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2014/06/27 23:01:08
Subject: Re:Ork rumours - First post updated 20th June
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Squishy Squig
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Hang on, the Waaagh Ghaz Dread Mob actually has more requirements and is worse than the one in the Apocalypse book? That one required only a minimum of 2 dreads and 2 mobs of 3 kanz and granted It Will Not Die and another random bonus.
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2014/06/27 23:01:21
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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MrFlutterPie wrote:decker_cky wrote:That meganobz formation looks amazing. WS6 fear fearless meganobz are amazing.
WS 5 I believe but I agree 100% with you.
Dat's deard 'ard an' killy
WS4 + 1 for the formation + 1 for the Waagh! banner = WS6.
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2014/06/27 23:02:01
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Only problem is, 91 deepstriking models haha Automatically Appended Next Post: Ork warlords and bosses all over the galaxy are clapping loudly whilst welling up at the sight of these formations. *starts playing the ork national anthem*
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This message was edited 1 time. Last update was at 2014/06/27 23:05:07
How many kans can a killa kan kill if a killa kan can kill kans? |
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2014/06/27 23:05:09
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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The Ghaz formation isn't great. Grotzsnik makes the unit fearless, so until he dies, the rule allowing fearless for the waagh banner is pointless.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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2014/06/27 23:05:44
Subject: Ork rumours - First post updated 20th June
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Disguised Speculo
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I think the 91 model blob wouldn't really be feasible. For starters, what, a third of the model would get to attack in CC? And if they lose, they're not fearless - though that mob rule chart might still save them (I believe you'd need all characters to be dead and then roll the 2nd result to get them swept, something like that)
Edit:
Ork warlords and bosses all over the galaxy are clapping loudly whilst welling up at the sight of these formations. *starts playing the ork national anthem*
I know you guys don't give a feth as to what I do with my army, but this gak has me having second thoughts.
Wheres the codex bashers when you need them? I want to sell and go play something better.
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This message was edited 1 time. Last update was at 2014/06/27 23:06:58
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2014/06/27 23:08:26
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Theyd be 3 pk nobs and zagstrukk, and you could just take 3 10 mans and then combine them together
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How many kans can a killa kan kill if a killa kan can kill kans? |
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2014/06/27 23:08:43
Subject: Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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91 model blob coming in by deep strike.
That's just asking for a mishap
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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2014/06/27 23:12:28
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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deffrekka wrote:Theyd be 3 pk nobs and zagstrukk, and you could just take 3 10 mans and then combine them together
Yeah....that's actually a pretty awesome upgrade if you were already considering zagstrukk + 30.
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2014/06/27 23:12:59
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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That vulcha formation is 995pts + formation cost if you run everything full haha oh mork Automatically Appended Next Post: And the fact that zagstrukk and the stormboys wouldn't take up our precious hq and fa slots is an added bonus
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This message was edited 1 time. Last update was at 2014/06/27 23:16:48
How many kans can a killa kan kill if a killa kan can kill kans? |
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2014/06/27 23:17:14
Subject: Ork rumours - First post updated 20th June
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Lone Wolf Sentinel Pilot
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Dakkamite wrote:Those formations are pretty badass.
A blob of 90 Vulcha boyz will be almost impossible to place on the board, and will die to interceptor blasts and gak. But still pretty neat.
If it weren't for Inquisitors that battlewagon formation would be top tier. Sounds apocalypse only though
Interceptor is not only rare as it is, it is not a thoroughly hard counter to so many massed boys being shoved down your throat at extremely close range. Even an optimised Tau interceptor contingent will probably only kill at max 15-20.
If it weren't for Inquisitors? Eh? Very, very, very few people will field Inquisitors in competitive play anymore because the prescience appeal is frankly dead given how easy opponents will deny that out the ass, making Coteaz the vastly superior option because he gives you so much more.
Letting one model disrupt a playstyle idea is a bit absurd, don't you think.
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This message was edited 1 time. Last update was at 2014/06/27 23:19:49
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2014/06/27 23:27:38
Subject: Ork rumours - First post updated 20th June
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So what does the Telly-Porta Blasta thingy do?
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2014/06/27 23:29:16
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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12" str 8 ap 2 blast, 6's to wound is instant death 6's to pen is instant pen
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How many kans can a killa kan kill if a killa kan can kill kans? |
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2014/06/27 23:29:53
Subject: Ork rumours - First post updated 20th June
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Executing Exarch
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range 12 s8 ap2 assault 1 blast
rolls of 6 to wound cause instant death or auto pen.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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2014/06/27 23:40:33
Subject: Re:Ork rumours - First post updated 20th June
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Tough-as-Nails Ork Boy
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The new method of achieving external balance through bonus formations purchased as an extra seems to be GW's new business model for codex releases, we saw the same thing with tryanids.
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2014/06/28 00:04:37
Subject: Re:Ork rumours - First post updated 20th June
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Executing Exarch
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Toburk wrote:The new method of achieving external balance through bonus formations purchased as an extra seems to be GW's new business model for codex releases, we saw the same thing with tryanids.
