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![[Post New]](/s/i/i.gif) 2014/06/09 18:49:09
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Powerful Ushbati
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MVBrandt wrote:I'm not sure any of that is really all that necessary. Deathstars - no matter how killy, durable, or fast - fare extremely poorly in 7th edition compared to 6th. The changes to scoring and mission focus basically nerfed them into the ground from the perspective of being able to win games as reliably.
Early on, people may still run them wholesale across the meta, but that is going to change organically.
What are your all's thoughts on the issue with unbound, lords of war, and/or unlimited detachments in battle forged.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2014/06/09 18:55:22
Subject: Re:40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Imperial Guard Landspeeder Pilot
On moon miranda.
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greyknight12 wrote:On the subject of deathstars, would capping invulnerable saves at a 3++ work? There's enough ignores cover and low ap to make those types of re-rollables not as big a deal.
I personally would be in favor of this. I always though super-solid Invul saves were something that should be very rare indeed, and not long ago at all 2+ invul saves (aside from one piece of DE wargear that broke when it failed) were purely the stuff of internet hyperbole, much less rerollable ones. Though that's just me.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/06/09 18:57:10
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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Tomb King wrote:MVBrandt wrote:I'm not sure any of that is really all that necessary. Deathstars - no matter how killy, durable, or fast - fare extremely poorly in 7th edition compared to 6th. The changes to scoring and mission focus basically nerfed them into the ground from the perspective of being able to win games as reliably.
Early on, people may still run them wholesale across the meta, but that is going to change organically.
What are your all's thoughts on the issue with unbound, lords of war, and/or unlimited detachments in battle forged.
Unbound isn't for tourneyhammer, though if you are running an event that requires list approval, it certainly wouldn't matter what you used.
Lords of War are less a problem than they were, but there are still several problem children (S10AP1 super large blast ignores cover IG tanks, the C'Tran, etc.).
Unlimited Battle Forged Detachments is interesting for some armies, and effectively the same thing as Unbound for others. This probably makes it unreasonably unfair in a tournament setting.
More thoughts in-depth on these and others: http://whiskey40k.blogspot.com/2014/06/7th-edition-is-pretty-cool-plus-some.html
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This message was edited 1 time. Last update was at 2014/06/09 18:58:30
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![[Post New]](/s/i/i.gif) 2014/06/09 20:17:02
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Powerful Ushbati
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MVBrandt wrote: Tomb King wrote:MVBrandt wrote:I'm not sure any of that is really all that necessary. Deathstars - no matter how killy, durable, or fast - fare extremely poorly in 7th edition compared to 6th. The changes to scoring and mission focus basically nerfed them into the ground from the perspective of being able to win games as reliably.
Early on, people may still run them wholesale across the meta, but that is going to change organically.
What are your all's thoughts on the issue with unbound, lords of war, and/or unlimited detachments in battle forged.
Unbound isn't for tourneyhammer, though if you are running an event that requires list approval, it certainly wouldn't matter what you used.
Lords of War are less a problem than they were, but there are still several problem children (S10AP1 super large blast ignores cover IG tanks, the C'Tran, etc.).
Unlimited Battle Forged Detachments is interesting for some armies, and effectively the same thing as Unbound for others. This probably makes it unreasonably unfair in a tournament setting.
More thoughts in-depth on these and others: http://whiskey40k.blogspot.com/2014/06/7th-edition-is-pretty-cool-plus-some.html
Looks solid and you nailed most of the underlying problems that exist in 7th. They pretty much dropped a lot of the structure. An idea for terrain if its an issue and there are no rules for that piece in the 7ed then just use the 6th rules for that piece of terrain if two opponents agree to it.
I also like that you all are keeping lords of war off the table. At least for the time being. I am looking forward to seeing which armies take it this year.
As for the summoning army, sure the LOC is the best bargain to keep summoning. However, for combat power take the guys that can charge the next turn GUO or even KOS. I wouldnt be suprised to see the top army use summoning at least to a small degree in this manner. Maybe not a full own summoning army but an extra greater daemon here or there.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2014/06/09 20:27:13
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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[DCM]
Dankhold Troggoth
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That is a very well written and informative article, thanks for sharing it!
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![[Post New]](/s/i/i.gif) 2014/06/09 22:04:46
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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There is a rumor floating that Ghaz will be a LoW choice in the new codex... I think that will force the hand.
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![[Post New]](/s/i/i.gif) 2014/06/10 01:12:16
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Powerful Ushbati
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Dozer Blades wrote:There is a rumor floating that Ghaz will be a LoW choice in the new codex... I think that will force the hand.
