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![[Post New]](/s/i/i.gif) 2014/04/22 12:52:28
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Hurr! Ogryn Bone 'Ead!
A Place
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Da Stormlord wrote:The lychguard work really well if they have dispersion shields and there's nearly no cover on the center of the board. Put in a squad of ten and then use them as a shield wall to evade those annoying las guns and bolsters.
Unless of course your opponent is using volume of fire, against a bunch of shots from HYMP or Serpent shield or Tesla destructors or auto cannons, they aren't anymore survivable than tac marines unless they don't kill the whole squad. I have tried this against missile sides and they just laughed and wiped them off the board turn 1.
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![[Post New]](/s/i/i.gif) 2014/04/22 13:13:44
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Honestly guys, I found the best way to use my lychguard was with Obyron, and with wraiths, forming the core of a heavy assault army.
As i've said before, this works with a lot of armies.
Obyron + 7 LG with Swords and Boards 315+160
Overlord with WS/MSS/SW/RO = 160
x6 Wraiths 210
x6 Wraiths 210
For extra lulz, run 9 spiders in squads of 3, and scarabs, have the go with for the ride. 4 scarabs = 60 pts
9 spiders = 450
Alternatively, the forgeworld tomb stalkers are fast as your wraiths are, and come in a 200 points a piece, you could take two to fill up your elite slots.
=1560
Heck, if you are running 2k, you can really really amp up the pain.
Basically, flat out run your wraiths forward, and teleport the lychguard in front of the enemy army. Now, your opponent needs to:
1: Try and Kill the Lychguard before being assaulted, it will take a LOT to do so, and your wraiths advance unmolested.
2: Try and kill the wraiths before being assaulted, lychguard assault unscathed and tie up 2-3 units.
3: Try and kill both, fail, and get assaulted by both.
4. Try and kill your 9 MCs, fail and fold to your turn 2 assaults, and a critical mass scarab farm.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2014/04/22 18:11:53
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Proud Triarch Praetorian
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^
But why not attach Obyron to a unit of Spyders instead of Lychguard to make a Spyder-star?
Surely that would have to be a much stronger play.
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![[Post New]](/s/i/i.gif) 2014/04/22 20:18:47
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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^ Well, the spyders are meant to be spewing out scarabs so you drown your enemy in a tide of bodies sure to keep them in their deployment zone for a long, long time.
I've never tried spider-star, and I've never seen it run, so I cannot speak to its effectiveness
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2014/04/23 06:45:54
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Proud Triarch Praetorian
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Haven't played it either, but from what I've seen, it's probably the second strongest deathstar we have, after the RCDI.
(Zahndrekh, Obyron, and a Destroyer Lord, all attached to 3 Spyders with a Gloom Prism... devastating stuff)
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![[Post New]](/s/i/i.gif) 2014/04/23 07:53:51
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Longtime Dakkanaut
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10 Praetorians (void blade) lead by a D-Lord with Res Orb can be as effective as a full unit of Wraiths. The problem is the cost. The Praetorians come out to be almost 200pts more expensive than the unit of Wraiths for basically the same functionality. That disparity would have to be lessened for Praetorians to become efficient enough for competitive play.
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This message was edited 2 times. Last update was at 2014/04/23 07:54:35
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![[Post New]](/s/i/i.gif) 2014/04/23 14:51:28
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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That, or if Lychguard had the 2+ they should have had for their cost, and Praetorians cost less, they'd have been fine
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2014/04/23 16:47:17
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Trazyn's Museum Curator
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Lychguard already have S5 T5 with RP and a 4++
45 points is suitable for that.
What hurts them is that they are a defensive unit who has to pay for their defensive role, and if you want them to deal with anything big and nasty you have to give them all scythes, which undermines their role as bodyguards and backline defense.
The problem isn't their stats, it's their loadout. That said, a sempiternal weave upgrade would be nice. Maybe a rule to make them stubborn when an overlord is attached, to represent their role in-lore as being bodyguards.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/23 17:07:44
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Proud Triarch Praetorian
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I still don't see how they reasoned both of those models should have been 40 points each while Wraiths were 35.
