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![[Post New]](/s/i/i.gif) 2014/03/17 02:55:12
Subject: Useful upgrades for Rhinos
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Battleship Captain
Oregon
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Primarily for Loyalist Marines but really for any Rhino user, what upgrades are still worthwhile?
I like the idea of dozer blades to allow you to hide in cover. Also an extra storm bolter seems a reasonable way to double up your firepower.
But are these wasted for such a vulnerable target?
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![[Post New]](/s/i/i.gif) 2014/03/17 03:01:09
Subject: Useful upgrades for Rhinos
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Decrepit Dakkanaut
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Yes.
Elaboration: Unless you have a few points to spare, keep them as cheap as possible. They're going to be flaming wrecks soon enough or ignored once your troops disgorge. Once upon a time, they may of been used for actual combat roles in the grimdark future of 40k, but ever since a massive game changing warp storm occurred for the fifth time in history, your simply giving up First Blood in a game you can ill afford to do so.
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![[Post New]](/s/i/i.gif) 2014/03/17 03:08:37
Subject: Useful upgrades for Rhinos
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Huge Hierodule
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Blades are good, extra SB not so good. Go Razor back over extra SB.
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was censored by the ministry of truth |
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![[Post New]](/s/i/i.gif) 2014/03/17 03:09:32
Subject: Useful upgrades for Rhinos
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Dozer blade's all I take for mine.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/03/17 03:18:40
Subject: Useful upgrades for Rhinos
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The Marine Standing Behind Marneus Calgar
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Bare bones here. Nothing is worth the price.
There is an interesting idea about spamming HKs, but in practice, i'm not sure it's worth the tactical cost of sacrificng mobility to pop them off.
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![[Post New]](/s/i/i.gif) 2014/03/17 03:36:44
Subject: Useful upgrades for Rhinos
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Stalwart Space Marine
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If you are unlucky with your 1's, the Dozerblade is worth it's points, otherwise, not really.
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: third compagny in the building |
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![[Post New]](/s/i/i.gif) 2014/03/17 03:57:48
Subject: Re:Useful upgrades for Rhinos
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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combi-melta, for infiltrating rhinos and dirge casters for 1ksons rhinos as you may want to charge them after rapid firing b/c they have S&P (I wouldnt take for zerkers because you should never put zerkers in those cardboard boxes, land raiders always)
havoc launcher I would not take but I bring it up because a lot of people seem to like the idea of taking it. You'll want to be moving flat out when you can until you disembark. At that point, you'll be pretty dead and I don't think you'll get more than 1 shot off, if that.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/03/17 11:05:16
Subject: Re:Useful upgrades for Rhinos
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Warp-Screaming Noise Marine
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I usually keep my 2 Chaos Rhinos somewhere in the back until late game. Havoc Launchers let them contribute to my anti-horde shooting from a safe distance, and once the time to speed toward objectives comes, Dozer Blades help them get through swamps/forests, or simply re-roll that 1 every once in a while.
So far both upgrades performed quite well, and the Dozer Blades virtually turned a near-loss into a victory once. I need a few more games to verify the Havoc Launchers though, since I could probaly use those 24 pts. for something else.
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2014/03/17 12:01:09
Subject: Useful upgrades for Rhinos
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Dour Wolf Priest with Iron Wolf Amulet
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Nevelon wrote:Bare bones here. Nothing is worth the price.
There is an interesting idea about spamming HKs, but in practice, i'm not sure it's worth the tactical cost of sacrificng mobility to pop them off.
I love Rhinos, but even I'd say that no upgrade is worth paying for. Their main attraction is that they're dirt cheap.
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![[Post New]](/s/i/i.gif) 2014/03/17 13:05:24
Subject: Re:Useful upgrades for Rhinos
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Land Raider Pilot on Cruise Control
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They get destroyed too easily to make any upgrade worthwhile.