Maybe that is where Marbo is as well...
Ghaz shouldnt be because Yarrick isn't and I feel they are both hand and hand. Yarrick literally defies death though... because he doesn't feel like it. So who knows.
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TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
TK- 2014 to Date: http://www.torrentoffire.com/rankings |
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![[Post New]](/s/i/i.gif) 2014/06/10 01:37:28
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Unhealthy Competition With Other Legions
Lost Carcosa
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Dozer Blades wrote:There is a rumor floating that Ghaz will be a LoW choice in the new codex... I think that will force the hand.
It would be interesting to see if as they release new books, and re do older ones, if Chapter Masters etc level characters (Dante, Abbadon, Azrael, Calgar etc) get hero'fied and jacked in points/abilities and moved into the LoW spots.
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Standing in the light, I see only darkness. |
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![[Post New]](/s/i/i.gif) 2014/06/10 01:53:13
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Trustworthy Shas'vre
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Dozer Blades wrote:There is a rumor floating that Ghaz will be a LoW choice in the new codex... I think that will force the hand.
I feel like a lot of the rules changes that GW are doing could potentially be to force player's hands in this way. Although that may be ascribing too much intelligence to the designers...
- Players universally disallowed D-Weapons.... until Knights show up as a bona fide codex where all models have D weapons. What's a TO to do?
- Players generally disallowed Stronghold Assault fortifications... until 7th ed removed the forts from the BRB and now players must use the SA forts.
- Players generally didn't like the double-force-org or multiple detachment/allies shenanigans... yet in 7th ed all of that is turned up to 11 in the core rules even when building battle-forged lists, let alone unbound.
- And now, players are discussing restrictions on LOW, and mysteriously Ghaz shows up as an in-codex LOW.
TO's are now in an awkward place where you can't restrict entire categories/supplements, and restricting the worst offenders is arbitrary and subjective.
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![[Post New]](/s/i/i.gif) 2014/06/10 09:53:33
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Douglas Bader
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Trasvi wrote:TO's are now in an awkward place where you can't restrict entire categories/supplements, and restricting the worst offenders is arbitrary and subjective.
Why not? TOs have been doing that for years with Forge World bans. The only difference now is that, after years of saying that "codex" is a magic word that defines what is legal according to GW, they're going to have to start being honest about the fact that they're arbitrarily banning whole sections of the game that they don't approve of.
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This message was edited 1 time. Last update was at 2014/06/10 09:53:55
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/06/10 11:11:27
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Emboldened Warlock
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I'm pretty exited about that idea of a "multiple choice" FAQ, that's a very smart idea!
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![[Post New]](/s/i/i.gif) 2014/06/10 11:23:41
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Decrepit Dakkanaut
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Peregrine wrote:Trasvi wrote:TO's are now in an awkward place where you can't restrict entire categories/supplements, and restricting the worst offenders is arbitrary and subjective.
Why not? TOs have been doing that for years with Forge World bans. The only difference now is that, after years of saying that "codex" is a magic word that defines what is legal according to GW, they're going to have to start being honest about the fact that they're arbitrarily banning whole sections of the game that they don't approve of.
Depends. A lot of tournaments outright banned FW stuff (which is debatable), others explicitely banned the truly overpowered stuff and allowed the, mostly actually underpowered, rest.
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![[Post New]](/s/i/i.gif) 2014/06/10 15:10:04
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Sigvatr wrote: Peregrine wrote:Trasvi wrote:TO's are now in an awkward place where you can't restrict entire categories/supplements, and restricting the worst offenders is arbitrary and subjective.
Why not? TOs have been doing that for years with Forge World bans. The only difference now is that, after years of saying that "codex" is a magic word that defines what is legal according to GW, they're going to have to start being honest about the fact that they're arbitrarily banning whole sections of the game that they don't approve of.
Depends. A lot of tournaments outright banned FW stuff (which is debatable), others explicitely banned the truly overpowered stuff and allowed the, mostly actually underpowered, rest.
Most seem to be doing a 0-1 thing or "no duplicates" or not allowing FW lists of late it seems. There's a lot of weird restrictions. For instance, the Broadside Bash in San Diego just a couple months ago had the restriction that you could only take 3 FW units, and only 2 could be the same (was also the primary reason I chose not to attend this year).
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This message was edited 1 time. Last update was at 2014/06/10 15:15:24
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/06/10 16:41:39
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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That's actually quite reasonable IMO .
