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![[Post New]](/s/i/i.gif) 2014/03/27 13:19:11
Subject: Dwarf lord, how do you build yours?
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Dangerous Leadbelcher
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Sasa0mg wrote:I ended up going with
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Toughness 6, wounds 6, 2+/4++ and a 5+ regeneration. Not including the effects of the banner his with and striking back with a great weapon at strength 6. Making him incredibly hard to kill and most likely thanks to the banner, stubborn as well.
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I don't believe Regen and Ward save stack this edition, so unless you face a lot of other tricksters shard, you're better off dropping regen.
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![[Post New]](/s/i/i.gif) 2014/03/27 13:25:47
Subject: Dwarf lord, how do you build yours?
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Sniping Hexa
Dublin
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Even with OTS you still take the 4++ with negative re-rolls as 4 is still "better" than 5
Well that's the RAW anyway ... I wouldn't really care in a game as no-one would be looking to have both in the first place
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![[Post New]](/s/i/i.gif) 2014/03/27 13:27:37
Subject: Dwarf lord, how do you build yours?
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Infiltrating Naga
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Yeah thats what I thought. I know in previous versions of the game ward save was improvable as stuff gave +1 to your ward. Automatically Appended Next Post: kooshlord wrote: Sasa0mg wrote:I ended up going with
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Toughness 6, wounds 6, 2+/4++ and a 5+ regeneration. Not including the effects of the banner his with and striking back with a great weapon at strength 6. Making him incredibly hard to kill and most likely thanks to the banner, stubborn as well.
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I don't believe Regen and Ward save stack this edition, so unless you face a lot of other tricksters shard, you're better off dropping regen.
they don't? Ugh I'm so out of touch.
35pt flame breath attack rune and 1+ save it is xD
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This message was edited 1 time. Last update was at 2014/03/27 13:28:51
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![[Post New]](/s/i/i.gif) 0011/02/28 14:45:26
Subject: Dwarf lord, how do you build yours?
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Booming Thunderer
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I'm still smarting at the loss of kragg+snorri+fury that we used to get in the old book (+1 to hit, great weapon, +1 attack) so I don't really build lords offensively any more, tanking is just too easy. The weapon runes really just let you build your own 8th Ed ARMY BOOK magic weapon ie. very situational and very overpriced. The only weapon runes I really like are parrying, nu-snorri and might, but all of these are instead of just being s6 for many less points, not the best trade off.
You can try limiting the cost of a tank-Lord, recently been using 'only' Fortitude, Stone and Warding++ on shieldbearers for t6, w5, 1+/4+ which comes in at 'only' (hey all things are relative!) 266pts.
The thing is when you put down your shield-bearer lord most people won't bother allocating RnF attacks against him, especially if he's in hammerers as wiping them out becomes the priority. I don't play against a lot of killing blow so the above build is plenty survivable, extra toughness and wounds above that aren't necessary IMHO.
A good tactic I find is to put him on the corner of a 5 wide unit of Ironbreakers, take up 2 of the front rank and soak up a bunch off attacks that now have to hit him, it makes an incredibly hard to kill unit.
For what its worth at 2500 I usually don't use one, stick with BSB, Runesmith and Master Engineer and spend the Lord's 250-300pts on a flame cannon and a couple of 5-man vanguard-blocking ranger units to keep fast cav away from said flame cannon!
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![[Post New]](/s/i/i.gif) 2014/03/27 14:58:22
Subject: Dwarf lord, how do you build yours?
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Dangerous Leadbelcher
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TanKoL wrote:Even with OTS you still take the 4++ with negative re-rolls as 4 is still "better" than 5
Well that's the RAW anyway ... I wouldn't really care in a game as no-one would be looking to have both in the first place 
Example: If you got wounded 12 times, OTS 4++ on average you save 6 and fail 6. Then you reroll the successes, and save 3 and fail 3. 9 total wounds get through, 3 are saved.
