Switch Theme:

Ork rumours - First post updated 20th June  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran





 nflagey wrote:
DeffRolla also offer some advantage in difficult terrain, no?


Yup, but so do Reinforced Rams.

Unless there is errata in the digital codex I have in front of me, a Reinforced Ram does everything a Deffrolla does except the Death or Glory hits for 5 less points.
   
Made in de
Dakka Veteran




reroll DT tests, but rams do that too
   
Made in us
Grovelin' Grot Rigger





One advantage Deff Rollas have in this edition is they save you 15 pts. when you replace them with Reinforced Rams on your three Battlewagons.
   
Made in de
Dakka Veteran




just zog off -.-
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Honestly, I didn't get a single deff roll ram off with battlewagons over the course of the 30 or so games I played in 6th. The nerving hurts from an philosophical perspective but from a table top or army construction one, it isn't significant.

Now that dedicated wagons can get super cheap kill cannons, that will be the must take gun.

Do troops embarked in the wagon snap fire when the ordinance goes off? I don't think so but don't have my rule book here...

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in gb
Stabbin' Skarboy





crewe

THE MEGANOBS WITH KILLSAWS LOOK BEAUTIFUL! it brings a tear to my warlords eye :'3

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Badass "Sister Sin"






Camas, WA

Cross posting:

mrfantastical wrote:
So bit of a memory jog from yesterday's breif look at the Ghazzy Waaagh Supplement:

1) There was a dread mob formation
* unit gains hammer of wrath that inflicts d3 wounds
*requires: 1 Big Mek, 1 Painboy, 2 Nauts, 3 deff dreds, 3 x 3 model unit of killa kanz

2) 3x 5 model MegaNob formation (all meganobz gain +1 WS, fear, & fearless)

3) there was a HQ formation
*requires: Ghazzy, grotznik, 1 big Mek, 2 warbosses, 1 unit of nobz
*all models in unit must deploy together
*models with IC cannot join or leave the unit
*as long as Waaagh banner is still alive all models in unit are fearless! and have +1 WS
*friendly Ork models within 12" reroll failed morale & pinning
*both Ork warbosses have +1WS
*make 2 rolls on Waaagh Ghazghull warlord traits (reroll duplicates) and apply both to Ghazzy


4) 5 Battlewagons (all battlewagons gain scout)
*all Battlewagons must have rams or deff rollas
*embarked units cannot charge if they go first

5) da vulcha boyz.
*requires 3 units of stormboyz & boss zagstruck
*all units must start in reserves and must arrive via deepstrike
*all hammer of wraith attacks gain shred
*may form all units into one big mob. Counts as 3 units for VP purposes when destroyed

6) snikrott formation
*requires snikrott! & 4 units of kommandos
*all units have the stealth rule replaced with shroud until the turn after they arrive
*snikrott must join one unit
*only make one roll for reserves for all units in formation
*all units in formation enter same board edge
*controlling player determines table edge
*on the turn they arrive if a unit doesn't shoot, it may reroll failed cover saves

7) greentide formation
(Covered previously)

I feel really upset about the loss of having a variety of playstyles from the new codex. However, the Ghazzy supplement seems to open up a lot of new avenues that we didn't have before. I don't know how formations work (whether they are apoc only, or if you can use this in casual games), but I think they will make a huge impact.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Dangerous Skeleton Champion





Chicago Suburbs

would ya look at that ! now you can put a KFF on anything !

 Udo wrote:
Get it painted up though. It's a scientific fact that unpainted models die quicker than painted one's.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

I totally want to deepstrike 90 vulcha boys. lol

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in nz
Disguised Speculo





Those formations are pretty badass.

A blob of 90 Vulcha boyz will be almost impossible to place on the board, and will die to interceptor blasts and gak. But still pretty neat.

If it weren't for Inquisitors that battlewagon formation would be top tier. Sounds apocalypse only though
   
Made in no
Grovelin' Grot




Norway

I love how they chose to word the battlewagon Deffrolla "bundle" http://www.games-workshop.com/en-AU/Deff-Rolla-Battlewagon

"Battlewagons are perfect for smashing through enemy formations, with their killkannon booming the hulking spiked deff rollas grind all opposition into the ground."

... NOT ANYMORE THEY AINT!
   
Made in be
Flashy Flashgitz




Antwerp

I'm still confused about these formations. Are they for apocalypse only or can they be used in regular games of 40K?

Krush, stomp, kill! 
   
Made in ca
Dakka Veteran




That meganobz formation looks amazing. WS6 fear fearless meganobz are amazing.
   
Made in gb
Nasty Nob






The 'HQ' formation gives +1 WS to everyone, an additional +1 to the warbosses and another +1 for the banner? So the warbosses are WS 8?

I know weapon skill doesn't really mean that much, but that's still kind of impressive.

   
Made in ca
Missionary On A Mission





GTA

decker_cky wrote:
That meganobz formation looks amazing. WS6 fear fearless meganobz are amazing.