Pretty much.
Zagstruk should unlock storm boyz as troops and a warboss on a bike should unlock bikerz as troops. Both missed opportunities. Or its a deliberate plan to push unbound and its day 1 DLCs, the Ghaz book is $50 for what? a few formations and fluff? Combine that with "normalizing" super heavies and ramming ghaz into the lords of war as part of the standard dex and suddenly it becomes much harder to argue against these units in standard games.
I don't see what the big plan is, most people do not like super heavies or formations at all, and it being a permissive rule set you can say no to any pick up game. The only thing this hurts is competitive gamers or more specifically TOs who have to do tons more work to make the game fair(er). Because lets be honest, if you do zero restriction 40k the stupidity level is off the charts. I know GW has been actively attacking the competitive side of the hobby since 6th because they determine what "sucks" or not (and thus what sells more or less) but they got to see how this is the kind of stuff that had people leaving during 6th. Casual people cannot keep up with the changes, and no one wants to play a game where they have no control over the outcome.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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2014/06/28 00:06:24
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
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People arte talking up playing all these ridiculous formations - you still have to *pay points for them* as well as the other stuff you'll need in an army not to get 100% tabled 2nd turn... people realize this, yes? For all the talk about being butthurt over an unbalanced codex, you guys seem to be making up some really untenable lists.
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2014/06/28 00:10:47
Subject: Ork rumours - First post updated 20th June
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Waaagh! Warbiker
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Can anybody confirm to what extent the supplement and the codex are compatible?
Relics?
Formation?
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2014/06/28 00:12:50
Subject: Re:Ork rumours - First post updated 20th June
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Blood-Drenched Death Company Marine
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Wonderful looking models!!
$21 per plastic figure? no.
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2014/06/28 00:17:22
Subject: Ork rumours - First post updated 20th June
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Grovelin' Grot Rigger
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If you had a Combined Arms Detachment of 1 KFF Big Mek, 1 Painboy, and 2 units of Ork Boyz, could you add that Dread Mob formation to get:
1 KFF Big Mek, 1 Painboy, 30 Ork Boyz
1 KFF Big Mek, 1 Painboy, 30 Ork Boyz
1 Deff Dread
3 Killa Kanz
1 Deff Dread
3 Killa Kanz
1 Deff Dread
3 Killa Kanz
1 Gorka/Morkanaut
1 Gorka/Morkanaut
I'm not 100% sure how combined arms detachments and formations and codex and supplements work together.
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This message was edited 2 times. Last update was at 2014/06/28 00:19:32
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2014/06/28 00:21:39
Subject: Re:Ork rumours - First post updated 20th June
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Toburk wrote:The new method of achieving external balance through bonus formations purchased as an extra seems to be GW's new business model for codex releases, we saw the same thing with tryanids.
I doubt they see it that way.
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2014/06/28 00:23:31
Subject: Re:Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Ravenous D wrote: Toburk wrote:The new method of achieving external balance through bonus formations purchased as an extra seems to be GW's new business model for codex releases, we saw the same thing with tryanids.
Pretty much.
Zagstruk should unlock storm boyz as troops and a warboss on a bike should unlock bikerz as troops. Both missed opportunities. Or its a deliberate plan to push unbound and its day 1 DLCs, the Ghaz book is $50 for what? a few formations and fluff? Combine that with "normalizing" super heavies and ramming ghaz into the lords of war as part of the standard dex and suddenly it becomes much harder to argue against these units in standard games.
I don't see what the big plan is, most people do not like super heavies or formations at all, and it being a permissive rule set you can say no to any pick up game. The only thing this hurts is competitive gamers or more specifically TOs who have to do tons more work to make the game fair(er). Because lets be honest, if you do zero restriction 40k the stupidity level is off the charts. I know GW has been actively attacking the competitive side of the hobby since 6th because they determine what "sucks" or not (and thus what sells more or less) but they got to see how this is the kind of stuff that had people leaving during 6th. Casual people cannot keep up with the changes, and no one wants to play a game where they have no control over the outcome.
How is including Stompas in the codex or moving ghaz to low normalizing anything? Both models are unchanged from last edition and no more legal or illegal.
As far as most people disliking super heavies, who cares? If someone wants to buy and paint one, let them. If you don't want to play them, don't. But most players aren't willing to even give them a try.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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2014/06/28 00:33:48
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
Massachusetts
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So has anyone seen the rumored new plastic boss? A picture in the codex perhaps? Is that the final release next week? Or has that rumor been debunked?
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2014/06/28 00:35:00
Subject: Ork rumours - First post updated 20th June
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Battlefortress Driver with Krusha Wheel
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PhillyT wrote:Honestly, I didn't get a single deff roll ram off with battlewagons over the course of the 30 or so games I played in 6th. The nerving hurts from an philosophical perspective but from a table top or army construction one, it isn't significant.
Now that dedicated wagons can get super cheap kill cannons, that will be the must take gun.
Do troops embarked in the wagon snap fire when the ordinance goes off? I don't think so but don't have my rule book here...
