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![[Post New]](/s/i/i.gif) 2014/03/25 01:36:37
Subject: Getting started!
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Dakka Veteran
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Yes for sure. Ive got the basic down and I decided on my faction... Khador. Picked up the battle box.
Question tho. Just out of curiosity how many jacks could you run in a force or is it unlimited. Just have to stay within your command range.
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This message was edited 1 time. Last update was at 2014/03/25 01:36:50
40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/03/25 01:56:52
Subject: Getting started!
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Longtime Dakkanaut
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40KNobz11 wrote:Yes for sure. Ive got the basic down and I decided on my faction... Khador. Picked up the battle box.
Question tho. Just out of curiosity how many jacks could you run in a force or is it unlimited. Just have to stay within your command range.
I'm just going to rip this bandaid off now:
Khador isn't a 'Jack faction.
Khador generally only runs 1 'Jack maybe 2, and only because the rules mandate it.
Khador is an infantry faction.
Many Khador lists would run 0 'Jacks if 'Jack pts weren't a thing.
Don't think about 'Jacks in Khador.
Don't look at 'Jacks in Khador.
If you're asking about how many 'Jacks you can run, and you've picked up Khador you're headed down a long a painful path.
Khador is not a 'Jack faction
'Jack play does not work with Khador.
You cannot make 'Jack centric play work in Khador.
Advanced players can use some edge cases, and even they're not that great.
You will not be playing many 'Jacks in Khador.
The 'Jacks you do run will not be your heavy lifters.
You will not be playing many 'Jacks in Khador.
If you try to play Khador 'Jack heavy you will lose.
'Jacks don't work in Khador.
Khador doesn't work with 'Jacks.
Also man-o-wars are kind of mediocre.
EDIT: Just to be clear, in case I was being to ambiguous. 'Jacks + Khador = No. If you wanna play 'Jacks, bring the Khador box back without assembling the minis and trade it in for Protectorate Box.
Protectorate does 'Jacks. Khador does not do 'Jacks.
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This message was edited 2 times. Last update was at 2014/03/25 01:59:34
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![[Post New]](/s/i/i.gif) 2014/03/25 02:07:42
Subject: Getting started!
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Satyxis Raider
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40KNobz11 wrote:Yes for sure. Ive got the basic down and I decided on my faction... Khador. Picked up the battle box.
Question tho. Just out of curiosity how many jacks could you run in a force or is it unlimited. Just have to stay within your command range.
Realistically. One. Maaaaaybe two in some corner cases or if you run the new JR warcaster.
Strictly by the rules? As many as you have points for. So in theory, by the rules you could have 8 or 9 jacks in a 50 point list. But it won't win you many games.
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![[Post New]](/s/i/i.gif) 2014/03/25 04:52:25
Subject: Getting started!
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Dakka Veteran
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Ok haha! I am new remember haha!! I was just curious. I guess the 2 that came in my battle box will be the ones I run for now. After I play a little the next unit I want to get would be the Man-o-war shock troopers or the winter guard.
I picked Khador because I liked the look of a lot of their miniatures! Im sure I will figure out what works and what doesn't pretty quickly once I get a few games under my belt!
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/03/25 10:22:53
Subject: Getting started!
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Big Fat Gospel of Menoth
The other side of the internet
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40KNobz11 wrote:Yes for sure. Ive got the basic down and I decided on my faction... Khador. Picked up the battle box.
Question tho. Just out of curiosity how many jacks could you run in a force or is it unlimited. Just have to stay within your command range.
Also, it's Control Range, not command range. Very different things in this game. Control range is double your focus/fury. Command range is your command stat.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2014/03/25 12:14:37
Subject: Getting started!
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Painlord Titan Princeps of Slaanesh
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You don't need to keep your Jacks within your control range. You only need to do that to give them focus. They can still move and make attacks outside of your control.
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![[Post New]](/s/i/i.gif) 2014/03/25 14:26:32
Subject: Getting started!
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Combat Jumping Rasyat
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Don't buy M-O-W shock troopers! If you buy the 2 player battle box or get them for $0-5 fine but don't spend $50 on them and DON'T start with them. They are a fineness unit that needs support to work.
On the other hand Winterguard Infantry are a mainstay, not great, but will always be useable and don't need skill to have a positive impact. That said rocketeers give them a little more range kill high DEF low ARM, the officer and standard help infantry shredding and melee effectiveness, and Kovnik Joe just plain helps.
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![[Post New]](/s/i/i.gif) 2014/03/25 15:19:31
Subject: Getting started!
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Dakka Veteran
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Yes control range sorry haha!! I am new remember!!
Good to know about the M-O-W shock trooper. For my next set ill look towards the winter guard...
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/03/25 15:42:50
Subject: Re:Getting started!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Excellent choice
To make the infamous Winter Guard Deathstar, you'll want the full unit, a couple of the weapon attachment Rocketeers, the UA, and the solo Kovnik Joe.
