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Made in us
Bounding Dark Angels Assault Marine





Australia

Hi All

I've been thinking about making a siege assault vanguard list lately, with allied inquisition. The inquisition is mainly for the psykers, but I would also like some cheap scoring and more armour saturation. As such I'm planning on running a few barebones 3x acolytes (12points) with either a chimera or a razorback. I want to keep them pretty cheap as I want to keep them disposable but I also want them to do something.

The options I'm tossing up as dedicated transports are
1) chimera with 2x heavy bolters and psybolts
2) chimera with 2x heavy flamer
3) razorback with twin linked heavy flamer and psyflame
4) razorback with twin linked heavy bolter and psybolts

I'm not too keen on 2 and 4 because of the lack of the extra strength and the lack of shots respectively, but they are options.

What do you think? Also, there will already be plenty of armour on the table, so it's not like they will be the only targets.

Thanks

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
Sadistic Inquisitorial Excruciator





The 2 heavy flamer Chimera should be out from the beginning. You can't move and shoot both flamers, which means the situations where that setup will be useful are almost non-existent.
   
Made in us
Executing Exarch





McKenzie, TN

1 and 4 are the best. If you plan to shoot the squad inside obviously the chimera is the best.
   
Made in gb
Longtime Dakkanaut






as ansacs said, it's more about what you want the whole thing to do, not just the vehicle - how many people want to shoot out?

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With only 3 Acolytes in each on the cheap, RazorBack. IF you ran bigger acoylte squads, then the chimera firepower starts to become an advantage.
   
Made in us
Bounding Dark Angels Assault Marine





Australia

I don't want anyone shooting out of it really, as I am not putting more than bare minimum points into it.

I'm not sold on 4 because it only fires half as many shots. Is there something I am missing?

I guess it then comes down to razor with flamer or chimera with bolters.

Why are people advocating razor over chimera for small squads? The price is about the same and the chimera has one higher front av. I think I may still be missing something.

Thanks for the replies so far

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
Longtime Dakkanaut




 bobtheoverlord wrote:
I don't want anyone shooting out of it really, as I am not putting more than bare minimum points into it.

I'm not sold on 4 because it only fires half as many shots. Is there something I am missing?

I guess it then comes down to razor with flamer or chimera with bolters.

Why are people advocating razor over chimera for small squads? The price is about the same and the chimera has one higher front av. I think I may still be missing something.

Thanks for the replies so far


Razor with psybolts is only 3 shots yes, but at bs4 TL, and s6 ap4. It really is close between this and the HB chimera. Stationary the Chimera will have more shots and better front AV so makes a decent bunker, but if it moves drops back to a single HB. On the Move, the Razorback gives better damage output being TL. I am guessing the vehicles will be on the move the whole time.
   
Made in us
Executing Exarch





McKenzie, TN

There are a few things that make the razorback a viable choice compare to chimera.

The side armour is 11 vs the chimera's 10. Against gunline type opponents without barrage this might not matter but there are a variety of weapons which hit side armour and a number of opponents who will be able to get side armour shots. This also helps when you advance.

The razorback is 15 pts cheaper. This is not a big deal for 1 unit but when you talk 3-6 units (6 being GKs) this becomes significant.

As mentioned above if you advance at all the chimera is stuck snap firing one weapon. This makes the difference between the chimera and razorback minuscule if you are planning to advance this combined with the side armour is a big deal.

Also keep in mind that the razorback is BS4 while the chimera is BS3. With both being TL this is not as big a deal as it could be but 3+ reroll is better than 4+ reroll. With the pts saved the difference between the firepower is not as great as you might think. Especially considering you will need to move forward to objectives on turn 3 or 4.

   
Made in us
Bounding Dark Angels Assault Marine





Australia

Ok, thanks for all the replies so far.

I'm just about sold on the razor and now am tossing up my options between the bolter or flamer. The flamer costs an extra 25 points, but is likely to cause a lot more hits. The range is much shorter as well however.

I guess as a final question, is it even worth buying a razor? It doesn't seem to be able to do huge damage, with only a maximum of three hits. Would I be better of spending points on more bodies or crusaders or something?

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
Executing Exarch





McKenzie, TN

I would avoid the flamer razorback unless you can scout them forward (which you could but it would be crazy expensive).

The HB razorback are mediocre dakka but they are not bad for the pts, they contain a scoring units, and they have the range to stay fairly safe (36" can keep you away from the stuff that is sure death to razorbacks, like a Tau pulse bomb).

There are a few options that are really good in the Inquisition dex. If you want a melee unit that is pretty great I would take 4 crusaders, 4 DCA, 3 priests, and a hammer hand xenos inquisitor w/ nades in a landraider crusader. If you are already barrelling in the type of stuff the SAV list gives you then you already have a lot of AV killing ability and your own AV. The crusader gives you decent anti infantry and the unit inside is a very nasty melee unit for a relative budget price.

Spamming cheap 3 henchmen units in psybacks is also not a bad addition as it gives you a bit more scoring and a bit extra dakka.

Another option is the "pseudo vindicator" with a few psyker henchmen in a chimera so they can fire Str 10 AP 2 large blasts out of the hatch.

There is also the inquisitor, 3 plasma cannon servitors + jokearo(s). Either in a chimera or in a fortification.

The other option is to use the red hunters chapter tactics so as to use the GKs codex options. This gains you some advantages such as stormravens w/ psybolt ammo and psi missiles and power axes to DCA and crusaders. Also you get psyriffle dreads (great anti psyker protection and very good dakka) and dread knights. Also red hunters CTs are very useful.
   
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[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Mavnas wrote:
The 2 heavy flamer Chimera should be out from the beginning. You can't move and shoot both flamers, which means the situations where that setup will be useful are almost non-existent.
Doesn't an Enginseer get around this, with PotMS?

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McKenzie, TN

 Skinnereal wrote:
Mavnas wrote:
The 2 heavy flamer Chimera should be out from the beginning. You can't move and shoot both flamers, which means the situations where that setup will be useful are almost non-existent.
Doesn't an Enginseer get around this, with PotMS?

It could but you are paying 40 pts for a 10 pt HF...not exactly a great deal.
   
 
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