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Tallarn 22nd Imperial Guard vs. Dark Angels Deathwing [Corrin's Riddle Pt.1]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Loud-Voiced Agitator






The Tallarn 22nd has been on extended field break awaiting re-reinforcements. Finally the message that the re-reinforcements are on their way and the 22nd is to move out to rendezvous with the incoming column on a besieged imperial agri-world.

Besieged by who or what? The imperial high command does not deem it necessary to pass the information on. But it does mention that the reinforcements will include newly upgraded armoured sentinels, a platoon of storm troopers and upgraded Leman Russ turrets to replace battle damaged ones.

After planet fall was made it became apparent that the 22nd and its reinforcements have been landed a long way behind the main battle lines, and even worse separated by at least a week’s travel from each other. After taking stock of the situation a movement plan is put in place to get the two halves of the company together for the first time as well as move them forward to the front lines to be of use in the battle that can only be progressing without them.

As soon as the 22nd begins moving the forward scout sentinels report a large space marine tank of unknown origin blocking their way. The 22nd assumes combat formation and attempts to contact the machines drivers to determine how to proceed. Just as this is being done a high pitch screaming and tearing of reality dumps a number of huge armoured marines in front of their position, which immediately open fire on the 22nd.




Imperial Guard – 1500pts
HQ
Company Command – Master of Ordnance, Standard, Chimera - Hull Heavy Flamer
Primaris Psyker

TROOPS
Veteran Squad – Forward Sentries, 3 x Plasmagun, Missile Launcher - Flakk
Veteran Squad – Forward Sentries, 3 x Grenade Launcher, Missile Launcher - Flakk
Veteran Squad – Demolitions, 2 x Meltagun, Flamer, Chimera – Hull Heavy Flamer
Veteran Squad – Demolitions, 2 x Meltagun, Flamer, Chimera – Hull Heavy Flamer

FAST ATTACK
Scout Sentinel
Scout Sentinel
Hellhound - Hull Multi-Melta

HEAVY SUPPORT
Leman Russ Exterminator – 3 x Heavy Bolter
Leman Russ Vanquisher – Hull Lascannon, Sponson Multimeltas
Deathstrike – Hull Heavy Flamer




Dark Angels – 1500pts (from memory/photos)
HQ
Belial - Thunderhammer, Stormshield
Ezekial
Deathwing Command Squad - Halberd, 2 x Stormshield, Thunderhammer, Cyclone Missile Launcher

ELITES
Deathwing Dreadnought - Multimelta, Drop Pod

TROOPS
Deathwing Squad - Thunderhammer, Cyclone, Stormshield
Deathwing Squad - Plasmacannon

HEAVY SUPPORT
Landraider

Game: 3 objectives
Deployment: Vanguard (Imperial Guard Choose)
Initiative: Dark Angels (Imperial Guard win and give it to Dark Angels)

Battlefield:




Objectives:
One in the bunker.


One near the ruinded shrine and one near the fuel tanks (you can just see it in the top right).


Dark Angels Deployment
(note that here we made a mistake here with the Dark Angels only deploying 2 units out of 6, being Ezekiel in the Landraider)


Imperial Guard Deployment


Turn 1 - Dark Angels
The Drop Pod and 3 Deathwing Squads deep strike aggressively, with only one squad scattering back a bit.






The command splitfires into the chimera and camo vet squad. Exploding the former, but only killing 1 or 2 of the later.


The dreadnought opens fire at the Vanquisher, immobilising it. The landraider does likewise, but fails to cause any damage.


The other cyclone explodes the command chimera (behind the tree), and plasma hits but doesn't hurt the last veteran chimera. Both these squads put their splitfired stormbolters into the plasma camo vets killing 3-4 along with a couple from the exploding chimera (but no plasmas die).




Turn 1 - Imperial Guard

The demo vets disembark to get into range of the far terminator squad, and the sentinel and hellhound move to get into position.


On the other side everybody except the sentinel holds their ground.


On the far side the demo charge hits.


And with the help of the hellhound, exterminator and sentinel wipe the squad out.


The demo charge also hits the command squad dead on.


But even with the added firepower from the vet squad (FRFSRF) and sentinel can only down 2 terminators due to their stormshields. The plasma vets target the deadnought (with tankhunter) and explode it, but have to re-roll due to venerable, which ends up as immobilized instead.


The vanquisher targets the landraider, but only manages a glance. With that the turn ends.


Turn 2 - Dark Angels

The Dark Angels move forward. Belial splits off to go after the command squad hiding in its tank crater.


The land raider fails to hurt the exterminator, though its heavy bolter puts a hull point on a sentinel. The immobilised dreadnought explodes the vanquisher.

A lot of stormbolters fire at the plasma vets, but they go to ground for a 2+ cover save and are fine.

The command squad goes to say hello to the squad who threw the demolition charge at them.


And the results are as expected.


Belial goes to negotiate with the command squad. The other deathwing squad fails it charge on the plasma vets, but they do lose one to an overheating plasmagun.


Belial negotiates them all dead to a man.