Combine this with any of their warcasters that have the spell Iron Flesh, and you have a very hard to kill unit.
The UA gives them the Bob-and-weave order, which gives them a bonus to defense. Iron Flesh does the same thing. They can get up to Defense 17, which is very high. Kovnik Joe has a couple of Speeches that can be used on Winter Guard units, only one a turn though. He can give them some extra strength in melee, make them Tough and Fearless(tough is basically a 1/3 chance of not dying when a model is disabled), and he can make them hit more accurately.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/03/28 23:41:14
Subject: Getting started!
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Dakka Veteran
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Well Ive got my Battle box all painted up and went to my FLGS and had a few games. What a blast!!! Im now looking to expand my force... Ideas?
Winter guard
M-O-W guys
A new warjack?
widowmakers?
Im really not sure.
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/03/28 23:42:58
Subject: Re:Getting started!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Widowmakers are a great first unit.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/03/28 23:57:30
Subject: Getting started!
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Combat Jumping Rasyat
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Widowmakers would be good. low point and $$$ cost but still dang good and don't need help. That said if you have Winter Guard Infantry but not the officer and standard or Kovnik Joe they might be a good choice.
I personally find filling the final point or three hardest and UAs, WAs, and solos are good for this.
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This message was edited 1 time. Last update was at 2014/03/28 23:59:07
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![[Post New]](/s/i/i.gif) 2014/03/29 06:10:07
Subject: Getting started!
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Dakka Veteran
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Ya I think widowmakers run 4 points so that would push me up to 15 points. Good to have a little range support I suppose.
Otherwise winter guard or MOW guys (but im unsure of which ones as there is a few choices)?
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/03/29 11:06:05
Subject: Getting started!
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Longtime Dakkanaut
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40KNobz11 wrote:Ya I think widowmakers run 4 points so that would push me up to 15 points. Good to have a little range support I suppose.
Otherwise winter guard or MOW guys (but im unsure of which ones as there is a few choices)?
Depends on what you want!
Winter guard infantry make a fantastic tarpit - with the right buffs they're a very hard to hit, and obnoxious unit that puts out a lot of very accurate shots. They're a truly excellent toolbox with something for every situation. But short range. Winter guard rifle korps give a great alpha ability and board control. and again, with joe are extremely accurate and a devastating option against single wound infantry. But they lack against high-arm models.
Men o war are good, but are more situational, and need the right casters and support pieces.
Then you've got iron fangs, kayazy etc. again, all solid options.
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![[Post New]](/s/i/i.gif) 2014/03/29 13:43:50
Subject: Getting started!
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Combat Jumping Rasyat
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At this point I'd say stay small and get the Widowmakers if your not certain you're willing to drop $50 on a unit, but if you're willing to go for Winterguard Infantry.
I got into Khador for jacks and M-O-W and was royally pissed when I found out the giant metal men don't work without lots of experience.
Khador prefers its small based infantry and WGI are a solid unit. They definitely like support but can still be useful without it and are versatile and simple enough they are a good beginner unit that will still see use as you progress. The Widowmakers are awesome snipers but that's all they are and limit you to 15 points, the plastic WGI box makes a min or max unit for 4 or 6 points respectively and has 3 rocketeers who are 1 point apiece meaning you have 20 points total and some flexibility.
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This message was edited 1 time. Last update was at 2014/03/29 13:44:38
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![[Post New]](/s/i/i.gif) 2014/03/29 18:35:36
Subject: Getting started!
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Satyxis Raider
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If you want a hardier unit than Winter Guard, but don't want to deal with slow MOW then look into the Iron Fang Pikeman. With the UA and the new solo they are great. And the black dragon upgrade is also very good.
With some of the new upgrades and the general shift in most metas away from high DEF/low ARM they are gaining a lot of popularity.
My brother plays with Black Dragons and the Wintergaurd so he has the high DEF and high ARM. Another guy I know plays one Black dragon and one regular IFP.
They are fast, hit decently hard and are pretty tough. If I were to start a khador army they would be my first purchase after a caster.
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![[Post New]](/s/i/i.gif) 2014/03/29 20:27:07
Subject: Getting started!
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Fixture of Dakka
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I am starting Warmahordes slowly. I choose Legion of Everblight. Why? Dragons.
How I relate in 40K terms is Dark Eldar and Tyranids.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2014/03/29 22:09:26
Subject: Getting started!
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Big Fat Gospel of Menoth
The other side of the internet
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Davor wrote:I am starting Warmahordes slowly. I choose Legion of Everblight. Why? Dragons.
How I relate in 40K terms is Dark Eldar and Tyranids.
But legion is actually good...
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2014/03/30 03:33:23
Subject: Getting started!
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Dakka Veteran
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So im hearing widowmakers are my best bet for a new player as well as price wise. Otherwise if I wanna spring for $50 go winter guard.
Stay away from the M-O-W guys for the time being, not a good starter unit?
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 0003/08/10 21:15:08
Subject: Re:Getting started!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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MoW have a few problems, like most heavy infantry.
