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Made in us
Storm Trooper with Maglight





Buffalo, NY

I hope they get better, I love good games against Orks with Ghazzy and Yarrick as the warlords and a nice even matchup. They could definitely use some changes to assault in this supposedly upcoming new edition for sure. It starts to get real scary when the Kans and Dredds get too close...
   
Made in us
Sure Space Wolves Land Raider Pilot




I bought a couple Loota boxes that were on sale at my FLGS, and got some bits to make Nob bikerz, and then I saw AstraM was coming out and sold all my Orks stuff to help pay for the AstraM. I'm glad I did, as it turns out to be an awesome army (and one I can use my old Squats for too).

But I still want to make some Orks for allies for my CSMs and Daemons, and people (including probably everyone at GW) LOVE the Orks. And I think that's because they are so whacky and 'break' many of the rules that other armies follow....they still have a unit that can assault from Reserves with Zagstruck (that Stormboy leader). So I don't fear they will make it a serious grim-dark Codex: Orks, perhaps just increasing the crazy mayhem and randomness level a bit, in the likeness of the Warpstorm and Chaos Boon Table.

I think Stormyboyz will be able to either Vector Strike or somehow assault flyers, sweep attack or something (losing models in the process of course); perhaps Dakka Jets or something will be able to ram flyers like that Apoc formation can. I predict we'll have VAST legions of Gretchin, and very very very interesting psychic power tables (and hopefully a Weirdboy Tower, but not holding my breath on that )

Fear not! At least MegaNobz will be good, or cheaper, as they will have a plastic kit. Of course that will probably be as much as the Centurions, hopefully they'll be as deadly since I went to the trouble of making my own already. For everything else I'll wait til the new book comes out to see what I want to get.
   
Made in ca
Hauptmann




Hogtown

Hollismason wrote:
I'm worried they'll try and take Orks in a serious way. Kind of would be disappointed with out the humour.


I wouldn't mind it if they cranked up the grimdark a bit. The orks have gone from a brutal techno-barbarian race steeped in black humour to 40k's clowns. You can be serious and still have humour.

Thought for the day
 
   
Made in za
Fixture of Dakka




Temple Prime

 Las wrote:
Hollismason wrote:
I'm worried they'll try and take Orks in a serious way. Kind of would be disappointed with out the humour.


I wouldn't mind it if they cranked up the grimdark a bit. The orks have gone from a brutal techno-barbarian race steeped in black humour to 40k's clowns. You can be serious and still have humour.

I think you got that backwards.


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ca
Hauptmann




Hogtown

The 3rd edition ork fluff is pretty grim compared to how they're portrayed now.

Thought for the day
 
   
Made in za
Fixture of Dakka




Temple Prime

 Las wrote:
The 3rd edition ork fluff is pretty grim compared to how they're portrayed now.

3e's fluff was so pointlessly dark and hopeless that there was no point in caring about anything.

As Bane said there needs to be hope for despair, or light for darkness to mean anything.

This message was edited 1 time. Last update was at 2014/04/25 15:33:38


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Cosmic Joe





I hope the Ork codex won't be a copy paste job that doesn't actually address any of the issues Ork armies will face. (such as wryvens)



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Regular Dakkanaut





Since GW is now openly dealing with the issues with the game with power creep, and Orks are a staple of the 40k universe this is my hope for the orks thread.

KFF becomes an invulnerable save.

6+ FNP on all orks.

Painboy available as a nob for any ork squad. Increases FNP to 5+

Gork and Mork psychic powers for wierdboys.

Warlord Traits that actually complement ork play styles.

Choppas get some sort of boost other than just being a CCW.

Kommandos get camo cloaks or shrouded.

Stormboyz get a jink save after using their rokkits.

Flash Gitz get a chance to shoot at AP 2.

Some new character bosses.

A knight equivalent super heavy.

This message was edited 4 times. Last update was at 2014/04/25 16:18:16


 
   
Made in za
Fixture of Dakka




Temple Prime

 MWHistorian wrote:
I hope the Ork codex won't be a copy paste job that doesn't actually address any of the issues Ork armies will face. (such as wryvens)

That hurt me right in the gut.

/Coddles his swarmlords and cries.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ie
Norn Queen






Dublin, Ireland

Kelly wrote the last Ork Dex did he?
Barring DE has he written anything since? (not saying he'll be writing the new one).

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

 Kain wrote:
 Las wrote:
Hollismason wrote:
I'm worried they'll try and take Orks in a serious way. Kind of would be disappointed with out the humour.


