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Made in us
Fresh-Faced New User




UPDATE: The Wargame 2080 online store at http://www.wargame2080.com has finally launched with 30 products, including these heavy infantry and a light tank:







Hello DakkaDakka community!

My name is Daniel Walthall and I am currently developing a 28mm miniatures game designed from the ground up for 3D printing and I wanted to post here to answer any questions, and to give you a little bit of information about it. It is called Wargame 2080 and the game is currently in a private alpha testing phase. It will be affordable in many ways (all game rules and faction army/unit data will always be free, a starter set priced at only $65, some units are usable by all factions reducing the need to re-buy everything to start a new faction, and frequent sales that place the entire online store 10-20% off) and the miniatures are designed with interchangeable weapons. Some even have removable armor plates that can be popped off when they are destroyed during battle!

Spoiler:


Spoiler:


14 units have been 3D modeled, and by the time beta testing ends, this number will likely be around 24 or more. 5 of those have been 3D printed already, and they came out even better than expected. Wargame 2080 miniatures will be printed on high-end Selective Laser Sintering (SLS) 3d printers. The material used to print the miniatures is a strong white nylon powder that is fused together by the heat of the laser.

One advantage to this production method is: NO mold lines!!

There are small “sprue” bits here and there to remove, but it only takes a few minutes to clip/cut them away. They are less than 1/16th of an inch thick, and typically less than 1/4″ long.

Units will be considered Standard (usable by all factions) or Prototype (usable only by one faction) and there are also Standard weapons and Prototype weapons. The game will launch with 4 factions, and more factions/units/weapons will be added over time, always with army/unit data provided for FREE at http://www.wargame2080.com

If you have any questions, please feel free to ask.

This message was edited 6 times. Last update was at 2014/06/12 04:35:26


 
   
Made in us
Servoarm Flailing Magos







They're not bad looking, although the detail is a bit lacking. They almost look like they're made of Lego, to be honest.

Main things I'd suggest tweaking would be:

The rotors ont he VTOL are really bad looking.
Gun barrels are really thick looking.
Do the mechs have snowshoe-feet for a reason?
Is the tank supposed to have big open bits?
Mechs are lacking in any visible 'way it works' which is fine, but could be a way to add detail. Do your mechs use hydraulics, 'synthetic muscles', fair dust, etc. to articulate joints?

Nice start, though. Have you posted up a quick-start of your rules for review?

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Fresh-Faced New User




 Balance wrote:
They're not bad looking, although the detail is a bit lacking. They almost look like they're made of Lego, to be honest.

Main things I'd suggest tweaking would be:

The rotors ont he VTOL are really bad looking.
Gun barrels are really thick looking.
Do the mechs have snowshoe-feet for a reason?
Is the tank supposed to have big open bits?
Mechs are lacking in any visible 'way it works' which is fine, but could be a way to add detail. Do your mechs use hydraulics, 'synthetic muscles', fair dust, etc. to articulate joints?

Nice start, though. Have you posted up a quick-start of your rules for review?


Thank you for the feedback. Most of the photos are from the very first test prints, so some of it has already changed, but yes, the art style I've been going for is kind of "blocky" so it does have a sort of Lego vibe, although it's not intentional. It's a fair point about the designs lacking detail, as all the test prints were just that, a "test" to see how much detail would show up. Luckily, more than I expected, so I've been going through the 3D designs and adding lots of extra details based on what I know will show up.

I will see if I can re-build the rotors so that they are more detailed and realistic. They are really basic right now.

Most of the gun barrels are about 1/8", but I can go as thin as 1/16" without structural problems. I'm actually in the process of re-designing every special weapon (the interchangeable ones) in the game because they were some of the first designs I made, and I knew I could improve them a lot. The same goes for the Light Mech. I'm just not happy with that 3D model, so it will be re-built from scratch to look more interesting.

The "snowshoe" feet are indeed there for a reason. The miniatures are being designed to not require a base, so the large feet make them stand nice and stable. That is another part of the design I am not happy with myself. I've been toying with completely different feet shapes that still allow the model to stand firmly in place without looking so awkward. Although, on the spider bots and spidermech, they look perfectly fine because they have a least 4 points of contact so they don't need feet at all. They stand perfectly on their pointy legs, like a robotic table. xD

Yes, the tanks are designed with "gaps" in the model, which drastically reduces the cost of printing them. It looks a bit strange when viewing them in a 3D modelling program, but on the tabletop it is actually hard to tell that they aren't that solid. The mechs will get more details, or in the case of the Light Mech, get redone completely. The technology in the game is mostly based on real drones, robotics, and AI advancements that we are seeing today, but with decades of additional refinement. The units are all un-manned robots, with the Command Mech providing a direct link to a human commander off-site, either on that planet, or in orbit from a spacestation above it. Through this link, the commander can direct the battle, and override the AI programming of their forces wherever needed to improve the odds of winning. If that Command Mech is disabled/destroyed, the link is severed, and the human commander who was controlling the Command Mech can potentially suffer brain damage.

Anyway, I will be releasing info on the Wargame 2080 website at least once a week, including more background information, details about the factions, and previews of new unit designs.



This message was edited 3 times. Last update was at 2014/03/30 02:49:01


 
   
Made in us
Fresh-Faced New User




I took your advice and decided to shrink the size of the feet (they were much larger than needed so that they could stand without a base) while also designing a new base that will come "pre-textured" with 3 different versions! All I had to do was design a base that didn't use too much material (read: affordable) but would provide plenty of stability. The design is a hexagon with the center part removed, and textured to look like cracked concrete or dry, baked earth. You wont even have to flock the base before painting!

I'm also in the process of re-doing the Light Mech and Heavy Mech (hasn't been shown online yet) designs from scratch to make them more interesting and dynamic looking. I'm planning on adding small hydraulic tubes on the legs and arms to make them more believable.

   
Made in us
Fresh-Faced New User




I have updated the original post with a picture of the latest painted miniatures.

Also, the online store is finally open for business! During the Alpha Testing phase, the entire online store will be 20% off!
   
 
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