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![[Post New]](/s/i/i.gif) 2010/06/20 19:16:56
Subject: Re:Ork rumours - First post updated 20th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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Can Meks in units of Burnas and Lootaz take equipment like the HQ? Mega Armor, KFF, Etc? Because I'm imagining what units of Lootas and maxxed out Meks with SAG's would look like
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This message was edited 1 time. Last update was at 2014/06/20 19:17:35
"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/20 19:17:31
Subject: Ork rumours - First post updated 20th June
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Yellin' Yoof
Decatur, IL, USA
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What's the new FOC look like, before I fly to the UK with my own Choppa?
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GW junkie: 40K (Ork), BFG (Ork), Necromunda (Goliath), and Blood Bowl (Norse) |
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![[Post New]](/s/i/i.gif) 20120164/02/19 11:27:43
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Chosen Praetorian wrote:Do boarding planks really give you +2" on the charge when you get out of an open topped vehicle with a plank or was that just bull poop?
+2 on the charge aslong as you disembarked that turn. Automatically Appended Next Post: Dez wrote:Can Meks in units of Burnas and Lootaz take equipment like the HQ? Mega Armor, KFF, Etc? Because I'm imagining what units of Lootas and maxxed out Meks with SAG's would look like 
Nope sorry, Kill saw, KMB, Rokkit, Kombi weapons as its choices (and oilers)
ciaflayed1 wrote:What's the new FOC look like, before I fly to the UK with my own Choppa?
3 HQ, 9 Troop, 3 Heavy, 3 Fast, 3 Elite. Minimum is 1 HQ 3 TROOP.
This is OPTIONAL instead of the standard FOC, you can still use the core books one.
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This message was edited 1 time. Last update was at 2014/06/20 19:19:10
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![[Post New]](/s/i/i.gif) 2014/06/20 19:20:17
Subject: Ork rumours - First post updated 20th June
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Battlewagon Driver with Charged Engine
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How did bikes get less durable? Is there no 4+ cover from exhaust cloud anymore?
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![[Post New]](/s/i/i.gif) 20100/06/20 19:20:48
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Billagio wrote:How did bikes get less durable? Is there no 4+ cover from exhaust cloud anymore?
Precisely. They get +1 cover if they turbo boost now, otherwise no improved cover at all.
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![[Post New]](/s/i/i.gif) 2014/06/20 19:21:50
Subject: Ork rumours - First post updated 20th June
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Battlewagon Driver with Charged Engine
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What the feth GW
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![[Post New]](/s/i/i.gif) 2014/06/20 19:22:30
Subject: Ork rumours - First post updated 20th June
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Devastating Dark Reaper
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What do kill saws do? Have looters deff guns or killkannons on battle wagons changed?
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Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts |
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![[Post New]](/s/i/i.gif) 2014/06/20 19:23:07
Subject: Ork rumours - First post updated 20th June
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Longtime Dakkanaut
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With the looted wagon out, and the feeling this is about half of the actual codex with the rest being DLC to come later I may not bother.
Still collecting the models as I like them, well some of them, but not sure I like the way this is going.
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![[Post New]](/s/i/i.gif) 2014/06/20 19:24:37
Subject: Ork rumours - First post updated 20th June
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Waaagh! Warbiker
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Melcavuk wrote:
ciaflayed1 wrote:What's the new FOC look like, before I fly to the UK with my own Choppa?
3 HQ, 9 Troop, 3 Heavy, 3 Fast, 3 Elite. Minimum is 1 HQ 3 TROOP.
This is OPTIONAL instead of the standard FOC, you can still use the core books one.
So, we can basically have 3 HQ and 3 Troops or I missed something?
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![[Post New]](/s/i/i.gif) 2014/06/20 19:24:45
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Stickbomb chucka upgrade on the vehicles seems pretty useless. From what I can see only the weirdboy and painboy, along with grots infantrywise dont have stikkbombs already. Why pay for that upgrade.
Also bikers dont have stikkbombs, whats up with that?
