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Made in us
Member of a Lodge? I Can't Say




OK

Okay, so I wanted to try out a new kind of list. I have been playing daemons a lot and have been trying to work out a CSM list that actually works well. Obliterators have underperformed in my eyes throughout 6th due to them being outclassed by lots of things, and most recently since Centurions are a blatant +1. Also, I have found low model count armies don't do so well in the new meta. However, I wanted to try and cram a bunch of them in a list and see if it works. This is also my very first time playing against DE so this is a learning experience for me here as well.

I apologize for some unpainted models on my side, as I am still trying out a list that I am building.

CSM + Crimson Slaughter:

Nurgle bike lord with black mace, meltabombs, sigil, VotLW (Warlord trait that gives hatred to unit)

Juggerlord with AoBF, meltabombs, sigil, VotLW

Crimson Slaughter Sorc with balestar, bike, force staff, aura of dark glory, VotLW (some points fillers here but figured VotLW is good for an extra Ld boost against Nids) Prescience, Scrier's Gaze, Perfect timing

2 x 10 Cultists

2 x 10 Cultists (Crimson Slaughter)

5 x Nurgle Spawn

5 x Spawn

Heldrake with baleflamer

3 x Obliterators MoN

3 x Obliterators MoN (Crimson Slaughter)

2 x Obliterators MoN

2 x Obliterators MoN



Dark Eldar

Lelith (Warlord) Warlord trait that gives -1 to enemy reserve rolls

Haemonculus, agoniser, liguifier gun

Haemonculus, venom blade, hexrifle

4 Wyches + Hekatrix in a Venom, flickerfield

4 Wyches + Hekatrix in a Venom, flickerfield

3 Wracks + Acothyst with hexrifle in a Venom, flickerfield

10 Kabalite warriors in Raider with splinter racks, flickerfield

7 Wyches + Hekatrix with agoniser in a Raider, flickerfield

Razorwing Jetfighter

Voidraven Bomber


Knight Paladin


Mission : 1 objective each worth 3 VPs (my store picked the mission)

Deployment : Hammer and Anvil

Deployment
Spoiler:
I choose first turn, which is something I usually never do. It's night fight and I set two squads of obliterators on buildings on opposite sides. I realized after I probably shouldn't have put my bike Sorc up on the second floor but it didn't impact the game. My opponent puts most things relatively close, and mostly enough so he would have range on me. The Knight goes right up to the edge. I put a squad of cultists behind a LoS blocking building to keep 50% of my army on the field. I put a chaos lord and retinue on each edge, but not too close.

He puts his objective towards the front of his deployment zone, and I put mine way back behind LoS blocking terrain like a loser









Turn 1

Spoiler:
I get off prescience and perfect timing every turn, but I do reroll a lot of perils with the balestar.
My juggerlord moves behind a building and my nurgle lord moves and subsequently runs 6" (not shown) behind LoS blocking terrain. All I do is take 1HP off the Knight...





He then returns with shooting of his own and takes away one wound from an obliterator on the side closest to me. So a pretty ineffectual turn all around for both of us.





Turn 2

Spoiler:
I get off scrier's gaze in addition to my other powers. Even with it though, I cannot manage to get in my Heldrake or either of my other obliterator squads, because of his warlord trait. Those all would have been very helpful! My juggerlord and retinue move out in the open to get to the other side of the board to escape the Knight and lend a hand on the more bunched up side of the board. My nurgle lord and spawn get to charge range of a venom.
The obliterators with the sorceror take another hull point from the Knight... My other squad immobilizes a venom. I don't think I exploded any of his vehicles the whole game besides penning them repeatedly with AP1 and AP2 weaponry, and them being open-topped. My nurgle lord and spawn charge and wrap around a different venom. wrecking it and causing the squad inside to die.








There was a venom there.

His voidraven bomber then comes in and explodes a spawn to oblivion. He then shoots it and a bulk of his army at my juggerlord and spawn, taking out all his spawn and putting a wound on the lord himself. The Knight did contributed a lot to that. He also takes my nurgle lord's retinue down to one spawn with one wound remaining. Poisoned weapons absolutely eat through spawn, and an instant death hexrifle shot from his wrack squad killing a fresh spawn didn't help either. He kills an Obliterator from the sorceror's squad and puts a wound on another. The wracks and a Haemonculus charge the nurgle lord and the spawn. The nurgle lord eats the squad leader in a challenge and kills one of them with the black mace curse. The spawn kills another one. They hold however.




