Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/04/05 00:20:10
Subject: Does Misfortune Break the Game?
|
 |
Oozing Plague Marine Terminator
|
I gotta say, making successful saving throws, especially invulnerables (5+, not the easy 3) is risky and rewarding. Taking and making your saves is an IMPORTANT part of the gaming experience. Being made to re-roll successful saves again is totally broken. It directly steps over the gaming balance and hands it to the controlling player. There is almost no reason to even try to make your saves, it just doesn't matter. The only inherent risk and downside to using these Psykers are usually negated with a re-rolled Psychic test. One warp charge point only to boot. Enough points leftover to further humiliate your opponent.
Why not make the opponent re-roll successful hits instead? Or re-roll successful charges. Re-roll successful leadership tests. Re-rolling saves is not an enjoyable penalty.
Step 1, find a battle-brother with divination if not already available.
Step 2, find a unit with a ton of shots.
Step 3, cast your powers, re-rolling if necessary.
Step 4, shoot, re-rolling if necessary, wound, rerolling if necessary
Step 5, look like a jerk.
Step 6, watch your opponent remove his unit.
Step 7, have no more games to play.
Does anyone actually enjoy having this happen? Could this be worse than MSS?
|
This message was edited 1 time. Last update was at 2014/04/05 00:23:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 00:29:39
Subject: Does Misfortune Break the Game?
|
 |
Martial Arts Fiday
|
No more broken than re-rolling failed saves.
|
This message was edited 1 time. Last update was at 2014/04/05 00:30:53
"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 00:39:28
Subject: Does Misfortune Break the Game?
|
 |
Drakhun
|
I'm pretty sure people feel the same when a Lord of Change turns up with the ability to re-roll to hit, to wound and failed armour saves with a 3+ / 4++. Divination is a powerful psychic table, perhaps the best there is.
|
DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 00:50:39
Subject: Does Misfortune Break the Game?
|
 |
Powerful Phoenix Lord
|
Especially when paired with the Runes of Fate discipline.
|
This message was edited 1 time. Last update was at 2014/04/05 00:50:54
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 01:28:07
Subject: Does Misfortune Break the Game?
|
 |
Quick-fingered Warlord Moderatus
|
I just don't like it when they take over one of your guns to shoot at your own units! a prince puppetmaster'd my knight to destroy a tactical squad in my game!
|
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 01:58:24
Subject: Re:Does Misfortune Break the Game?
|
 |
Unhealthy Competition With Other Legions
Tied to a bedpost in an old motel, confused and naked.
|
I have terrible luck..*sighs*
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 02:14:46
Subject: Re:Does Misfortune Break the Game?
|
 |
Douglas Bader
|
3/10, bonus points for picking an unusual subject to troll with, but you need to be more convincing.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 02:20:55
Subject: Does Misfortune Break the Game?
|
 |
Land Raider Pilot on Cruise Control
|
This thread should be titled, Does Divination break the Game, especially with what the OP referenced.
And the brokenness relies on getting the exact 2/3 powers: Precognition (if not prescience) and Misfortune. And also the other tables besides biomancy and telepathy are very meh, so that makes the comparison worse.
Honesty the other tables need to get better, compared to the others Divination is so good because the others are crap.
|
Blood Ravens 2nd Company (C:SM)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 11:36:20
Subject: Does Misfortune Break the Game?
|
 |
Powerful Phoenix Lord
|
Biomancy is crap? 5th ed codex Tyranids would like to have a word with you.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 11:40:45
Subject: Does Misfortune Break the Game?
|
 |
Fixture of Dakka
Temple Prime
|
Happyjew wrote:Biomancy is crap? 5th ed codex Tyranids would like to have a word with you.
Well, it had an okayish Primaris power, the confusingly over-complicated Haemmorage, three great buffs, a debuff whose usage depends on whether or not different psykers can stack it, and "absolutely not stolen from the old tyranid codex" life leech.
Three great powers (two of which are self buff only), one that's good or great depending on rules interpretation, two okay ones, and one that's really meh.
A good table overall, but not quite as good as divinitation.
But the ultimate irony of Pyromancy has got to be that the best witchfire power in the game isn't even in the unofficial witchfire table, it's that vortex of doom thingy in telekinesis.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 11:44:43
Subject: Does Misfortune Break the Game?
|
 |
Sword-Bearing Inquisitorial Crusader
|
Does it break the game? No.
Can it make for some less than pleasant experiences? Yes, in combination with other things, but it's usually not that bad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 13:03:11
Subject: Does Misfortune Break the Game?
|
 |
Oozing Plague Marine Terminator
|
Puppet master at least has to still roll to hit, to wound and then you (hopefully) get your saves from it. I don't feel cheated after getting Puppet Master cast on me, because hey, its my Death Machine, I brought it, sometimes the tables are turned.
But Misfortune riles up my blood. The only counter is what, 2+ invulnerables or disposable troops you weren't counting on an any save for anyway?
I just hate that because of this broken-ness, the only counter is to be an even bigger dick about it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 21:53:17
Subject: Does Misfortune Break the Game?
|
 |
Douglas Bader
|
Nightlord1987 wrote:The only counter is what, 2+ invulnerables or disposable troops you weren't counting on an any save for anyway?
Or understanding the difference between rerolling saves and not getting a save at all.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/05 22:49:20
Subject: Re:Does Misfortune Break the Game?
|
 |
Fresh-Faced New User
|
Let's put it this way...I won't feel bad using it one a unit that is more cheese than the power itself. If you bring 2 or more riptides then you can bet your ass Im going to use Misfortune and other Divination powers without feel even a little guilty...same with Puppetmaster - when you field OP units like that I will field Be'lakor and Puppetmaster / Hallucinate your army to death, even if it's only to prove a point. One guy I play against is very chuffed about his Riptide tearing people a new one and won't even think twice about fielding multiples....so when his Riptide turns "rogue" and takes out a couple of his own Firewarriors/Suits perhaps then he will feel the extent of the OPness of the damn thing.
So all in all, no, I dont feel bad about using Misfortune against units that are blatantly too good for their cost.
|
|
 |
 |
|