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Made in us
Lead-Footed Trukkboy Driver





You see, these changes to kans make the deff dred look better by comparison. And being as the deff dred remains utterly useless ... go us?

although again points tended to not be the problem. It was slot restrictions. I wonder how a 18 kan, 15 buggy list would function (single force org). Its fragile as hell hell, but its an awful lot of semi accurate rokkits

This message was edited 1 time. Last update was at 2014/06/26 20:28:23


   
Made in ca
Dakka Veteran




I'm really interested in seeing what formations are available from the supplement to support various different playstyles - could make kans + dreads quite a bit better.

This message was edited 1 time. Last update was at 2014/06/26 20:27:55


 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

 Jidmah wrote:
 Vasarto wrote:
Is the Ork codex even worth buying? The more I keep hearing about it, The less "good" I keep hearing about it. It sounds like to me that despite price drops. Everything in the codex received a nerf and we picked up a couple troops and foc we didn't have before with some new gear.

That is what It feels like to me after reading a lot of this.


Here is a more or less complete, unbiased list of changes: http://www.dakkadakka.com/dakkaforum/posts/list/601805.page
Decide for yourself.


I am done with Orks until the next codex comes out.

This codex is BS.

I never thought GW would have the potential to make a codex worst then the Dark Angels or the Tyranid codex.

I was wrong.

They literally took everything I loved about orks and using with my orks and Shat on every single thing.
They basically took everything unique about them and made them into a vanilla rulebook army with nothing fun,unique,inspired or random.

I am just gonna keep using my current rulebook if you all don't mind.

feth THIS NEW CODEX.

   
Made in us
Dakka Veteran






 Vasarto wrote:
 Jidmah wrote:
 Vasarto wrote:
Is the Ork codex even worth buying? The more I keep hearing about it, The less "good" I keep hearing about it. It sounds like to me that despite price drops. Everything in the codex received a nerf and we picked up a couple troops and foc we didn't have before with some new gear.

That is what It feels like to me after reading a lot of this.


Here is a more or less complete, unbiased list of changes: http://www.dakkadakka.com/dakkaforum/posts/list/601805.page
Decide for yourself.


I am done with Orks until the next codex comes out.

This codex is BS.

I never thought GW would have the potential to make a codex worst then the Dark Angels or the Tyranid codex.

I was wrong.

They literally took everything I loved about orks and using with my orks and Shat on every single thing.
They basically took everything unique about them and made them into a vanilla rulebook army with nothing fun,unique,inspired or random.

I am just gonna keep using my current rulebook if you all don't mind.

feth THIS NEW CODEX.

Take the good from the new, the good from the old, and make a better codex to play with. That's what I'm doing!
   
Made in ca
Booming Thunderer





Noone has addressed this yet, so I will ask. Have there been changes to the dedicated transport Battlewagon?

What I am wondering is if you can now take a Battlewagon as a dedicate transport with a kill kannon, or if it still has to be naked.

- Thanks
   
Made in ca
Mutilatin' Mad Dok





 Vasarto wrote:

I am done with Orks until the next codex comes out.


So I guess we'll see you in 2020 then? It's all gonna turn around for us in 10th edition!
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

How bizarre an army list were you playing if everything you used got worse?

decker_cky wrote:
 PhillyT wrote:
Too bad about the kans getting dropped to S7, though it makes some sense and doesn't really change how they are used much. A unit will still mug most vehicles and almost any MC. Any unit they kill with S10 they kill with S7.

Now why they had no point reduction considering everything else we know of, that is the real confusing point.


Quite a bit worse against other dreads (mostly AV12-13) isn't it?


Yeah, and also any vehicle with greater than AV10 on the rear.

But how often did you you see opposing dreads and walkers? Hardly any competitive army will field walkers, even with the new rules improving them versus MC. A nerd for sure, particularly given the lack of a point drop.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in gb
Stabbin' Skarboy





crewe

Is there any restrictions with putting a mega armoured hq on the relic bike? Or is it actually possible

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Regular Dakkanaut






 steve1 wrote:
Seems the codex is available to download again!


Why do people keep posting this? It's not true.
   
Made in us
Unfortunate Ungor




Maine

 Multimoog wrote:
 steve1 wrote:
Seems the codex is available to download again!


Why do people keep posting this? It's not true.