Turn 2 - Imperial Guard

The imperial guard try to maneuver to get better avenues of fire on the advancing wall of terminators, but immobilise both the remaining chimera and hellhound.

The primaris presciences the deathstrike which then attempts to fire.


And does! It targets the terminators and landraider (I actually end up targeting a terminator as a 5 inch radius isnt as big as I would like).


But even with a re-roll the missile scatters 11 inches towards the vets that wiped out a terminator squad last turn.


And things go as expected. And the squad breaks.


Remaining firepower puts 2 wounds on Belial and drops the command squad down to just the halberd champion.


Not a good turn for the guard. 2 turns and they are running out of fiepower really quickly.

Turn 3 - Dark Angels

The land raider moves forwards and lets Ezekiel out who beelines past the sentinel towards the plasma vet squad. The land raider stuns the exterminator.


The command champion climbs through the smoking wreckage of a chimera to attack the sentinel who shot dead one of his squad mates.


Belial moves towards the Primaris and his squad. Unfortunately the great warrior is killed by the primais psykers laspistol as he tries to charge.


The plasma cannon squad then decides to charge after seeing their commander shot down. (the dark angels player learnt a lesson about charge order and over-watch here)


The plasma squad wipes out the vet squad. Ezikel fluffs against the other vets and gets stuck. As does the command squad champ against the sentinel.

Turn 3 - Imperial Guard

Yep, both immobilised.


The demo vets rally and snapfire a meltagun at the land raider but miss and the exterminator fails to do any snapfire damage to the terminators.


The sentinel joins the fight against Ezekiel, but does nothing, as a couple of vets are cut down.


The fight continues between the command champion.


Turn 4 - Dark Angels

With nothing to shoot the terminators move to secure the objective. The landraider fails to damage the exterminator again.


The command champ finishes off the sentinel.


And everybody fluffs in the Ezekiel combat.


Turn 4 - Imperial Guard

With very few options the remaining guard call the retreat. I concede with no way of taking this one home.

Dark Angels Win

Post Game Thoughts:

Well that was a rough first outing for the new guard codex. But that said, I always have a lot of trouble against alpha strike deathwing.

As my opponent has made some amazing terrain and I got hold of a Frontline Gaming battlemat, we are trying to use only painted models to keep the games looking good. This limited me a lot in unit choice, as the things I really want to try aren't painted yet.

Also I had some pretty bad luck vs my opponents good vehicle destroying luck in his first turn. That deathstrike could have really turned the game for me, but did the opposite.

I did like the camo vets a lot, going to ground in area terrain for a 2+ is golden. And you can still order them up!

I like the new guard codex, but would have liked to see rough riders back with some form. I will be updating this list to have some Militarum Tempestus allies (scoring stormtroopers, oh yeah) and plasma sentinels (1/3 drop in point cost!). Also the exterminator will become a punisher I am thinking. The deathstrike may become a manticore again, or maybe I just need 2 deathstrikes!

Anyway, please leave your thoughts, and I will try get another report up sometime soon.

This message was edited 4 times. Last update was at 2014/05/07 02:57:42


 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Bad luck with that Deathstrike scatter. Yeesh. The Guard were fighting the dice the entire game.

Good report. Those armies are both beautiful, and the camera quality really highlights that.
   
Made in au
Flashy Flashgitz




Canberra, Down Under

Poor Guard couldn't catch a break. Dat Primaris Overwatch though, I laughed out loud.

Deep Striking everything is brutal, you get no time at all to take advantage of your superior ranged firepower.

Great minis too, looks superb!

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Made in nl
Sure Shot Scarecrow Sniper






Great report. Painted dudes, nice terrain, plenty of pics, not too much text, easy to follow the action and a note of funny. Thanks. Let's hope the Guard will have their revenge soon!
   
Made in au
Loud-Voiced Agitator






BlaxicanX wrote:Bad luck with that Deathstrike scatter. Yeesh. The Guard were fighting the dice the entire game.

Good report. Those armies are both beautiful, and the camera quality really highlights that.


Cheers. I haven't used a deathstrike for a long time, I think I may have been expecting too much.

Yeah, I was using my wifes camera, but unfortunately I knocked it off a chair near the end of the game and broke the lens. Thats gonna hurt my wallet. (And possibly delay the 22nds reserves a little)

Sparkadia wrote:Poor Guard couldn't catch a break. Dat Primaris Overwatch though, I laughed out loud.

Deep Striking everything is brutal, you get no time at all to take advantage of your superior ranged firepower.

Great minis too, looks superb!


Thanks. Yeah drop pod deathwing armies are underrated in my opinion. They have hard counters, but are fun to play with and against.

Sgt. Oddball wrote:Great report. Painted dudes, nice terrain, plenty of pics, not too much text, easy to follow the action and a note of funny. Thanks. Let's hope the Guard will have their revenge soon!


I have a game tomorrow. We will have to wait and see what befalls the Tallarn 22nd next.
   
Made in us
Drop Trooper with Demo Charge




Virginia, USA

Ashwaster wrote:

I have a game tomorrow. We will have to wait and see what befalls the Tallarn 22nd next.