All by his lonesome


The spawn in the graveyard are not used to dying so easily.




Turn 3

Spoiler:
My Heldrake and my 2 obliterator squads come in. The Heldrake vector strikes and does nothing to the Knight. One obliterator comes in at the back of his deployment zone behind his ravager and the other one comes in in front of the immobilized venom and behind Lelith's raider. The Juggerlord moves towards Lelith's Raider. The ravager gets killed by the obliterators and the other squad takes out a venom. The heldrake does nothing to a venom with its flamer even with daemonforge. The sorcerer's obliterator's cause a weapon destroyed result to a venom close to them. The juggerlord destroys Lelith's raider and kills 4 wyches in the explosion. Lelith's squad is then pinned. Phew. The nurgle lord finishes off the squad he was fighting.







In his turn one of his flyers lines up my Heldrake in its sights and unloads. He gets one pen and one glance, and I save the pen! He then takes another wound off an obliterator in the sorceror's squad. He blows away the Obliterator squad closest to Lelith with the splinter racks raider. He also kills the last nurgle spawn. His Knight takes a wound off my Juggerlord with shooting and then charges him, guess what happens...




I wonder what happens here. D weapons are not nice.



Turn 4

Spoiler:
The last 3 cultist squads come in and all pile in behind the building in the back since there is only one objective. The nurgle lord tries to run as far away from the Knight as possible to protect my warlord. My Heldrake vector strikes one of his flyers and destroys it. It then flames Lelith's squad and leaves just Lelith and the Haemonculus remaining. The obliterators in the back then unload with assault cannons and wipe out the Haemonculus and Lelith. The sorcerer's squad then finishes off the venom that has been pestering them. Only 2 more left...



One of his flyers then takes aim and kills a handful of cultists, but I roll very well on their cover saves and only a handful die. A venom then kills another obliterator from the sorcerer's squad. There's only 1 left with 1 wound with the sorcerer. His Knight then catches my warlord in assault. Since he was charging through terrain my warlord got to plant a melta bomb but only did 1 HP of damage. The Knight whiffs with all his attacks and I think I'm safe, but no, the Knight also has stomp attacks and removes my T6 warlord with 3 wounds from play.





Turn 5

Spoiler:
My Heldrake then vector strikes and kills his other flyer. The sorcerer's obliterator puts the last venom out of its misery with its assault cannon. The obliterators high on the building have been shooting at the knight all game and have not been able to kill it. The obliterators in his backfield shoot at the knight and do nothing due to it having an invulnerable save.



His Wyches that came out of the killed venom move to charge the sorceror and the obliterator. His warriors get out of the raider and take the objective. His knight shoots and assaults the obliterators, D-weaponing them to death of course, not before firing a battlecannon across the board and killing over 20 cultists. The Wyches get tanked by the obliterator and then the sorceror and obliterator kill 2 of them in return. The Wyches hold though.

We then roll a 1 and the game ends





Final tally

Spoiler:
. We both have our one objective. I have first blood, we both have kill the warlord, and he has linebreaker. It then comes down to kill points, and I have 12 to his 7.

Minor victory for the chaos space marines!

This was a really fun game and we both had a great time. I didn't really like the mission with only 2 objectives though.
The obliterators were okay but just don't have that great volume of fire, and with BS4 it really hurts when you miss with your 76 point model. Perfect timing didn't really help much since all his vehicles had a 5+ invul save. This was my first time ever playing against DE so I didn't know much to expect, though I've read the codex.
I still think Knights don't really belong in 40K with D weapons. It killed about double its points and is 100% effective down to its last HP.

Anyways shout out to Jeff for a great game!



This message was edited 11 times. Last update was at 2014/04/21 02:13:41




Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Member of a Lodge? I Can't Say




OK

Battle report complete. Enjoy!



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Member of a Lodge? I Can't Say




OK

Over 250 views and no comments?



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in gb
Longtime Dakkanaut




Crimson slaughter can't take VOTLW..(sorry not the comment your after will read the battle report eventually..)