It was true man I downloaded it today just went to my orders and dled!

3,000pts
Black Legion 3,500pts
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

deffrekka wrote:Is there any restrictions with putting a mega armoured hq on the relic bike? Or is it actually possible


No mega armour with bike or relic bike sorry

grobbicull wrote:Noone has addressed this yet, so I will ask. Have there been changes to the dedicated transport Battlewagon?

What I am wondering is if you can now take a Battlewagon as a dedicate transport with a kill kannon, or if it still has to be naked.

- Thanks


Addressed it last week. You can have killkannon on a dedi transport wagon now

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

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Made in be
Flashy Flashgitz




Antwerp

So there are no FOC shifts in the codex or the supplement, correct? Ghazghkull's Waaagh! giving his unit of meganobz run is pretty nice, although it'd be nicer if it gave it to all mega-armored units in 12". Oh well, my dream of running killsaw meganobz somehow seems all the better with ol' Ghaz!

I would be sad about the killa kan nerf but I never used kanz and most people I know simply fielded them for shooting. It would've been a lot nicer if they also would've gotten powerklawz, but it is what it is.

I still haven't figured out what kind of an army I want to do with the codex. I'll probably end up making a bound ork warband formation from the codex and maybe an unbound meganobz and battlewagonz list with Ghaz for the supplement.

Krush, stomp, kill! 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

After all the reading I'll be fine with this new dex. I played almost exclusively Lootas, Shootas, NobBikerz, and Stompas.

I'll replace the NobBikerz with regular Bikes, May or may not use Grotsnik with a mob of 30 Boyz, add a BikerBoss, PainBoy, and KFF Mek to the Bikers and call it an Army. Also grots obviously.

New models I have to purchase: possibly some arms and heads for Mek on Bike and PainBoy on Bike.

Did GW expect me to buy anything else with this codex?

Fighting crime in a future time! 
   
Made in gb
Stabbin' Skarboy





crewe

Awwww :(

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

I mostly shoot with mine too, and the S7 AP2 attacks are still good enough to threaten most things in the game. But the fact that with the changes they saw fit to increase their point costs begs the question that is often asked in such situations: What is GW seeing that we are not?

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
Lead-Footed Trukkboy Driver





They are forging a narrative. They dont play with thier own expensive time invested armies so dont care about how changes affect things. Like they just care that morale checks on kanz is fluffy and funny. They dont care it makes the unit substantially less useful.

Kanz just don5 have enough dakka per points to be useful. Like it'll take on average 12 kanz with rokkits to kill a single broadside

   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I've finally gotten a chance to read though the whole codex. After a week solid of reading the leaks, and reading the codex today, my personal opinion is that, overall, this codex is worse than the 2008 codex.

Yes, some things got better, some things got worse. Playing Orks in 7th is going to look a lot different than the previous codex, and there will still be a few builds that are semi-competitive.

However, the overall feel of the codex has really degraded from the previous one, and honestly, it doesn't look as fun, diverse, nor as interesting as the 2008 codex.

My gaming group is allowing me to stick with the old codex, and I really appreciate it because the new one, and most of the new models have personally, really let me down.
   
Made in de
Dakka Veteran




i still dont get why anybody would take zakstruk... its ONE s8 ap2 HoW attack

his statline is that of a boss and even his gear has nothin special about it... HE DOESNT EVEN HAVE A GODDAMN POWERKLAW...

...who fields a nob without a powerclaw anyway?

   
Made in gb
Gangly Grot Rebel






RedNoak wrote:
i still dont get why anybody would take zakstruk... its ONE s8 ap2 HoW attack

his statline is that of a boss and even his gear has nothin special about it... HE DOESNT EVEN HAVE A GODDAMN POWERKLAW...

...who fields a nob without a powerclaw anyway?



It is my first step into 7th now... Please excuse me if I sound uneducated.

Is there any gain in giving Zagstruk Headwompa's Choppa?

Can I do it?


#Warmongers 
   
Made in de
Dakka Veteran





he's a special character, so you cant give him any gear.

This message was edited 1 time. Last update was at 2014/06/26 21:15:28


 
   
Made in us
Regular Dakkanaut






 PhillyT wrote:
I mostly shoot with mine too, and the S7 AP2 attacks are still good enough to threaten most things in the game. But the fact that with the changes they saw fit to increase their point costs begs the question that is often asked in such situations: What is GW seeing that we are not?


