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![[Post New]](/s/i/i.gif) 2014/05/07 06:35:17
Subject: 1,500 AM=][= foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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1,500 AM=][= foot swarm for a small local 3 round tournament.
HQ
Yarrick, Warlord
CCS with 4 sniper rifles
Priest
Priest
Troops
Platoon Alpha
PCS with 4 sniper rifles
Infantry squad with AC and plasma. Sergeant has a bolter
Infantry squad with AC and plasma. Sergeant has a bolter
SWS with 3 sniper rifles
SWS with 3 sniper rifles
36 Conscripts
Platoon Omega
PCS with 4 sniper rifles
Infantry squad with AC and plasma. Sergeant has a bolter
Infantry squad with AC and plasma. Sergeant has a bolter
SWS with 3 sniper rifles
35 Conscripts
Fortification
Aegis with quad gun
Allied Inquisition
HQ
Coteaz
Xenos inquisitor with lvl 1, rad grenades, and psykotrope grenades
12 Henchmen with 3 plasma and 9 bolters
8 Henchmen with 3 plasma and 5 bolters
8 Henchmen with 3 plasma and 5 bolters
This may become my go to list for 1,500.
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This message was edited 1 time. Last update was at 2014/05/09 16:38:00
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/07 15:26:44
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Death-Dealing Dark Angels Devastator
USA
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I don't think Yarrick can be your warlord if you have a CCS. I think his rules say that if there is another model with senior officer they will be the warlord instead of him.
Are you going to blob squad the platoons?
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This message was edited 1 time. Last update was at 2014/05/07 15:27:24
Cadians
Dark Angels
Dusk Raiders
Imperial Fists |
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![[Post New]](/s/i/i.gif) 2014/05/07 16:48:34
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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The plan is to blob the 2 platoons
Yarrick has some of the worst written rules in the game. Actual raw is he can't be warlord if any model as sr officer, but he has sr officer so he disqualifies himself from being warlord even if he is the only hq choice, but they gave him a warlord trait.
So far most stores in my area made the RAI ruling that having sr officer allows him to be warlord instead of forbids him from ever being warlord.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2017/10/07 16:54:35
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Longtime Dakkanaut
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How are you planning to deal with armor?
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2014/05/07 17:30:25
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Longtime Dakkanaut
United States of America
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Drop yarrick, then take SWS with auto cannons.
Also whats with the sniper rifle fetish? They are pretty crappy, I would say max out your AC for the most AT and AMC, not to mention your only AA.
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![[Post New]](/s/i/i.gif) 2014/05/07 17:38:47
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Assault Kommando
Flint, Mi
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Arbiter wrote:Drop yarrick, then take SWS with auto cannons.
Also whats with the sniper rifle fetish? They are pretty crappy, I would say max out your AC for the most AT and AMC, not to mention your only AA.
SWS cant have autocannons (hint read the codex)
Snipers are great for dealing with MCs. but that is alot of snipers.
You do lack AA and AT.
Yarrick is amazing. Keep him.
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![[Post New]](/s/i/i.gif) 2014/05/07 19:36:56
Subject: Re:1,500 AM/GK foot swarm for a small local 3 round tournament.
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Boom! Leman Russ Commander
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The lack of anti air and anti tank will make this list struggle greatly. Hell drakes and any flyer that can damage units on the ground with have a field day against you, and your lack of antitank allows your opponents to roll up with transports and tanks almost unharmed.
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![[Post New]](/s/i/i.gif) 2014/05/07 21:51:04
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Longtime Dakkanaut
United States of America
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Lol. I meant to type "drop yarrick and take HWS with AC" typos happen.
As for the lack of AA and AT, AC will solve most of that, though the odd AV14 in 1500 maybe ruin your day.
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![[Post New]](/s/i/i.gif) 2014/05/08 01:21:24
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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AV 14 is a concern.
The AC and plasma are enough to drop AV12 and less. If I move an IC into a henchman squad they can gain tank hunters through orders.
I can ignore flyers except for a helldrake, but if it's drake heavy I think I can kill all his troops before he kills mine
AV13/14 is the problem. The only solution I see is to focus on parts of his army I can kill and hope my target saturation is a bigger pain in his ass than his high av units are in mine.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/08 04:06:32
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Longtime Dakkanaut
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Arbiter wrote:Also whats with the sniper rifle fetish? They are pretty crappy, I would say max out your AC for the most AT and AMC, not to mention your only AA.