I wouldn't mind it if they cranked up the grimdark a bit. The orks have gone from a brutal techno-barbarian race steeped in black humour to 40k's clowns. You can be serious and still have humour.

I think you got that backwards.

Yeah.

Grimdark is a form of humor. Orks were originally Scottish football rioters, CHAVs, and Irish hooligans all rolled into one. They were a parody of the "anarchy in the UK"s attempt to keep Britain wierd against the straight-laced Tory government of Thatcher.

They're SUPPOSED to be bonkers clowns with guns that start a riot everywhere they go.

I too, though, fear that the bland fluff-machine of GW's staff writers of the last couple of years of codices will do unfortunate things to my precious ork fluff...



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in za
Fixture of Dakka




Temple Prime

 Ratius wrote:
Kelly wrote the last Ork Dex did he?
Barring DE has he written anything since? (not saying he'll be writing the new one).

6e Eldar, Chaos Space Marines, Chaos Daemons (in tandem with Cruddace).

Might have written some fantasy stuff too.


Automatically Appended Next Post:
 Ailaros wrote:
 Kain wrote:
 Las wrote:
Hollismason wrote:
I'm worried they'll try and take Orks in a serious way. Kind of would be disappointed with out the humour.


I wouldn't mind it if they cranked up the grimdark a bit. The orks have gone from a brutal techno-barbarian race steeped in black humour to 40k's clowns. You can be serious and still have humour.

I think you got that backwards.

Yeah.

Grimdark is a form of humor. Orks were originally Scottish football rioters, CHAVs, and Irish hooligans all rolled into one. They were a parody of the "anarchy in the UK"s attempt to keep Britain wierd against the straight-laced Tory government of Thatcher.

They're SUPPOSED to be bonkers clowns with guns that start a riot everywhere they go.

I too, though, fear that the bland fluff-machine of GW's staff writers of the last couple of years of codices will do unfortunate things to my precious ork fluff...



Yep, the Orks are basically everything the upper classes of Britain fear and loathe in the dregs of the U.K's society rolled into one painted green.

This message was edited 1 time. Last update was at 2014/04/25 16:38:14


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Ouze wrote:
 herpguy wrote:
I already felt like Orks were doomed ever since Thunderfires have been around. One of those can easily kill a 20 man boyz squad in one turn. Wyverns are just the extra slap to the face. Sure they kill MEQs, but Orks literally have no chance.


When I once had a single Boy survive a Thunderfire attack, it at least gave me a cinematic moment: that boy standing in the wreckage, green limbs everywhere, covered in blood, cradling what was left of Digga to his chest, a lone tear running down his cheek, as the camera panned to an overhead view:

MORK, WHYYYYY?????????

Later, Brukk thought on it, as Digga lay there dying, pulling the plank over him for cover. "Live, Brukk. Live." Brukk went back to sleep, eyes briefly focusing saw the photos around him - Brukk flying a Deffkopta, Brukk driving a Trukk, Brukk beheading a Grey Knight. Brukk went back to sleep, as Digga now was there only in his dreams, waiting for him.



But anyway, the answer to that, as with almost every conundrum Orks face, remains the same. More Boyz.

That being said I remain very nervous about a new codex, but more from a modelling perspective. I have not been very impressed with majority of the models that have been released as of late, some being rather pants on head - so I hope we don't lame kit.




LOL! Have an exalt.

I'm cautiously optimistic about this.

Especially if the new Waaaagh is the old fleet (run, then charge) makes it.

Live Ork, Be Ork. or D'Ork!


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Ratius wrote:
Kelly wrote the last Ork Dex did he?
Barring DE has he written anything since? (not saying he'll be writing the new one).

The last 2 codices have been by "the 40k design studio". They're done with individual authours it would seem.

   
Made in ie
Norn Queen






Dublin, Ireland

Ratius wrote:
Kelly wrote the last Ork Dex did he?
Barring DE has he written anything since? (not saying he'll be writing the new one).


6e Eldar, Chaos Space Marines, Chaos Daemons (in tandem with Cruddace).

Might have written some fantasy stuff too.


Ah my bad. A mixed bunch so

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in za
Fixture of Dakka




Temple Prime

 Ratius wrote:
Ratius wrote:
Kelly wrote the last Ork Dex did he?
Barring DE has he written anything since? (not saying he'll be writing the new one).


6e Eldar, Chaos Space Marines, Chaos Daemons (in tandem with Cruddace).