The idea with the new book is diversifying army builds - rather than having one or two types of viable armies (for example Wagon Rush or Green Tide), you min/max within units. Improvements to charging/Waaagh-ing means you should be using Boyz to get into CC rather than Nobz, and preferable Slugga boyz (with a shoota mob or two to cover their advance and overwatch). Those units are supported on the backfield with a much wider array of inexpensive shootiness - Big/Mek Gun artillery batteries, Lootas and Flash Gitz for mid- and backfield objective protection.

Granted, that's in an all-comers, Battle Forged type of list. You can still field Wagon Rushes and things like that for fun, but it seems like what GW wanted to do was promote a wider array of viable builds. It's been proven that while new Mob Rule is a slight nerf - and shut the frig up, crybabies, it really is only a slight nerf - armywide Fearless in 7th is actually pretty overpowered. 5++ and FNP to boy mobs help out a lot, because I've already run 5++ and FNP as experiments before even 7th hit and can speak from experience that it makes boy mobz a LOT tougher than just 5+ KFFs. I've also run a game using the new 6" KFF bubble in a few games, and while you might not be able to just take one KFF to protect your whole army, chaining them side by side or with a Morkanaut will give you several feet of table space to deploy Boyz in. I was able to fit 120 boyz at their max coherency in the bubble provided by 3 Big Meks. I've done really well with the 5++/FNP combo, it works.
   
Made in nz
Disguised Speculo





However, the overall feel of the codex has really degraded from the previous one, and honestly, it doesn't look as fun, diverse, nor as interesting as the 2008 codex.


This sums it up. I mean the fething deffrolla is a reinforced ram now against vehicles. Jesus christ.

 Vasarto wrote:

I am done with Orks until the next codex comes out.

[...]

feth THIS NEW CODEX.


Dis sounds like somefink a grot would say. A real Ork would be strait up done w/ dem GW gits, not hidin iz boyz away until anuvva codexy arrives.

Gonna get my Ork fix through DoW and such myself. The tabletop doesn't reflect the fluff, and this book does not reflect Orks one bit.
   
Made in gb
Tough-as-Nails Ork Boy





UK

RedNoak wrote:
i still dont get why anybody would take zakstruk... its ONE s8 ap2 HoW attack



Not that i don't agree that he's pretty lack-luster, but its one s8 ap2 HoW, hit. Isn't it? HoW auto-hits, so he can insta-kill any T4 or below model without a decent ++ save.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

RedNoak wrote:
i still dont get why anybody would take zakstruk... its ONE s8 ap2 HoW attack

his statline is that of a boss and even his gear has nothin special about it... HE DOESNT EVEN HAVE A GODDAMN POWERKLAW...

...who fields a nob without a powerclaw anyway?



I thought Zagstrukk had those special bionic clawed feet?

Also- to those of you complaining about the new codex, why don't you just try using the new rules before condemning them. Seems incredibly silly to get upset about it without having a go first?

This message was edited 1 time. Last update was at 2014/06/26 21:24:14


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Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Goresaw wrote:
They are forging a narrative. They dont play with thier own expensive time invested armies so dont care about how changes affect things. Like they just care that morale checks on kanz is fluffy and funny. They dont care it makes the unit substantially less useful.

Kanz just don5 have enough dakka per points to be useful. Like it'll take on average 12 kanz with rokkits to kill a single broadside


Lets back up a little bit though. It takes a pretty decent amount of shooting to bring down cans, even at 165 points per set of three. Run 6 and it takes a huge commitment. They can still put out a fairly good shooting phase using grotzooka and rokkits while still offering 18 S7 AP2 attacks on the charge.

Nothing wrong with kana, they just aren't really what they were in 4th and 5th (6th granting them only 2HP was a big downgrade to the kan mob armies).

Multimoog: Good post!

Deff Rollas: So the deff roll no longer puts S10 hits on vehicles that it rams? Even the d3?

This message was edited 1 time. Last update was at 2014/06/26 21:22:10


Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Vapordrago88 wrote:
I'll pick up the codex tomorrow, and then sell my kans

In the meantime, i've built a SAG mek and a Headwoppa Warboss

Spoiler:


How many Kanz you got? :p
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

 Jambles wrote:
 Vasarto wrote:

I am done with Orks until the next codex comes out.