I love sniper rifles for filling out command squads, but only after using their heavy weapon slot. Sniper SWS are fantastic for sticking on backfield objectives (3 SWS sniper squads might be over doing it though), they're dirt cheap and can contribute long-range fire support for half the cost of a normally equipped guard squad.
The CCS needs a heavy bolter, AC, missile launcher, or lascannon. Their BS4 is too good to waste on four snipers. Ratlings might be a decent buy as anti- MC insurance.
Call me crazy, but why not some HWS? Your FOMT and BID orders will go much further with a HWS of autocannons or missile launchers.
I'm also not crazy about stocking up so much gear into regular guard squads. I usually prefer to keep my guardsmen as lasgunners with a cheap special weapon (grenade launcher or flamer) and kit out my veterans with heavy weapons and plasma. For 10 points your squad is way more effective at BS4. And with go to ground and get back in the fight, your vets can be survivable and effective.
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"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
500 points
Former:
2500 points
1500 points
1250 points
1000 points |
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![[Post New]](/s/i/i.gif) 2014/05/08 06:58:59
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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The 20 blobs with 2 heavy/2 special gain more from prescience than a vet squad.
Vets are very tempting. I could dump down to a single unit of 50 conscripts and swap out the 2nd platoon for 3 squads of vets.
I avoid hwt like the plague. Serpent shields ignore cover and ID them. A buff commander in a unit of split fire will dish out enough s7 mp hits to easily snuff 2 units of hws per turn with ignore cover hits. The only effective defense for geq is ablative wounds.
The ccs can man a quad gun or stay out of trouble. A heavy weapon would only have 2 ablative wounds before the ID hits roll in. Stronger weapons in the squad are a reminder that the squad should be a high priority target. Hiding the sr officer out of los works on wave serpents, but not against tau smart missiles.
Finished more models today for a small change.
-1 SWS and -a single conscript. The list was at 1,499. +8 bolter henchmen so all 3 squads have 9 bolters and 3 plasma. Bolters are useful and I feel more comfortable with 9 ablative wounds before plasma.
I'm probably going to have yarrick, cotaez, or the inquisitor man the quad while attached to the conscripts.
Goal for the ccs is to find a spot where the company commander can hid out of los while the rest of the squad shoots.
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This message was edited 2 times. Last update was at 2014/05/08 07:46:22
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/08 13:47:47
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Rookie Pilot
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All valid arguments, but the fact remains. You have precious little bite if facing a lot of armor. At 1500 pts 3 russes are not unheard of.
At the same time I think you can afford to loose some anti-infantry power.
How about some lascannons for the blobs?
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![[Post New]](/s/i/i.gif) 2014/05/08 14:43:44
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Longtime Dakkanaut
United States of America
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Why don't you drop the conscripts, and take more guard squads with AC and blob them together? The fact is without AC or LC your army will get blown away. As for the HWS getting killed my serpents, you have range 48" and their SL are range 36" (though the shield is 72") so maybe they will be out of TL range which will save you some. Also if you go first you can easily take out some serpents with enough AC.
Again if you do not make any changes this list will not last long at all versus any of the med/high tier armies.
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![[Post New]](/s/i/i.gif) 2014/05/08 15:25:38
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Monster-Slaying Daemonhunter
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schadenfreude wrote:AV 14 is a concern.
If I move an IC into a henchman squad they can gain tank hunters through orders.
Since GK and AM are not Battle Bros, you cannot do this.
Take =][= instead of GK, and you can do this. This means, of course, that you will need to own the Inq Codex.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/05/08 16:10:54
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Assault Kommando
Flint, Mi
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Elric Greywolf wrote: schadenfreude wrote:AV 14 is a concern.
If I move an IC into a henchman squad they can gain tank hunters through orders.
Since GK and AM are not Battle Bros, you cannot do this.
Take =][= instead of GK, and you can do this. This means, of course, that you will need to own the Inq Codex.
Inquisition and IG are battle brothers.
