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![[Post New]](/s/i/i.gif) 2014/04/18 17:19:55
Subject: name of planet and regiment
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Regular Dakkanaut
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After some deliberation I have decided to take a step away from my cadians and start a new regiment based around an old imperialstic Britain. I'll be using mordian, preatorian, curious construct and victorian minatures to represent my planets military.
I curently have 2 boxes of mordian miniatures on order and im looking at picking up some preatorian models of ebay.
Fluff: so the planet (yet to be named) is an old colony from terra, it is a wealthy planet which has developed over thousands of years into what it is now. Many of its inhabitants can draw their lineage back to the old nation ofbritania on terra and follow very old traditions.
The planets Government is headed by a monarc like figure who presides in the palace in the capitall city (Londonia?) The monarc wears the blessed crown which derives the right to rule from the devine God emperor.
The planet and it surrounding system enjoy a bit more Independence from the highlords of terra through a variety tretties rattified before the horrus heresy and ones ratified in more recent history. Essentially the monarch can preside over the planet and its subsidiary system and enjoy defacto independence so long as the god emperor and the imperal creed in any of its formed is practiced. The planet and its system is not subject to any tithes of material or man power although volunteers every standard year raising many regiments and producing largr amounts of war material to bring justice to the god emperors many enemies.
The entire system is fiercely loyal to the god emperor and has never failed to deploy her regiments to some of the most brutal war zones in the milky way.
The economy is mainly built upon trading and ship building for wealthy merchant families, rouge traders and local defence fleets.
What does everyone think of my Fluff so far? I still need to think of a planet name and refine my fluff further. Any tips and constructive criticism is welcom. Once my models arrive I'll put updates on this post of their progress and any additions/changes to their fluff
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![[Post New]](/s/i/i.gif) 2014/04/18 17:31:10
Subject: Re:name of planet and regiment
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Angry Blood Angel Assault marine
AZ
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I like it
My buddy actually does an Imperial British IG now with Tallarn Desert raiders as troops and Vostroyans as a pseudo British model. Very Lawrence of Arabia feel to it.
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"While it is true that there is a very small sub-species of geek who are adept at assembling small figures and painting them with breath taking detail; the rest of us are basically the paste eating retards who failed art class. Because of this, what we build never even faintly resembles the picture on the box when we're done." - Coyote Sharptongue
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![[Post New]](/s/i/i.gif) 2014/04/18 19:06:23
Subject: Re:name of planet and regiment
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Regular Dakkanaut
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Zarynterk wrote:I like it
My buddy actually does an Imperial British IG now with Tallarn Desert raiders as troops and Vostroyans as a pseudo British model. Very Lawrence of Arabia feel to it.
I never thought of using voystrans for my british themed IG I think some bear skin heads would look incredible for an elite regiment or royal guard type regiment
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![[Post New]](/s/i/i.gif) 2014/04/18 19:19:58
Subject: Re:name of planet and regiment
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Stormin' Stompa
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I like the sounds of this. As said earlier, vostroyan models would really help make your look regal.
As for a name for your planet, how about "Regifan"?
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2014/04/18 19:52:48
Subject: Re:name of planet and regiment
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Regular Dakkanaut
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Mr Nobody wrote:I like the sounds of this. As said earlier, vostroyan models would really help make your look regal.
As for a name for your planet, how about "Regifan"?
I do love the look of the voystroyan miniatures but having looked at them I dont think they really fit the over all image of the force I have envisaged in my head. I think its their masks, great coat and the really ornate armour just doesnt fit with the parade style uniform. Although I quite like the idea of a bearskin hat unit as a royal guard or some sort of heavy infantry like grenadiers.
I'm also planning on having distinct sets of rough riders based on the house hold cavalry cermonail dress and historical calvalry units.
I m open to the idea of Regifan and I have taken a note of it along with your user name I case I dedide to use it
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![[Post New]](/s/i/i.gif) 2014/04/18 22:45:04
Subject: name of planet and regiment
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Gore-Soaked Lunatic Witchhunter
Seattle
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A few fluff questions...
If they're not paying a tithe, how are they paying the Adeptus Mechanicus to operate the Forges that build all their stuff?
If they aren't paying the Adeptus Mechanicus in some way, how are they operating their Forges? Who is providing the technical know-how to design and build void-faring starships?
