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Made in us
Battleship Captain




Oregon

What's the best way to get them into combat?
LRC is obvious but it's alota points!
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

If you don't want an LRC, then drop pod them, weather the storm, then assault with what's left.

Or field 4 units in Rhinos. Some are bound to get through!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Battleship Captain




Oregon

 kronk wrote:
If you don't want an LRC, then drop pod them, weather the storm, then assault with what's left.

Or field 4 units in Rhinos. Some are bound to get through!


Pretty much my thinking.
Do you think it would be worthwhile to forego special weapons so I can use Crusader for the added run bonus?
Get into cover or as close as possible for the charge.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 minigun762 wrote:
 kronk wrote:
If you don't want an LRC, then drop pod them, weather the storm, then assault with what's left.

Or field 4 units in Rhinos. Some are bound to get through!


Pretty much my thinking.
Do you think it would be worthwhile to forego special weapons so I can use Crusader for the added run bonus?
Get into cover or as close as possible for the charge.


Use the special weapons points on a fancy CCW.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Black Templar Recruit Undergoing Surgeries





I find drop pods to be ineffective unless you use quite a few, or for transporting specialists like Sternguard. Either use the LRC so you can get a very large squad in there, or spend the points from the LRC onto another complete Crusader squad so you can double your footsloggers.
   
Made in us
Battleship Captain




Oregon

notrabies wrote:
I find drop pods to be ineffective unless you use quite a few, or for transporting specialists like Sternguard. Either use the LRC so you can get a very large squad in there, or spend the points from the LRC onto another complete Crusader squad so you can double your footsloggers.


I imagine dropping 20 assault Crusaders alongside 10 Sternguard would create some target priority issues for the opponent.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 minigun762 wrote:
notrabies wrote:
I find drop pods to be ineffective unless you use quite a few, or for transporting specialists like Sternguard. Either use the LRC so you can get a very large squad in there, or spend the points from the LRC onto another complete Crusader squad so you can double your footsloggers.


I imagine dropping 20 assault Crusaders alongside 10 Sternguard would create some target priority issues for the opponent.


It doesn't, sadly. Crusaders don't do that much in CC and don't live too long, even when podded in.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ax
Perfect Shot Dark Angels Predator Pilot





 minigun762 wrote:
What's the best way to get them into combat?
LRC is obvious but it's alota points!


Well its also mobile cover, can easily hide a few rhinos behind one as you advance.

A Dark Angel fell on a watcher in the Dark Shroud silently chanted Vengance on the Fallen Angels to never be Unforgiven 
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

 minigun762 wrote:
notrabies wrote:
I find drop pods to be ineffective unless you use quite a few, or for transporting specialists like Sternguard. Either use the LRC so you can get a very large squad in there, or spend the points from the LRC onto another complete Crusader squad so you can double your footsloggers.


I imagine dropping 20 assault Crusaders alongside 10 Sternguard would create some target priority issues for the opponent.


Go all pods or don't at all. 30 Marines can be killed extremely easily.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Battleship Captain




Oregon

 Feasible wrote:
 minigun762 wrote:
notrabies wrote:
I find drop pods to be ineffective unless you use quite a few, or for transporting specialists like Sternguard. Either use the LRC so you can get a very large squad in there, or spend the points from the LRC onto another complete Crusader squad so you can double your footsloggers.


I imagine dropping 20 assault Crusaders alongside 10 Sternguard would create some target priority issues for the opponent.


Go all pods or don't at all. 30 Marines can be killed extremely easily.


Really? I'm thinking a 1000 point game, maybe 1250. Guess I'm surprised that anyone can throw out that much shooting.
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

 minigun762 wrote:
 Feasible wrote:
 minigun762 wrote:
notrabies wrote:
I find drop pods to be ineffective unless you use quite a few, or for transporting specialists like Sternguard. Either use the LRC so you can get a very large squad in there, or spend the points from the LRC onto another complete Crusader squad so you can double your footsloggers.


I imagine dropping 20 assault Crusaders alongside 10 Sternguard would create some target priority issues for the opponent.


Go all pods or don't at all. 30 Marines can be killed extremely easily.


Really? I'm thinking a 1000 point game, maybe 1250. Guess I'm surprised that anyone can throw out that much shooting.


honestly, one riptide can kill 8+ with interceptor. It would work ok in a non competitive environment.

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Battleship Captain




Oregon

Bishop F Gantry wrote:
 minigun762 wrote:
What's the best way to get them into combat?
LRC is obvious but it's alota points!


Well its also mobile cover, can easily hide a few rhinos behind one as you advance.


