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![[Post New]](/s/i/i.gif) 2014/05/06 10:29:42
Subject: Help,Tank Bustas, Burnas Orks
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Regular Dakkanaut
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Tank Bustas, and Burnas are some of my favorite ork units...what are some effective ways to use these two things?
Seriously love the models, love the ideas behind them, want to use them to as much effect as possible, and would love to hear what you've got in ways of suggestions.
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![[Post New]](/s/i/i.gif) 2014/05/06 10:40:52
Subject: Help,Tank Bustas, Burnas Orks
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Nasty Nob on Warbike with Klaw
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Burnas: stick them in an open-topped transport (battlewagon ideally).
Make the most of the rule stating any part of the vehicles hull counts as a fire point.
Drive up (6" max if you wish to fire) place the template from any point of the vehicle, and multiply the result but the number of Burnas in the squad.
Include a Mek in the squad with a longer ranged weapon, so you can increase the range that wounds can be allocated to.
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![[Post New]](/s/i/i.gif) 2014/05/06 10:59:56
Subject: Help,Tank Bustas, Burnas Orks
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Disguised Speculo
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The above is how you use burnas. You simply don't use tankbustas at all.
This isn't a game where superior skill can make a crap unit good. Tankbustas are a lost cause.
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![[Post New]](/s/i/i.gif) 2014/05/06 11:34:29
Subject: Help,Tank Bustas, Burnas Orks
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Nasty Nob
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If you like fun things.. a warphead deepstriking burnas from a wagon next to some gitz in cover can get some grins when it works
Do it once before they change weirdboyz
Tankbustas aren't optimal. I've made nice use of the grenades a couple times though. Take a wagon, and a plank for tankhammy giggles.. or maybe a grabbin klaw. Read the FAQ about them carefully, it doesnt fix them but is nicer
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/05/06 11:40:17
Subject: Help,Tank Bustas, Burnas Orks
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Disguised Speculo
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Problem w/ the Warphead tactic is only the 3 or so burnas immediately in front can even shoot.
If you are gonna use the Tankbustas I reckon load up on hammers and squigs, thats the real 'use' of the unit cuz the rokkits are garbage.
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![[Post New]](/s/i/i.gif) 2014/05/06 12:03:38
Subject: Help,Tank Bustas, Burnas Orks
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Nasty Nob
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True that about only three or so burnas getting a template on target. It isnt optimal but you could also add a full compliment dakka meks to a smaller burna unit for some rear AV10 shots at things (also precision shots) or just some stray bullets. A way of dual purposing a for funsies unit.
I know I've heard it said that with burnawagon you go big or go home though : ) strictly for funsies here.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/05/06 12:30:41
Subject: Help,Tank Bustas, Burnas Orks
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Fixture of Dakka
Temple Prime
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Dakkamite wrote:The above is how you use burnas. You simply don't use tankbustas at all.
This isn't a game where superior skill can make a crap unit good. Tankbustas are a lost cause.
Tankbustaz do make Tyranid MCs cry, but now all the strong Tyranids are all flying, all skyblight.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/06 13:04:10
Subject: Help,Tank Bustas, Burnas Orks
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Longtime Dakkanaut
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I think burnas have been summarised nicely, all I'll say is you have to split the ranges now (it was in an FAQ or errata somewhere) so a mek with a big shoota doesn't make burnas have a 36" wound-range. Best use for a burna unit is 10 or so, in a battlewagon with red paint and a deff rolla. movement phase will either wreck a vehicle or tankshock a unit into a much more bunched formation, then shooting phase removes the unit. if you can place the tamplate aiming forwards from the back of the wagon, then you'll be able to hit way more models than if you can only just reach them. it's wasted if you get 50 hits but can only kill 5 models.
tankbustas I've found to be a real surprise to my opponents. I run around 10 of them in a big trakk from time to time, and as they're so rarely seen the opponent usually opts to aim for dakkajets & lootas, the usual tank killers of the ork army. then suddenly i release 3 bomm squigs into one vehicle, 7 rokkits into another, and they find that my one 150 point unit just killed two 150 point tanks. 7 shots is enough to reliably expect a hit or two, and S8 isn't to be sniffed at if you target the right vehicle. also remember you don't have to shoot the nearest vehicle, you can shoot any that are in range. people always misread the glory hogs rule that way. they wreck landspeeders, rhinos, chimeras and even waveserpents quite efficiently, and then take 2 units shooting next turn to kill the trakk and then the tankbustas. with armies that rely on mobility like eldar do, once the tankbustas have revealed their damage capacity by wrecking one or two vehicles, they're onto the back foot. as also said, they are brilliant against tyranids.