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![[Post New]](/s/i/i.gif) 2014/06/10 18:09:21
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Reasonable enough to keep me at home :p
Like Peregrine said, it seems like a largely arbitrary decision, it's not like FW units are so much more powerful as to require a restriction, people are just terrified of them for some reason
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/06/10 18:13:47
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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If anyone gets a chance, would you look over my 7th edition updated rulespack for the Tournament I organise here in the UK, any comments and critiscm would be massively appreciated!
https://www.dropbox.com/s/s6vzgbvc5rn0aiy/Event%20pack%20V2%20%287th%20Ed%20update%29.pdf
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![[Post New]](/s/i/i.gif) 2014/06/10 19:13:16
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Looks good to me, lets everyone play with their toys, has some level headed changes and expectations.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/06/10 19:28:14
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
Indiana
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I like it, however I would remove the 30k part unless most of your attendies are going to be familiar with the rules for it.
I know I would have no idea how it works, especially if someone threw down mortarion I would be like "wwahhhhh"
For fortifications is it just the primary fortification or are add ons included as well such as the escape tunnel and ammo dump.
Also dont understand the removal of objective secured for transports, but okay.
Are you going to include spawned units for the summoned units or not(I.E portalglyph, skyblight, tervigons) or just daemons getting punished for summoning.
I would shift to battle points instead of win/l/d so that it gives you a variety of scores, but that is just my personal preference.
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This message was edited 1 time. Last update was at 2014/06/10 19:29:22
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![[Post New]](/s/i/i.gif) 2014/06/10 19:49:55
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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Leth wrote:I like it, however I would remove the 30k part unless most of your attendies are going to be familiar with the rules for it.
I know I would have no idea how it works, especially if someone threw down mortarion I would be like "wwahhhhh"
For fortifications is it just the primary fortification or are add ons included as well such as the escape tunnel and ammo dump.
Also dont understand the removal of objective secured for transports, but okay.
Are you going to include spawned units for the summoned units or not(I.E portalglyph, skyblight, tervigons) or just daemons getting punished for summoning.
I would shift to battle points instead of win/l/d so that it gives you a variety of scores, but that is just my personal preference.
The 30k part is a localised thing, and not something I'd expect to see widespread.
A fortification is allowed to take any upgrades available to it (aslong as they are modelled). Thanks for pointing this out and I will edit to suit!
The removal of objective secured on Dedicated transports, is to stop the extra abuse of Wave Serpent, Drop pod and razorback lists for scoring. They still score, but not uber score.
Spawned units are any units that aren't part of your original list. No matter the means of getting them.
Again W/L/D is a localised thing, and seems to work well round here so I'll stick with that.
Thanks again for the comments.
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![[Post New]](/s/i/i.gif) 2014/06/11 15:41:02
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Fresh-Faced New User
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While I didn't bother to read through ALL of the posts my 2 cents is that those complaining about tournaments setting up a standard for rules is such:
Don't play the tournament.
I play for fun; I go to my local game store tournaments for fun and if I win, great. If I don't, no big deal.
If you don't like the way a tournament is setup because the organizers don't like certain rules that, in their mind, are unfair/unbalanced, etc then it's you who has the problem. Make your own tournament with your own rules that allow everything if you have an issue with how others are setting up their tournaments.
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![[Post New]](/s/i/i.gif) 2014/06/11 15:46:14
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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OS Wave Serpents are awful to deal with, I think it might be a bigger offender than Invisible units or Fortune'd ones. Between the speed, offense and ability to tank shock, they are really annoying to deal with.
Thankfully the mirror match is brutal and I think it will lead to a lot of folks (hopefully) not spamming Serpents.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2014/06/11 16:01:55
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
Indiana
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LValx wrote:OS Wave Serpents are awful to deal with, I think it might be a bigger offender than Invisible units or Fortune'd ones. Between the speed, offense and ability to tank shock, they are really annoying to deal with.
Thankfully the mirror match is brutal and I think it will lead to a lot of folks (hopefully) not spamming Serpents.
I think like everything else you need to build to face lots of armor to deal with serpents.
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![[Post New]](/s/i/i.gif) 2014/06/11 16:04:14
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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LValx wrote:OS Wave Serpents are awful to deal with, I think it might be a bigger offender than Invisible units or Fortune'd ones. Between the speed, offense and ability to tank shock, they are really annoying to deal with.
Thankfully the mirror match is brutal and I think it will lead to a lot of folks (hopefully) not spamming Serpents.