Even if Lychguard/Praetorians were only 30 points a model, they'd still be borderline overpriced.
(does anyone have any idea what how they decided what the price per model was going to be? Like, what the deciding factors were. It just doesn't make any sense to me).
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![[Post New]](/s/i/i.gif) 2014/04/24 01:27:58
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Discriminating Deathmark Assassin
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Heavy destroyers in a bastion?
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![[Post New]](/s/i/i.gif) 2014/04/24 05:32:55
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Proud Triarch Praetorian
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Still too expensive for what they do. Probably more cost effective to stick equal points worth of Destruct-teks in there/a bunker instead.
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![[Post New]](/s/i/i.gif) 2014/04/25 12:28:32
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Discriminating Deathmark Assassin
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That's what I've done before - destrukteks 35pts vs 60 for a heavy destroyer. Only really the preferred enemy buff as the difference. And you can have 4 destrukteks. Automatically Appended Next Post: That's what I've done before - destrukteks 35pts vs 60 for a heavy destroyer. Only really the preferred enemy buff as the difference. And you can have 4 destrukteks. I've had them in there with Zandrekh giving them tank hunter / monster hunter.
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This message was edited 1 time. Last update was at 2014/04/25 12:41:34
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![[Post New]](/s/i/i.gif) 2014/04/25 12:59:36
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Decrepit Dakkanaut
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4 Destruteks, 1 Chrono behind ADL, Chrono goes pewpew. Or in a bastion. Both valid and effective tactics granting much needed AP 2.
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![[Post New]](/s/i/i.gif) 2014/04/25 13:17:44
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Trazyn's Museum Curator
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Kholzerino wrote:That's what I've done before - destrukteks 35pts vs 60 for a heavy destroyer. Only really the preferred enemy buff as the difference. And you can have 4 destrukteks.
Automatically Appended Next Post:
That's what I've done before - destrukteks 35pts vs 60 for a heavy destroyer. Only really the preferred enemy buff as the difference. And you can have 4 destrukteks. I've had them in there with Zandrekh giving them tank hunter / monster hunter.
Technically, it's 125 points for a destruktek, since you have to buy an overlord as well.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/25 13:33:03
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Proud Triarch Praetorian
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CthuluIsSpy wrote:That's what I've done before - destrukteks 35pts vs 60 for a heavy destroyer. Only really the preferred enemy buff as the difference. And you can have 4 destrukteks. I've had them in there with Zandrekh giving them tank hunter / monster hunter.
Technically, it's 125 points for a destruktek, since you have to buy an overlord as well.
Give him some Semp. Weave, stick him with a unit that could do with a 2+ save up front to catch everything AP3 or higher, he could very much be worth it.
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![[Post New]](/s/i/i.gif) 2014/04/25 14:38:51
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Decrepit Dakkanaut
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CthuluIsSpy wrote:Kholzerino wrote:That's what I've done before - destrukteks 35pts vs 60 for a heavy destroyer. Only really the preferred enemy buff as the difference. And you can have 4 destrukteks.
Automatically Appended Next Post:
That's what I've done before - destrukteks 35pts vs 60 for a heavy destroyer. Only really the preferred enemy buff as the difference. And you can have 4 destrukteks. I've had them in there with Zandrekh giving them tank hunter / monster hunter.
Technically, it's 125 points for a destruktek, since you have to buy an overlord as well.
Well, you need to have a HQ anyway, so it's not as much of a tax as e.g. 5 Warriors for a Night Scythe.
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![[Post New]](/s/i/i.gif) 2014/04/25 14:42:19
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Fixture of Dakka
Temple Prime
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CthuluIsSpy wrote:Lychguard already have S5 T5 with RP and a 4++
45 points is suitable for that.
What hurts them is that they are a defensive unit who has to pay for their defensive role, and if you want them to deal with anything big and nasty you have to give them all scythes, which undermines their role as bodyguards and backline defense.