Might have written some fantasy stuff too.


Ah my bad. A mixed bunch so

He also wrote the space wolves if I'm not mistaken.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Warlord traits are one of the bigger things on my mind. Not all of the race-specific ones are viable, in fact most of the Tau ones i dont want lol.

But, theyre better for tau than the BRB ones are. There is literally only 2 warlord traits in the BRB i want on my ork boss, and thats either Outflank for my bikernobz + boss group or +1 victory point for challenge kills, since not many will beat a warboss on bike in a duel unless theyre even more scary and expensive. Outside those two, EVERY TRAIT is useless lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Sure Space Wolves Land Raider Pilot




 Kain wrote:
 Ratius wrote:

Yep, the Orks are basically everything the upper classes of Britain fear and loathe in the dregs of the U.K's society rolled into one painted green.



GOD SAVE THE QUEEN! JUST PAINT HER GREEN!


Automatically Appended Next Post:
well, I couldn't get the quote code quite right there....

This message was edited 2 times. Last update was at 2014/04/25 18:43:09


 
   
Made in gb
Longtime Dakkanaut






 rabidguineapig wrote:
I used a full mech guard army against Orks yesterday - Pask punisher + eradicator, 4x Mech vets in chims w/ 2 meltas, 2 hellhounds, an exterminator, and 3 Wyverns.

I went first and took out 2 trukks, 10 lootas, the big mek with SAG, and a whole bunch of boyz. The Wyverns did about 30 wounds total, they're insane... The game was basically over at the end of the first half-turn, and by turn 4 the orks were gone and I had lost a hellhound along with pask and his squadron mate (which I easily could have prevented, it was to an assault I could have moved away from). I would have felt bad if my friend wasn't constantly trash talking haha, Orks are really an awful matchup for guard though.


if the ork player was working a trukk list, would you agree there would probably have been a different story if:

the orks went first and moved 25" towards your army
the lootas were in a sensible place (under something to become immune to barrage weapons).
the ork firepower you rightly focussed on had had a round of shooting.

frankly an ork army facing a mass firepower army without turn 1 is always at a disadvantage. I like to bring things such as dakkajets and deffkoptas, so i can either deploy the deffkoptas if I'm going first or outflank them if I'm going second. I honestly think that anyone bringing the green tide will definitely have their work cut out for them.

anyone tried a battlewagon bash against the new guard? I think that nullifying most of the shots would work quite well...

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in nz
Disguised Speculo





 some bloke wrote:
it's all about tactics. he's got a squadron of artillery that kills your orks really easily? bring some rokkit koptas and take 'em out. bring a trukk-rush and watch as he gets one round of firepower off and is then too afraid to shoot your orks as they're too close to his own army. bring snikrot and 2 rokkits and take out the rear armour. bring many, many lootas, in battlewagons, on a skyshield - practically untouchable. heck, bring a fortress of redemption and see how he likes barrage krakstorm missiles and a twin-linked orky lascannon manned by flashgitz to remove cover saves!

we've always got an answer to everything, the only thing now is it's not just 'bring boys and a powerklaw'.


I'm sorry but absolutely none of those were good suggestions at all.

And I agree with jifel thank god we're coming after guard not before them.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Battlewagon lists hasnt had a chance even since 6th ed unless it was against other orks. New codexes trump it further lol. Which angers me because i have FIVE battle wagons collecting dust. They pop too easy now.
i know its a business and they wont sell new models unless its powerful, or at least somewhat effective and epic as hell looking, but its kinda bs that they make some units obsolete with new editions or codices. I bring things as orks and tau that are sub-par on the OP-scale all the damn time, because they still can work and i dont like the cookie-cutter lists cause theyre kinda cheesy.

But i will never field flashgitz, buggies, non-dakkajet fliers, any walker, kommandos, burnas, or weird boyz because theyre not even effective enough to bring in a funny list anymore. My idea of a funny ork list is stormboyz these days lol
EDIT: OK i take back the kommando one. Its quite hilarious to bring Snikrot + Ghazzy and have him appear behind an enemy tank line, and oddly effective. Without ghazzy or a megaboss though, useless as hell.

This message was edited 1 time. Last update was at 2014/04/26 19:14:15


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Orks would do much better, as far as assault is concerned, with some sort of "press forward" rule where regardless of the direction of fire, ork casualties were removed from "the back" (aka let the ork player choose), to represent the impossibility of firing for effect when such a swarm is coming at you.

