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Made in us
Bounding Assault Marine





Minot, ND

All trolls aside, I'm looking at how to build a very competitive GK army, and I really want to use Crowe and avoid using Coteaz. Is it possible? And what's more, is it competitive?

How would you guys go about it?

I really don't feel like wading through a sea of "Army Lists", but I will say lots of Eldar / 'crons / Chaos players in the local meta.

Just trying to figure out a list before I buy the units.

This message was edited 1 time. Last update was at 2014/04/11 19:43:25


"The enemies of the Emperor fear many things. They fear discovery, defeat, despair, and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines!"

7883pts
2000pts
Harlequins 2000pts
Your paints are not thin enough. Needs more wash. 
   
Made in us
Unhealthy Competition With Other Legions






Tied to a bedpost in an old motel, confused and naked.

Crons and Chaos you want to avoid getting close to, and Eldar you want to bum rush those guys. So how are you going to get a list to counter close as well as long range attacks?

 
   
Made in us
Bounding Assault Marine






2000 points: Draigo, Librarian, 2 squads of paladins with banners. good luck killing them.

you automatically lose points for using the trite gamer-isms: balanced, meta, Mat Ward, etc. 
   
Made in us
Unhealthy Competition With Other Legions






Tied to a bedpost in an old motel, confused and naked.

 viewfinder wrote:
2000 points: Draigo, Librarian, 2 squads of paladins with banners. good luck killing them.

Draigo is a bamf

 
   
Made in us
Bounding Assault Marine





Minot, ND

So Draigowing is still a living thing?

"The enemies of the Emperor fear many things. They fear discovery, defeat, despair, and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines!"

7883pts
2000pts
Harlequins 2000pts
Your paints are not thin enough. Needs more wash. 
   
Made in us
Bounding Assault Marine






 BladeTX wrote:
So Draigowing is still a living thing?


anything is a thing if used properly. It faded because of flavor-of-the-month players who abandoned it for Tau and Eldar.

you automatically lose points for using the trite gamer-isms: balanced, meta, Mat Ward, etc. 
   
Made in gb
Boom! Leman Russ Commander




Northampton

I just got rid of my GK army, not too long ago after years of play.

This is what I learnt...

Draigowing is NOT a thing anymore... It dies way too easily now. Tau, Eldar and Marines just murder it.

Spamming Dreadknights works... Like really well. There is a GK player in my meta who still plays this. He's just added a Knight to his army this week. We are all going to die.

Crowe does work, but you have to be really careful as to how your use your guys. Flyers pose little threat as you can drown them in mass Psycannon fire. Crowespam has bad games vs Tau (unless you get into CC, then it's faceroll time) and Chaos (Those stupid fething Heldrakes and Ectoplasma Fiends).

Never used Coateaz, so I cannot comment.

I hope this helps.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






I've still been using Draigowing to good effect in my area. It does die to some things in the area, but it's been soaking the entire enemy army's fire for several turns to die out typically. And it's been absolutely murdering tyranids. It depends on who you face really.

4500
 
   
Made in us
Executing Exarch





McKenzie, TN

Draigowing actually still works pretty well. You should read Jy2's batreps with them to find out how to use them.
http://www.dakkadakka.com/dakkaforum/recentTopics/showTopicsByUser/0/23113/17.page
I personally like to mix in some red hunters to give tank hunter/monster hunter and skyfire when and where I need it.

Crowe purifiers is decent but struggles heavily with many of the top tier builds.

Coteaz is nice to give you cheap troops and let you take more of the heavy hitters.

The biggest question is Escalation and/or Stronghold Assault being used in your meta? GKs can actually make one of the more powerful escalation armies and benefit more than most from void shields and defense networks.
   
Made in us
Quick-fingered Warlord Moderatus





Coteaz is too good to pass up IMO

3000
4000 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

Puscifer wrote:
Spamming Dreadknights works... Like really well. There is a GK player in my meta who still plays this. He's just added a Knight to his army this week. We are all going to die.


I tried this last week and my 3 dreadknights marched through a Tau gunline demolishing and or incinerating each piece as it went along. It was a 2 vs. 2 so I can't really say how well it would work with no support, but the 3 DKs basically just mulched a majority of this Tau gunline without a second thought.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think three DKs are working pretty well. You'll have to build a list around them, say using Mordrak and his Ghosts for an alpha strike.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




Personally every time I start wish listing a GK list I start with 3 Stormravens, 3 Dreadknights, and Coteaz.
   
Made in us
Bounding Assault Marine





Minot, ND

Awesome! Thanks for all the help y'all. I think 3 DKs sounds quite intimidating, and will work just fine.

Now that I've been playing around with lists, I've noticed GK doesn't get much infantry for capturing points, comparatively. How do you GK players keep from getting templat-ed to death? lol

"The enemies of the Emperor fear many things. They fear discovery, defeat, despair, and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines!"

