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Made in us
Devastating Dark Reaper





OK, so I have a question about resolving wounds on a single model artillery.

What do I mean by single model artillery:
  • In Astra Militarum, the heavy weapons squads are all on one base (artillery gun and crew)
  • In Eldar, Vaul's Wrath support battery, the model can be made so that both crewmen are actually on the gun itself, all on one base

  • Thus, when wounds are then allocated, we are supposed to assign them to the closest model, but since all parts of the squad, gun and crew, are technically one model, how do you account for this. Does the shooter assign wounds where they want, or does the player rolling saves assign them?

    I would assume that the shooter, would want to assign to the crew first, since after the first two are dead, the gun goes away as well. While If I was a owning player, I would prefer to assign to one crew member first, then the gun. Or should we just ignore this confusion by also playing with blank bases to account for the models?

    Any resolution on this would be helpful.

    Thanks,
       
    Made in us
    Shadowy Grot Kommittee Memba




    The Great State of New Jersey

    The Astra Militarum weapons squads aren't artillery, they are infantry.

    For Vauls Wrath, each artillery piece comes with two crew: one modeled on a separate base, one modeled on the artillery piece itself. When you suffer the first wound, you remove the crew memeber that is separate first, when it suffers its second wound, you remove the artillery piece because that is representative of the second crewman dying and there no longer being any crew to serve the artillery piece.

    CoALabaer wrote:
    Wargamers hate two things: the state of the game and change.
     
       
    Made in us
    Lieutenant General





    Florence, KY

    I don't believe that Astra Militarum heavy weapons are artillery.

    'It is a source of constant consternation that my opponents
    cannot correlate their innate inferiority with their inevitable
    defeat. It would seem that stupidity is as eternal as war.'

    - Nemesor Zahndrekh of the Sautekh Dynasty
    Overlord of the Crownworld of Gidrim
     
       
    Made in us
    Devastating Dark Reaper





    chaos0xomega wrote:
    The Astra Militarum weapons squads aren't artillery, they are infantry.

    For Vauls Wrath, each artillery piece comes with two crew: one modeled on a separate base, one modeled on the artillery piece itself. When you suffer the first wound, you remove the crew memeber that is separate first, when it suffers its second wound, you remove the artillery piece because that is representative of the second crewman dying and there no longer being any crew to serve the artillery piece.


    As I mentioned, you can choose to build the Vaul's Wrath model with both crewmen on the gun itself, as one model. Also, the rules for artillery give stats (toughness, save, wounds) for the gun itself, with that being the case why wouldn't the gun get wounds allocated to it before one of the crewmen.

    Thanks,

    This message was edited 1 time. Last update was at 2014/04/15 15:45:31


     
       
    Made in us
    Lieutenant General





    Florence, KY

    nvm

    This message was edited 1 time. Last update was at 2014/04/15 15:46:47


    'It is a source of constant consternation that my opponents
    cannot correlate their innate inferiority with their inevitable
    defeat. It would seem that stupidity is as eternal as war.'

    - Nemesor Zahndrekh of the Sautekh Dynasty
    Overlord of the Crownworld of Gidrim
     
       
    Made in us
    Devastating Dark Reaper





     Ghaz wrote:
    Are they listed as Unit Type: Artillery?


    I was making an assumption (which was wrong) on the Astra Militarum, but the Vaul's Wrath are definitely Artillery.
       
    Made in gb
    Executing Exarch






    The original metal Vaul's came with two crew that could either be modelled standing on the gun platform or on their own base, the new one incorporates one crew, but really both should be played the same: One gun model, two crew models - every Eldar player should have enough spare Guardians to accurately represent this on the battlefield.
       
    Made in us
    Legendary Master of the Chapter






    Well there should be two guardian bases next to that art.

    the gunner that is manned isn't actually relevant other than it looks cool. like wyches hanging off of venoms.

    The only 1 man artillery i can think of are those mini pylons necrons have and i believe saber platforms. ether way the only thing special about artillery is that you use there T (usually 7) instead of majority but wound allocation is still the same in shooting. it is however different in CC

     Unit1126PLL wrote:
     Scott-S6 wrote:
    And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

    Oh my god I'm becoming martel.
    Send help!

     
       
    Made in us
    Shadowy Grot Kommittee Memba




    The Great State of New Jersey

    Insacrum wrote:
    chaos0xomega wrote:
    The Astra Militarum weapons squads aren't artillery, they are infantry.

    For Vauls Wrath, each artillery piece comes with two crew: one modeled on a separate base, one modeled on the artillery piece itself. When you suffer the first wound, you remove the crew memeber that is separate first, when it suffers its second wound, you remove the artillery piece because that is representative of the second crewman dying and there no longer being any crew to serve the artillery piece.


    As I mentioned, you can choose to build the Vaul's Wrath model with both crewmen on the gun itself, as one model. Also, the rules for artillery give stats (toughness, save, wounds) for the gun itself, with that being the case why wouldn't the gun get wounds allocated to it before one of the crewmen.

    Thanks,


    Errr, only the old ones can be built like that. The new ones, the artillery piece occupies the entire base its supplied with, so its not actually possible to model another crewman on the gun.

    CoALabaer wrote:
    Wargamers hate two things: the state of the game and change.
     
       
     
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