And, yes, KFF becoming a 5+ invul save instead of cover.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Member of a Lodge? I Can't Say




OK

I have to agree that taking casualties from the front, although it makes sense, has hampered Orks probably more than anything else this edition.

However, ever since thunderfires became popiular anything that's not a Nob biker or in a Battlewagon has become completely obselete. I can't stress this enough. Every time I've been up against thunderfires with Orks a whole boyz squad gets blown away almost every turn. I fear that Wyverns may be even worse. I get it, killing tons of models is fun for whoever is controlling those things, but for Ork players it's just wholesale slaughter.

Tyranids worked around this problem by having a bunch of viable FMCs, but I don't foresee Nobz with wings happening any time soon.

This message was edited 2 times. Last update was at 2014/04/28 02:50:56




Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

herpguy wrote:I have to agree that taking casualties from the front, although it makes sense, has hampered Orks probably more than anything else this edition.

It hurts all foot, horde, and close combat armies. Especially foot horde CC armies like slugga tide and guard power blobs and the like.

The new guard codex did nothing to fix this problem at all, so I can't imagine that it will for orks either.

All you can do is hope for a rules revision in 7th ed.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Haemonculi Flesh Apprentice






I don't mind over watch or casualties from the front as they both are rules that make sense. It illustrates some form of dynamic combat in the I go you go format. In many ways what made assault too good in previous editions was the fact an enemy could appear from reserves or from around a corner and assault before defenders ever fired which made no sense. I do mind how ever that they decided to implement both. One would have made sense and balanced the game but casualties from the front AND overwatch made assault way to difficult, oh and this is ignoring random assault lengths because that is obviously stupid, or at least should be obvious.

   
Made in us
Kid_Kyoto






Probably work

 Red Corsair wrote:
I don't mind over watch or casualties from the front as they both are rules that make sense. It illustrates some form of dynamic combat in the I go you go format. In many ways what made assault too good in previous editions was the fact an enemy could appear from reserves or from around a corner and assault before defenders ever fired


And then we deconstructed that one method which genestealers were usable.

This message was edited 1 time. Last update was at 2014/04/28 05:03:18


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in za
Fixture of Dakka




Temple Prime

 Spellbound wrote:
Orks would do much better, as far as assault is concerned, with some sort of "press forward" rule where regardless of the direction of fire, ork casualties were removed from "the back" (aka let the ork player choose), to represent the impossibility of firing for effect when such a swarm is coming at you.

And, yes, KFF becoming a 5+ invul save instead of cover.

But my Tyranids don't get such a rule!


Automatically Appended Next Post:
 daedalus wrote:
 Red Corsair wrote:
I don't mind over watch or casualties from the front as they both are rules that make sense. It illustrates some form of dynamic combat in the I go you go format. In many ways what made assault too good in previous editions was the fact an enemy could appear from reserves or from around a corner and assault before defenders ever fired


And then we deconstructed that one method which genestealers were usable.

There we go with the "5e was an assault edition" myth again.

This message was edited 1 time. Last update was at 2014/04/28 05:21:05


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Longtime Dakkanaut






@ Dakkamite, why wouldn't these thing work? deffkoptas, I've found, are brilliant at crippling low-armour or 3+ save units. one game the first thing they did was scout move, normal move, kill the thunderfire cannon. other games they've outflanked behind waveserpents and blown them up, and I see no reason they can't do it to an artillery list.

I've also done the 20 lootas in two battlewagons on top of a skyshield. they lasted the whole game, getting shot by a wraithknight every turn. the only problem was my rolling had them miss with nearly every shot. had they been average, they'd have been amazing!

my main advice with orks is don't shoot if you want to assault next turn - go flat-out instead.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in au
Dakka Veteran




With the 6ed rules rumoured to be being taken off the shelves and thrown out the window next month.
Then orks, BA and wolves all cc orientated, and GW wanting to sell them models. I wouldnt be surprised if its more than just a updated ruleset.
So i have a little bit of hope

This message was edited 1 time. Last update was at 2014/04/28 14:07:14


 
   
Made in za
Fixture of Dakka




Temple Prime

the ancient wrote:
With the 6ed rules rumoured to be being taken off the shelves and thrown out the window next month.
Then orks, BA and wolves all cc orientated, and GW wanting to sell them models. I wouldnt be surprised if its more than just a updated ruleset.
So i have a little bit of hope

I wouldn't put any bank on these 6.5e rumors.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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