If they are using local knowledge, how are they not censured for Tech-Heresy? The Adeptus Mechanicus and the Inquisition have joint-oversight of such matters, and the results are never pretty for Here-teks.
While there are private manufacturers in the Imperium, their designs and patterns are basically licensed from the AdMech, so there would need to be some sort of exchange of wealth/product/services between these groups and the AdMech.
If they are not tithing to the Imperium, how and why does the Departmento Munitorum supply their Regiments in the field? If the DM is not supplying their Regiments in the field, how is the homeworld sending supplies forward to the many battlefields its armies are operating on at any given time?
Given that the crown the Planetary Governor wears seems to be a big deal, calling the Regiments the "Crownguard" seems like a nifty idea, or perhaps their most-elite units are the "Crownguard"
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/04/18 22:59:50
Subject: name of planet and regiment
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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A volentery tithe of men to fight for the impirial guard in exchange for continued indepence?
Or maybe a outfitting base as well as ship yards for rogue traders and the like. As not to take supplies and ships off navy in exchange for rare goods and tech to sell to impirium and ad mech.
Basicly I help you, you help me, big boss gets there cut too.
They barter there cut of trader/ship yard revenues and contracts and comishions to wider impirium for what they need.
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This message was edited 1 time. Last update was at 2014/04/18 23:02:41
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/04/19 00:17:00
Subject: name of planet and regiment
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Gore-Soaked Lunatic Witchhunter
Seattle
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The questions I posed are the questions I ask myself whenever I'm designing a world for a Dark Heresy game or something...
All tithes are technically voluntary. Only, if you choose not to volunteer a tithe, the Imperium will replace you with a Planetary Governor who is more... pious in their devotions to the God-Emperor's domains. Funny how totalitarian governments work.
Groups like the Mechanicus rarely are paid in something so crass as money. They tend to barter for raw materials, like the production of an adamantine mine, or other rare materials, whether its some sort of plant or mineral or petrochemical compound... the AdMech is involved in all kinds of Science, so they'll take anything they can work with... and will keep on taking it until there's nothing left to take. "Ecological sustainability" does not exist in their lexicon. So the AdMech will offer a given world, say, a supply of power generators, a functional water and sewage system, and industrial generariums with which to power their cities, in exchange for many, many tons of raw, oh, let's call it mithrilium, every year or decade or century or whatever.
This, of course, forces the world to convert most of its population to being miners, rather than almost any other task, in order to keep the tithe requirement met and the AdMech providing the services it does. So even though you have cities with running water and power, no one has the time to go be a playwright or a philosopher or an artist... you work in the mines, or one of the jobs (like line-cook) that supports the miners, and that's what your planet does... otherwise the AdMech withdraws its support and your world descends into barbarity.
Sometimes, they will take a cut of a given private Forge or Manufactorum's output for their own forces, in exchange for licensing the rights to a given weapon pattern or whatever. This way, the AdMech gets, say, assault cannons that costs them nothing at all to produce, in exchange for knowledge the AdMech already possessed... and if the Forge comes across improvements or upgrades? Those are the AdMech's, too.
So what I would do, if I were designing a world like you have, is I would sit back and ask myself, "What does this world gain by being sort of independent from the Imperium? What does the Imperium gain? Does the world produce enough of X to justify them not simply being part of the Imperium?"
If you want a world that is a liberal democracy... you can do that. Nearly every kind of government imaginable exists in the Imperium on at least one world. If the people are super-religious and devoted to the Imperium, what does the world gain, from a narrative standpoint, from being apart from the Imperium? If it is an Imperial World in every way except for the fact that they aren't required to tithe (but do so anyway)... what does its "special snowflake" status really gain it?"
... and then, if I can't come up with answers to those questions that satisfy me, I re-tool the idea until I can answer those kinds of questions and like what I come up with, and I will borrow bits and pieces of earlier stuff I came up with to put into the new stuff. Like, for example, it has a tithe of Guardsmen every 10 years, and they hold the Proving Trials every 8 years. During the Trials, every able-bodied man and woman between the ages of X and Y attempt to prove themselves worthy of inclusion in the Crownguard. Those who succeed are inducted, and spend two years training until those who successfully graduate are inducted into the Imperial Guard as members of the Whatever-number-it-is-now Crownguard Regiment.