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![[Post New]](/s/i/i.gif) 2014/05/08 20:07:30
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Monster-Slaying Daemonhunter
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Tenzilla wrote: Elric Greywolf wrote: schadenfreude wrote:AV 14 is a concern. If I move an IC into a henchman squad they can gain tank hunters through orders. Since GK and AM are not Battle Bros, you cannot do this. Take =][= instead of GK, and you can do this. This means, of course, that you will need to own the Inq Codex. Inquisition and IG are battle brothers. Thank you for repeating exactly what I said, just in case no one managed to read it the first time. Note that his thread title and post heading is " AM/ GK," and does not reference the Inquisition. In the actual list, he says Inquisition, but he's given two GK references and only one Inq. And folks (at least in my parts) commonly refer to the GK Inquisitors and Henchmen as "Inquisition," so....it's worth clarifying.
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This message was edited 1 time. Last update was at 2014/05/08 20:10:59
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/05/08 20:09:39
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Assault Kommando
Flint, Mi
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HAHA i just got the =][= meaning inquisition.
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![[Post New]](/s/i/i.gif) 2014/05/09 00:59:34
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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It's inquisition allies. Sorry about the GK confusion. The sad part is I corrected all the IG to AM while proof reading.
I can only purchase 30 infantry and 60 points of heavy/special weapons if I dump the 70 conscripts. It would make for a more balanced gunline list, but I'm going for a midfield control list instead of a gunline.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/09 10:26:04
Subject: Re:1,500 AM/GK foot swarm for a small local 3 round tournament.
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Rookie Pilot
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Well, if you are set on a foot slogging list you basically have two options for tackling AV13-14: Lascannons or melta. If you don't like lascannons, then it's melta.
With no transports melta (guns or bombs) will most likely require deep-striking. Scions? 200 pts or so will buy you two suicide squads. A pity the deep-strike is no longer as accurate as it was...
Buffs in mind I think spending the pts to upgrade AC to LC in your blobs will be the easiest way to at least get a fighting chance. 4 lascannons is not much, but it is something and I think you have enough S7 shooting with all those plasmas.
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![[Post New]](/s/i/i.gif) 2014/05/09 11:10:58
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Sadistic Inquisitorial Excruciator
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I think there's a lot of valid points to gain more anti-tank in the least. So HWS are probably the way to go. Also I prefer Lascannon and 2x Sniper on my CCS but YMMV.
I think you can drop bolters on the platoon sargeants, are they really going to achieve much more when you have such a high volume of fire anyway?
Also, in my opinion, the =][= lacks a little direction other than adding more bodies and a few plasma guns. So for a start, rad and psychotroke grenades are going to make little difference should you get charged, so either swap henchmen for assassins and a more combat based squad, or lose the grenades. Finally, have you considered heavy bolter servitors? They're a bargain when you can add quite a few for only 10pts, plus Coteaz and the Inquisitor can Prescience them.
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![[Post New]](/s/i/i.gif) 2014/05/09 11:16:27
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Regular Dakkanaut
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At 1500 points, AM equivalents will definitely bring more than 3 AV14 tanks to the fray. It's probably not gonna happen but what about facing something like
Imperial knight HQ
Imperial Knight
Imperial Knight
AM allies
Vanquisher + commander
Vanquisher
Troops
1 vet squad + carapace for lulz.
Total: 1500
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![[Post New]](/s/i/i.gif) 2014/05/09 13:51:13
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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meaples wrote:At 1500 points, AM equivalents will definitely bring more than 3 AV14 tanks to the fray. It's probably not gonna happen but what about facing something like
Imperial knight HQ
Imperial Knight
Imperial Knight
AM allies
Vanquisher + commander
Vanquisher
Troops
1 vet squad + carapace for lulz.
Total: 1500
That would be an odd fight. I would lulz at the vanquishers as they shoot guardsmen in the face with a vanquisher cannon and ignore them, and he would lulz when I can't drop 3 knights. It would all depend on who had troops left.
Punishers and nova cannons would be a concern. Automatically Appended Next Post: phantommaster wrote:I think there's a lot of valid points to gain more anti-tank in the least. So HWS are probably the way to go. Also I prefer Lascannon and 2x Sniper on my CCS but YMMV.
I think you can drop bolters on the platoon sargeants, are they really going to achieve much more when you have such a high volume of fire anyway?
Also, in my opinion, the =][= lacks a little direction other than adding more bodies and a few plasma guns. So for a start, rad and psychotroke grenades are going to make little difference should you get charged, so either swap henchmen for assassins and a more combat based squad, or lose the grenades. Finally, have you considered heavy bolter servitors? They're a bargain when you can add quite a few for only 10pts, plus Coteaz and the Inquisitor can Prescience them.