That's a good point I overlooked.
Investing in one Raider should do alot to keep other weaker transports alive.
   
Made in us
Infiltrating Broodlord





Indiana

Grab 10, a stormraven, and 2 characters, and party.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 minigun762 wrote:
Bishop F Gantry wrote:
 minigun762 wrote:
What's the best way to get them into combat?
LRC is obvious but it's alota points!


Well its also mobile cover, can easily hide a few rhinos behind one as you advance.


That's a good point I overlooked.
Investing in one Raider should do alot to keep other weaker transports alive.


I would screen the Raider before I screen Rhinos. From a comparison of the destructive potential of the cargo loads and weapons of each machine, I'd throw two Rhinos in front of of an LR before I put an LR in front of Rhinos.

Unless of course those Rhinos each carried Sternguard or Command Squads with special weapons.

This message was edited 2 times. Last update was at 2014/03/27 17:44:04


They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Battleship Captain




Oregon

 obsidiankatana wrote:
 minigun762 wrote:
Bishop F Gantry wrote:
 minigun762 wrote:
What's the best way to get them into combat?
LRC is obvious but it's alota points!


Well its also mobile cover, can easily hide a few rhinos behind one as you advance.


That's a good point I overlooked.
Investing in one Raider should do alot to keep other weaker transports alive.


I would screen the Raider before I screen Rhinos. From a comparison of the destructive potential of the cargo loads and weapons of each machine, I'd throw two Rhinos in front of of an LR before I put an LR in front of Rhinos.

Unless of course those Rhinos each carried Sternguard or Command Squads with special weapons.


In my situation, both would likely be filled with Crusaders.
   
Made in us
Bounding Assault Marine






so you build a unit of assault ready Marines and look at every other option that prevents them.from assaulting? :/

you automatically lose points for using the trite gamer-isms: balanced, meta, Mat Ward, etc. 
   
Made in us
Battleship Captain




Oregon

viewfinder wrote:
so you build a unit of assault ready Marines and look at every other option that prevents them.from assaulting? :/


Only because I can get two squads in cheap transports for the price of one squad in a Raider.

However if that's not a smart trade off, I'm all ears.
   
Made in us
Bounding Assault Marine






considering we know nothing of what you are running, points, etc, it's awful difficult to make suggestions.

you automatically lose points for using the trite gamer-isms: balanced, meta, Mat Ward, etc. 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

He's running BP/CCW Crusaders. And wants to know what transport to use to get them into CC.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Bounding Assault Marine






 obsidiankatana wrote:
He's running BP/CCW Crusaders. And wants to know what transport to use to get them into CC.


and he actually answered his own question in his first post. point is, not knowing what else he is playing, advice is useless. in a 1000 point game, an LRC is powerful, but a waste of points.

you automatically lose points for using the trite gamer-isms: balanced, meta, Mat Ward, etc. 
   
Made in us
Battleship Captain




Oregon

viewfinder wrote:
considering we know nothing of what you are running, points, etc, it's awful difficult to make suggestions.


Rest of the army is primarily flyers and maybe a cheap artillery piece. List would be 1000-1250 points in size.
   
Made in us
Black Templar Recruit Undergoing Surgeries





Well if the rest of your army is going to be in cover or flying, your opponent is going to be focusing pretty much all of their firepower on your crusaders, so you'll need to decide between 260 points of more infantry and/or cheap transports, or 260 points of survivability.

So for option 1, lets consider all infantry footsloggers. For the cost of an LRC we can get 10 initiates, 7 neophytes, a power fist, and a power sword on the sword brother. While they're stuck footslogging, having no good weapons to shoot means you'll be running every turn and actually use your chapter tactics. So long as you properly space out your marines and use some cover you should be able to make it across the board when facing most armies.

Option 2 would be either rhinos or drop pods. I personally think rhinos are the absolute worst choice since they're rather slow, easy to damage, and not an assault vehicle, so I'll move straight to drop pods. Drop podding means you're likely going to end up where you want your guys, but you'll be ineffective when you deepstrike since you're CC oriented, and exposed to all the short and midrange firepower that would otherwise be wasted on turn 1. The best build I can figure is 10 marines in a pod, with a meltagun, powerfist, and either a combimelta or powersword on the sword brother, but whenever I've played this loadout I wasn't very impressed.

Option 3 is the LRC. You've seen what you could buy instead, so lets see what it can do for its points. With PotMS you can move 12" and still fire one weapon normally while snapfiring everything else, meaning you can get across the board rather fast while still being a threat. Best of all, being an assault vehicle means your CC crusader squad can actually do their job properly.

