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Made in us
Space Marine Scout with Sniper Rifle




NC

Doing some research for my Imperial Fists army and realized I had no clue about how damage is done to buildings themselves.

On some quick research in the rulebook, it sounds like shooting the building itself to clear it out from a distance with a Devastator squad should actually work pretty well with the Imperial Fists' new chapter tactics.

Has anyone had success using this tactic in the past? I think it'd be amazing to have a whole unit of the enemy think they're safe only to have the whole building get rocked around them.

-RD

"I ain't planning on letting 'em get that close." 
   
Made in us
Legendary Master of the Chapter






Well Stronghold assault hashed it out a little.
Basically buildings have to be claimed to be able to shoot it.
Things you purchase start as claimed.
when you enter an unoccupied building it becomes claimed.
You normally cant shoot at an unoccupied and unclaimed building and such.

But basically unless you are dedicated anti tank its really hard to break them regularly. its much easier to flame through and take it for your self.

This message was edited 1 time. Last update was at 2014/03/19 00:16:39


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Space Marine Scout with Sniper Rifle




NC

 Desubot wrote:
Well Stronghold assault hashed it out a little.
Basically buildings have to be claimed to be able to shoot it.
Things you purchase start as claimed.
when you enter an unoccupied building it becomes claimed.
You normally cant shoot at an unoccupied and unclaimed building and such.

But basically unless you are dedicated anti tank its really hard to break them regularly. its much easier to flame through and take it for your self.


That's all very true....however, I think you're missing the point of my prior message....nobody would attack an unoccupied building. That'd be silly.

Imagine this hypothetical scenario: your opponent is camping. Hard. Won't leave a collection of small, one story rockcrete buildings (believe me, this is actually important). Is content to ping shots from the windows and laugh at you while taking full advantage of their cover save.

Using the new Imperial Fists chapter tactics, you decide to light up the building(s) with a lascannon shot. The shot hits. This leaves you with a 3 to glance, 4 to pen against the building (rockcrete buildings = armor 12). If you roll a 3, your glancing hit results in one unit inside the building receiving a wound with the Ignores Cover special rule. Any roll higher than that gets that wound in addition to a roll on the building damage table.

Now this is where things get interesting. As a high AP weapon, you get +1 to the building damage table. Not bad, huh? It gets better. With Siege Masters, you get to add another +1 to the result.

What this ends up meaning is this: "Breach" and "Tremor" are completely off the table. Won't happen. Can't. The lowest combined damage result you can get is 3.

As such, here are the possible results:

Roll one - Partial collapse - occupying unit suffers D6 Strength 6 hits with the Ignores Cover special rule.
Roll two - Structural collapse - occupying unit suffers 2D6 strength 6 hits with the ignores cover rule and one randomly determined weapon (if any) is destroyed.
Roll three - Catastrophic breach - building loses D3 armor permanently. Would be great with follow-up shots. Also, a weapon is lost.
Roll four - Total collapse - same unit damage as Structural Collapse, but all units have to do an emergency disembark from the unit. If they can't, they are gone. All weapons gone. Building is impassable terrain.
Roll five or six - Detonation - unit suffers 4D6 strength 6 hits - same emergency disembark as in Total Collapse - all weapons destroyed - all nearby units within D6 inches of the building take a strength 4 hit.

Now imagine you're not just shooting the building once. Nope. You're shooting with multiple lascannons.

......and now I have drool running down my chin. Sounds amazing.

Thoughts?
-RD

"I ain't planning on letting 'em get that close." 
   
Made in au
Sure Space Wolves Land Raider Pilot





nobody would attack an unoccupied building. That'd be silly.


As Denial its perfectly sound. If you know an enemy unit that's out of Los is going to embark in a bastion next turn why can't you blow the bastion up to deny them that safety?

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Made in us
Slashing Veteran Sword Bretheren






Yes, blowing up buildings is pretty amazing. I played a tau player who had a fortress of redemption and I was able to get a Detonation result on the balcony with a lascannon shot. Always smart to blow up the building they are in I think.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Also if your targeting a building, they may be less likely to use one on another turn if your tactic proves effective.

