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Made in gr
Regular Dakkanaut




How exactly "move over (unengaged)unit" works? Yesterday I played vs a Dwarves player, and I moved my gors so that his gyrobomber couldn't end his movement behind me. So, he moved his gyro over a small triangle portion of my unit(I hope my description is clear), and dropped the bomb in the center of my unit. At first, this seemed completely irrational, but nowhere in the rules could we find somthing that would cancel his move. So, if any Dwarves player here knows, I would be interested to know how you work this out. And also what happens with flamesphere phoenix or hexwraiths.
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Hexwraiths move in a line over the unit, and do a S5 hit for EACH MODEL to move over the unit.

The lesser phoenix does D6 S4 hits and an extra D3 per rank. If it touches an enemy unit. It gets that, as it can't land on the unit.

Not sure how Gyrobombers work though,

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in de
Decrepit Dakkanaut





Can you post the exact Gyrocopter rule? It would be a great help for us to help you out

   
Made in us
Sslimey Sslyth




I don't have the book with me, but was reading through it last night. The rule specifically states that the 5" marker can be placed anywhere over the target unit.

If nobody else has posted the text of the rule before then, I'll do it when I get home from work.
   
Made in gr
Regular Dakkanaut




Pick an enemy that the gyro has moved over that turn, and place the big template anywhere over the target.

My issue is how you apply the "move over" thing. My opponent did the following: he moved his gyro so that a portion of the model's base passed over a portion of my units' base. Then, invoking the rule, he placeed the bomb(template) over the centre of my unit, meaning that the template's central hole and the centre of his base had a distance of about 4 inches! Didn't seem very logical to me. I told him that the most fair would be that he could only place the template's central hole under the only model he had actually passed over. We never came to a solution, but from now on I'm going to clarify this rule before I start a battle versus Dwarves.

This message was edited 1 time. Last update was at 2014/05/05 13:47:42


 
   
Made in de
Decrepit Dakkanaut





In this case, your opponent is correct. Even if you just slightly hover over a unit, technically, it moved over it and he may thus place the template on it.

   
Made in gb
Decrepit Dakkanaut




As above. there is no "quality" assigned to the phrase "moved over" that needs to be fulfilled - you do not need to have moved over "1/3rd" or "1/2" of the unit (however you want to define that is unimportant), just have moved over. a 0.00000000....01" overlap is all that is required
   
Made in im
Long-Range Land Speeder Pilot





going to be funny watching dwarf bombers move over a small section of hordes and drop the template 6+" from where they passed over the unit I can already see the faces of some of the other vets now
   
Made in gr
Regular Dakkanaut




Hehe that's what I'm talking about! I will take only gyros from now on and do this all the time until someone cares and releases an errata.
   
Made in ie
Sniping Hexa




Dublin

No Keysersoze, you're going to take Copters instead of Bombers, way cheaper, way more reliable
Bombers are nice and all, but Copters are ridiculously cheap !

 
   
Made in us
Longtime Dakkanaut





Yeah, they tried to make move over pretty generic. Touching is touching. Over is over. It's pretty much yes or no with those things. You start getting into a lot of very long and boring arguments if you have to define what a quarter-over-move is.

   
Made in gr
Regular Dakkanaut




I didn't make the argument, they did, by not clarifying the rules. I simply can't accept that a gyro can fly and throw a bomb like a mile away. can't you see there's a hole in the rules?
   
Made in gb
Decrepit Dakkanaut




No, there is no hole in the rules. The rules operate perfectly well.

Youre taking real life and applying it to an abstracted fantasy game. Dont.
   
Made in ie
Sniping Hexa




Dublin

The rule is stupid and doesn't make much sense in a "applied physics" kind of way
But it has the merit of being straightfoward and simple to apply

 
   
Made in gr
Regular Dakkanaut




Oh, due to fantasy setting we should go: %$#@ the rules, there's magic and sh**, let's do whatever the f*** we want!!!
When you play against gyros some time you'll see how wrong it feels.
   
Made in de
Decrepit Dakkanaut





No, we should do so because it's a game and a game is based on rules. And, you know, players sticking to those.

It doesn't make sense that in Risk, a single model can take out a country with 10 models. I don't flip tables, though, when said thing happens, claiming it's "unrealistic".

/e: Mostly.

If you really got such a huge problem with Gyrocopters (?), then simply counter them. They aren't hard to take down.

This message was edited 3 times. Last update was at 2014/05/08 12:59:08


   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Like other people have said, there's no clear definition in the rules here, so there's no "answer". Were I the Dwarf player, I would personally think that I would have to move my whole base over the unit because, as you say, it seems rational.

At the risk of sounding too much like GW here, it's the kind of thing you're going to have to come to an agreement with your opponent about, or at the very least 4+ it. Or, alternatively, just take the hits and annihilate your opponent elsewhere.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in de
Decrepit Dakkanaut





If you guys assume that not moving completely over another unit is not considered "moving over", then what exactly did the Gyrocopter just do?

This message was edited 1 time. Last update was at 2014/05/08 16:34:26


   
Made in us
Sslimey Sslyth




The thing that makes this discussion so silly is that the rule really is quite clear. It's only an issue when someone interjects their own idea of how it "should" be rather than how the rule reads.

It's made abundantly clear by the clause that the template can be placed anywhere on the target unit, not restricted to being a model over which the Gyrobomber moved. If the 'Bomber moves over any one model in the unit, the template can be placed over any model in that unit.
   
Made in gb
Decrepit Dakkanaut




KeyserSoze wrote:
Oh, due to fantasy setting we should go: %$#@ the rules, there's magic and sh**, let's do whatever the f*** we want!!!
When you play against gyros some time you'll see how wrong it feels.

No, due to it being a game with abstracted rules, take your real world justification and throw it away.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

It doesn't make sense that the Gyrobomber starts on the ground, takes off, flies around then lands again. Each turn. It's more of a bounce then actual flying. But that's what's the rules say.
As above. It's an abstract system. Imagine the copter curved over and dropped the bomb...
   
Made in us
Fixture of Dakka





 Sigvatr wrote:
If you guys assume that not moving completely over another unit is not considered "moving over", then what exactly did the Gyrocopter just do?


Look up the old nuclear bombing technique for the B-47 called 'the Idiot's Loop'. The bomber would pull up into a climb and loft the bomb toward the target, continue the climb into an inverted position, roll out and fly away. It was thought to be the best way to get the bomber clear of the blast range of the bomb at the time.

Any abrupt maneuver coupled to the release of a dropped bomb produces a pretty drastic departure of the bomb's impact point from the flight path of the aircraft. The main issue of the Gyro bomb run isn't the distances it can loft the bomb; it's the accuracy of that loft. Which is why it scatters....

CHAOS! PANIC! DISORDER!
My job here is done. 
   
 
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