koooaei wrote:
Kain wrote:
koooaei wrote:You haven't even put any effort in it yet.
Not saying that percentage limitation system is gona be a brilliant magic fix to the mess
40k currently is. But i don't believe you when you say that it's impossible to play without something like double flyrants and heavy slot spam. Especially when the enemy won't spam his own
op units too.
This solution will fix SPAM. It won't buff a crudely-written codex, sorry. Nothing will except for waithing faithfully for a new releaze or homebrewing.
It fixes spam for some armies, it does feth all to fix armies.
In any case,
40k and
FB are already similar enough mechanics wise (I'm fine with similarities lore-wise though), and I dislike proposals to make them even more alike than they already are. One should be a Space Fantasy/Gothic Sci-Fi Company level game, the other should be a Renaissance Fantasy Battalion level game.
I prefer to fix
40k by keeping it
40k, rather than make it fantasy with guns, different names for a few things, and round instead of square bases.
I have no idea how's that even relevant to the topic. It's like: "We shouldn't use point-system cause
FB has it and i don't want
WH40K to be like
WHFB".
Adopting mechanics from a game balanced under different assumptions is silly.
FB's rules were made to force you to buy massive number of troop models because the
MSU to dodge the troop tax weren't bringing in enough money. There's no other reason for it.
This rule would also essentially force you to buy massive numbers of expensive models and lock you out of most codexes' most interesting features until you're well into the high points, thus driving up the entry cost and locking out newbies.
WHFB games are 2.5-3.5k on average because you can't actually field much of anything interesting until you're at points levels almost unheard of out of apocalypse in
40k. Low point
FB is quite simply boring as hell and is
very much in favor of armies who have low cost and points efficient rare, special, and lord/hero units or very powerful core units (in other words, not my Tomb kings that's for sure). Armies who rely on high priced units in other slots are essentially screwed if they're playing at under 2k points.
You'd see the same in
40k. Armies whose troops only exist to score and tarpit get screwed while armies with powerful troops or easily affordable punchy units in other slots don't care in the slightest. Armies with powerful elites will also reap the rewards while armies with crappy or underwhelming elites are essentially told to get fethed. Armies who rely on their
FA and
HS to win are essentially gak out of luck.
And did I mention everyone now needs to field gak tons of troops?
For a Tyranid list, you'd need to blow your load on
more than a hundred gaunts to play at 2k points.
More than a hundred gaunts. That you have to buy, paint, and assemble.
Or you could buy Genestealers, which are gak.
Or Warriors, which are
also gak.
Or Tervigons, which are overpriced.
Or rippers, which would still require you to field dozens of ripper bases.
And now you've essentially blown a quarter your points on units that aren't very good.
Why do you need to play at this level?
Because you still want your carnifexes, crones, or flyrants if you want to actually win because your book is a pile of gak.
Oh but you still need your zoanthropes and venomthropes if you want to compete so you can afford even less of what you actually need to win.
An Eldar list on the other hand can still squeeze in plenty of wave serpents, a Wraithknight, Wraithguards/Blades, and what not. And they'd completely crush the Tyranids.
Chaos Daemons get awesome troops with flickering fire and daemonology nonsense, more stupidity with cheap heralds and flamers, daemon princes they can still afford to squeeze in, and "way too god damn cheap" Seekers. Khorne? Khorne has to blow a five hundred points on fething
bloodletters. Bloodletters are
godawful. Every point you spend on Khorne troops is a point invested towards losing.
Chaos Space marines are forced to waste five hundred points on gakky troops if they want anything good. Their elites? Meh. Everything you actually want is in the
HQ,
HS, and
FA slots. Which you are now much more constricted in getting because you have already wasted a quarter of your points on units lacking in killing ability
tl;dr, you're a very silly goose for thinking this is a good idea because it nearly cripples the already bad armies while only inconveniencing all the good armies, while also meaning if you want to field anything cool and have it do anything but get focused on and die, you better get on expanding your army or blowing your points load on options that do nothing to make your troops more survivable.
Maybe if you redesigned every army in the game sure.
As
40k is now?
No.