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Fresh-Faced New User




Hello all, I have been running a squad of three walkers all with bright lances and it works pretty well vs anti tank (even more so with guide). My question is would the guided BL walkers be a better choice than each walker with a BL and SL?
It sounds good on paper, assuming the SL's get hits it would make the BL twin linked so you can reroll hits. This will also give you more shots than the dual BL walkers as well as a little more target versatility.
Any input on what will be the better loadout in a balanced warhost?
   
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Bush? No, Eldar Ranger





So very beyond yes. Two Bright Lances. If you have two, you get two rolls to hit just like if you were twin linked, plus the ability to hit twice. That's not even including being guided. If you take them, two lances.

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The Twilight Zone

Dual lances are much better than lance+laser. The dual lances don't have role confusion and can lead to more lance hits, which is what you really want. Considering you have access to guide and prescience, you can always twin link them if you need.

Other good builds are dual scatter lasers, scatter/star, scatter/shuri or dual shuri. The 1st is for all purpose, as the sheer amount of dakka kills up to Av12 and basically anything else. Starcannon twin linked helps against 2+ saves. The last two are generally for outflanking, as they get into shuricannon range. They also cost a bit less. The best build for hunting heavy armor is by far the dual lance. It is also fantastic for killing TEQ.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
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Hamburg

Well, dual scatterlasers is the best loadout, eventually buffed by a Farseer using guide or prescience.

The most bang for the bucks.

Former moderator 40kOnline

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 wuestenfux wrote:
Well, dual scatterlasers is the best loadout, eventually buffed by a Farseer using guide or prescience.

The most bang for the bucks.


I think you're thinking of the previous codex! I loved my 6 Scatter Laser walkers back then. 24 shots to hit, with guide/prescience, for like...180 points I think.

Nowadays we have S6-7 from serpents, spiders, etc. Take Bright Lances on them.

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Hamburg

Belly wrote:
 wuestenfux wrote:
Well, dual scatterlasers is the best loadout, eventually buffed by a Farseer using guide or prescience.

The most bang for the bucks.


I think you're thinking of the previous codex! I loved my 6 Scatter Laser walkers back then. 24 shots to hit, with guide/prescience, for like...180 points I think.

Nowadays we have S6-7 from serpents, spiders, etc. Take Bright Lances on them.

Why bright lances. How many tanks or heavily armored units do you expect?
I have Fire Dragons who always get their job done.
Moreover, if you use bright lances or lascannons, you have to include cover into your considerations.

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 wuestenfux wrote:


Why bright lances. How many tanks or heavily armored units do you expect?
I have Fire Dragons who always get their job done.
Moreover, if you use bright lances or lascannons, you have to include cover into your considerations.


Maybe it's just me, but I typically keep my ranged-heavy AT on just War Walkers, and my Wraithknight. I rarely take Fire Dragons (who also have to contend with cover, the same way Bright Lances do).

I take the Walkers to get bright lances, as they are a strong weapon, available sparing in decent numbers. The only other place I can squeeze them into my list is with guardian platforms.

Bright lances are a great weapon over spamming S6, as they not only have effect on heavy tanks, but they put the hurt on those multi-wound T4 models such as Broadsides.

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Hamburg

Belly wrote:
 wuestenfux wrote:


Why bright lances. How many tanks or heavily armored units do you expect?
I have Fire Dragons who always get their job done.
Moreover, if you use bright lances or lascannons, you have to include cover into your considerations.


Maybe it's just me, but I typically keep my ranged-heavy AT on just War Walkers, and my Wraithknight. I rarely take Fire Dragons (who also have to contend with cover, the same way Bright Lances do).

I take the Walkers to get bright lances, as they are a strong weapon, available sparing in decent numbers. The only other place I can squeeze them into my list is with guardian platforms.

Bright lances are a great weapon over spamming S6, as they not only have effect on heavy tanks, but they put the hurt on those multi-wound T4 models such as Broadsides.