The problem isn't their stats, it's their loadout. That said, a sempiternal weave upgrade would be nice. Maybe a rule to make them stubborn when an overlord is attached, to represent their role in-lore as being bodyguards.
They're defensive units that can't do diddly to stop enhanced wraithblades from killing their charges without sacrificing their ability to defend themselves from said Wraithblade weapons.
I also find it hard to believe that the Necrons never invented the axe.
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This message was edited 1 time. Last update was at 2014/04/25 14:46:42
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/25 14:43:36
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Decrepit Dakkanaut
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To be fair, though, the same "technologically most advanced" race decided to design all of its vehicles open. Not that smart.
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![[Post New]](/s/i/i.gif) 2014/04/25 14:47:13
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Fixture of Dakka
Temple Prime
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Sigvatr wrote:To be fair, though, the same "technologically most advanced" race decided to design all of its vehicles open. Not that smart.
But how did they chop wood before the advent of the chainsaw?
Did they swing scythes at trees all day?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/25 15:53:39
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Decrepit Dakkanaut
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Kain wrote: Sigvatr wrote:To be fair, though, the same "technologically most advanced" race decided to design all of its vehicles open. Not that smart.
But how did they chop wood before the advent of the chainsaw?
Did they swing scythes at trees all day?
Flayed Ones. That's the reason why they suck so much, they aren't designated combat units, they used to be wood-cutters.
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![[Post New]](/s/i/i.gif) 2014/04/25 16:02:05
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Fixture of Dakka
Temple Prime
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Sigvatr wrote: Kain wrote: Sigvatr wrote:To be fair, though, the same "technologically most advanced" race decided to design all of its vehicles open. Not that smart.
But how did they chop wood before the advent of the chainsaw?
Did they swing scythes at trees all day?
Flayed Ones. That's the reason why they suck so much, they aren't designated combat units, they used to be wood-cutters.
I'm now picturing Flayed ones getting the drop on Catachans by slapping the trees apart with their hands.
It's hilarious.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/25 16:18:08
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Decrepit Dakkanaut
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Do you know why Ghost Arks have the weird open design? Necrons use them to transport cut down trees around. They even have that "beep-beep-beep" sound when going backwards.
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![[Post New]](/s/i/i.gif) 2014/04/25 16:21:36
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Trazyn's Museum Curator
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Kain wrote: CthuluIsSpy wrote:Lychguard already have S5 T5 with RP and a 4++
45 points is suitable for that.
What hurts them is that they are a defensive unit who has to pay for their defensive role, and if you want them to deal with anything big and nasty you have to give them all scythes, which undermines their role as bodyguards and backline defense.
The problem isn't their stats, it's their loadout. That said, a sempiternal weave upgrade would be nice. Maybe a rule to make them stubborn when an overlord is attached, to represent their role in-lore as being bodyguards.
They're defensive units that can't do diddly to stop enhanced wraithblades from killing their charges without sacrificing their ability to defend themselves from said Wraithblade weapons.
I also find it hard to believe that the Necrons never invented the axe.
That is why they need shields as part of their base loadout.
The use of the sword instead of an axe could be a honor / noble thing, same reason why the Roman Legion didn't tend to use axes. Automatically Appended Next Post: Sigvatr wrote:Do you know why Ghost Arks have the weird open design? Necrons use them to transport cut down trees around. They even have that "beep-beep-beep" sound when going backwards.
Now I'm just imagining Imotekh singing the Lumberjack Song.
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This message was edited 1 time. Last update was at 2014/04/25 16:22:06
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/25 16:49:41
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Fixture of Dakka
Temple Prime
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CthuluIsSpy wrote: Kain wrote: CthuluIsSpy wrote:Lychguard already have S5 T5 with RP and a 4++
45 points is suitable for that.
What hurts them is that they are a defensive unit who has to pay for their defensive role, and if you want them to deal with anything big and nasty you have to give them all scythes, which undermines their role as bodyguards and backline defense.
The problem isn't their stats, it's their loadout. That said, a sempiternal weave upgrade would be nice. Maybe a rule to make them stubborn when an overlord is attached, to represent their role in-lore as being bodyguards.
