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Bloodthirsty Chaos Knight





Las Vegas

Let's say you have units similar to WHFB that can go forwards and wheel, as well as move back/left/right and reform at penalized speeds. What would be the best way to control this?

My thoughts are that you'd have three grabbable nodes for forwards/wheeling. Click and hold on Forwards, and you can drag them directly forwards (on a rail, essentially). Click and hold on the Wheel button on either corner, and the other corner pins while you can rotate the unit forwards. You can obviously move back a bit if you go too far, and you can combine these into a final path that you can then hit a checkmark to commit to. I'm not sure if this is too clunky and am totally open to other ideas.

   
Made in nl
Confessor Of Sins






Something another game (I can't remember which) used was that you click-and-hold the unit, then drag an arrow from it the distance you want to go. You move the arrow around and the unit would automatically wheel in the direction of the mouse.
Letting go of the mouse button would confirm the move.

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Bloodthirsty Chaos Knight





Las Vegas

 Shandara wrote:
Something another game (I can't remember which) used was that you click-and-hold the unit, then drag an arrow from it the distance you want to go. You move the arrow around and the unit would automatically wheel in the direction of the mouse.
Letting go of the mouse button would confirm the move.


That seems way cleaner. My one concern is how fiddly it is getting the direction you want. If you happen to remember anything else about the game so I can try and find it, that would be great!

   
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Philadelphia

Wasn't it the "Total War" series of games that had a RTS element that handled unit movement that way?


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Bloodthirsty Chaos Knight





Las Vegas

 Cruentus wrote:
Wasn't it the "Total War" series of games that had a RTS element that handled unit movement that way?



I've played a bit of them a while back, from what I remember you'd basically right click where you wanted them to go? I'd want finer control than that, I think.

   
Made in jp
Fixture of Dakka





Japan

Lots of RTS & TBS strategy computer games have these mechanics or similar implemented

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St. Louis

 Evertras wrote:
 Cruentus wrote:
Wasn't it the "Total War" series of games that had a RTS element that handled unit movement that way?



I've played a bit of them a while back, from what I remember you'd basically right click where you wanted them to go? I'd want finer control than that, I think.

A lot more in depth than that. Go and play Shogun II and you'll have everything you ever need to know about controlling infantry blocks.
   
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Las Vegas

 Laughing Man wrote:
 Evertras wrote:
 Cruentus wrote:
Wasn't it the "Total War" series of games that had a RTS element that handled unit movement that way?



I've played a bit of them a while back, from what I remember you'd basically right click where you wanted them to go? I'd want finer control than that, I think.

A lot more in depth than that. Go and play Shogun II and you'll have everything you ever need to know about controlling infantry blocks.


Then I totally remember them wrong, and I definitely haven't played that one in particular. It's sitting in my Steam account when I got the whole pack a while back though. Guess I know what I'm playing tonight. Thanks!

   
 
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