They are very durable against the things that shred normal infantry, but they crumble before the weapons people use on Warjacks. Its also very easy to whittle them down to the point where the unit is useless.
Basically, the weapons which counter them kill them pretty dead so their 8 wounds make little difference.
And with Winter Guard, you never just buy the unit. You basically want to always run them with at least their UA and Kovnik Joe.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/03/30 10:32:39
Subject: Getting started!
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Longtime Dakkanaut
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40KNobz11 wrote:So im hearing widowmakers are my best bet for a new player as well as price wise. Otherwise if I wanna spring for $50 go winter guard.
Stay away from the M-O-W guys for the time being, not a good starter unit?
Correct. Alternatively, iron fangs are an utterly ball busting unit, khador players love pikeys! I'm building up my second squad right now as black dragon iron fangs. And there will be a third
Other options are kayazy (excellent light infantry, and obnoxious in melee due to ridiculously high def, but they wear paper for armour.
Doom reavers are crazy - I love them, but you need to be able to deliver them safely. That said, one doom reaver could potentially blender a whole squad on his own.
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This message was edited 1 time. Last update was at 2014/03/30 10:32:53
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![[Post New]](/s/i/i.gif) 2014/04/01 05:08:06
Subject: Getting started!
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Dakka Veteran
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Ya id like pikemen but jeez donno if I wanna spring $85 on them just for my second unit haha. I Think im going to give the Widowmakers a shot! They would provide some nice long range support!
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/04/01 05:11:34
Subject: Re:Getting started!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Do keep in mind they are quite chunky metal models. They're basically the size of Terminators stuffed onto 30mm bases with very large pikes.
They are appropriately priced for what you get.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/04/01 05:14:12
Subject: Re:Getting started!
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Dakka Veteran
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Grey Templar wrote:Do keep in mind they are quite chunky metal models. They're basically the size of Terminators stuffed onto 30mm bases with very large pikes.
They are appropriately priced for what you get.
Ya I suppose that does make perfect sense!
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/04/02 02:13:28
Subject: Getting started!
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Dakka Veteran
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Kinda on the same topic... but,
Really nooby question... The answer is probably right in front of me but how do you tell how many points a model is worth. Its on the stat card somewhere or so I need to purchase the Khador army book?
Im just looking at all the units on PP site and trying to deside whats next haha!
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/04/02 03:22:32
Subject: Getting started!
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Satyxis Raider
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You need the card.
Most models are also in one of the books, but not all of them. However, an army builder like forwardkommander is usually pretty correct as well.
But ultimately you need the card. Either the printed one or the warroom version.
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![[Post New]](/s/i/i.gif) 2014/04/02 03:55:28
Subject: Getting started!
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Dakka Veteran
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Mordekiem wrote:You need the card.
Most models are also in one of the books, but not all of them. However, an army builder like forwardkommander is usually pretty correct as well.
But ultimately you need the card. Either the printed one or the warroom version.
Yes ive got the cards for my models. They came in the box with them. Im just looking to find the point values for each model. Are they on the cards somewhere? Im probably just blind haha!
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/04/02 04:48:39
Subject: Re:Getting started!
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Lower right corner.
PC = Point Cost. On Warcasters this is replaced with WJ/WB which means Warjack or Warbeast points. You get that many points reduced off the total points you spend on Warjacks or Warbeasts.
FA = Field Allowance(how many you can have per Warcaster, if its FA:C its a character and you can only ever have 1 no matter how many warcasters you have)
Units will sometimes have multiple Point Costs. One for a minimum unit and one for a maximum unit. The number of dudes will be specified next to the point cost if applicable.
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This message was edited 1 time. Last update was at 2014/04/02 04:49:39
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/04/02 05:16:24
Subject: Re:Getting started!
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Dakka Veteran
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Grey Templar wrote:Lower right corner.
PC = Point Cost. On Warcasters this is replaced with WJ/ WB which means Warjack or Warbeast points. You get that many points reduced off the total points you spend on Warjacks or Warbeasts.
FA = Field Allowance(how many you can have per Warcaster, if its FA:C its a character and you can only ever have 1 no matter how many warcasters you have)
Units will sometimes have multiple Point Costs. One for a minimum unit and one for a maximum unit. The number of dudes will be specified next to the point cost if applicable.
Thanks!! That helps out a lot!
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40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points
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![[Post New]](/s/i/i.gif) 2014/04/04 01:46:06
Subject: Getting started!
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Dakka Veteran
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Oh man, I'm a little late to this. So! It is definitely correct to say that Khador are not really a "jack heavy" faction. They love swarming expendable dudes.
As far as MoW, I never had much luck with them (they were like Eldar's Wraithguard). They always died before making their points back.
I recommend working with one jack at a time until you get to higher point games. The Destroyer/Marauder/Juggernaut/Decimator kit is pretty easy to magnetize. They all share the same chassis that comes in the the battlegroup, and they all do VERY different things.
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