What that does is justify me having "elite" IG troops, and also demonstrates that the people of the world are gung-ho supporters of the Imperium, without having to be "special snowflake" planets that are not actually a part of the Imperium for some reason. It also allows me to tailor an IG list to reflect an all-volunteer army (like, for example, I would not use a Chenkov stand-in IC, nor would I field Conscripts or Penal Legionnaires, and neither would I use the SitNW! SR with this specific IG army... it just doesn't match their fluff.)
And for the rest, I would have the AdMech and IN operating a starbase in orbit around a nearby planet, and the System Governor receives a portion of the tithes paid by non-military ship traffic passing through the system, in addition to whatever taxes s/he places on goods and services bought and sold on the station and on the surfaces of various planets and all that.
And maybe the System gets 1 ship added to its local patrol fleets every 2,000 years, because the AdMech and the IN are using locally-produced materials and labor for their shipyards, and this arrangement has ensured that the vessels constructed there have proven themselves durable and reliable in the many victories of the Imperial Navy in the Sector... and the Rogue Traders that pay to have a ship built there pay out the nose for what are perceived to be "top of the line" vessels. I don't even have to justify the belief by providing any buffs or benefits in a game of BFG or Rogue Trader or anything, this attitude is just what people in-universe think about the place.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/04/19 06:36:15
Subject: name of planet and regiment
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Regular Dakkanaut
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Hmm I dont want my world/system to sound like some perfect place where they have a complete STC but I was thinking that they had a number of hard copy fragments ranging from some weaponary like an old varient of las gun etc to less menial stuff like parts of agriculture machinery which before being rediscovered they used to produce what they trade to other planets etc. By the time they time they were rediscoverd the "crowns expeditionary force" had set up numerous colonies on the other planets (close by planets) in the system (this will allow me to add anzac and indian looking infantry further down the line) which it uses to trade resources with. Once they were rediscovered one of the treaties to remain in defacto independence is anything regarding STCs must be handed over to the mechanicus however they get exclusive production rights to produce any stc fragment or whole they have handed over. Also the mechanicus has been given a largely barren planet to build forges on. This planet although part of the realm is indefinitely leased to the mechanicus for technical support and any heavy machinery or equipment such as leman russ tanks or the earthshaker cannon etc.
The crown also has the right to collect a levey from any imperial merchant and civilian ships using local shipping lanes.
The royal court are advisors to the ruling monarc and any adviser tends to have an important job to the running of the realm like master of coin, master of trade and military representatives.The court also has a representative from the mechanicus and other imperium services to advise on issues regarding the wider galaxy.
yeah I think the crown guard are going to be an elite type of infantry and im going to base them round the likes of the Coldstream guard and other guard regiments here in Britain
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![[Post New]](/s/i/i.gif) 2014/04/19 12:52:48
Subject: name of planet and regiment
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Nothing as crass as money, in the planets share in the rougue trader goods and taxes on shipping. Is potential tech, raw materials, xeno artifacts, csaptursd enemy tech and such goods.
All traded to thee planet For goods, services, refits, upgrades, amuntition, and the production of new ships for private customers like traders, navigaters, high lords etc.
Basicly a port to support the non military fleets of impirium.
Maybe great orbital docks ring planet, capable of building advanced ships, along side them large space stations where goods are sold, purchased of all legalities, mercinerys, captains and crews ply trade and darker services like asasins are for hire to those in the know. Salvagers sell ships, raid hulks, and sell there wares.
Humans and certain xeno races of thousands of worlds gathered at this veritable center of trade where the non navy, inquisition and such fleets gather and operate from.
Of course certain allineces like the ad mech aiding In ship production in exchange for there cut of the goods generated and tech that they aquire from the traders deep in space and on lost human and xeno worlds.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/04/19 16:31:22
Subject: name of planet and regiment
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Regular Dakkanaut
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jhe90 wrote:Nothing as crass as money, in the planets share in the rougue trader goods and taxes on shipping. Is potential tech, raw materials, xeno artifacts, csaptursd enemy tech and such goods.
All traded to thee planet For goods, services, refits, upgrades, amuntition, and the production of new ships for private customers like traders, navigaters, high lords etc.
Basicly a port to support the non military fleets of impirium.
Maybe great orbital docks ring planet, capable of building advanced ships, along side them large space stations where goods are sold, purchased of all legalities, mercinerys, captains and crews ply trade and darker services like asasins are for hire to those in the know. Salvagers sell ships, raid hulks, and sell there wares.
