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![[Post New]](/s/i/i.gif) 2014/05/02 02:27:19
Subject: Your favourite rule (that everyone forgets).
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Dour Wolf Priest with Iron Wolf Amulet
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Wobbly model syndrome. Everyone seems to ignore the fact that it's there to allow you to place models in places they can physically occupy, but are precarious enough that you don't want to risk breaking the model. When mis-interpreted, models can climb to the top of tiny trees, end movement halfway through a building, in midair (skyshield), etc...
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![[Post New]](/s/i/i.gif) 2014/05/02 03:00:03
Subject: Your favourite rule (that everyone forgets).
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Fireknife Shas'el
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I can't count the number of times I've had to explain that if a model that I can't draw LOS to can't tank wounds even if he is the closest. Got to remove an entire bike squad around a chapter master with the shield once like this.
Also falling back. Like the auto failing morale tests and what to do if charged. Solo fusion crisis suit killed one crisis suit out of a three man squad. The two remaining failed their test and moved back 3" before getting charged and removed by the solo suit. It's a pretty fun rule if your luck goes right.
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I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
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![[Post New]](/s/i/i.gif) 2014/05/02 03:31:31
Subject: Your favourite rule (that everyone forgets).
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Big Mek in Kustom Dragster with Soopa-Gun
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Two rules. 1) Going to Ground in area terrain confers a +2 to your save, not a +1. Its actually in bold at the bottom of the page covering area terrain, not a loophole in rules. I get guff every time i say "GOTO GROUND! 3+ cover w00t" lol 2) Death or Glory. The very few times my tau tanks get to ram/tankshock, everyone always seem to DoG it because they never get a chance normally and its funny. I point out they only get 1 automatic hit attack and if they fail to stop the vehicle bad gak happens. They do it anyway, fail to damage me, and i squish their boss guy lol. I have a very unlikely goal with my orks and DoG. Use trukks with rams and Tankshock a riptide that is fairly close to their board edge, forcing either a LD9 check and possibly running off the board, or hoping you roll 3+ twice in a row to punch out my trukk else it takes out your ankles and keeps going as you fall over dead lol. Incidentally, trukks can tankshock/ram with the Ram attached and it adds +2 armor to a max of 14 for DoG purposes. EDIT: Post above me. I seem to remember having to look up the rules once (2-3 months ago mind you) on charging units that are falling back, and iirc they make a leadership test and must fail it again to be automatically removed.
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This message was edited 1 time. Last update was at 2014/05/02 03:33:21
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/02 03:54:06
Subject: Your favourite rule (that everyone forgets).
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Tea-Kettle of Blood
Adelaide, South Australia
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The places they put some of these rules is a bit stupid. Going to ground in area terrain rules found in going to ground? Nope, that makes too much sense, we'll put them in Area terrain.
Your Warlord can only be from your primary detachment. Did we put that in the Warlord rules? Don't be ridiculous, we put it in the primary detachment rules.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/02 04:02:04
Subject: Your favourite rule (that everyone forgets).
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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2" coherency.
"That's a nuce baleflamer you have there. Too bad it's only killing four models!
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![[Post New]](/s/i/i.gif) 2014/05/02 04:07:10
Subject: Your favourite rule (that everyone forgets).
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Veteran Inquisitorial Tyranid Xenokiller
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Glorious Intervention, had a GK Librarian locked in an assault with Logan Grimnar, survived the first round. Had a Dreadknight assault in for the next round and tagged out the Librarian, my opponent wasn't happy.
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![[Post New]](/s/i/i.gif) 2014/05/02 04:08:44
Subject: Your favourite rule (that everyone forgets).
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Heroic Senior Officer
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''Actually, I don't have to take that LD test for 25% casualties vs shooting''
aka Kriegsmen don't care.
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![[Post New]](/s/i/i.gif) 2014/05/02 04:14:52
Subject: Your favourite rule (that everyone forgets).
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Sister Vastly Superior
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Shield of faith.. on everything. Yay SoB
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![[Post New]](/s/i/i.gif) 2014/05/02 04:37:04
Subject: Your favourite rule (that everyone forgets).
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Boom! Leman Russ Commander
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My list of favourite rules:
Soul Blaze.
feth you, it's a 50% chance of two boltguns.
Fear:
feth you, it's a 28% chance (on LD8) of hitting on 3's and being hit on 5's.