I have MM servitor models and the option is on the table. I have mixed feelings about them on foot. The price is great, but there is a loss of flexibility with where I place my inquisitors due to servo lock.
I'm thinking of drop psychotrope for the scout book. No way I'm going to drop rad. A charge from 5 conscripts with rad and a priest is often close to a charge from a single assassin with rad and a priest. The rad and 2 priests can easily cause a cocky unit to get swarmed.
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This message was edited 1 time. Last update was at 2014/05/09 14:21:56
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/09 15:43:11
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Regular Dakkanaut
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yeah, the vanquishers would literally be there for tank-shock opportunities or just act as a really really big heavy bolter platform. I had them there because of playing against other lists.
Knights would be funny stomping everything tho
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![[Post New]](/s/i/i.gif) 2014/05/09 16:41:55
Subject: 1,500 AM/GK foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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Edited GK to =][= for clarity.
meaples wrote:yeah, the vanquishers would literally be there for tank-shock opportunities or just act as a really really big heavy bolter platform. I had them there because of playing against other lists.
Knights would be funny stomping everything tho 
Actually I can squish a knight by swarming it with a blob/conscripts and double hammer handing Yarrick, Coteaz, and 2 priests up to about dozen S10 AP2 swings with hatred. The squad would take really heavy casualties with stomps and it would take very careful placement. The knights would need to use caution when approaching large units with the IC and avoid charges.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/09 17:09:48
Subject: 1,500 AM=][= foot swarm for a small local 3 round tournament.
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Regular Dakkanaut
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Chances are if a knights list faces a blob guard, I'll probably wait behind and shell you for a good 2-3 turns before going in. 6 battle cannon templates are a surefire to kill a decent lot of troops.
In either case, the Vanquisher russes would be used here to just harass whatever it can while the carapace troops follow behind the knights or tanks just for some extra dice.
No doubt throwing enough bodies at it will eventually kill a knight, but that said. when the knight explodes, blobs will generally be too depleted to do much.
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This message was edited 1 time. Last update was at 2014/05/09 17:10:26
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![[Post New]](/s/i/i.gif) 2014/05/10 22:27:13
Subject: 1,500 AM=][= foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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On lunch break from my 1st practice game against flying circus. Conscrips pulled down a unit of horrors, a deamon prince, and fateweaver. Hate shred and I1 from stock inquisitor grenades did them in.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/11 00:51:05
Subject: 1,500 AM=][= foot swarm for a small local 3 round tournament.
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Longtime Dakkanaut
United States of America
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Nice work!
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![[Post New]](/s/i/i.gif) 2014/05/11 03:25:21
Subject: 1,500 AM=][= foot swarm for a small local 3 round tournament.
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Monster-Slaying Daemonhunter
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schadenfreude wrote:On lunch break from my 1st practice game against flying circus. Conscrips pulled down a unit of horrors, a deamon prince, and fateweaver. Hate shred and I1 from stock inquisitor grenades did them in.
I don't mean to burst your bubble...but if that happened, then the Daemon isn't playing it right. Or he got some really terrible rolls.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2014/05/11 04:59:17
Subject: 1,500 AM=][= foot swarm for a small local 3 round tournament.
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Daemonic Dreadnought
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Elric Greywolf wrote: schadenfreude wrote:On lunch break from my 1st practice game against flying circus. Conscrips pulled down a unit of horrors, a deamon prince, and fateweaver. Hate shred and I1 from stock inquisitor grenades did them in.
I don't mean to burst your bubble...but if that happened, then the Daemon isn't playing it right. Or he got some really terrible rolls.
MSU force a ton of grounding checks. 6 tests in a single turn will result in a grounding even with fateweaver around. If the conscripts get a charge bonus, hatred, shred, and standard reduce a deamon's I to 1 grenades the deamon is going to get swarmed.
In both cases of dropping the MC the buffing IC were nearly about 10" from the squad that did the charge. I was able to attach a priest and the rad grenade inquisitor to the conscript squad on my left flank and the conscripts alone were enough to pull down the demon prince with hate, shred, rad, and nades that reduced the deamon to I1. Next turn I was able to string out the right flank's conscripts to allow an IC to join and send the left flank's conscripts after the pink horrors.
It was an awkward and difficult game for both of us.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/11 19:14:29
Subject: 1,500 AM=][= foot swarm for a small local 3 round tournament.
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Monster-Slaying Daemonhunter
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The best-laid schemes of mice and men often go awry.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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