Your denying them the use of a tactical strong point by showing you can just cripple there defense with your firepower/specilsed forces.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Roger Dorn wrote:
 Desubot wrote:
Well Stronghold assault hashed it out a little.
Basically buildings have to be claimed to be able to shoot it.
Things you purchase start as claimed.
when you enter an unoccupied building it becomes claimed.
You normally cant shoot at an unoccupied and unclaimed building and such.

But basically unless you are dedicated anti tank its really hard to break them regularly. its much easier to flame through and take it for your self.


That's all very true....however, I think you're missing the point of my prior message....nobody would attack an unoccupied building. That'd be silly.

Imagine this hypothetical scenario: your opponent is camping. Hard. Won't leave a collection of small, one story rockcrete buildings (believe me, this is actually important). Is content to ping shots from the windows and laugh at you while taking full advantage of their cover save.

Using the new Imperial Fists chapter tactics, you decide to light up the building(s) with a lascannon shot. The shot hits. This leaves you with a 3 to glance, 4 to pen against the building (rockcrete buildings = armor 12). If you roll a 3, your glancing hit results in one unit inside the building receiving a wound with the Ignores Cover special rule. Any roll higher than that gets that wound in addition to a roll on the building damage table.

Now this is where things get interesting. As a high AP weapon, you get +1 to the building damage table. Not bad, huh? It gets better. With Siege Masters, you get to add another +1 to the result.

What this ends up meaning is this: "Breach" and "Tremor" are completely off the table. Won't happen. Can't. The lowest combined damage result you can get is 3.

As such, here are the possible results:

Roll one - Partial collapse - occupying unit suffers D6 Strength 6 hits with the Ignores Cover special rule.
Roll two - Structural collapse - occupying unit suffers 2D6 strength 6 hits with the ignores cover rule and one randomly determined weapon (if any) is destroyed.
Roll three - Catastrophic breach - building loses D3 armor permanently. Would be great with follow-up shots. Also, a weapon is lost.
Roll four - Total collapse - same unit damage as Structural Collapse, but all units have to do an emergency disembark from the unit. If they can't, they are gone. All weapons gone. Building is impassable terrain.
Roll five or six - Detonation - unit suffers 4D6 strength 6 hits - same emergency disembark as in Total Collapse - all weapons destroyed - all nearby units within D6 inches of the building take a strength 4 hit.

Now imagine you're not just shooting the building once. Nope. You're shooting with multiple lascannons.

......and now I have drool running down my chin. Sounds amazing.

Thoughts?
-RD


Sounds possible. And awesome. Demolition is fun ^^

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Made in dk
Hardened Veteran Guardsman





Are you sure you are not confusing buildings and ruins? You dont get a cover save when youre inside of a building.
   
Made in au
Lady of the Lake






DOOMONYOU wrote:
nobody would attack an unoccupied building. That'd be silly.


As Denial its perfectly sound. If you know an enemy unit that's out of Los is going to embark in a bastion next turn why can't you blow the bastion up to deny them that safety?


Echoing this, denial is a valid strategy and in most cases it's probably better to destroy the building before they huddle into it to keep them a softer target. What's actually silly is seeing the building with the enemy at the door and going "WAIT WE CAN'T BLOW THAT UP, THEY'RE LOOKING FOR THEIR KEYS!".

   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Even the fact you have said ability might act as a partial denial.

Mayu force them to rely less opm cover from ruins

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

Shooting buildings is the way to go. It is fairly easy to destroy delapadated (forgive my spelling) which is the classification of most buildings that are not purchased as part of a army.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Legendary Master of the Chapter






 Roger Dorn wrote:

Thoughts?
-RD


Well i was assuming you where talking about most purchased "buildings" as those would be fortifications and mostly av 14 which las cannons would need to get very lucky to deal with. But with las cannon imp devs it could be done.
Against regular "Buildings" that are not fortifications, yes shooting them is much better if you have the means

Those situations done come up that often for me though as my local usually limit it down to ruins.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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