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![[Post New]](/s/i/i.gif) 2014/06/20 19:25:02
Subject: Re:Ork rumours - First post updated 20th June
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Lone Wolf Sentinel Pilot
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I'm still going to reserve judgement until I've seen the full book. The thread consensus with the Astra Militarum Codex was that it was going to be a massive disappointment on par with Tyranids but look at how wrong that turned out.
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This message was edited 1 time. Last update was at 2014/06/20 19:25:24
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![[Post New]](/s/i/i.gif) 2014/06/20 19:25:32
Subject: Ork rumours - First post updated 20th June
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Lieutenant Colonel
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Melcavuk wrote: Billagio wrote:How did bikes get less durable? Is there no 4+ cover from exhaust cloud anymore?
Precisely. They get +1 cover if they turbo boost now, otherwise no improved cover at all.
well... they get +1 for turbo boost, and a 4+ for jink... so thats 3+ cover now instead of 4++ if I am reading it right
gotta say im shocked that shoota boys went up in cost...
are stikkbombs still frag AND krak grenades through? if they are I would count that as "good"
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![[Post New]](/s/i/i.gif) 2014/06/20 19:25:37
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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monkeypuzzle wrote:What do kill saws do? Have looters deff guns or killkannons on battle wagons changed?
No stat changes to any of those weapons.
Kill kannons half the old price on the battle wagon.
Kill saw is str x 2, ap2, unwieldy armourbane specialist weapon. Automatically Appended Next Post: easysauce wrote: Melcavuk wrote: Billagio wrote:How did bikes get less durable? Is there no 4+ cover from exhaust cloud anymore?
Precisely. They get +1 cover if they turbo boost now, otherwise no improved cover at all.
well... they get +1 for turbo boost, and a 4+ for jink... so thats 3+ cover now instead of 4++ if I am reading it right
gotta say im shocked that shoota boys went up in cost...
are stikkbombs still frag AND krak grenades through? if they are I would count that as "good"
Stikkbomb entry says "See 40K rulebook"
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This message was edited 1 time. Last update was at 2014/06/20 19:26:02
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![[Post New]](/s/i/i.gif) 2014/06/20 19:27:06
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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That is really somewhat better. 3+ cover now with 16% fewer hits from shooting. I am fine with that when you include a point drop.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/20 19:30:12
Subject: Ork rumours - First post updated 20th June
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Badass "Sister Sin"
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PhillyT wrote:
That is really somewhat better. 3+ cover now with 16% fewer hits from shooting. I am fine with that when you include a point drop.
That is a really good point. Thanks for that!
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![[Post New]](/s/i/i.gif) 2014/06/20 19:30:49
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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Instead of having d6+12" movement in the movement phase stormboyz are now 12" movement and can run 2d6 but take dangerious terrain? I call that a massive nerf as running causes you to lose 14% of your models and reduced your potential assault range.
GW nerfing already bad units and nerfed zagstruk. Please tell me I'm missing something on this.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2014/06/20 19:30:54
Subject: Re:Ork rumours - First post updated 20th June
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Fresh-Faced New User
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Do lootas have an option for the "beamy deff gun" anti tank upgrade?
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![[Post New]](/s/i/i.gif) 2014/06/20 19:31:01
Subject: Ork rumours - First post updated 20th June
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Norn Queen
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But you have to turboboost easy for 3++?
Might not be wanted/viable in some cases?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2014/06/20 19:31:24
Subject: Ork rumours - First post updated 20th June
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Fresh-Faced New User
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what is mad dok grotsnik like now
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![[Post New]](/s/i/i.gif) 2014/06/20 19:32:35
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Vankraken wrote:Instead of having d6+12" movement in the movement phase stormboyz are now 12" movement and can run 2d6 but take dangerious terrain? I call that a massive nerf as running causes you to lose 14% of your models and reduced your potential assault range.
GW nerfing already bad units and nerfed zagstruk. Please tell me I'm missing something on this.