Or just do what I have done and make no dedicated transport objective secure. It's a silly rule anyway. Why should a Land Raider be better at holding an objective than a unit of Devastators?
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![[Post New]](/s/i/i.gif) 2014/06/11 16:16:06
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2014/06/11 18:02:52
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Judgemental Grey Knight Justicar
USA
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Eldercaveman wrote: LValx wrote:OS Wave Serpents are awful to deal with, I think it might be a bigger offender than Invisible units or Fortune'd ones. Between the speed, offense and ability to tank shock, they are really annoying to deal with.
Thankfully the mirror match is brutal and I think it will lead to a lot of folks (hopefully) not spamming Serpents.
Or just do what I have done and make no dedicated transport objective secure. It's a silly rule anyway. Why should a Land Raider be better at holding an objective than a unit of Devastators?
I think this is a good idea. However, I was opposed to capping Warp Charges and nerfing/banning Malefic Daemonology before letting the meta find its level. I think eventually OS will have to be removed from Dedicated Transports, but I'd like to leave it as-is for a bit to see how big of an issue it really is.
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2014/06/11 18:14:37
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Trustworthy Shas'vre
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I agree with just about everything you said.
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![[Post New]](/s/i/i.gif) 2014/06/11 18:59:34
Subject: 40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
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I would love to see Primarchs running around on the tables !
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![[Post New]](/s/i/i.gif) 2014/06/11 19:31:34
Subject: Re:40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Dakka Veteran
Miles City, MT
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i am a new player and still learning, but I feel we should wait to judge the new rules and the changes for a few months to give them a try. The issues we are concerned about may not be issues. I recently played a psyker army and on the first psyker phase he nuked pretty much his entire army with rolls resulting in perils. Probably not a typical result I know, but It goes to show that a win is not guaranteed due to having 30+ dice. The only exception I would say would be the tactical objective cards. They have no place in a tournament. Locally I have only seen 1 match where the game was won due to skill, planning, and strategy. I myself won a match I had no way of winning simply because I was scoring points through objective cards every turn and my opponent who basically was smashing me wasn't. All I had to do was play keep away until the game ended. Locally I haven't seen the LoW be an issue. Most everyone in my group has plenty of things in their lists to care of the like.
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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![[Post New]](/s/i/i.gif) 2014/06/11 20:13:00
Subject: Re:40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Longtime Dakkanaut
Indiana
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NorseSig wrote:i am a new player and still learning, but I feel we should wait to judge the new rules and the changes for a few months to give them a try. The issues we are concerned about may not be issues. I recently played a psyker army and on the first psyker phase he nuked pretty much his entire army with rolls resulting in perils. Probably not a typical result I know, but It goes to show that a win is not guaranteed due to having 30+ dice. The only exception I would say would be the tactical objective cards. They have no place in a tournament. Locally I have only seen 1 match where the game was won due to skill, planning, and strategy. I myself won a match I had no way of winning simply because I was scoring points through objective cards every turn and my opponent who basically was smashing me wasn't. All I had to do was play keep away until the game ended. Locally I haven't seen the LoW be an issue. Most everyone in my group has plenty of things in their lists to care of the like.
Pretty much, I was watching a game last night and the guy had psyback spam on top of purifiers and he realized half way through that he didnt really need 24 dice, he could reliably get what he wanted off with about 16. That would open up the ability to take more things like dreadknights and purifiers which are where the serious damage are going to come from( I am seriously considering allying crowe with two 5 man units of purifiers with double psycannon.
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![[Post New]](/s/i/i.gif) 2014/06/11 20:29:59
Subject: Re:40k - Making 7ed playable in tournaments. (TO's Guide Discussion)
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Preacher of the Emperor
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NorseSig wrote:i am a new player and still learning, but I feel we should wait to judge the new rules and the changes for a few months to give them a try. The issues we are concerned about may not be issues. I recently played a psyker army and on the first psyker phase he nuked pretty much his entire army with rolls resulting in perils. Probably not a typical result I know, but It goes to show that a win is not guaranteed due to having 30+ dice. The only exception I would say would be the tactical objective cards. They have no place in a tournament. Locally I have only seen 1 match where the game was won due to skill, planning, and strategy. I myself won a match I had no way of winning simply because I was scoring points through objective cards every turn and my opponent who basically was smashing me wasn't. All I had to do was play keep away until the game ended. Locally I haven't seen the LoW be an issue. Most everyone in my group has plenty of things in their lists to care of the like.
So you played to the mission and won while your opponent ignored his missions and lost? Sounds like skill, strategy and planning to me.
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