They're defensive units that can't do diddly to stop enhanced wraithblades from killing their charges without sacrificing their ability to defend themselves from said Wraithblade weapons.
I also find it hard to believe that the Necrons never invented the axe.
That is why they need shields as part of their base loadout.
The use of the sword instead of an axe could be a honor / noble thing, same reason why the Roman Legion didn't tend to use axes.
Automatically Appended Next Post:
Sigvatr wrote:Do you know why Ghost Arks have the weird open design? Necrons use them to transport cut down trees around. They even have that "beep-beep-beep" sound when going backwards.
Now I'm just imagining Imotekh singing the Lumberjack Song.
I was referring to them not being able to kill enhanced wraithblades without making themselves vulnerable to getting chopped down by the wraithblades.
And yes, it's a glorious thing isn't it?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/25 16:51:57
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Trazyn's Museum Curator
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Oh yeah, totally.
Which is why they should be allowed to mix and match between shields and scythes - so then they can fulfill their intended role properly.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/25 16:53:50
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Decrepit Dakkanaut
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Truth be told, Necrons are the most ripped lumberjacks you will ever see.
CthuluIsSpy wrote:Oh yeah, totally.
Which is why they should be allowed to mix and match between shields and scythes - so then they can fulfill their intended role properly.
I agree. This would make the unit and its management more tactical as well. Still, you'd have to do more to make it a viable pick, mostly reducing its price...and do something about the shield's special rule. It's really bad :/
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![[Post New]](/s/i/i.gif) 2014/04/25 16:56:03
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Fixture of Dakka
Temple Prime
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CthuluIsSpy wrote:Oh yeah, totally.
Which is why they should be allowed to mix and match between shields and scythes - so then they can fulfill their intended role properly.
You'd think that the Necrons would be better at destroying Eldar Wraith units when they're so heavily utilized by their archnemeses.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/25 16:57:26
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Trazyn's Museum Curator
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Yeah, maybe have the shield deflect everything. I find it strange how the guard would just let the bolt rounds hit them instead of, you know, the shield.
Letting things hit the shield is kind of it's job. I mean, you don't see the knights of your trying to block arrows with their teeth, now do you?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/04/25 16:58:36
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Fixture of Dakka
Temple Prime
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CthuluIsSpy wrote:Yeah, maybe have the shield deflect everything. I find it strange how the guard would just let the bolt rounds hit them instead of, you know, the shield.
Letting things hit the shield is kind of it's job. I mean, you don't see the knights of your trying to block arrows with their teeth, now do you?
I tried that in Chivalry Medieval Warfare, kept on dying for some reason.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/25 16:59:57
Subject: [Necron] Is there any way to make Destroyers/Lychguard/Praetorians work well?
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Trazyn's Museum Curator
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Kain wrote: CthuluIsSpy wrote:Oh yeah, totally.
Which is why they should be allowed to mix and match between shields and scythes - so then they can fulfill their intended role properly.
You'd think that the Necrons would be better at destroying Eldar Wraith units when they're so heavily utilized by their archnemeses.
Well, iirc, wraith units were originally created to fight necrons.
There was a bit of lore about it in the 3rd ed book; seems the Necrons, with the assistance of the Void Dragon, were absolutely butchering these Eldar, so the Eldar starting putting souls into suits of wraithbone, and that pushed the necrons back.
With that in mind, it does make some sense that wraithguard and lords are somewhat deadly against crons. Automatically Appended Next Post: Kain wrote: CthuluIsSpy wrote:Yeah, maybe have the shield deflect everything. I find it strange how the guard would just let the bolt rounds hit them instead of, you know, the shield.
Letting things hit the shield is kind of it's job. I mean, you don't see the knights of your trying to block arrows with their teeth, now do you?
I tried that in Chivalry Medieval Warfare, kept on dying for some reason.
Have you tried letting them hit you in the knees? Those soldiers in Skyrim seemed ok afterwards.
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This message was edited 1 time. Last update was at 2014/04/25 17:00:59
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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