Automatically Appended Next Post:
I think you got unlucky with your reserve rolls. Id have probably thrown all the deepstriking oblitorators into melta range at the knight, and trying to get different sides of it. Course then it blows up and kills them all Haha.

This message was edited 1 time. Last update was at 2014/04/22 19:59:54


DFTT 
   
Made in us
Member of a Lodge? I Can't Say




OK

Captyn_Bob wrote:
Crimson slaughter can't take VOTLW..(sorry not the comment your after will read the battle report eventually..)


Automatically Appended Next Post:
I think you got unlucky with your reserve rolls. Id have probably thrown all the deepstriking oblitorators into melta range at the knight, and trying to get different sides of it. Course then it blows up and kills them all Haha.


Oops forgot about that one! It didn't really affect the game though but I don't know if I'll ever be running this list again. Obliterators are just so inefficient at long range. If I were again though I would put the Sorc in Termi armor or nothing at all. I rolled precognition but didn't take it, but in Termi armor with precog he probably could have tanked all the DEs shots. The 2 2 man oblit squads are really good and I might make them a permanent fixture. 24" in is where obliterators shine due to having either twinlinked or high shot weapons.

I did get very unlucky with all those reserve rolls on Turn 2. I considered throwing the oblits at the Knight but I was so frustrated because it wasn't dying, and I wanted to kill the rest of his army. If I did kill it Turn 3 though my Khorne and Nurgle Lords probably would have been able to solo the rest of his army.

This message was edited 1 time. Last update was at 2014/04/22 20:30:27




Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Good batrep! Easy to follow, succinctly written, and decent pics. My 2 armies are CSM and DE, so it was interesting to see the game from both perspectives. Was this your first time playing vs an Imperial Knight as well?

As mentioned, rough love regarding your reserve rolls. And it looks like the DE player prioritized targets remarkably well; poison vs your spawn and lords, Venoms vs Oblits, and wyches dying in droves without accomplishing enough as expected. Kept looking at the pictures and thinking "those wyches are in a great position to haywire the Knight to death..." haha.

Chaos Spawn, and Nurgle anything, fall quickly to poison dakka as you learned. DE have that over CSM if nothing else. What models are you using there? Looks like Chaos Bloodcrushers, and maybe Chaos Warhounds modified with putty? Me likes.

Props on Vector-Striking both his flyers, that sounds like a tactical movement mistake on his part that you took good advantage of. Only comment about your Heldrak-ing is I would have targeted something other than the Knight with VS the turn it arrived. More likely to pop a DE transport, then you can finish off the squad inside with balefire. Especially if you could have reached Lelith's boat, since the S6 balefire doubles out her T3 for Instant Death. Knight doesn't threaten your space-dragon, so I see it as a sub-optimal, over-armoured, target. Gotta focus on the things you're equipped for before chasing down other threats.

DSing Oblits is the way to play them, or at least foot-slogging them forward to get into range of their other guns. The closer the get, the more deadly they become.
Did you have any of your Oblits DS into Multi-Melta range of the Knight? How brĂ¼tal was the Knight's ability to choose the facing for his ++ shield every turn? I haven't played one yet but worry about an upcoming tourney. But I entirely agree with you, D-weapons have no place in regular 40K.

If you have access to one, I'd recommend trying out a Forgefiend with Hades Cannons instead of some of those oblits you're unhappy with. 8 S8/pinning shots is nothing to sneeze at, especially Prescienced. Helped me tie up a match I was losing a couple weeks ago, and works fantastically as AA as well (with Daemonforge it took out a Storm Raven in one volley!). Plus it's cheaper than a unit of 3 Nurgle Oblits, even if you add on a ectoplasma face for 25pts of S8 AP2 goodness. Mix in a couple more armoured vehicles for saturation and you're golden. Helbrutes are cheap and cheerful distractions, or maybe grab a heavy tank to replace that other set of oblits. Vindi's always do good works, or las-pred for AT.

Either way, you pulled out a win even though you had some trouble, and that deserves props! Well played sir, and thanks for the batrep.

PS- Dakka forum is really lame about not replying to batreps, army lists, etc. Don't stress about it; it isn't you it's them.

This message was edited 1 time. Last update was at 2014/04/26 05:58:08


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