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![[Post New]](/s/i/i.gif) 2014/03/17 13:42:22
Subject: 1500 Eldar Shining Spear Death Star
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Furious Fire Dragon
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So I was looking at the good old Seerstar that everyone seems to think is the best thing since sliced bread and I have been having a problem with it, it gets slowed down by the Baron, it can only move 12" a turn, it's got some problems there in my opinion. So I decided to try out a shining spear death star, the unit has skilled rider for a 3+ cover save on the turn it is trying to get across the board. So here is the list;
Autarch
-Jetbike
-Scorpion Chainsword (gets dropped for Shard, allowing him +1 A for two CC weapons)
-Shard of Anaris
-Fusion Gun
Farseer
-Jetbike
-Singing Spear
2x Warlocks
2x Jetbikes
1x Singing Spear
5x Dire Avengers (Backfield objectives, and fire support from the serpent)
-Wave Serpent
-Scatter Laser
-Holo-fields
-Shuriken Cannon
5x Dire Avengers (Backfield objectives, and fire support from the serpent)
-Wave Serpent
-Scatter Laser
-Holo-fields
-Shuriken Cannon
3x Jetbikes (warlock in here, objective dashing)
-Shuriken cannon
3x Jetbikes (Warlock in here, objective dashing)
-Shuriken cannon
3x Vypers (Backfield fire support
6x Shuriken Cannons
1x Holo-field
9x Shining Spears
Exarch
Hit and Run
Star Lance
War Walker Squadron (Backfield anti-tank)
-War Walker
-Bright Lance
-Scatter Laser
War Walker Squadron (Backfield anti-tank)
-War Walker
-Bright Lance
-Scatter Laser
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This message was edited 1 time. Last update was at 2014/03/17 14:54:17
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![[Post New]](/s/i/i.gif) 2014/03/17 13:51:30
Subject: 1500 Eldar Shining Spear Death Star
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Longtime Dakkanaut
United States of America
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A few things,
1) the baron gives the unit stealth
2) the baron gives hit and run (in this case it doesn't matter)
3) the baron gives Assault and Defense grenades
4) the baron gives a 2+ inv save
So that's the wrap on the baron.
What the shining spears have is a +1 save to jinks so a 4+ normal and a 2+ if turbo boost. They are good against Meq units an above but will fail versus Teq, also they have no grenades so you will get bogged in terrain if your opponent is smart, and lastly you will not be able to run down units in a multi charge (due to only having a 3+ save and having no Ld debuffs).
So that's the main reason why the seer council is real cool, not saying the SS wouldn't work well in your meta (because I don't know) but I do know they wouldn't last long in mine.
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![[Post New]](/s/i/i.gif) 2014/03/17 14:15:44
Subject: 1500 Eldar Shining Spear Death Star
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Furious Fire Dragon
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Stealth is just as good as skilled rider, Autarch grenades
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![[Post New]](/s/i/i.gif) 2014/03/17 14:17:19
Subject: Re:1500 Eldar Shining Spear Death Star
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Fresh-Faced New User
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I like this build but you have only 3 rolls to get Fortune. Its big deal vs 6 rolls. You are also missing 2+ armor save, correct?
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![[Post New]](/s/i/i.gif) 2014/03/17 14:17:26
Subject: 1500 Eldar Shining Spear Death Star
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Boom! Leman Russ Commander
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Stealth and Skilled rider is even better than move marginally faster. You get a 3+ cover save (5+ jink, 4+ skilled, 3+ stealth) and you don't need to turbo boost.
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This message was edited 1 time. Last update was at 2014/03/17 14:18:26
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![[Post New]](/s/i/i.gif) 2014/03/17 14:45:41
Subject: Re:1500 Eldar Shining Spear Death Star
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Furious Fire Dragon
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Indeed, but he slows down the unit way too much by my standard, I am guaranteed turn 2 charge with this build, I'm guaranteed a turn 3 charge with the other option. I admit stealth would be nice, but it hurts me too much in mobility and board control. The unit is just as good against TEQ as the Seerstar (no AP on seerstar) and much better against MEQ. I was considering dropping the Autarch so that I can get that second farseer. I absolutely would love it if I got death mission on one of them that doesn't have fortune, I'd keep that for sure.
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![[Post New]](/s/i/i.gif) 2014/03/17 19:58:08
Subject: 1500 Eldar Shining Spear Death Star
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Longtime Dakkanaut
United States of America
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I think you misunderstand me danny,
1) the autarch has assault grenades, not defensive
2) stealth its always +1 cover as apposed to needing to move for a +1
As well as having only a 3+ As instead of a 2+ and though the council's weapons have no ap, protect/jinx means that the enemy will have a worse armour save if any.
As far as the baron being slow, he moves 12" just as far as the seer council, and you shouldn't need to turbo boost at all to be within assault range if you deploy with half a brain.
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