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![[Post New]](/s/i/i.gif) 2014/05/06 13:13:48
Subject: Help,Tank Bustas, Burnas Orks
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Growlin' Guntrukk Driver with Killacannon
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Tankbustas need only 3 things IMHO: Tankhunters (old version), get rid of Glory Hogs or force a Ld test to target something else ala 4th Ed., and a reliable dedicated transport. The Junka is nice, BW would be better.
Nothing game breaking.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/05/06 13:30:36
Subject: Help,Tank Bustas, Burnas Orks
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Nasty Nob on Warbike with Klaw
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some bloke wrote:I think burnas have been summarised nicely, all I'll say is you have to split the ranges now (it was in an FAQ or errata somewhere) so a mek with a big shoota doesn't make burnas have a 36" wound-range.
It was indeed FAQ'd. But not the way you remember.
You can allocate wounds up to the longest weapon range. It doesn't actually increase the range of the burnas.
A squad of all Burnas (x10 for example) shoots a squad with only 1 enemy model in range.
Ten hits, ten wounds (example only) will only be able to allocate those wounds to the single model in range.
Adding a big shooter, the unit can now allocate those wounds to models up to 36".
Here's the FAQ:
Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15)
A: No.
I've underlined the important part. As long as the enemy model is in range of at least one weapon, you can allocate wounds to it.
Note: the weapon (Burna in this case) must still have been in range to hits.
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![[Post New]](/s/i/i.gif) 2014/05/06 15:50:57
Subject: Help,Tank Bustas, Burnas Orks
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Regular Dakkanaut
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You guys have given some pretty good tips for burnas.
The burna wagon seems to be the way to go with them, but I'm curious if there's any more tactica to be had for the tankbustas.
So far only one real bit of tactica I've read so far, any more thoughts on those guys?
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![[Post New]](/s/i/i.gif) 2014/05/06 16:04:02
Subject: Help,Tank Bustas, Burnas Orks
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Growlin' Guntrukk Driver with Killacannon
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Zomnivore wrote:You guys have given some pretty good tips for burnas.
The burna wagon seems to be the way to go with them, but I'm curious if there's any more tactica to be had for the tankbustas.
So far only one real bit of tactica I've read so far, any more thoughts on those guys?
Considering their squishiness and lack of Transport, I'd argue TB's are better than Burnas if you want to use a Weirdboy.
Obviously all will be able to shoot their assault weapons as opposed to the Burnas as mentioned above.
Considering most people have some sort of template DSing them and leaving them clumped is probably a bad idea though.
Their low armor save is a huge problem especially if you do DS them into terrain.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/05/06 21:15:17
Subject: Help,Tank Bustas, Burnas Orks
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Growlin' Guntrukk Driver with Killacannon
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Wait a couple of months and there will be a new dex out. Then we can figure out what works. I think both units need a dedicated transport and a points drop.
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![[Post New]](/s/i/i.gif) 2014/05/06 22:11:01
Subject: Help,Tank Bustas, Burnas Orks
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Dakka Veteran
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I have had some luck with Tankbustas; however, they require 1) a transport like a battlewagon and 2) anti-tank support. This latter item may seem counter-intuitive; however glory hog (even after FAQ) is annoying. When Tankbustas don't have to shoot/charge at a vehicle, they do fairly well. Even going up against vehicles, they are pretty effective thanks to bomb squigs. Their ultimate bane though is flyers. Squigs can't hit them and it's so easy for an opponent to force the tank busters to be worthless by keeping a flyer within their 24" range.
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![[Post New]](/s/i/i.gif) 2014/05/07 06:41:14
Subject: Re:Help,Tank Bustas, Burnas Orks
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!!Goffik Rocker!!
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There are not many targets for tankbustas in regular games. Unfortunately, current ruleset and 'ballance' of codexes forces you to either take crazy-durable vehicles or not take them at all. Target saturation doesn't help no more with the ammount of cheap strong shooting that ignores everything.
However, if you play vs an opponent with a fun-crazy attitude, they'll be fine cause they're still not bad at hunting dreadnaught - level durability targets.
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This message was edited 1 time. Last update was at 2014/05/07 06:42:42
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![[Post New]](/s/i/i.gif) 2014/05/10 00:14:32
Subject: Help,Tank Bustas, Burnas Orks
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Burnas I've found useful when fighting Nid Swarms. I once wiped out 8 Genestealers with a pair of burnas.
Tanksbustas on the other hand... are absolute rubbish. They are too expensive and too squishy. They (like stormboyz) need Eavy armor to be worth their points.
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![[Post New]](/s/i/i.gif) 2014/05/10 05:01:51
Subject: Help,Tank Bustas, Burnas Orks
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Longtime Dakkanaut
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Yeah, wait for the new codex - something as simple as both units now being allowed dedicated transports would make a massive difference. And for all we know 7th Ed may tweak flame weapon rules for better or worse...
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