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Made in au
Neophyte Undergoing Surgeries




Perth,WA

G'day fellow dakkanaughts, I'm interested in making a small killteam of imperial guard. Eventually I'd like to bump it up to 250-400 as an allied force to support my 3rd Company Salamanders army. I like the idea of a mixed mech/infantry guard but have never played IG before and only battled them once or twice. I was thinking a veteran squad w 3 Nade launchers in a chimera but have no idea what works/doesnt work for IG. Any help here would be greatly appreciated
PS I'm thinking of naming them the 501st Nocturnian Phoenixes; any good?





750pts
560pts
450pts
:imperial guard: 200pts 
   
Made in gb
Hallowed Canoness





Between

Nocturnian Phoenixes sounds pretty cool, are they drawn from the Salamanders' recruiting world?

Meltaguns are generally better than grenade launchers, but in Kill Team that might be different. I know I enjoyed using the auxiliary grenade launchers on my Elysian Veterans before they lost that option, heh.

A kill team built around a veteran squad is going to have limited points available for upgrades if you take a chimera as well, so you'll be relying on the tank to do a lot of the heavy lifting.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in au
Neophyte Undergoing Surgeries




Perth,WA

yeah, a guard regiment that was recruited from the elite of the local PDF; thinking a dark red armour plating with grey fatigues.

750pts
560pts
450pts
:imperial guard: 200pts 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Guardsman Marbo is a steal in a kill team. He will force your opponent to disperse (or do like I did, eliminate the enemy with his demo charge) and then he can take them piecemeal.

You can then have footslogging veterans for the rest of your points. GL are very versatile, I still like the plasmagun for the high strength, but since this is kill team, don't spam necessarily. Have a sniper, a grenade launcher and a plasmagun.


Automatically Appended Next Post:
Oh, and the carapace armour upgrade might be worth it in low points game like that. Individual survival for 3 extra points can be nice.

Heck, I have a friend who keeps bunching his orks constantly, so flamers are a super weapon sometimes.

This message was edited 1 time. Last update was at 2014/03/30 18:12:36


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Marbo is a good thing, but you also can take 6 RAtlings for the same price: less of a 'gimmic' than Marbo, but it is still 6 snipers with BS4 and stealth.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Yeah, I'd consider doing that every other game not to fall in a rut. Although in a team game we had, for some reason the screamers all took down the ratlings first turn.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Longtime Dakkanaut





West Chester, PA

What do folks think about the sentries upgrade for a veteran squad?

You get +1 cover and defensive grenades. If the enemy is within 8" you get a 5+ cover against shooting, and they no longer get +1 attack for charging. For my own games, I'm thinking the +2 cover bonus could be very powerful.

This message was edited 1 time. Last update was at 2014/04/01 02:24:29


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

500 points

Former:
2500 points
1500 points
1250 points
1000 points 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I was thinking about this:

Ratlings x4: 40 points.

Veteran Squad: Carapace Armour, Sniper x 3, Heavy Bolter team. 110 pts

Scout Sentinel w/lascannon 50 pts.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Check out this IG 250 point Kill Team troll list I just made up (playing a campaign with 250 point KT missions):

Sly Marbo (Feel no pain specialist)

Penal Legion (Custodian is the leader)
Legionaire (poisoned specialist)
Legionaire (Sniper specialist)

Sentinels (3 w multilaser)

This message was edited 2 times. Last update was at 2014/04/01 05:07:17


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

500 points

Former:
2500 points
1500 points
1250 points
1000 points 
   
Made in gb
Regular Dakkanaut





well been thinking of doing a kill team of..

Stormtroopers (110)
- Power Weapon
- Grenade Launcher, Meltagun
Taurox (45)
- TL Autocannon, Smoke Launcher

Tauros 45
- Heavy Flamer, Smoke Launcher

heavy infantry (for guard) with speed and both the Tauros and Taurox have ways to deal with terrain.

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

 TheSilo wrote:
Check out this IG 250 point Kill Team troll list I just made up (playing a campaign with 250 point KT missions):

Sly Marbo (Feel no pain specialist)

Penal Legion (Custodian is the leader)
Legionaire (poisoned specialist)
Legionaire (Sniper specialist)

Sentinels (3 w multilaser)


Three vehicles? Wow, and I thought just adding Marbo was rough...

Although screamers will probably scrap the Sentinels very rapidly, the rest of the lists I've been up against won't like this. Sure, guard don't hit often, but in a skirmish game, any weapon that rolls three dice feels a bit OP. Most armies still get their saves though, so there's always that... Wouldn't you rather bring it down to 2 Sentinels but have them sport heavier equipment? The autocannon takes care of everything but marines.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Infantry Platoons with missile launchers and meltaguns are a good choice. Give the missile launchers master-crafted/twinlinked or ignores cover for sniping out the hard stuff and the meltaguns hide behind walls until the enemy get in range, at which point they obliterate them.

Plasmas aren't reliable at BS3 and gets hot so don't bother.
   
 
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