Well, I think bright lances are under-performing. Broadsides will definitely be placed in cover so that bright lances shot might bounce off. The same may hold for tanks.
Fire Dragons in Serpents provide a more direct approach.

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Screaming Shining Spear






I second Wuestenfux, dual Scatterlasers are amazing utility. S6 is the golden number, where you're able to hurt almost anything(only AV13/14 is beyond you).

If you need AT, go for dual Lances. Otherwise, go dual Scatters. Scatter/Star is an alright combo when you don't have Guide around and your meta is predominantly MEQ.
   
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Hamburg

 Araenion wrote:
I second Wuestenfux, dual Scatterlasers are amazing utility. S6 is the golden number, where you're able to hurt almost anything(only AV13/14 is beyond you).

If you need AT, go for dual Lances. Otherwise, go dual Scatters. Scatter/Star is an alright combo when you don't have Guide around and your meta is predominantly MEQ.

The same holds for Necrons' tesla annihilators. Fantastic weapon with no AP. The more dice you roll, the better.

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God dammit. This again. Glad I have this saved this after doing it for the third time

Dual Shuriken Cannons:
4 hits, 4 wounds, 1 MEQ kill, 4 GEQ kill, 3 5+ cover GEQ kill, 2 4+ cover GEQ kill.

Dual Scatter (You do have to roll both at once):
6 hits, 5 wounds, 1 or 2 MEQ kill, 4 GEQ kill, 4 5+ cover GEQ kill, 2 4+ cover GEQ kill.

Dual Starcannon
3 hits, 3 wounds, 3 MEQ kill, 3 GEQ kill, 2 5+ cover GEQ/MEQ kill, 1 or 2 4+ cover GEQ/MEQ kill.

Dual Missile Launcher (plasma blast and assuming 3 hits from blast templates, can be much better or much worse so this is in between)
6 hits, 3 MEQ wounds, 4 GEQ wounds, 1 MEQ kill, 4 GEQ kill, 3 5+ cover GEQ kill, 2 4+ cover GEQ kill.

Dual Missile Launcher/ Dual Brightlances:
2 hits, 2 wounds, 2 MEQ kill, 2 GEQ kill, 2 5+ cover GEQ/MEQ kill, 1 4+ cover GEQ/MEQ kill.


Scat/Shuriken:
6 hits, 5 wounds, 1 or 2 MEQ kill, 4 or 5 GEQ kill, 4 5+ cover GEQ kill, 2 or 3 4+ cover GEQ kill.

Scat/Star:
5 hits, 5 wounds, 3 MEQ Kill, 4 GEQ Kill, 2 or 3 5+ cover MEQ kills, 3 or 4 5+ cover GEQ kills, 2 4+ cover MEQ kills, 2 or 3 4+ cover GEQ kills.

Scat/Missile (plasma)
6 hits, 4 or 5 MEQ wounds, 5 GEQ wounds, 1 or 2 MEQ kill, 4 GEQ kill, 3 or 4 5+ cover GEQ kill, 2 or 3 4+ cover GEQ kill

Scat/Missile or Scat/Lance
4 hits, 4 wounds, 2 MEQ kills, 3 GEQ kills, 1 or 2 5+ cover MEQ kills, 3 5+ cover GEQ kills, 1 or 2 4+ cover MEQ kills, 2 4+ cover GEQ kills.


Winner is Scat/Star Combo against infantry (even against 2+ saves these will top out)





Automatically Appended Next Post:
Against tanks.

Dual Shurikens:
4 hits
Av10: 1 glance, 1 pen.
Av11: 1 glance, Chance of pen.
Av12: Chance of glance,

Dual Scats
6 hits
Av10: 1 glance, 2 pen.
Av11: 1 glance, 1 pen.
Av12: 1 glance

Dual Star
3 hits
Av10: 1 glance or pen.
Av11: 1 glance, Chance of pen.
Av12: Chance of glance

Dual Missiles:
2 hits
Av10: 2 pen.
Av11: 1 glance, 1 pen.
Av12: 1 glance or pen.
Av13: Maybe glance or pen
Av14: Chance of glance.