Now I am rather biased since I ran my Templars with 3 LRC's in a 2500 point match today and it was a great time. But as an example of what can go wrong Illac Nightspear (or whatever the Eldar sniper character is) managed to kill one of them by himself on Turn 1, so if that had happened in a 1000 point game you'd be in serious trouble. But since Templars are far from the most competitive option right now, I'd support either an LRC or a human wave purely for being fluffy.
   
Made in us
Battleship Captain




Oregon

notrabies wrote:

Drop podding means you're likely going to end up where you want your guys, but you'll be ineffective when you deepstrike since you're CC oriented, and exposed to all the short and midrange firepower that would otherwise be wasted on turn 1. The best build I can figure is 10 marines in a pod, with a meltagun, powerfist, and either a combimelta or powersword on the sword brother, but whenever I've played this loadout I wasn't very impressed.


I've thought about drop pods a lot and part of me feels that the extra run distance should get me close enough for a turn 2 charge. That said, it does mean I'm stuck out taking a punch to my face for a turn. In my mind, it's the scary factor of having a decent assault unit in your lines on turn two that is appealing.

That said, it also feels like a real gamble.


Option 3 is the LRC. You've seen what you could buy instead, so lets see what it can do for its points. With PotMS you can move 12" and still fire one weapon normally while snapfiring everything else, meaning you can get across the board rather fast while still being a threat. Best of all, being an assault vehicle means your CC crusader squad can actually do their job properly.

Now I am rather biased since I ran my Templars with 3 LRC's in a 2500 point match today and it was a great time. But as an example of what can go wrong Illac Nightspear (or whatever the Eldar sniper character is) managed to kill one of them by himself on Turn 1, so if that had happened in a 1000 point game you'd be in serious trouble. But since Templars are far from the most competitive option right now, I'd support either an LRC or a human wave purely for being fluffy.


I think this is probably the right answer. Yes the LRC is expensive, but if your trying to get assault units into combat safely, it's hard to beat.
   
Made in us
Black Templar Recruit Undergoing Surgeries





Another thing you can do is to bring a techmarine or MotF as an HQ and keep him in your LRC and repair it as you go along. In my list today I brought a MotF with digi weapons and a lightning claw, who then proceeded to kill Bjorn and two or three dire avengers, so I think he can make a decent addition to your list.

This message was edited 1 time. Last update was at 2014/03/28 16:32:59


 
   
Made in ru
!!Goffik Rocker!!






Nothing better than a landraider, really. Not only it's quite reliable in many situations - unless u're facing lots of bright lances or s10 stuff - but it's a great moving blos which is equally valuable if you can use it properly. Hide rhinos, asm, bikers behind it and enjoy! I even managed to make stormboyz work when they moved behind wagonz - imagine what asm will do. If u're in for outright mellee- this option is better than rhinos, really. Leave rhinos to bolterdrillers with some plazmas/meltas.
   
Made in us
Black Templar Recruit Undergoing Surgeries





Well true to form as soon as I point out a potential flaw it immediately happens in game. Played 1350 points against DE and managed to immobilize my LRC on difficult terrain while facing the wrong way turn 2, which then utterly wrecked the rest of my game. However, we did both agree that if that didn't happen I probably would have came out on top, so its definitely a high risk/high reward option.
   
Made in us
Infiltrating Broodlord





Indiana

Are we giving up on the Stormraven option?

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Battleship Captain




Oregon

 Unyielding Hunger wrote:
Are we giving up on the Stormraven option?


As an option for assault troops, it doesn't look great

1) Can't start on the board so it's a turn 3 assault at earliest, same as a Rhino.
2) Chance to take wounds or lose the squad if you jump out of the Raven.
3) To assault out of it directly, you have to go into hover which will very likely cost you your Raven.
4) If Raven goes down with crew inside, explosion will likely kill everyone.
   
Made in us
Dakka Veteran






What about plain old foot slogging with some kind of ranged support? I am wrestling with the 30 plus true scale templars I have collecting dust right now and I am leaning toward 6x10 man crusade squads with either a captain or chapter master with burning blade and some kind of long range support, but I am not sure what do do?

I am in the same boat and feel your pain.

   
Made in ru
!!Goffik Rocker!!






Footsloggers are not great in this edition. And mellee footsloggers are pretty much bad. It was even before new tau and eldar release. With them present you'll feel like:"What am i doing here..."

Mellee guyz need to get there fast.

This message was edited 2 times. Last update was at 2014/04/08 07:41:37


 
   
 
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