Poll |
 |
Is this list cheesy? |
Yes |
 
|
23% |
[ 3 ] |
No |
 
|
77% |
[ 10 ] |
Total Votes : 13 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/03/19 05:55:02
Subject: Grey Knights w/ Imperial Knights at 1,750
|
 |
Psychic Novitiate selected by a Gatherer
Fresno, CA
|
Hello Dakka! My friend Nuln Oil recommend I get a Dakka account to post my list and hopefully get your opinion on it. It's worked in my favor in the last two games, but that was against CSM and Chaos Daemons. I'm in an escalation league at my local game store and we're currently at the 1,750 point level. I'm hoping for general opinions on the list and I wonder how it would do against armies that aren't CSM or Daemons? Also, do I have a decent balance of scoring units? I know only two squads of five terminators is weak for troops but the imperial knight is scoring also. What would you add or remove if you could? and is my strategy sound? I try to keep it simple.
Fortification:
Bastion w/ quad-gun: 125
HQ:
Grey Knight Grand Master: 190
-Psychotroke Grenades
Troops:
(2) Terminator Squads, 5 man: 400
- 4 with Nemesis Daemon Halberds
- 1 daemon hammer (not on squad leader)
Fast Attack: 205
Stormraven Gunship
- TL-Lascannon
- TL-Multi-Melta
Heavy Support:
(2) Nemesis Dreadknights: 320
- Heavy Incinerators
Dreadnought: 135
- Psybolt Ammo
- TL-Autocannon
- TL-Autocannon
Ally:
Imperial Knight Paladin: 375
Total: 1,750
Strategy:
The bastion is placed in my deployment zone but towards the middle to intercept flyers. The Grand master camps on top of the bastion and fires the quad gun with his high BS and stays safe to prevent giving out slay the warlord - has psychotroke grenades to discourage an assault against him.
Use grand strategy to make the dreadknights and the Grand Master scoring if I roll appropriately (or the dreadnought if I have three objectives on my table half). If it's kill points then I'll use the grand strategy that allows units to re-roll fail to wound rolls of 1 but I'll give it to the Imperial Knight and the two Dreadknights. Can I give it to the imperial knight since they are not battle brothers?
Camp the two 5 man terminators on objectives on my side of the board, in cover if possible, and have them go to ground to prevent dying at all costs. I used terminators to avoid dying from helldrake vector strikes and baleflamers.
The two dreadknights unfortunately cant afford teleporters, but it's okay, they just march forward and lock up his warlord or whatever comes close and punches them in the face until they're pavement. If they are scoring then I'll just run them to the objective first and make it my opponents goal to get me off of it.
The stormraven is my anti-air contingency in case I'm going against a flyer heavy enemy. If not, I'll just use it for anti-tank or for killing heavy infantry.
Dreadnought is anti-transport or thinning out troops / picking off stragglers to get first blood or a kill point.
The imperial knight hasn't been that great in combat in my limited experience. I find letting it sit back and blast ordnance 2 at power armor units much more useful, or else running to an objective and letting my opponent try to pry me off of it.
When I was playing this list tonight an Eldar player kept coming up to the and telling me about how cheesy my list is, or asking how the cheese is going. I find this very ironic coming from an Eldar player! What do you think?
Thanks!
|
Icejza_DaChilla
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/19 08:09:46
Subject: Grey Knights w/ Imperial Knights at 1,750
|
 |
Regular Dakkanaut
|
It looks pretty solid. The main weakness I see is a few fliers/ FMCs. You don't really have that many units to force grounding checks, so that'll be the hard part. Don't forget the Heavy Bolters on the Bastions though! Besides that it doesn't look bad. I don't like the Dreadnknights not teleporting, but I understand that you are low on points. I like the Rifleman Dread(Who also adds some good AA!).
I don't think it really needs tweaks, tho imo having 2 hammer/3 halberd works best on the terminators
|
13000
12000
:daemon 14000
:darkeldar 5000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/19 15:05:07
Subject: Grey Knights w/ Imperial Knights at 1,750
|
 |
Psychic Novitiate selected by a Gatherer
Fresno, CA
|
jathomas2013 wrote:It looks pretty solid. The main weakness I see is a few fliers/ FMCs. You don't really have that many units to force grounding checks, so that'll be the hard part. Don't forget the Heavy Bolters on the Bastions though! Besides that it doesn't look bad. I don't like the Dreadnknights not teleporting, but I understand that you are low on points. I like the Rifleman Dread(Who also adds some good AA!).
I don't think it really needs tweaks, tho imo having 2 hammer/3 halberd works best on the terminators 
I should try that combo with the hammers and halberds. I do find the hammer guy dying in the shooting phase and then needing him later to punch open a transport to get to the squishy goodness inside.
