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Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

Looking to see if this would hold its own

HQ
Chapter Master - Gorgon Necklace, Thunder Hammer, Grav-pistol, Digital Weapons & AA - 250pts
Librarian - ML2, Terminator Honor, Storm Shield, & Mindforge Stave - 140pts
Honor Guard - x6, Champion, & Chapter Banner - 185pts

Elites
Ironclad Dreadnought - Hurricane Bolter, Chainfist, & Ironclad Assault Launchers - 145pts
Legion of the Damned - Flamer, Heavy Flamer, & Sarg w/Plasma Pistol & Power Axe - 245pts

Troops
Tactical Squad - x10, Melta Gun, Lascannon, & Drop Pod - 210pts
Tactical Squad - x10, Melta Gun, Lascannon, & Drop Pod - 210pts
Tactical Squad - x10, Melta Gun, Lascannon, & Drop Pod - 210pts

Fast Attack
Bike Squad - x5, 2x Gravgun, & Multi-Melta Attack Bike - 190pts

Storm Wing
Stormtalon x2 w/Missle Pods - 270pts
Stormraven w/Multi-Melta, Assault Cannon, and Hurricane Bolters - 230pts

Plan: Chapter Master, Libby, and Honor Guard go in Stromraven w/Ironclad. I've heard if it works it works well which is what I'm planning The Tacticals will combat squad with the las cannons being in the back field. The Bikes will start on the field and hide going between cover. Once the Legion comes down I'll hope they will be a unit to hold someone in combat. Thoughts?

This message was edited 1 time. Last update was at 2014/03/30 16:07:21


 
   
Made in us
Executing Exarch





The Twilight Zone

I know allies can't ride in each others transports, but I think it is kosher to have them both in a neutral storm wing detachment. I am not sure, might be in the storm wing rules.

The ironclad could probably use a drop pod as well, as the hurricane bolter is short ranged. To save points, you could take a libby with terminator armor and a PFG. Not as good as the interrogator statwise, but far cheaper and you get access to psychic buffs.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

The rules say Codex: Space Marine but since he is joined to them? I could drop the Dark Angels and go for a regular Chappy and Grav bikes? I don't have another drop pod yet so was going to keep the ironclad on the Raven. I figured since the Assault Cannon is 24" then why not go for the Multimelta and Hurricane Bolters. If my opponent doesn't care about the Dark Angel character in the transport then I might seriously switch to a Libby to get more Knights
   
Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

Made some changes to the original post nod took out the Dark Angel allies as I believe the neutral Stormwing wouldn't work. Please let me know how y'all think this list will work out. Thanks
   
Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

So I finally set up a game for tomorrow and wanted to get y'all's opinions on which list I should run. Both lists are finalized unless you all find something better! I would like to keep around the same theme so please no completely new lists lol. I see it happen all to often. I do know that i will be facing Tau but not 100% sure what be will bring...

List 1 is in the original post and was optimized...I still wonder if it is a decent TAC

List 2

HQ
Chapter Master - Gorgon Chain, Axe of Medusa, Tempered Helm, AA, & Grav-Pistol - 270pts

- Reclusiam Command Squad -
Chaplain - Betrayer's Bane - 115pts
Company Command Squad - Champ, Apoth, Company Banner, & 3x Meltaguns - 250pts
Razerback - Lascannon - 75pts
+25pt Fee

Troops
Tactical Squad - Vet. Sarg w/Plasma Pistol & Power Weapon, Flamer, & Drop Pod - 150pts
Tactical Squad - Meltagun & Drop Pod - 115pts
Tactical Squad - Meltagun & Drop Pod - 115pts
Tactical Squad - Missile Launcher - 85pts

Elites
Ironclad - Hurricane Bolters & Chainfist -135pts
Legion of the Damned - x7, Flamer, Heavy Flamer, & Sarg w/Plasma Pistol & Power Axe - 220pts

Fast Attack
Bike Squad - x5 & 2x Grav-Gun - 135pts

Heavy Support
Devastors Squad - 4x Lascannons - 150pts

Stormwing
2x Stormtalon w/Skyhammer Missile System - 250pts
Stormraven w/Multi-Melta, Assault Cannon Turret, Hurricane Bolters, & Extra Armor - 235pts

Plan: Chapter Master, Chappy, and Command Squad go with Raven and Ironclad. That is 5 Melta shots where they need to go once deployed from Raven. Chappy gives rerolls for every round of combat + D3 to sweeping advance as long as he is alive. Both Melta drop pods come in turn 1 and the other drop pod comes in turn 2 with Stormwing Missile Launcher Tacticals take the back field for the support with the Razerback and 4 Lascannons. The bikes are deployed turn 1 and jump cover to cover until the see their target and hopefully the Legion can do what they do best...live! Thoughts

This message was edited 2 times. Last update was at 2014/04/04 08:31:00


 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

I think you're limited to only taking clan raukaan chapter relics, so you're chapter master can't take the burning blade.