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Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws. |
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![[Post New]](/s/i/i.gif) 2014/03/17 14:06:30
Subject: Re:Useful upgrades for Rhinos
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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SarisKhan wrote:I usually keep my 2 Chaos Rhinos somewhere in the back until late game. Havoc Launchers let them contribute to my anti-horde shooting from a safe distance, and once the time to speed toward objectives comes, Dozer Blades help them get through swamps/forests, or simply re-roll that 1 every once in a while.
So far both upgrades performed quite well, and the Dozer Blades virtually turned a near-loss into a victory once. I need a few more games to verify the Havoc Launchers though, since I could probaly use those 24 pts. for something else.
This is interesting. I could see havoc launchers being used in this way, especially with a squad like noise marines where you have 1 special weapon, the blastmaster to peek out the hatch
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/03/17 18:15:07
Subject: Re:Useful upgrades for Rhinos
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Warp-Screaming Noise Marine
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changerofways wrote: SarisKhan wrote:I usually keep my 2 Chaos Rhinos somewhere in the back until late game. Havoc Launchers let them contribute to my anti-horde shooting from a safe distance, and once the time to speed toward objectives comes, Dozer Blades help them get through swamps/forests, or simply re-roll that 1 every once in a while.
So far both upgrades performed quite well, and the Dozer Blades virtually turned a near-loss into a victory once. I need a few more games to verify the Havoc Launchers though, since I could probaly use those 24 pts. for something else.
This is interesting. I could see havoc launchers being used in this way, especially with a squad like noise marines where you have 1 special weapon, the blastmaster to peek out the hatch
This is exactly the way I've been using them
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Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
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![[Post New]](/s/i/i.gif) 2014/03/17 18:16:44
Subject: Useful upgrades for Rhinos
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Cosmic Joe
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For my Sisters I just run them bare bones in order to squeeze more of them in.
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Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. |
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![[Post New]](/s/i/i.gif) 2014/03/17 18:32:02
Subject: Useful upgrades for Rhinos
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Decrepit Dakkanaut
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I have a couple of rhinos modeled with Dozer Blades, and since I play WYSIWYG as much as possible, that's all of the upgrades I give my Rhinos.
I have the bits ready to go for the Hunter Killer Missile or extra storm bolter, but they'll never get used.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/03/18 04:43:40
Subject: Useful upgrades for Rhinos
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Daemonic Dreadnought
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Khan in the army is all the upgrade a rhino needs. Outflank with a rhino or 2 and start with bikes on the board. They tac squads should be able to rapid fire when they come in, and the rhinos don't give up first blood.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/03/18 05:01:49
Subject: Useful upgrades for Rhinos
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Executing Exarch
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If you already have the rhino built in, and have nowhere else to spend points, a second storm bolter is not the worst place you could spend points. A dozer blade seems a lot better, and so do melta bombs and a plethora of other upgrades elsewhere.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/03/18 13:43:45
Subject: Useful upgrades for Rhinos
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Longtime Dakkanaut
Minneapolis, MN
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Dozer blades are useful if you're running several rhinos, they allow you to reliably ignore area terrain during the initial push forward. None of the other upgrades are terribly important.
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![[Post New]](/s/i/i.gif) 2014/03/19 13:43:10
Subject: Useful upgrades for Rhinos
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Frenzied Berserker Terminator
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There are only two upgrades that are worthwhile for the lil' Rhino, and both of them are for Chaos Marines. The mighty mighty Havoc Launcher, which is probably the best vehicle upgrade ever made, and the Dirge Caster. The only problem with the Dirge Caster is that you somehow have to get the Rhino that close to somebody, six inches I think?
But this doesn't mean the Rhino itself isn't worth buying. I think they are great units and they can be pretty useful, if you play them smart. None of this leaving a Rhino out to get popped for FB! You ought to be hiding your prime targets if giving up First Blood is your concern, not tweaking your list.
Just think of the Rhino as an upgrade!
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Gets along better with animals... Go figure. |
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