Dual Lance:
2 hits
Av10: 2 pen.
Av11: 1 glance, 1 pen.
Av12/13/14: 1 glance or pen.

Scat/Shuriken:
6 hits
Av10: 1 glance, 2 pen.
Av11: 1 glance, 1 pen.
Av12: 1 glance

Scat/Star:
5 hits
Av10: 1 glance, 1 or 2 pen.
Av11: 1 glance, 1 pen.
Av12: 0-1 glance

Scat/Missile:
4 hits
Av10: 1 or 2 glance, 1 pen.
Av11: 1 or 2 glance, 0-1 pen.
Av12: 0-1 glance.
Av13: Chance of glance or pen.
Av14: Change of glance.

Scat/Lance:
4 hits
Av10: 1 or 2 glance, 1 pen.
Av11: 1 or 2 glance, 0-1 pen.
Av12/13/14: 0-1 glance or pen.(slim chance for an extra glance vs av12)

Winner is Dual Lance against tanks

Its worth noting that the Dual lance walkers are not the best at killing tanks, but they do it best at range for their points cost.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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On paper, Scatter/Star pulls ahead in the infantry section, but once you factor in cover and Guide, I still think Scatter/Scatter wins over vs GEQ and MEQ, especially as 3+ cover is easy to get with GTG.

This message was edited 1 time. Last update was at 2014/04/10 12:24:49


 
   
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 Araenion wrote:
On paper, Scatter/Star pulls ahead in the infantry section, but once you factor in cover and Guide, I still think Scatter/Scatter wins over vs GEQ and MEQ, especially as 3+ cover is easy to get with GTG.


Nope. Scat star still beats that. 4 GEQS dead or 2 marines vs 3 dead marines or 4 GEQs. At best they are even. until you introduce 2+ saves.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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Colour me impressed then. I might even try it out for a few games.
   
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Grand Rapids Metro

 Araenion wrote:
Colour me impressed then. I might even try it out for a few games.


Starcannon is only best for taking out elitests...Broadsides/Centurions/Terminators...those 2+s

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Austin, Texas.

I usually run mine with bright lances, but im not saying there better. Dual scatter is amazing, I just dont have the heart to try it out with all the tanks in my area...

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 ductvader wrote:
 Araenion wrote:
Colour me impressed then. I might even try it out for a few games.


Starcannon is only best for taking out elitests...Broadsides/Centurions/Terminators...those 2+s


Its better at 3+ saves also, and that is on its own.
Top that with the free twin link provided by the scatter laser and its the gun that brings the most pain.

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Hamburg

Well, I never would take starcannons even against heavily armored units like Termies, since the number of dice you roll with scatterlasers is just crazy. Combine this with guide or prescience.

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 wuestenfux wrote:
Well, I never would take starcannons even against heavily armored units like Termies, since the number of dice you roll with scatterlasers is just crazy. Combine this with guide or prescience.


I generally wouldn't want Walkers firing at elitests anyways...

I personally like the dual Scatters, Dual Shurikens, or Dual Lances...and from those I think people hould decide what their army needs.



I personally favor durable platforms...so I don't run Walkers.

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 wuestenfux wrote:
Well, I never would take starcannons even against heavily armored units like Termies, since the number of dice you roll with scatterlasers is just crazy. Combine this with guide or prescience.


There is a world of difference between Ap2 and Ap6, I think its a worthwhile investment to include starcannon.

n'oublie jamais - It appears I now have to highlight this again.

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Hamburg

 Orlanth wrote:
 wuestenfux wrote:
Well, I never would take starcannons even against heavily armored units like Termies, since the number of dice you roll with scatterlasers is just crazy. Combine this with guide or prescience.