You die alot less often from your packs though, in the past whenever you moved or fell back a 1 killed a guy, now its only if you run, you still get your 6+ armour. Yes they are moving mildly less, but they kill themselves significantly less.
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![[Post New]](/s/i/i.gif) 2014/06/20 19:32:36
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Vankraken wrote:Instead of having d6+12" movement in the movement phase stormboyz are now 12" movement and can run 2d6 but take dangerious terrain? I call that a massive nerf as running causes you to lose 14% of your models and reduced your potential assault range.
GW nerfing already bad units and nerfed zagstruk. Please tell me I'm missing something on this.
Theyre cheaper and can have bigger squads now though, right?
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![[Post New]](/s/i/i.gif) 2014/06/20 19:34:01
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Dragonzord wrote:Vankraken wrote:Instead of having d6+12" movement in the movement phase stormboyz are now 12" movement and can run 2d6 but take dangerious terrain? I call that a massive nerf as running causes you to lose 14% of your models and reduced your potential assault range.
GW nerfing already bad units and nerfed zagstruk. Please tell me I'm missing something on this.
Theyre cheaper and can have bigger squads now though, right?
yup. 30 points more than the old 20 man squad to get a 30 man squad now.
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![[Post New]](/s/i/i.gif) 2014/06/20 19:35:31
Subject: Ork rumours - First post updated 20th June
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Missionary On A Mission
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Here are some things I'm wondering about, anyone know if they've been answered.
Killa Kans
-Can they have 2 shooty weapons?
Shokk Attack Gun
-Is the chart the same? How many can you have in an army? 2 Like before or more?
Tank Bustas
-Do they have bomb squigs?
Deff Koptas
-Are they in the codex? They are not on sale on GWs website.
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![[Post New]](/s/i/i.gif) 2014/06/20 19:35:32
Subject: Ork rumours - First post updated 20th June
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Thrall Wizard of Tzeentch
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anything interesting in how wierdboyz generate warp tolkens? what levels can they buy up to?
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![[Post New]](/s/i/i.gif) 2014/06/20 19:35:55
Subject: Ork rumours - First post updated 20th June
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Battlewagon Driver with Charged Engine
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pretre wrote: PhillyT wrote:
That is really somewhat better. 3+ cover now with 16% fewer hits from shooting. I am fine with that when you include a point drop.
That is a really good point. Thanks for that!
Hmm, yeah I suppose thats ok. I guess ill have to be turboboosting around everwhere.
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![[Post New]](/s/i/i.gif) 2014/06/20 19:36:24
Subject: Ork rumours - First post updated 20th June
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Ork Boy Hangin' off a Trukk
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Aside from KFF, is there any way of getting an invulnerable?
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/06/20 19:38:15
Subject: Re:Ork rumours - First post updated 20th June
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Squishy Squig
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So nobody has asked yet, what are the Ork specific tactical objectives? I presume they're in the book as well as the new cards?
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![[Post New]](/s/i/i.gif) 2014/06/20 19:40:33
Subject: Ork rumours - First post updated 20th June
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Lieutenant Colonel
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big thanks to melcavuk for all the info
the 5++ is confirmed to grant it to the units within 6" which is a big buff,
cheaper bikers with a 3+ cover instead of 4+, cheaper rokkit boys...
shockingly boyz stayed the same/have to pay 1pt for shootas...
now that they have a 5++... honestly... I can put a looot of cheap t4 5++ wounds on the table, 6 pts for that on a model with 3 attacks base is pretty decent, not like spamming mobs of boys wasnt already kicking butt...
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![[Post New]](/s/i/i.gif) 2014/06/20 19:41:23
Subject: Ork rumours - First post updated 20th June
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Twisted Trueborn with Blaster
East Coast
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I dont remember seeing this question: What does Waaagh! do now?
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'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets |
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![[Post New]](/s/i/i.gif) 2014/06/20 19:43:52
Subject: Ork rumours - First post updated 20th June
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Norn Queen
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Mel said earlier 5++ was Model only?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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