7883pts
2000pts
Harlequins 2000pts
Your paints are not thin enough. Needs more wash. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

Coteaz. Inq henchmen in chimeras.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Executing Exarch





McKenzie, TN

Most people put minimum henchmen (coteaz to make them troops) units in their stormravens and use whatever survives to capture objectives.

Another alternative is in a draigowing you can take 1 paladin units which are pretty survivable and DS them. You use psychic powers to try and keep them in reserves until turn 4 so you can keep them alive.

Otherwise GK greatest weakness is lack of scoring bodies (and lack of bodies in general).
   
Made in us
Agile Revenant Titan






Austin, Texas.

3 storm ravens and 3 dread knights FTW

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Strongest GK Builds Right now focus on DreadKnights (multiple) StormRavens, and Interceptors.

I personally still run Terminators and just rely on Prescienced S5 Stormbolters and Psycannons for AA when necessary.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Devestating Grey Knight Dreadknight




 BladeTX wrote:
Awesome! Thanks for all the help y'all. I think 3 DKs sounds quite intimidating, and will work just fine.

Now that I've been playing around with lists, I've noticed GK doesn't get much infantry for capturing points, comparatively. How do you GK players keep from getting templat-ed to death? lol

3 DKs works very well. The key is to go all in and fight the battle in your opponent's deployment zone, and yes that means placing your objectives there sometimes. There are 2 ways to capture points: Use lots of henchmen to camp them (your backfield), or use scoring dreadknights to burn/smash your opponents off. I personally prefer the latter...you don't have enough bodies to hold objectives and fight them enemy, so I usually try to kill everyone then consolidate at the end (usually this works).

The reason why a mordrak+dreadknight list works well is that you get 4-5 units in your opponents deployment zone turn 1...units that are individually scary in CC, and can wipe other units off the board. It's very difficult to kill them all on that initial shooting phase (for most armies), and whatever you have left will tie up that many units in CC for your turn 2 deepstrike and turn 3 secondary assault. The key to avoid getting shot is to get into CC asap. Granted, this works best against a gunline but it's not like you have to shunt forward if you don't want to. Your hard counter is an SM grav-bike list, but that's going to hurt bad no matter what list you play.

Troops for a "shunt list" are to taste, but I prefer terminators so I don't have to worry about heldrakes. and at least get an invul against the few flyers that can reliably hurt my guys. As an aside, I'm currently working on a list that will basically have 3 dreadknights and 2 knights to see how it works, with mordrak or a GM making some of the dreadknights scoring. I think that knights are going to be the future of a shunt list just because they make your alpha strike generally more potent; heavy incinerators aren't nearly as good against MEQ or vehicles as battle/melta cannons.

Hope is the first step on the road to disappointment. 
   
Made in za
Fixture of Dakka




Temple Prime

Current GK builds prefer Dreadknights, Coteaz Henchmen, a Librarian, and Stormravens with the days of purifiers, paladins, and psyfledreads being long past. . Necron allies are surprisingly popular since they work rather well together.

 viewfinder wrote:
2000 points: Draigo, Librarian, 2 squads of paladins with banners. good luck killing them.

Demolisher/Iontide/Boosted Tesseract Arc/Baneblade/Distortion weapon/Mechanized Dark Eldar ("what's that? Your guns only have 24'' range and are now only 18'' because of my night shields and are thus never going to get to shoot at me? Too bad, trolololol") bait.

This message was edited 1 time. Last update was at 2014/04/15 07:56:00


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Devastating Dark Reaper




Purifying flame still murders hordes, and although the Dreadknight is expensive, he is awesome at deleting 4+ units. I think Purgation squads might be worth looking at. A 5 man squad with 4 spy cannons will kick out a scary armount of S7 Rending goodness, all without requiring LoS

Oh, and Psybolt ammo is still awesome.

This message was edited 1 time. Last update was at 2014/04/15 19:32:24


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Watch out for those spy cannons...you never see them coming.

My favorite Purifier loadout:

5 Purgators
-Justicar (Halberd, Teleport Homer)
-2 Psycannons
-2 Incinerators
---Rhino

There's a lot of utility in that cheap little unit.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in za
Fixture of Dakka




Temple Prime

PapaSoul wrote:
Purifying flame still murders hordes, and although the Dreadknight is expensive, he is awesome at deleting 4+ units. I think Purgation squads might be worth looking at. A 5 man squad with 4 spy cannons will kick out a scary armount of S7 Rending goodness, all without requiring LoS

Oh, and Psybolt ammo is still awesome.

When I think Grey-Knights, I don't quite think of them shooting James Bond out of a gun.

Dreadknights are also great at murdering other monstrous creatures due to wounding pretty much all of them on 2s, striking at initiative, dealing out instant death, and having a 5++ to protect them.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Devestating Grey Knight Dreadknight




 Kain wrote:
Dreadknights are also great at murdering other monstrous creatures due to wounding pretty much all of them on 2s, striking at initiative, dealing out instant death, and having a 5++ to protect them.

Don't forget you can make them I10 with quicksilver.

Hope is the first step on the road to disappointment. 
   
 
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