Pinning:
feth you, it's a 28% chance (on LD8) of not being quite so dead next turn.
Precision strikes:
You don't know how good this is until a khorne herald kills a razorwing flock and wins combat for you.
Any other small form of hurting my opponent that people just forget to use will rank high.
It seems like everyone's screaming out to have boltguns on their guardsman sergeants, but soulblaze, which is arguably better than a single BS3 boltgun, is overlooked.
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![[Post New]](/s/i/i.gif) 2014/05/02 13:18:34
Subject: Your favourite rule (that everyone forgets).
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Death-Dealing Dark Angels Devastator
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That scouts can outflank. I've played several games recently where my opponent's scouts deployed as normal units, no scout move or anything. Meanwhile, I outflank my RW bikes.
The look on my opponents face when two full strength bike squads and Sammael/RWCS start popping up right on their flank is priceless. Pretty sure one guy isn't going to set up his gun line on a flank anymore.
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Sanguine Fist Lion's Claw
Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
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![[Post New]](/s/i/i.gif) 20152014/12/09 15:52:04
Subject: Re:Your favourite rule (that everyone forgets).
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Boosting Space Marine Biker
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a lot of people forget about focus fire.
Its especially fun if you shoot at a gravstar with a CM on bike on point to tank the wounds. I'm focusing fire on anyone who doesn't have a cover save thank you.....
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![[Post New]](/s/i/i.gif) 2014/05/02 14:17:28
Subject: Your favourite rule (that everyone forgets).
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Heroic Senior Officer
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Ricedaddy wrote:That scouts can outflank. I've played several games recently where my opponent's scouts deployed as normal units, no scout move or anything.
How about the rule that units with Infiltrate always Infiltrate if deployed on the table................................??
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2014/05/02 14:22:25
Subject: Your favourite rule (that everyone forgets).
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Death-Dealing Dark Angels Devastator
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don_mondo wrote: Ricedaddy wrote:That scouts can outflank. I've played several games recently where my opponent's scouts deployed as normal units, no scout move or anything.
How about the rule that units with Infiltrate always Infiltrate if deployed on the table................................??
^ This, too. Apparently, SM Scouts can be a very confusing unit in my meta.
(Also, taking another look at what I posted originally I failed to clearly note that my opponents forgot about scout moves, not that they simply chose not to use them as part of their deployment strategy.)
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Sanguine Fist Lion's Claw
Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
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![[Post New]](/s/i/i.gif) 2014/05/02 14:29:03
Subject: Re:Your favourite rule (that everyone forgets).
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Regular Dakkanaut
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The most misplayed rule I ever see is when you shoot at a flier.
You ask your opponent if they want to dive BEFORE rolling for penetration. Aleays remember, after hits, before the pen roll.
It will get your opponent reaching for their rulebook every time.
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![[Post New]](/s/i/i.gif) 2014/05/02 14:36:55
Subject: Your favourite rule (that everyone forgets).
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Drakhun
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That FMC do not need to roll for dangerous terrain tests when they land in cover. Move Through Cover thank you very much.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2025/06/01 17:22:34
Subject: Your favourite rule (that everyone forgets).
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Shrieking Traitor Sentinel Pilot
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I love defensive grenades. I get the odd look about getting charged and the sub-8" stealth.
I forget about Fear all the time since it hardly ever is applicable.
I forget precision shots constantly, but love using it when I do remember.
I love focus fire when it comes up. I remember this one usually, but other people seem completely unaware.
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![[Post New]](/s/i/i.gif) 2014/05/02 15:08:10
Subject: Re:Your favourite rule (that everyone forgets).
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Tea-Kettle of Blood
Adelaide, South Australia
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Anglacon wrote:The most misplayed rule I ever see is when you shoot at a flier.
You ask your opponent if they want to dive BEFORE rolling for penetration. Aleays remember, after hits, before the pen roll.
It will get your opponent reaching for their rulebook every time.
Personally, I find the most misplayed rule to be firing with a Flyer. Apparently everyone thinks firing arcs go out the window when a vehicle gets wings.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/02 17:21:00
Subject: Re:Your favourite rule (that everyone forgets).
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Fixture of Dakka
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PrinceRaven wrote:
Personally, I find the most misplayed rule to be firing with a Flyer. Apparently everyone thinks firing arcs go out the window when a vehicle gets wings.