Playing with the same list or modifying? Hope it turns out well I haven't gotten my armored group into battle just yet!

Shas'O J'Osh  
   
Made in us
Member of a Lodge? I Can't Say




OK

Great batrep! I would have burst a blood vessel if my deathstrike scattered like that. It's a 10" template though right?



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in fr
Regular Dakkanaut




Great report thanks the pictures are really cool !

As you mentionned, you made a msitake by deploying only 2 unit out of 6. But maybe you made another mistake, are you sure you can deploy all the deathwing squads during first turn and not only half of them ?
   
Made in au
Loud-Voiced Agitator






Atheos wrote:
Ashwaster wrote:

I have a game tomorrow. We will have to wait and see what befalls the Tallarn 22nd next.


Playing with the same list or modifying? Hope it turns out well I haven't gotten my armored group into battle just yet!


Not sure, we may be playing 1850pts. But I may just give this list another run. I dont want to feel like I am list tailoring as I know what I will be facing.

herpguy wrote:Great batrep! I would have burst a blood vessel if my deathstrike scattered like that. It's a 10" template though right?


10" template is only 5' radius from a point, which is good, but i think i preferred the chance to get a 12"

tetsuo666 wrote:Great report thanks the pictures are really cool !

As you mentionned, you made a msitake by deploying only 2 unit out of 6. But maybe you made another mistake, are you sure you can deploy all the deathwing squads during first turn and not only half of them ?


No, Deathwing assault isn't reserves, so he can get them all in turn 1 or 2, whichever he wants. Its pretty good.
   
Made in gb
Purposeful Hammerhead Pilot





Those armies are lovely, the tallarns especially, great terrain aswell and a nice report
   
Made in au
Loud-Voiced Agitator






Bobug wrote:
Those armies are lovely, the tallarns especially, great terrain aswell and a nice report


Cheers.

I got another game in today with the same army list and will see if I can get it up tomorrow.

I really need to spend some hobby time on the 22nds reinforcements though :-)
   
Made in us
Agile Revenant Titan




Florida

Thank you for the report. Great terrain with very cool looking armies. I've also got a megamat and love using it. Completely undestandable building and playing an army based on what's painted. It's relatively easy to come up with rock hard lists, but a entirely different matter to have it all WYSIWYG and painted. Kudos to sticking to what you have completed.

Looking forward to more reports in the future.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Shas'la with Pulse Carbine






Great report. Love the terrain.
   
Made in us
Quick-fingered Warlord Moderatus





That is a very pretty game board

3000
4000 
   
Made in us
Executing Exarch





McKenzie, TN

Great batrep. Thanks for the effort in making a great looking report.
   
Made in us
Lethal Lhamean






Venice, Florida

This report made me happy and also made me remember how nice smaller batreps can be. Bad luck for the Guard, but you earn points for calling them Guard and also for sticking to an 'all painted' goal. It does help motivate me to paint, hopefully it will help you

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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in au
Loud-Voiced Agitator






Sarigar wrote:Thank you for the report. Great terrain with very cool looking armies. I've also got a megamat and love using it. Completely undestandable building and playing an army based on what's painted. It's relatively easy to come up with rock hard lists, but a entirely different matter to have it all WYSIWYG and painted. Kudos to sticking to what you have completed.

Looking forward to more reports in the future.


Yeah its a hard goal only playing with painted models. My imperial guard are my only completely painted army. My Sisters of Battle and Flesh Tearers and not up to scratch yet, but you may get to see them in various states of paint in future reports all the same.

thejughead wrote:Great report. Love the terrain.


WrentheFaceless wrote:That is a very pretty game board


ansacs wrote:Great batrep. Thanks for the effort in making a great looking report.


Thanks. The Tyranid player makes the amazing terrain. Really fast too. He has only been at it a few weeks and we have enough for three boards. I can hardly keep up with just painting my models. Also he painted the Tyranids in about a week, which is amazing by my standards.

Thor665 wrote:This report made me happy and also made me remember how nice smaller batreps can be. Bad luck for the Guard, but you earn points for calling them Guard and also for sticking to an 'all painted' goal. It does help motivate me to paint, hopefully it will help you


Yeah, 1500pts is great when we are playing "painted only". Keeps the weekly paint goals reasonable.
   
Made in us
Longtime Dakkanaut





Eye of Terror

Awesome batrep. Well written... Great looking armies and a gorgeous table too.

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Made in us
Longtime Dakkanaut






Excellent report. There used to be a term called "the spirit of the hobby" and this report, the armies and the board really fit that. Thanks for sharing and really looking forward to more.



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in us
Water-Caste Negotiator






Ohio

Wow, that was really cool. Thanks for a cool battle report and some great pictures. Now I want a Guard army more than ever.

Good luck with the 22nd in the future.
Thanks,
Duncan

For the Greater Good!
40K, SW:Armada, Bolt Action, Legions Imperialis(maybe…) 
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Beautiful report here, thanks for sharing!
   
Made in no
Regular Dakkanaut




+1 to the above, good looking arnies and a nice report

You got the moral victory with taking out Belial with a laspistol
   
 
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