There is a world of difference between Ap2 and Ap6, I think its a worthwhile investment to include starcannon.


Right. The former starcannons with 3 shots would be an alternative, but with 2 shots they are not.

This message was edited 1 time. Last update was at 2014/04/10 14:16:25


Former moderator 40kOnline

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Agile Revenant Titan






Austin, Texas.

 wuestenfux wrote:
 Orlanth wrote:
 wuestenfux wrote:
Well, I never would take starcannons even against heavily armored units like Termies, since the number of dice you roll with scatterlasers is just crazy. Combine this with guide or prescience.


There is a world of difference between Ap2 and Ap6, I think its a worthwhile investment to include starcannon.


Right. The former starcannons with 3 shots would be an alternative, but with 2 shots they are not.


Actually star are MUCH better at taking out 2+ armor... as long as there not in cover or have an invul

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Screaming Shining Spear






 ninjafiredragon wrote:
Actually star are MUCH better at taking out 2+ armor... as long as there not in cover or have an invul

Which is never. It's actually pretty clear. Dual BLs if you want to hunt tanks, Scatter/Star if you're looking for anti-infantry and dual Scatters if you want the best utility. At least that's from where I'm standing.
   
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Austin, Texas.

 Araenion wrote:
 ninjafiredragon wrote:
Actually star are MUCH better at taking out 2+ armor... as long as there not in cover or have an invul

Which is never. It's actually pretty clear. Dual BLs if you want to hunt tanks, Scatter/Star if you're looking for anti-infantry and dual Scatters if you want the best utility. At least that's from where I'm standing.


Ha ya its very rare. Im not saying thats the best combo, and in fact I never use starcannons.

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the above are all great points

the only point that i can add is and this is from hard fought experiance.

If i take duel Bright Lances. i face to many horde armies.

So i take either Scatter laser Bright lance if i need more strength 8 or duel scatter just depends on what else
   
Made in us
Screaming Shining Spear





 Araenion wrote:
 ninjafiredragon wrote:
Actually star are MUCH better at taking out 2+ armor... as long as there not in cover or have an invul

Which is never. It's actually pretty clear. Dual BLs if you want to hunt tanks, Scatter/Star if you're looking for anti-infantry and dual Scatters if you want the best utility. At least that's from where I'm standing.


This pretty much sums it up. I usually go with dual Scatter Lasers as there is a wide range of lists that I play against. Utility is king for me.

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Made in us
Agile Revenant Titan






Austin, Texas.

 wuestenfux wrote:
Belly wrote:
 wuestenfux wrote:
Well, dual scatterlasers is the best loadout, eventually buffed by a Farseer using guide or prescience.

The most bang for the bucks.


I think you're thinking of the previous codex! I loved my 6 Scatter Laser walkers back then. 24 shots to hit, with guide/prescience, for like...180 points I think.

Nowadays we have S6-7 from serpents, spiders, etc. Take Bright Lances on them.

Why bright lances. How many tanks or heavily armored units do you expect?
I have Fire Dragons who always get their job done.
Moreover, if you use bright lances or lascannons, you have to include cover into your considerations.


Just went to a tourney with fragons (to squads of 5 in serpents) and they did well....when they made it to there target. Each round they were targeted down, and then just...died. Always good to have lances as a back up plan.

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Executing Exarch






Mali wrote:
the above are all great points

the only point that i can add is and this is from hard fought experiance.

If i take duel Bright Lances. i face to many horde armies.

So i take either Scatter laser Bright lance if i need more strength 8 or duel scatter just depends on what else


Depends on what you're facing. If you run the points to damage ratio, or speed to points to damage ratio you get some interesting winners in the book.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in hr
Screaming Shining Spear






Ravenous D, I'm curious how would Shining Spears fare in such a race.
   
 
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