As far as the FMCs goes, don't forget the Imperial Knight has two Heavy Stubbers that get three shots each, even if they cant hurt the FMC they can ground it so the knight can run up and punch them in the face with his D weapon. If I'm not going against CSM I could just get 10 Strike Squad Marines to replace the 5 man terminator squads... More dakka that way.
Thank Thomas!
|
Icejza_DaChilla
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/19 15:14:16
Subject: Re:Grey Knights w/ Imperial Knights at 1,750
|
 |
Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
|
Welcome to DakkaDakka!
Not quite a  list, but it will do very well against riptide/wraithknight/Monster mash nids/flying circus daemons, all of which are fairly popular these days.
Grey Knights rock! I look forward to making an army of them someday.
|
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/19 15:50:41
Subject: Grey Knights w/ Imperial Knights at 1,750
|
 |
Lead-Footed Trukkboy Driver
|
I like it but the two things that stick out to me is that youre spending a lot of points on two things, your HQ who is standing and manning a quadgun and you single Raven, without bolters. Im not saying there are better options, maybe, but its just seems like a lot, 400 points, for a quadgun and a single flyer that is reserve adn only has two weapons. Grand strategy is defintely needed, but I just wanted to throw those two things out there because thats what struck me first! Automatically Appended Next Post: This probably isnt better but Ill just throw it out there. If you dropped Raven, 2x terminators, and Grand Master(795 points), you could replace it with the following,
Dragio-275
5x Pallies, 2x Psycannon, Apoth-390
1x Solo Hammer Paladin -55
Total 720
Giving you 75 points left over to add another pally or add another solo pally.
This leaves you with out any fliers so heavy flier lsits will be a problem, but Im just a little weary of spenind all your points on two units of terminators who cant shoot, and a single raven with only two guns. Like I said jsut throwing some ideas out there!
|
This message was edited 1 time. Last update was at 2014/03/19 16:00:04
I always press dat, if you know what I mean. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/20 00:49:10
Subject: Re:Grey Knights w/ Imperial Knights at 1,750
|
 |
Psychic Novitiate selected by a Gatherer
Fresno, CA
|
changerofways wrote:Welcome to DakkaDakka!
Not quite a  list, but it will do very well against riptide/wraithknight/Monster mash nids/flying circus daemons, all of which are fairly popular these days.
Grey Knights rock! I look forward to making an army of them someday.
That's great to hear because honestly those things scare the hell out of me. I honestly haven't faced much Eldar or Tau yet (surprisingly). Good luck on your Grey Knights! Even thought it's an older codex I think with the new combinations available with Stronghold Assault, Escalation, Inquisition, etc. you can figure out some trickery.
|
Icejza_DaChilla
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/08 00:43:07
Subject: Grey Knights w/ Imperial Knights at 1,750
|
 |
Speed Drybrushing
|
This is nothing I can't blast off the table with my Guard, the problem with a single knight is that it is easy to kill so I don't see the issue. I plan on packing a shadowsword as that is the most cost effective super heavy ever!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/20 01:39:22
Subject: Grey Knights w/ Imperial Knights at 1,750
|
 |
Psychic Novitiate selected by a Gatherer
Fresno, CA
|
BunkerBob wrote:This is nothing I can't blast off the table with my Guard, the problem with a single knight is that it is easy to kill so I don't see the issue. I plan on packing a shadowsword as that is the most cost effective super heavy ever!
Good to know. That's why I got three of them. I have a 2,000 point game on Sunday so I'm quickly assembling them now. With two Knight Paladins and one Errant I have 880 points left to spend. I think I'm going against CSM and guard allied with another Imperial Knight (8,000 points total). I have no idea what to do with my leftover 880. I want two dreadknights and a stormraven but that leaves me with only 180 points for HQ and troops.  Maybe I should leave the dreadknights at home this time.
|
Icejza_DaChilla
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/20 16:41:02
Subject: Re:Grey Knights w/ Imperial Knights at 1,750
|
 |
Sneaky Sniper Drone
|
Sorry not trying to be mean but here is some criticism.
GK have the one of the better Stormravens in the game however you are not utilizing it. Take Hurricane bolters and buy psybolt ammo and use an assault cannon along with the MM that you would use with POTMS to fire at different targets.
I can't imagine those DK ever getting into CC walking at 6" a turn.
Not taking Psycannons on the terminators makes that unit the most expensive and worthless objective camping unit. Cutting the Terminators and then taking two 5 man strike squads w/ psycannon, deep strike them (use servo skulls) this will give you a much needed 165 pts (after you buy 3 servo skulls) and you could buy the two DK teleporters.