Or they are playing against Helldrakes all the time and think it's for other flyers as well.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2014/05/02 23:14:28
Subject: Re:Your favourite rule (that everyone forgets).
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Boom! Leman Russ Commander
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Davor wrote: PrinceRaven wrote:
Personally, I find the most misplayed rule to be firing with a Flyer. Apparently everyone thinks firing arcs go out the window when a vehicle gets wings.
Or they are playing against Helldrakes all the time and think it's for other flyers as well.
Tau can get a 4++ against interceptor and nurgle daemons get it automatically, although all daemons have a 5++ anyway.
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![[Post New]](/s/i/i.gif) 2014/05/03 04:31:54
Subject: Your favourite rule (that everyone forgets).
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Decrepit Dakkanaut
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Wow, so much good here, it's hard to expand. The big ones of mine were already hit, so I'll add a couple of more obscure ones that I use that is often forgotten.
1.) You can assault someone after you scouted or infiltrated on turn 1, so long as you go second. The prohibition is on the first PLAYER turn, not the first game turn.
2.) How displacement automatically ends any close combat you don't want to be a part of.
It works like this. You're a horde player, and you keep your stuff at 2" coherency, preferably with a pointy-end formation pointed towards your opponent.
Your opponent charges, makes contact with the first model only, or the first model and the one next to it. Then they throw down a bunch of wounds, and some of your dudes are killed.
But because your units were at max coherency, once you kill the guy in front and a couple of guys behind (which you have to, as wound allocation is from the front, you very, very quickly open up a gap between your opponent's models and your own. In a pyramid shape, only 3 removed models puts your opponent 6" away from your models. 5 or 6 removed models puts you 9" away from your opponent.
Then you pile in your 3", and have no models engaged, as none are in base contact, or anywhere within 2" of a model who is, none of your models can do any damage. Assuming you stick around (which there are ways of making happen for everyone, you both make a pile-in move. If the combined result of pile-ins isn't enough to re-ignite the combat, then it just ends, and people consolidate.
This is made extra-easy when your opponent also has things like a power-fist, which cause wounds to come from the front AFTER you make your first pile-in.
In any case, by arranging your troops to face your opponent and spreading way the hell out, you can limit your opponent from slaughtering an entire blob or boyz mob (or whatever), and jut kill off the first half dozen and have the combat automatically end.
It's like horde units get free hit and run. I've definitely done this before.
Anyways, I also have a few rules that everyone forgets, and it makes me happier when they do, like...
1.) night fight. It's easy to remember the roll at the beginning, but do you always remember turn 5 when you don't get it at the beginning? No.
Nor should you. Night fighting is an awful rule. When my opponent forgets or "forgets" about it, I usually keep my mouth shut.
2.) ruins and templates. Because these are screwed up. A unit at ground floor can't shoot a template weapon into the third floor, even if the flamer is two stories up, like, say, it's on a hellhound. Meanwhile, ruins make barrage weapons instantly fail, so much so that, in addition to the problems of blast weapons in general, I don't even bother with barrage weapons anymore, usually. And don't even get me started on ruins with bikes, and how ruins can cause fliers to literally block you from being able to enter them.
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![[Post New]](/s/i/i.gif) 2014/05/04 00:50:40
Subject: Your favourite rule (that everyone forgets).
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Big Mek in Kustom Dragster with Soopa-Gun
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welshhoppo wrote:That FMC do not need to roll for dangerous terrain tests when they land in cover. Move Through Cover thank you very much.
This
No idea how many near-fights ive had when my opponent sees me move my Riptides in and out of terrain and not even attempt a test let alone fail. Its one of the few MC-Standard rules that actually helps the Riptide so i relish in it lol (suit provides two guns firing, despite MC allowing it too for some reason, and im tau so i really dont care about Smash).
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/04 02:17:06
Subject: Re:Your favourite rule (that everyone forgets).
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Tea-Kettle of Blood
Adelaide, South Australia
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As someone who's had a Hive Tyrant been killed by a Riptide in CC, I definitely care about Riptides having Smash.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/04 02:31:25
Subject: Your favourite rule (that everyone forgets).
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Infiltrating Broodlord
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Counter Assault. So few people ever assault that they are shocked when you announce a counter assault with your troops.
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Successful trades/sales: tekn0v1king |
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