I won't try and imagine how you play, because that is pointless, but I think your anecdote means little of nothing. I probably Deffrolled something every game in 5th and 6th. This is something along the lines of 70-80 games. I can probably count on one had how many games I didn't Deffroll and those were games I was tabled on turn 2.
Also, I'm not picking sides here, because I don't have the codex, nor do I know if I will, but you sir, are getting my trophy for overly optimistic. Honestly, I think you might be trollin' you're so optimistic.
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2014/06/28 00:44:39
Subject: Ork rumours - First post updated 20th June
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Wow. Nobz are AUD$27 each. How much were they in FineCost?
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2014/06/28 00:49:05
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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I always took deff rollas, but I generally did better to disembark once in range to try a deff roll. You can't do both. Similarly, shooting units in wagons were there to shoot. I wasn't about to deff roll troops, I took them to crush vehicles and after 6th rolled around I couldn't get close enough to do it. When a rolla wagon got near, all guns either turned on it or vehicles just measured 12" and put themselves on the edge.
Because of flat out, a vehicle that doesn't want to be deff rolled will just leave. I'll miss the upgrade since it at least forced a response, but I'll just transition to kill kannons.
And I think you will find that most ork players had similar deff rolla experiences in 6th. Automatically Appended Next Post:
Not sure in au, but in the us $19.99 so they are about $1 more each now.
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This message was edited 1 time. Last update was at 2014/06/28 00:50:21
Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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2014/06/28 00:51:04
Subject: Ork rumours - First post updated 20th June
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Longtime Dakkanaut
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Pretty much the same cost, when you factor in the grot though!
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2014/06/28 00:53:24
Subject: Ork rumours - First post updated 20th June
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Waaagh! Warbiker
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Old Meganobz (finecast) are still on the US website, at $22.25 a piece, so the new box of 3 is actually a better deal.
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2014/06/28 01:01:11
Subject: Ork rumours - First post updated 20th June
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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PhillyT wrote:Not sure in au, but in the us $19.99 so they are about $1 more each now.
You mean they went to plastic and went up in price?
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2014/06/28 01:03:20
Subject: Re:Ork rumours - First post updated 20th June
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Battlefortress Driver with Krusha Wheel
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PhillyT wrote: Ravenous D wrote: Toburk wrote:The new method of achieving external balance through bonus formations purchased as an extra seems to be GW's new business model for codex releases, we saw the same thing with tryanids.
Pretty much.
Zagstruk should unlock storm boyz as troops and a warboss on a bike should unlock bikerz as troops. Both missed opportunities. Or its a deliberate plan to push unbound and its day 1 DLCs, the Ghaz book is $50 for what? a few formations and fluff? Combine that with "normalizing" super heavies and ramming ghaz into the lords of war as part of the standard dex and suddenly it becomes much harder to argue against these units in standard games.
I don't see what the big plan is, most people do not like super heavies or formations at all, and it being a permissive rule set you can say no to any pick up game. The only thing this hurts is competitive gamers or more specifically TOs who have to do tons more work to make the game fair(er). Because lets be honest, if you do zero restriction 40k the stupidity level is off the charts. I know GW has been actively attacking the competitive side of the hobby since 6th because they determine what "sucks" or not (and thus what sells more or less) but they got to see how this is the kind of stuff that had people leaving during 6th. Casual people cannot keep up with the changes, and no one wants to play a game where they have no control over the outcome.
How is including Stompas in the codex or moving ghaz to low normalizing anything? Both models are unchanged from last edition and no more legal or illegal.
As far as most people disliking super heavies, who cares? If someone wants to buy and paint one, let them. If you don't want to play them, don't. But most players aren't willing to even give them a try.
Minor change, but Ghaz DID lose an attack. Andamantium skull used to grant 2 attacks on the charge and eternal warrior. now just eternal warrior. Automatically Appended Next Post: PhillyT wrote:I always took deff rollas, but I generally did better to disembark once in range to try a deff roll. You can't do both. Similarly, shooting units in wagons were there to shoot. I wasn't about to deff roll troops, I took them to crush vehicles and after 6th rolled around I couldn't get close enough to do it. When a rolla wagon got near, all guns either turned on it or vehicles just measured 12" and put themselves on the edge.
Because of flat out, a vehicle that doesn't want to be deff rolled will just leave. I'll miss the upgrade since it at least forced a response, but I'll just transition to kill kannons.
And I think you will find that most ork players had similar deff rolla experiences in 6th.
Automatically Appended Next Post:
Not sure in au, but in the us $19.99 so they are about $1 more each now.
Nope, used to deff rolla the crap out of stuff regularly. Often killed land raiders, tyranid warriors insta death, dreadnaughts, aegis lines with quad guns, bastions, you name it. You are definatley the odd man out with no ramming speed shenanigans.
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This message was edited 1 time. Last update was at 2014/06/28 01:06:22
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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2014/06/28 01:10:56
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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If an opponent left a land raider within 12" of a deff rolla, they couldn't have been trying very hard. Land raiders can back up 12" and still shoot you with an assault cannon at full bs.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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