Same thing with Regen, you take 8 wounds and save 4.
So 5+ regen trumps 4++ reroll successes. Except against killing blow and fire. Unless my math is wrong.
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![[Post New]](/s/i/i.gif) 2014/03/27 15:32:38
Subject: Dwarf lord, how do you build yours?
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Infiltrating Naga
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Uzi Toting Monkeys wrote:I'm still smarting at the loss of kragg+snorri+fury that we used to get in the old book (+1 to hit, great weapon, +1 attack) so I don't really build lords offensively any more, tanking is just too easy. The weapon runes really just let you build your own 8th Ed ARMY BOOK magic weapon ie. very situational and very overpriced. The only weapon runes I really like are parrying, nu-snorri and might, but all of these are instead of just being s6 for many less points, not the best trade off.
You can try limiting the cost of a tank-Lord, recently been using 'only' Fortitude, Stone and Warding++ on shieldbearers for t6, w5, 1+/4+ which comes in at 'only' (hey all things are relative!) 266pts.
The thing is when you put down your shield-bearer lord most people won't bother allocating RnF attacks against him, especially if he's in hammerers as wiping them out becomes the priority. I don't play against a lot of killing blow so the above build is plenty survivable, extra toughness and wounds above that aren't necessary IMHO.
A good tactic I find is to put him on the corner of a 5 wide unit of Ironbreakers, take up 2 of the front rank and soak up a bunch off attacks that now have to hit him, it makes an incredibly hard to kill unit.
For what its worth at 2500 I usually don't use one, stick with BSB, Runesmith and Master Engineer and spend the Lord's 250-300pts on a flame cannon and a couple of 5-man vanguard-blocking ranger units to keep fast cav away from said flame cannon!
That makes him vulnerable to challenges though, which can be a pain and a quick way to KB him as he will be going last.
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![[Post New]](/s/i/i.gif) 2014/03/27 16:13:58
Subject: Dwarf lord, how do you build yours?
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Speedy Swiftclaw Biker
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He did say he doesnt play against a lot of KB. Your area may be different. Who usually has KB? Is there armies that have it a lot more? Im going to be playing mostly against WOC, O&G, and wood elves. maybe a smattering of dark elves. Is KB a worry from them?
@Sasa0mg If KB is really worrisome to you, you could always take a rune of preservation. If you have space for it.
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![[Post New]](/s/i/i.gif) 2014/03/27 17:14:16
Subject: Dwarf lord, how do you build yours?
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Booming Thunderer
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@ Sas0mg, yeah I would definately run him differently if I came up against killing blow regularly, preservation would be a must!
I usually play against skaven, orcs, WoC, sometimes Deamons and vamps not a lot of killing blow there. I guess Dark elves have killing blow knocking about and they're a pretty common army to face these days (I just keep managing to dodge the DE players down at my FLGS!)
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![[Post New]](/s/i/i.gif) 2014/03/27 19:33:56
Subject: Dwarf lord, how do you build yours?
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Evasive Eshin Assassin
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I'd like to toss a few general ideas out there:
- a unit of Hammerers is already dishing out a bunch of S6. I think that the Lord is a chance to bring something new to the unit, like the Rune of Might.
Then again, if you're putting him in a unit of Ironbreakers, that great weapon looks pretty solid.
- of course, the real problem with weapon choice isn't ability so much as cost.
Is S4 I4 that hits on a 2+ better than WS7 S6 ASL? Maybe sometimes. But is it worth four times the cost? That's where the points get really hard to justify.
- on that note, the Dwarf Lord himself is a big ol' chunk of points that your opponent can probably ignore, if they want.
That's why I'd be tempted to try the Grudge Rune for avoidance, or maybe run him solo with Groth One-Eye close at hand.
...or rune a Thane. For 146pts, you get a WS6 S6 T5 W2 Ld10 1+/4+ General. That's...still pretty damn 'ard.
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