WS 5 I believe but I agree 100% with you.

Dat's deard 'ard an' killy

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in be
Flashy Flashgitz




Antwerp

 MrFlutterPie wrote:
decker_cky wrote:
That meganobz formation looks amazing. WS6 fear fearless meganobz are amazing.


WS 5 I believe but I agree 100% with you.

Dat's deard 'ard an' killy


Add lucky stikk and it's WS6.

Krush, stomp, kill! 
   
Made in us
Regular Dakkanaut






decker_cky wrote:
That meganobz formation looks amazing. WS6 fear fearless meganobz are amazing.


This sounds like the rumored Nob formation that people were thinking was going to be in the main codex. I have all those models except for Ghaz - might be time to finally get one?
   
Made in gb
Stabbin' Skarboy





crewe

The warbosses will be Ws 7, ghazzie will be Ws 8 if it affects him. They all have rampage thanks to mr grotsnik himself and might aswell get the 4++ kff on the big mek :p


Automatically Appended Next Post:
Ghazzie with 5 attacks standard + D3 for rampage + 2 for rage (if he manages to get that warlord trait) + 1 for a weirdboys warpath (if you manage to roll that) so a possible 11 attacks from the big ol' green himself at WS 7 maybe 8 :p

This message was edited 1 time. Last update was at 2014/06/27 22:13:23


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in ca
Boosting Black Templar Biker





So no new bikes formation ? :|

This message was edited 1 time. Last update was at 2014/06/27 22:14:29


 
   
Made in gb
Stabbin' Skarboy





crewe

* 2 rolls on Waaagh Ghazghull warlord traits (reroll duplicates) and apply both to Ghazzy*

ghazzy already has a warlord trait, so does that mean he gets 3!!!???

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Yellin' Yoof



alsip, il

3 traits for ghazzy is how I'm reading it
   
Made in be
Flashy Flashgitz




Antwerp

Yeah, I think it's 3 traits for Ghaz indeed.

My question still stands, are these formations for apocalypse only?

Krush, stomp, kill! 
   
Made in us
Yellin' Yoof



alsip, il

I don't have the supplement in front of me but in all the leaked photos I've seen there isn't any mention of apocolypse
   
Made in be
Flashy Flashgitz




Antwerp

Rumblebee wrote:
I don't have the supplement in front of me but in all the leaked photos I've seen there isn't any mention of apocolypse


That's why I'm confused. With the ork warband (the codex one) I assumed it was for regular games, but some of these seem very powerful so I'm now realizing that maybe I'm being too optimistic. If we are correct and these are meant to be used in regular 40K then hot diggity damn! I now wanna make an ork warband and a deffwing.

Krush, stomp, kill! 
   
Made in gb
Stabbin' Skarboy





crewe

If orkz go second, 5 battle wagons with scout move then move 6" then deploy boys or mega nobs 6", charge 2D6+2 with boarding planks a D6, who said orkz cant charge anymore ;D basically a 4" charge if they set up on the 12" line


Automatically Appended Next Post:
You can use formations in standard games as part of the CAD

This message was edited 1 time. Last update was at 2014/06/27 22:37:28


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Can those nobz get trukks I wonder? If so, they would be amazing!

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in be
Flashy Flashgitz




Antwerp

 deffrekka wrote:
If orkz go second, 5 battle wagons with scout move then move 6" then deploy boys or mega nobs 6", charge 2D6+2 with boarding planks a D6, who said orkz cant charge anymore ;D basically a 4" charge if they set up on the 12" line


Automatically Appended Next Post:
You can use formations in standard games as part of the CAD


I. Love. This. Thank you for that information!

Well, I know for a fact I'll be making an ork warband as my horde army and the meganob formation, da deffwing, mounted in battlewagons made from land raiders with Ghaz and tellyport-blasta megameks. This is going to be great!

Krush, stomp, kill! 
   
Made in gb
Stabbin' Skarboy





crewe

Combine the ghazzie hq formation with the battle wagon formation and the MANZ formation and holy mother of mork that's a whole load of hurt, just use a couple of BW's as decoys to cause confusion, then BAM! ghazzie rokkit unleashed!


Automatically Appended Next Post:
+ a sneaky 4++ kff on a bike trailing behind to give them all important invuns muahahahahahahahahahahahahahahahahaha

This message was edited 1 time. Last update was at 2014/06/27 22:46:34


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in nz
Disguised Speculo





Vulcha Skwad lets you take a crapload of Stormboyz without raping your FA slots. Combine with outflanking buggies/koptas, or warbikers as fast shooty wounds for a mek. Big Guns/Lootas at the back. Trukk MANz wave at the front.

Seems pretty legit, depending on how many formations you can get.
   
Made in us
Krazed Killa Kan






Do you get objective secured with these new formations or is that only with the standard FOC?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
 
Forum Index » News & Rumors
Go to: