putting a few hundred points in something that will not only intervene to keep your battle plans intact, but doesn't need support to do it's thing is a really useful thing to have.

I would say maybe a night scythe or something, as although you should be able to take down a flyer with that annihilation barge firepower, I find it's always good to have something just to make sure.

And I agree with the heavy gauss idea, as it seems to be the only weapon anything over 24 inch range.

This message was edited 1 time. Last update was at 2014/03/22 08:41:19


my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in gb
Prophetic Blood Angel Librarian




 Scipio Africanus wrote:
 thetallestgiraffe wrote:
Definitely make space for a 6 man wraith squad with some whips. Absolutely eats MCs. You want a dead riptide, this is the solution.


Math, please.

6 wraiths = 24 attacks = 16 hits = 2 rends, 6 wounds. That's 1 failed Invuln/FNP, and potentially 1 failed Armour/FNP. How does this make dead Riptides?


2 may be rends but you also have 6 other wounds, 1 of which will be unsaved. That is 2 wounds not even counting the D-lords attacks or any effects from mss. Very likely that the riptide will not cause any damage in return. Now the riptide needs to take a ld test (at -2) which if failed means he WILL be swept since he is at I1.
Great riptide killers with a d-lord.
Good chance at killing a riptide without.


Automatically Appended Next Post:
Also with a d-lord you are rerolling 1s to hit and wound. Now lets look at how many rends and wounds that is.
24 attacks. 16 hit. 4 of the misses were 1s. ~19hit.

9 wounds. 3 or 4 of the misses were 1s. 11 wounds. Out of the 11 wounds ~4 were 6's. So about 4 rends.


Automatically Appended Next Post:
So 4 rending wounds and 7 non rending wounds.


Automatically Appended Next Post:
Id just like to point out thats with the d-lord just chilling out and kicking back. Add in gis attacks and mss and bye bye riptide.

This message was edited 5 times. Last update was at 2014/03/22 11:46:22


 
   
Made in gb
Waaagh! Warbiker





UK

Ether way, iam not taking wraiths they under perform for me, getting into hand to hand dosnt help that. I would rather have the destroyers and shoot twice for range than 3 in hand to hand.

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Fixture of Dakka



Chicago, Illinois

What are the Crypteks in that list you just posted armed with are they straight up Crypteks? Cause I could see some serious use with having some Voltaic Staffs to go with your Warrior Squads or Tremorstaves to slow things down.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in jp
Proud Triarch Praetorian





Agreed.
Stock Crypteks are still good, but usually only when kept all together in a shooty court.
If you're attaching them to Warrior squads, you'd be better off with a Harbinger of some kind.

 
   
 
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