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I played a game with a small superheavy using the old rules. God they're actually pretty fragile!
It seems really stupid to me, to add these game dominating behemoths, but then remove their detail by removing the superheavy damage chart.
For the above chart, I'd recommend maybe 4-5 being "+1 on future rolls". Wanna emphasize the 'grind them down over six turns' thing
Edit; Also possibly have the ability to 'target' certain systems, in particular aiming for the legs to increase drive damaged chance at an expense of overall power
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