Note: you can't make your Grand Master Scoring with Grand Strategy. It specifically states you cannot give these abilities to a model with the independent character rule.
Also, remember if your Imperial Knight gets swarmed in CC, stomp attack.
It seems like you are trying to take too much stuff and trimming off too much fat to make it work.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/21 21:22:12
Subject: Re:Grey Knights w/ Imperial Knights at 1,750
|
 |
Psychic Novitiate selected by a Gatherer
Fresno, CA
|
exploited751 wrote:Sorry not trying to be mean but here is some criticism.
GK have the one of the better Stormravens in the game however you are not utilizing it. Take Hurricane bolters and buy psybolt ammo and use an assault cannon along with the MM that you would use with POTMS to fire at different targets.
I can't imagine those DK ever getting into CC walking at 6" a turn.
Not taking Psycannons on the terminators makes that unit the most expensive and worthless objective camping unit. Cutting the Terminators and then taking two 5 man strike squads w/ psycannon, deep strike them (use servo skulls) this will give you a much needed 165 pts (after you buy 3 servo skulls) and you could buy the two DK teleporters.
Note: you can't make your Grand Master Scoring with Grand Strategy. It specifically states you cannot give these abilities to a model with the independent character rule.
Also, remember if your Imperial Knight gets swarmed in CC, stomp attack.
It seems like you are trying to take too much stuff and trimming off too much fat to make it work.
No need to be sorry. This is exactly the kind of constructive criticism I was looking for with the list. Do you think that loadout with the Stormraven is optimal for all situations or should I adapt it to certain games? for example, if I know I'm going up against an opponent who's taking a baneblade should I take lascannons instead?
And thanks for the advise about the Grand Strategy, I'm still fairly new but I should have caught that! I'll edit my list according to everyone suggestions and re-post it.
|
Icejza_DaChilla
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/21 21:54:13
Subject: Re:Grey Knights w/ Imperial Knights at 1,750
|
 |
Sneaky Sniper Drone
|
icejza_dachilla wrote: exploited751 wrote:Sorry not trying to be mean but here is some criticism.
GK have the one of the better Stormravens in the game however you are not utilizing it. Take Hurricane bolters and buy psybolt ammo and use an assault cannon along with the MM that you would use with POTMS to fire at different targets.
I can't imagine those DK ever getting into CC walking at 6" a turn.
Not taking Psycannons on the terminators makes that unit the most expensive and worthless objective camping unit. Cutting the Terminators and then taking two 5 man strike squads w/ psycannon, deep strike them (use servo skulls) this will give you a much needed 165 pts (after you buy 3 servo skulls) and you could buy the two DK teleporters.
Note: you can't make your Grand Master Scoring with Grand Strategy. It specifically states you cannot give these abilities to a model with the independent character rule.
Also, remember if your Imperial Knight gets swarmed in CC, stomp attack.
It seems like you are trying to take too much stuff and trimming off too much fat to make it work.
No need to be sorry. This is exactly the kind of constructive criticism I was looking for with the list. Do you think that loadout with the Stormraven is optimal for all situations or should I adapt it to certain games? for example, if I know I'm going up against an opponent who's taking a baneblade should I take lascannons instead?
And thanks for the advise about the Grand Strategy, I'm still fairly new but I should have caught that! I'll edit my list according to everyone suggestions and re-post it.
With assault cannons being plus 1 str they can actually threaten armor 14 and maybe almost as well as a Lascannon if you are within range (not arguing whats better but str 7 rending can put the hurt on vehicles). Baneblades aren't armor 14 on the side and getting a side facing with a flyer isn't that hard. With an assault cannon being str 7, it can't actually glance armor 13, only pen (7+6 plus d3 is minimum 14 where as 7+5 is 12) But when you think about it, one lascannon if it hits has one chance to roll a 5 to glance or 6 to pen for armor 14 and 4 or 5 for armor 13 where as you have a good chance of hitting with 4 assault cannons that are twin linked and need to make a 6 but usually get 3 or 4 tries at it to get the pen. Also you would still have a multimelta which is by far better then both to deal with heavy armor. But even with that, still a Stormraven is going to have issues destroying a Baneblade since even getting an explode result doesn't kill it. I think because the GK stormraven has the plus 1 str to bolters and assult cannons, it makes it great for shooting just about anything. It can kill light armor, heavy armor, its not terrible at TEQ with a multimelta and a rending gun and MEQ it could put a lot of wounds with its str 5 hurricane bolters.
The only true threat you would have against a Baneblade is a DK (if he makes it) charging a Baneblade. It would do enough pens if you have the greatsword to potentiality kill a Baneblade in one turn.
|
|
|
 |
 |
|