Humans and certain xeno races of thousands of worlds gathered at this veritable center of trade where the non navy, inquisition and such fleets gather and operate from.
Of course certain allineces like the ad mech aiding In ship production in exchange for there cut of the goods generated and tech that they aquire from the traders deep in space and on lost human and xeno worlds.
so instead of having a master of coin I should just have the maste of trade who deals with opersting ship lanes, customs and also deals with the collectio of levies? Maybe some representative of the echelsary (excuse the spelling) will preside in the royal court and will be sort of like the arch bishop of canterbury or the pope? The idea of a large ship rings run owned by the crown and labour from the planet would be used to turn out ships for anyone with the tech to pay for it. It will also have mechanicus advisors to carry out any necessary blessings and rituals on the vessel s
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![[Post New]](/s/i/i.gif) 2014/04/19 16:57:48
Subject: name of planet and regiment
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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cmurphy96 wrote:jhe90 wrote:Nothing as crass as money, in the planets share in the rougue trader goods and taxes on shipping. Is potential tech, raw materials, xeno artifacts, csaptursd enemy tech and such goods.
All traded to thee planet For goods, services, refits, upgrades, amuntition, and the production of new ships for private customers like traders, navigaters, high lords etc.
Basicly a port to support the non military fleets of impirium.
Maybe great orbital docks ring planet, capable of building advanced ships, along side them large space stations where goods are sold, purchased of all legalities, mercinerys, captains and crews ply trade and darker services like asasins are for hire to those in the know. Salvagers sell ships, raid hulks, and sell there wares.
Humans and certain xeno races of thousands of worlds gathered at this veritable center of trade where the non navy, inquisition and such fleets gather and operate from.
Of course certain allineces like the ad mech aiding In ship production in exchange for there cut of the goods generated and tech that they aquire from the traders deep in space and on lost human and xeno worlds.
so instead of having a master of coin I should just have the maste of trade who deals with opersting ship lanes, customs and also deals with the collectio of levies? Maybe some representative of the echelsary (excuse the spelling) will preside in the royal court and will be sort of like the arch bishop of canterbury or the pope? The idea of a large ship rings run owned by the crown and labour from the planet would be used to turn out ships for anyone with the tech to pay for it. It will also have mechanicus advisors to carry out any necessary blessings and rituals on the vessel s
Just my idea, kind of a royal but also a semi pirate port, bit dangerous in places, laws but also the space stations where all manner of trade goes on and slightly lawless dark corners where less legal deals are finalized, standoffs, deals gone bad type stuff.
The planet mainly being shipyard workers, ammunition factories, general support roles for yards and crews who ferry the tithes and taxes from various groups to planet, or ship off planet to wider impirium.
A productive but also a world not for the inexperienced captain. Automatically Appended Next Post: Its your planet, just my take, a world dedicated to shipping and trade, dangers from the many cultures and such but also vast wealth and power docking like a navigater house seeking a meecinery force or rouge trader seeking to sell there goods, re arm and refit the fleet ahead of another drive deep into the you nkown.
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This message was edited 1 time. Last update was at 2014/04/19 17:03:48
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/04/19 19:23:31
Subject: name of planet and regiment
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Regular Dakkanaut
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Make it Loegria! Call the capital Camlann and name each major hive after the Knights of the Round Table!
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This message was edited 1 time. Last update was at 2014/04/19 19:23:41
The Kool-Aid Man is NOT cool! He's a public menace, DESTROYING walls and buildings so he can pour his sugary juice out for people!"- Linkara on the Kool-Aid Man
htj wrote:I break my conscripts down into squads of ten, then equip them with heavy weapons and special weapons. I pay 1pt to upgrade their WS, BS and Ld, then combine them into larger squads when deployed. I've found them to be quite effective. |
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![[Post New]](/s/i/i.gif) 2014/04/19 20:01:45
Subject: name of planet and regiment
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Regular Dakkanaut
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Lord Castellan wrote:Make it Loegria! Call the capital Camlann and name each major hive after the Knights of the Round Table!
thanks for the suggestion! Ill take not along with your username for if I use it!
Im still refining the details and adding more as I want my new army to have as much history and character as any of the officially supported regiments etc.
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![[Post New]](/s/i/i.gif) 2014/04/19 20:29:42
Subject: name of planet and regiment
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Good luck with it, certainly sounds a good start to a army.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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