So I guess we'll see you in 2020 then? It's all gonna turn around for us in 10th edition!


Maybe I will do what the guy below me said and just take whats good from both codexes. ...I know...I am gonna write my own ork Codex and share it with you all lol..

Without ard boys the game is pretty much just for fun anyway and I don't do tournys so maybe I can get away with it.

Its just that...sigh. OK I know I will just be repeating everyone else what was said before but.

My final rant on what is bad..Then I will start mentioning what I like about the codex.

1. We cannot make anything a troop choice which is BS. No Mega nob troops? Why is it fair that Marines can do it with terminators? Nobs as elites only is same problem. This was 90% of my Lists. Big mek not making dreads a troop was a meh idea. too.

2. Nerf Killa Kans? ARE YOU SERIOUS? Kans and Dreads need a BOOST! They are the most pathetic Mechs in the entire GAME!!!! Why the Feth would you ( and yes I wrote Feth and not the other word on purpose.) Nerf them? Not to mention them being Elites which is a much needed experience for them was all a lie from the guide that was linked for me. How in ZODS EAVY ARMPIT WATER Are they even remotely considered a HEAVY?!?! WHY A MORAL TEST?! IT DOESN"T MAKE SENSE!!!!

3. Deff Rollas and Battle Wagons DID NOT NEED NERFING. Battlewagons were expensive enough as it was and in no way superior in obvious ways to a land raider. So that makes me angry.

4. Shoots costing points pisses me right the hell off

5. NO CYBORK ON NOBS? WHAT THE HELL?! Nobs = useless now. Just an upgraded Boy squad that will be obliterated before getting to combat by the weakest shooting options of all other armies.

6. Old Zogwarts gone and that makes me unhappy. I got over it, Its not a Huge deal, but its still a deal. What could be so hard to just make a model for it. Flash gits did not have a model and they kept them and made models of Gits. So why not Zogs?

7. They Nerfed Ghazzy. Our only choice on the entire codex that we knew would be safe no matter where he was. He was our security blanket and now that is gone. Leaving us cold, lonely and scared of everything on the field.

8. Mob rule Nerfed into oblivion.

9. They Nerfed Zagstrukk. being able to assault after deepstriking was his THING maaaaan.. Like it was, far out man. It was what made him Unique and a MASTER OF THE DEEPSTRIKE!!!!
I have the model for him, but never got around to using him.

10. Nobs cannot take painboy.

11. Boom Gun removed from Looted Wagon.

My orks and how I loved to play them has always consisted of.

Nobs, Painboys and throw them into trucks.
Run Mobs of Sluggas and Choppas.
Run Mega Nob troops with Ghazzy up the center of the map to munch of faces and just sit back and hope for double 6's on my Shock attack gun and Boom gun stuff to pieces.

So I cannot use Looted Wagons, Nobs or Meganobs and trukks are pretty much out and that leaves me with just some lootas and a big mek.



Also, why a Stompa? Has the game become so powerful that godly powerful mechs like that are allowed in regular games now?

I know riptide is stupidly powerful, but why a stompa?

This message was edited 1 time. Last update was at 2014/06/26 21:26:59


   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Jambles wrote:
 Vasarto wrote:

I am done with Orks until the next codex comes out.


So I guess we'll see you in 2020 then? It's all gonna turn around for us in 10th edition!


10th edition? Bit optimistic there

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in nz
Disguised Speculo





 angelofvengeance wrote:
RedNoak wrote:
i still dont get why anybody would take zakstruk... its ONE s8 ap2 HoW attack

his statline is that of a boss and even his gear has nothin special about it... HE DOESNT EVEN HAVE A GODDAMN POWERKLAW...

...who fields a nob without a powerclaw anyway?



I thought Zagstrukk had those special bionic clawed feet?


Yeah. They give a single S8 AP2 HoW, if he doesn't use the jetpack to move and uses it to charge.

For only 65 points, thats a total bargain.
   
Made in us
Badass "Sister Sin"






Camas, WA

 Dakkamite wrote:
I can legitimately drop my beloved Orks.

Dibs!

I think it's about time for folks to remember to take a breath and wait a month before throwing away their armies. Or just send them to me. I'll pay shipping.

This message was edited 1 time. Last update was at 2014/06/26 21:33:09


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