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![[Post New]](/s/i/i.gif) 2014/05/26 09:32:17
Subject: total number of psychic powers a unit can manifest?
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Regular Dakkanaut
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so... if I have a dice pool of say... 15. And I've fielded a wraithseer. can he manifest all three of his powers now?
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This message was edited 1 time. Last update was at 2014/05/26 17:10:04
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![[Post New]](/s/i/i.gif) 2014/05/26 09:47:08
Subject: total number of psycic powers a unit can manifest?
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Lord Commander in a Plush Chair
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You can manifest 1 power per mastery level
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2014/05/26 09:58:47
Subject: total number of psycic powers a unit can manifest?
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Frenzied Berserker Terminator
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I've been trying to find where this is stated, do you have a quote?
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![[Post New]](/s/i/i.gif) 2014/05/26 10:22:28
Subject: total number of psycic powers a unit can manifest?
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Nasty Nob on Warbike with Klaw
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Cheexsta wrote:
I've been trying to find where this is stated, do you have a quote?
The very first sentence of "Mastery level" in bold, at the start of the Psychic section.
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![[Post New]](/s/i/i.gif) 2014/05/26 10:36:11
Subject: total number of psycic powers a unit can manifest?
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Frenzied Berserker Terminator
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I read that, I was hoping there would be something else. It says it depends on the Mastery level, but doesn't specify how it depends. It's pretty reasonable to assume that it's one power per level (and that's the way I'll be playing it), but it's still only an extrapolation.
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![[Post New]](/s/i/i.gif) 2014/05/26 10:44:43
Subject: total number of psycic powers a unit can manifest?
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[ADMIN]
Decrepit Dakkanaut
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Cheexsta wrote:I read that, I was hoping there would be something else. It says it depends on the Mastery level, but doesn't specify how it depends. It's pretty reasonable to assume that it's one power per level (and that's the way I'll be playing it), but it's still only an extrapolation.
If how many powers they can cast isn't equal to their mastery level, then how many powers they can cast wouldn't depend on their mastery level (as the rules state).
I agree it should have been explicitly stated, but this is the safest assumption you can ever make.
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This message was edited 1 time. Last update was at 2014/05/26 10:45:24
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![[Post New]](/s/i/i.gif) 2014/05/26 10:49:32
Subject: Re:total number of psycic powers a unit can manifest?
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Regular Dakkanaut
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That's where I went wrong. I was assuming it was dependent on their mastery level because 1. you can only manifest a given power once per turn now, and 2. you would be limmited by the number of dice in your pool, which is a result of your mastery levels.
But if that's the case, what about powers that take multiple warp charges? do they count as 1 power, or multiple?
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This message was edited 1 time. Last update was at 2014/05/26 10:50:31
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![[Post New]](/s/i/i.gif) 2014/05/26 10:55:16
Subject: total number of psycic powers a unit can manifest?
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Boom! Leman Russ Commander
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Just a note the rule doesn't actually say that a psychic power can only manifest once per turn. It's just poorly word.
It says a unit can only manifest a power once, same as it has always been.
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![[Post New]](/s/i/i.gif) 2014/05/26 11:46:06
Subject: total number of psycic powers a unit can manifest?
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Regular Dakkanaut
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The new BRB says you can keep casting powers as long as you have dice in the pool, and powers that you haven't cast from a given unit. So if you have a punch of charges and only one caster, you can channel all those dice into as many powers as he has... which even with an ML 1 psyker is at least 2 powers due to psychic focus.
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![[Post New]](/s/i/i.gif) 2014/05/26 14:34:56
Subject: total number of psycic powers a unit can manifest?
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Pauper with Promise
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It just states you can manifest as long as you have WC left.
Which is quite important since psykers can come with ML+2 spells easy.
For me it brings forth this question:
It says a unit can only manifest a power once. ( p24 bottom left bold )
If an IC joins a unit he becomes part of that unit for all intents and purposes ( p166 )
So if i for example joined 2 Psykers to a unit they couldnt cast the same power either?
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~8000p
~3000p
~4000p
~3000p |
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![[Post New]](/s/i/i.gif) 2014/05/26 14:41:40
Subject: total number of psycic powers a unit can manifest?
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Dakka Veteran
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Ya, two farseers with fortune in one unit can only try to cast fortune once, as each "unit" can only attempt it once, and they're all in one "unit" now.
Side note.... A psyker can manifest all the witchfires he knows, all at separate targets. Brutally good.
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![[Post New]](/s/i/i.gif) 2014/05/26 15:19:49
Subject: total number of psycic powers a unit can manifest?
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Fixture of Dakka
Vanished Completely
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Consider it in-fighting, Psykers must not like being around other Psykers....
Still, over all, the changes appear to be a good boon to psykers.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/05/26 15:36:07
Subject: total number of psycic powers a unit can manifest?
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Blood-Raging Khorne Berserker
South Chicago burbs
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chanceafs wrote:The new BRB says you can keep casting powers as long as you have dice in the pool, and powers that you haven't cast from a given unit. So if you have a punch of charges and only one caster, you can channel all those dice into as many powers as he has... which even with an ML 1 psyker is at least 2 powers due to psychic focus.
This is not right. Read the previous posts in this thread. A psyker may only manifest as many psychic powers as he has mastery levels. A mastery level 1 psyker knows 2 powers, but may only cast 1 each turn.
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![[Post New]](/s/i/i.gif) 2014/05/26 15:38:34
Subject: total number of psycic powers a unit can manifest?
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Servoarm Flailing Magos
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BarBoBot wrote:chanceafs wrote:The new BRB says you can keep casting powers as long as you have dice in the pool, and powers that you haven't cast from a given unit. So if you have a punch of charges and only one caster, you can channel all those dice into as many powers as he has... which even with an ML 1 psyker is at least 2 powers due to psychic focus.
This is not right. Read the previous posts in this thread. A psyker may only manifest as many psychic powers as he has mastery levels. A mastery level 1 psyker knows 2 powers, but may only cast 1 each turn.
In 6th, yes. I can't find that in 7th.
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![[Post New]](/s/i/i.gif) 2014/05/26 15:46:01
Subject: total number of psycic powers a unit can manifest?
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Fireknife Shas'el
Lisbon, Portugal
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I think BarboBot's point is right.
Mastery Levels
The number of psychic powers a Psyker can use each turn depends on his Mastery Level
This is EXACTLY how it's written in the book. I can't see anything else allowing to cast more than ML/turn. Having the Primaris for free is a bonus in the 'spellbook', not in the 'casting potential'.
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This message was edited 3 times. Last update was at 2014/05/26 15:46:48
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"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/26 17:03:51
Subject: total number of psycic powers a unit can manifest?
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Regular Dakkanaut
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Mastery level equals the number of powers the psyker knows but if you have more than one psyker you can keep casting as long as you have the warpcharges and their not in the same unit trying to cast the same power. So my Grey Knight level 2 libby should be able to cast the force blessing, a witchfire power and a malediction in the same phase.
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