7000
5000
1000
3000 
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

DirtyDeeds wrote:
I think you're limited to only taking clan raukaan chapter relics, so you're chapter master can't take the burning blade.


Correct, unfortunately if you're using Clan Raaukaan, you're stuck with their relics only (not that this is a bad thing, really).
   
Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

And the funny thing is I totally knew that! Just didn't think about it lol. On that note what would you reply it with a thunder hammer? Can't believe I didn't catch myself
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Ok, so a few units here jump out to me as inefficient load-outs.

Ironclad - This thing rocks in close combat, so take advantage of that and give him 2 close combat weapons, and take the double flamers, or melta + flamer and assault launchers. You want this guys smashing somethign at S10, and you're already half-way there with the transport... just maximize him at this point.

Legion of the Damned - Ok, so their weapons already ignore cover... don't give them flamers. Dedicate them to anti-vehicle and load-out all meltas (melta, combi-melta, multimelta), OR my personal favorite: (plasma, plasma cannon, combi-grav). The second load-out is nasty, take that.
   
Made in gb
Jovial Plaguebearer of Nurgle





West Bend, WI

Ok so a little after action report...
My opponent brought the following

Shadowsun
Commander decked out
Three bodyguards w/Shadowsun

3x 12 Fire Warriors
3x 16 Kroot

2x 5 Pathfinders

2 Broadsides
2 Hammerheads

Game: Big Guns Never Tire w/5 Objectives
Deployment Type: Vanguard Strike
He had first turn and I did not seize the initiative

Turn 1
Each side lost some of their models but not entire units and it was fairly sound movements for positioning
The first two Drop Pods came in but the one with the Flamer and Vet Sarg misshaped and I rolled for it to go back into on going reserves

Turn 2
Tau rolls for his reserves and gets Shadowsun w/Body Guards and one unit of Kroot
He places Shadowsun right behind my Razerback but too close to my bikes and misshaped rolling a 1 and destroying he and the squad for Warlord and First Blood! So devastating to his grand plan for the greater good :/ (+2 VP for SM)
He outflanks his Kroot to his side of the board and the get a few shots through to the marines but we made our saves
He kills off the reminding of the my Devastators and gains (+ VP for Tau)

I roll for reserves and received the Legion do the Damned and the third pod but not my Stormwing :(
I fire everything I have at one of the Hammerheads and blow it up...he forgot to move it last turn to get jink (+1 VP for SM)

Turn 3
The rest of his reserves come on and outflank on my side to kill my Missile Launcher tactical squad and score the objective.
He does a few more wounds to some of my marines but doesn't knock out the squads or causes them to far back
He is currently sitting on four objectives and I'm sure he has victory

I roll of the Stormwing and it still doesn't come in! This time it hurts as I'm starting to lose my footing for the win...
The drop pod with the Flamer and Vet Sarg move forward to one of the objectives and roasts a handful of Firewarriors and the Vet Sarg kills himself with the Plasma Pistol...We then charge forward and kill the warriors to secure an objective
The Legion and a lone marine unload into 12 Firewarriors and kill all but two but finished them in a charge
My bike turn around to engage and kill the Kroot...end up winning combat and sweeping them off the field

Turn 4
He does some shuffling destroys my razorback for his Kroot to score that objective (I was blocking them from the three inch requirement)
His Riptide overcharges but gives himself a wound and the power still goes off for a 3++
He turbo boosts his Hammerhead forward to score another objective and now I'm starting to sweat...he is currently on 4 objectives

Finally the Stormwing comes in and come right in front of one of the last Kroot squads...they fire everything they got and wipe them clean off the board
The Legion runs forward with only three marines left and shoots two out of the three Firewarriors left on the entire field off the board causes his lone warrior to flee
This leaves him with two objectives

Turn 5
His lone warrior regroups thanks to bonding knife and secures the objective he fled from
He fires everything he has at the three Legionaries and they make every save (was like 25+ wounds)

I move the Stormwing forward right in front of the lone Hammerhead...we unload everything we have and he finally fails his last four jink saves for an explosion! (+1 VP for SM)
The Legionaries failed to kill the lone warrior and weren't in range to assault

We roll to see if the game ends and it does on a 2

Space Marines = 8 (First Blood, Warlord, Line Breaker, 2 Heavies, and 1 Objective)
Tau = 7 ( 1 Heavy and 2 Objectives)

So close

   
 
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